Cursor.h 2.7 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "BorderImage.h"
  25. /// %Cursor shapes recognized by the UI subsystem.
  26. enum CursorShape
  27. {
  28. CS_NORMAL = 0,
  29. CS_RESIZEVERTICAL,
  30. CS_RESIZEDIAGONAL_TOPRIGHT,
  31. CS_RESIZEHORIZONTAL,
  32. CS_RESIZEDIAGONAL_TOPLEFT,
  33. CS_ACCEPTDROP,
  34. CS_REJECTDROP,
  35. CS_MAX_SHAPES
  36. };
  37. /// %Cursor image and hotspot information.
  38. struct CursorShapeInfo
  39. {
  40. /// Texture.
  41. SharedPtr<Texture> texture_;
  42. /// Image rectangle.
  43. IntRect imageRect_;
  44. /// Hotspot coordinates.
  45. IntVector2 hotSpot_;
  46. };
  47. /// Mouse cursor %UI element.
  48. class Cursor : public BorderImage
  49. {
  50. OBJECT(Cursor);
  51. using UIElement::SetStyle;
  52. public:
  53. /// Construct.
  54. Cursor(Context* context);
  55. /// Destruct.
  56. virtual ~Cursor();
  57. /// Register object factory.
  58. static void RegisterObject(Context* context);
  59. /// %Set UI element style from XML data.
  60. virtual void SetStyle(const XMLElement& element);
  61. /// Return UI rendering batches.
  62. virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor);
  63. /// Define a shape.
  64. void DefineShape(CursorShape shape, Texture* texture, const IntRect& imageRect, const IntVector2& hotSpot);
  65. /// %Set current shape.
  66. void SetShape(CursorShape shape);
  67. /// Get current shape.
  68. CursorShape GetShape() const { return shape_; }
  69. protected:
  70. /// Current shape index.
  71. CursorShape shape_;
  72. /// Shape definitions.
  73. CursorShapeInfo shapeInfos_[CS_MAX_SHAPES];
  74. };