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- /*
- AngelCode Scripting Library
- Copyright (c) 2003-2011 Andreas Jonsson
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any
- damages arising from the use of this software.
- Permission is granted to anyone to use this software for any
- purpose, including commercial applications, and to alter it and
- redistribute it freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you
- must not claim that you wrote the original software. If you use
- this software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and
- must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- The original version of this library can be located at:
- http://www.angelcode.com/angelscript/
- Andreas Jonsson
- [email protected]
- */
- //
- // as_property.h
- //
- // A class for storing object property information
- //
- #ifndef AS_PROPERTY_H
- #define AS_PROPERTY_H
- #include "as_string.h"
- #include "as_datatype.h"
- #include "as_atomic.h"
- #include "as_scriptfunction.h"
- BEGIN_AS_NAMESPACE
- class asCObjectProperty
- {
- public:
- asCObjectProperty() {accessMask = 0xFFFFFFFF;}
- asCString name;
- asCDataType type;
- int byteOffset;
- bool isPrivate;
- asDWORD accessMask;
- };
- class asCGlobalProperty
- {
- public:
- asCGlobalProperty();
- ~asCGlobalProperty();
- void AddRef();
- void Release();
- int GetRefCount();
- void *GetAddressOfValue();
- void AllocateMemory();
- void SetRegisteredAddress(void *p);
- void *GetRegisteredAddress() const;
- asCString name;
- asCDataType type;
- asUINT id;
- void SetInitFunc(asCScriptFunction *initFunc);
- asCScriptFunction *GetInitFunc();
- static void RegisterGCBehaviours(asCScriptEngine *engine);
- //protected:
- void SetGCFlag();
- bool GetGCFlag();
- void EnumReferences(asIScriptEngine *);
- void ReleaseAllHandles(asIScriptEngine *);
- // This is only stored for registered properties, and keeps the pointer given by the application
- void *realAddress;
- bool memoryAllocated;
- union
- {
- void *memory;
- asQWORD storage;
- };
- asCScriptFunction *initFunc;
- asDWORD accessMask;
- // The global property structure is reference counted, so that the
- // engine can keep track of how many references to the property there are.
- asCAtomic refCount;
- bool gcFlag;
- };
- END_AS_NAMESPACE
- #endif
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