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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2010, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file aiVector3D.h
- * @brief 3D vector structure, including operators when compiling in C++
- */
- #ifndef AI_VECTOR3D_H_INC
- #define AI_VECTOR3D_H_INC
- #include <math.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include "./Compiler/pushpack1.h"
- struct aiMatrix3x3;
- struct aiMatrix4x4;
- // ---------------------------------------------------------------------------
- /** Represents a three-dimensional vector. */
- struct aiVector3D
- {
- #ifdef __cplusplus
- aiVector3D () : x(0.0f), y(0.0f), z(0.0f) {}
- aiVector3D (float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
- aiVector3D (float _xyz) : x(_xyz), y(_xyz), z(_xyz) {}
- aiVector3D (const aiVector3D& o) : x(o.x), y(o.y), z(o.z) {}
- public:
- // combined operators
- const aiVector3D& operator += (const aiVector3D& o);
- const aiVector3D& operator -= (const aiVector3D& o);
- const aiVector3D& operator *= (float f);
- const aiVector3D& operator /= (float f);
- // transform vector by matrix
- aiVector3D& operator *= (const aiMatrix3x3& mat);
- aiVector3D& operator *= (const aiMatrix4x4& mat);
- // access a single element
- float operator[](unsigned int i) const;
- float& operator[](unsigned int i);
- // comparison
- bool operator== (const aiVector3D& other) const;
- bool operator!= (const aiVector3D& other) const;
- public:
- /** @brief Set the components of a vector
- * @param pX X component
- * @param pY Y component
- * @param pZ Z component */
- void Set( float pX, float pY, float pZ = 0.f);
- /** @brief Get the squared length of the vector
- * @return Square length */
- float SquareLength() const;
- /** @brief Get the length of the vector
- * @return length */
- float Length() const;
- /** @brief Normalize the vector */
- aiVector3D& Normalize();
-
- /** @brief Componentwise multiplication of two vectors
- *
- * Note that vec*vec yields the dot product.
- * @param o Second factor */
- const aiVector3D SymMul(const aiVector3D& o);
- #endif // __cplusplus
- float x, y, z;
- } PACK_STRUCT;
- #include "./Compiler/poppack1.h"
- #ifdef __cplusplus
- } // end extern "C"
- #endif // __cplusplus
- #endif // AI_VECTOR3D_H_INC
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