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Direct3D9
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 gadi atpakaļ |
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OpenGL
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223f98451a
Change OpenGL pixel store settings to happen immediately after context creation. Otherwise crash could result when restoring texture data. Fixes #344.
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11 gadi atpakaļ |
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AnimatedModel.cpp
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1ace932f1e
Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states.
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11 gadi atpakaļ |
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AnimatedModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Animation.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 gadi atpakaļ |
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Animation.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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AnimationController.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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AnimationController.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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AnimationState.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 gadi atpakaļ |
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AnimationState.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Batch.cpp
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 gadi atpakaļ |
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Batch.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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12 gadi atpakaļ |
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BillboardSet.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 gadi atpakaļ |
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BillboardSet.h
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 gadi atpakaļ |
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CMakeLists.txt
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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Camera.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 gadi atpakaļ |
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Camera.h
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 gadi atpakaļ |
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CustomGeometry.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 gadi atpakaļ |
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CustomGeometry.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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DebugRenderer.cpp
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4ac7b60758
Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode.
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11 gadi atpakaļ |
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DebugRenderer.h
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176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
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12 gadi atpakaļ |
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DecalSet.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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DecalSet.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Drawable.cpp
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2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
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12 gadi atpakaļ |
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Drawable.h
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bf6a054ac4
Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345.
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11 gadi atpakaļ |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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GPUObject.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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Geometry.cpp
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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11 gadi atpakaļ |
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Geometry.h
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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11 gadi atpakaļ |
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Graphics.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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GraphicsDefs.cpp
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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11 gadi atpakaļ |
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GraphicsDefs.h
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 gadi atpakaļ |
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GraphicsEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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GraphicsImpl.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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IndexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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Light.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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11 gadi atpakaļ |
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Light.h
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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11 gadi atpakaļ |
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Material.cpp
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775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
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11 gadi atpakaļ |
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Material.h
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775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
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11 gadi atpakaļ |
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Model.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Model.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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OcclusionBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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OcclusionBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Octree.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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11 gadi atpakaļ |
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Octree.h
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914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
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11 gadi atpakaļ |
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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OctreeQuery.h
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 gadi atpakaļ |
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ParticleEmitter.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 gadi atpakaļ |
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ParticleEmitter.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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RenderPath.cpp
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0c1e99161a
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
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11 gadi atpakaļ |
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RenderPath.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 gadi atpakaļ |
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RenderSurface.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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Renderer.cpp
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56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
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11 gadi atpakaļ |
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Renderer.h
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56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
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11 gadi atpakaļ |
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Shader.cpp
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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Shader.h
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1f91776233
Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates.
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12 gadi atpakaļ |
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ShaderPrecache.cpp
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e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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11 gadi atpakaļ |
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ShaderPrecache.h
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92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
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12 gadi atpakaļ |
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ShaderProgram.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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ShaderVariation.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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Skeleton.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Skeleton.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Skybox.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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StaticModel.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 gadi atpakaļ |
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StaticModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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StaticModelGroup.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Technique.cpp
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6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
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11 gadi atpakaļ |
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Technique.h
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6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
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11 gadi atpakaļ |
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Terrain.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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11 gadi atpakaļ |
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Terrain.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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TerrainPatch.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 gadi atpakaļ |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Texture.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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Texture2D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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Texture3D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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TextureCube.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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VertexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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VertexDeclaration.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 gadi atpakaļ |
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View.cpp
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bf6a054ac4
Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345.
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11 gadi atpakaļ |
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View.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 gadi atpakaļ |
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Viewport.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Viewport.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Zone.cpp
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bf6a054ac4
Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345.
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11 gadi atpakaļ |
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Zone.h
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2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
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12 gadi atpakaļ |