Lasse Öörni 223f98451a Change OpenGL pixel store settings to happen immediately after context creation. Otherwise crash could result when restoring texture data. Fixes #344. 11 gadi atpakaļ
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Direct3D9 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 gadi atpakaļ
OpenGL 223f98451a Change OpenGL pixel store settings to happen immediately after context creation. Otherwise crash could result when restoring texture data. Fixes #344. 11 gadi atpakaļ
AnimatedModel.cpp 1ace932f1e Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states. 11 gadi atpakaļ
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 gadi atpakaļ
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 gadi atpakaļ
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Batch.cpp 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 gadi atpakaļ
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 gadi atpakaļ
BillboardSet.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 gadi atpakaļ
BillboardSet.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 gadi atpakaļ
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
Camera.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 gadi atpakaļ
Camera.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 gadi atpakaļ
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 gadi atpakaļ
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
DebugRenderer.cpp 4ac7b60758 Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode. 11 gadi atpakaļ
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 12 gadi atpakaļ
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 12 gadi atpakaļ
Drawable.h bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. 11 gadi atpakaļ
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 gadi atpakaļ
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 gadi atpakaļ
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 gadi atpakaļ
GraphicsDefs.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 gadi atpakaļ
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 gadi atpakaļ
Light.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 gadi atpakaļ
Material.cpp 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. 11 gadi atpakaļ
Material.h 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. 11 gadi atpakaļ
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Model.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Octree.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 gadi atpakaļ
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 gadi atpakaļ
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 gadi atpakaļ
ParticleEmitter.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 gadi atpakaļ
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. 11 gadi atpakaļ
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 gadi atpakaļ
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 gadi atpakaļ
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 gadi atpakaļ
Shader.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 gadi atpakaļ
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 11 gadi atpakaļ
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 gadi atpakaļ
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 gadi atpakaļ
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Technique.cpp 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 gadi atpakaļ
Technique.h 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 gadi atpakaļ
Terrain.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 gadi atpakaļ
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 gadi atpakaļ
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 gadi atpakaļ
View.cpp bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. 11 gadi atpakaļ
View.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 gadi atpakaļ
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
Zone.cpp bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. 11 gadi atpakaļ
Zone.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 12 gadi atpakaļ