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AnimatedModel.pkg
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cde67d7391
Fix various order of exposition to lua
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%!s(int64=12) %!d(string=hai) anos |
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Animation.pkg
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cde67d7391
Fix various order of exposition to lua
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%!s(int64=12) %!d(string=hai) anos |
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AnimationController.pkg
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e7cef8223d
Add construct function in dox file, add missing destruct in pkg file, update ToDoxHook.lua.
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%!s(int64=12) %!d(string=hai) anos |
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AnimationState.pkg
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cde67d7391
Fix various order of exposition to lua
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%!s(int64=12) %!d(string=hai) anos |
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BillboardSet.pkg
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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%!s(int64=11) %!d(string=hai) anos |
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Camera.pkg
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f95275aaa9
Bing JSON to Lua and AngelScript.
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%!s(int64=11) %!d(string=hai) anos |
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DebugRenderer.pkg
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b9f106ce9d
Add draw debug triangle in DebugRenderer.
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%!s(int64=12) %!d(string=hai) anos |
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DecalSet.pkg
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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%!s(int64=12) %!d(string=hai) anos |
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Drawable.pkg
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bf6a054ac4
Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345.
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%!s(int64=11) %!d(string=hai) anos |
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Graphics.pkg
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35195939c1
Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters.
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%!s(int64=11) %!d(string=hai) anos |
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GraphicsDefs.pkg
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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%!s(int64=11) %!d(string=hai) anos |
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Light.pkg
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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%!s(int64=11) %!d(string=hai) anos |
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Material.pkg
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11a9b1f1dc
Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample.
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%!s(int64=11) %!d(string=hai) anos |
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Model.pkg
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cde67d7391
Fix various order of exposition to lua
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%!s(int64=12) %!d(string=hai) anos |
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Octree.pkg
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38c8f19fb4
Convert all Vector<T> and PODVector<T> to Lua table.
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%!s(int64=12) %!d(string=hai) anos |
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OctreeQuery.pkg
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e7cef8223d
Add construct function in dox file, add missing destruct in pkg file, update ToDoxHook.lua.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleEmitter.pkg
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e7cef8223d
Add construct function in dox file, add missing destruct in pkg file, update ToDoxHook.lua.
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%!s(int64=12) %!d(string=hai) anos |
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RenderPath.pkg
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cde67d7391
Fix various order of exposition to lua
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%!s(int64=12) %!d(string=hai) anos |
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RenderSurface.pkg
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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%!s(int64=12) %!d(string=hai) anos |
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Renderer.pkg
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56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
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%!s(int64=11) %!d(string=hai) anos |
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Skeleton.pkg
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e7cef8223d
Add construct function in dox file, add missing destruct in pkg file, update ToDoxHook.lua.
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%!s(int64=12) %!d(string=hai) anos |
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Skybox.pkg
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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%!s(int64=12) %!d(string=hai) anos |
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StaticModel.pkg
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b957f60143
Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation.
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%!s(int64=12) %!d(string=hai) anos |
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StaticModelGroup.pkg
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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%!s(int64=12) %!d(string=hai) anos |
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Technique.pkg
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6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
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%!s(int64=11) %!d(string=hai) anos |
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Terrain.pkg
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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%!s(int64=12) %!d(string=hai) anos |
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TerrainPatch.pkg
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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%!s(int64=12) %!d(string=hai) anos |
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Texture.pkg
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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%!s(int64=12) %!d(string=hai) anos |
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Texture2D.pkg
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97eab8ecf5
Update Lua API, convert SharePtr to raw pointer.
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%!s(int64=12) %!d(string=hai) anos |
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TextureCube.pkg
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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%!s(int64=12) %!d(string=hai) anos |
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Viewport.pkg
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d1c3d96844
Remove context from object's constructor, make all constructor look like AngleScript, rename file.
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%!s(int64=12) %!d(string=hai) anos |
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Zone.pkg
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b76823a317
Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node.
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%!s(int64=12) %!d(string=hai) anos |