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APITemplates.h
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f232856ac1
Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT().
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преди 11 години |
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Addons.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Addons.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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CoreAPI.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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преди 11 години |
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EngineAPI.cpp
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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преди 11 години |
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GraphicsAPI.cpp
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bf6a054ac4
Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345.
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преди 11 години |
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IOAPI.cpp
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0171669690
Adds package entry filenames to PackageFile
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преди 11 години |
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InputAPI.cpp
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6b7f1d842c
Added functions to remove one recorded touch gesture, or all touch gestures.
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преди 11 години |
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MathAPI.cpp
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49d9856dd5
Add transform functions for Urho2D.
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преди 11 години |
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NavigationAPI.cpp
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33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
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преди 12 години |
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NetworkAPI.cpp
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1f91a44818
Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them.
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преди 11 години |
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PhysicsAPI.cpp
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1f91a44818
Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them.
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преди 11 години |
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ResourceAPI.cpp
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0d183d6301
Added FromString() function to XMLFile.
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преди 11 години |
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SceneAPI.cpp
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f232856ac1
Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT().
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преди 11 години |
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Script.cpp
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9a7a9110a2
Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303.
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преди 11 години |
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Script.h
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5ce5be8d66
Enhance FileSystem class to also able to execute console command.
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преди 11 години |
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ScriptAPI.cpp
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bccc6d0c55
For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting.
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преди 11 години |
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ScriptAPI.h
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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преди 12 години |
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ScriptAPIDump.cpp
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b4ba4a3573
Fix AngelScript bindings on MSVC (asMETHODPR macro needs to be used in the template base class registration functions to allow static_cast to work). Make the class names links on the attribute list page.
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преди 11 години |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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ScriptFile.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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преди 12 години |
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ScriptFile.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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ScriptInstance.cpp
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4a30cbe72f
Automatically create PhysicsWorld or PhysicsWorld2D component.
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преди 11 години |
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ScriptInstance.h
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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преди 12 години |
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UIAPI.cpp
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f232856ac1
Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT().
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преди 11 години |
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Urho2DAPI.cpp
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6daabe1b74
Add GetRigidBody function mouse position in PhysicsWorld2D.
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преди 11 години |