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- $#include "Vector3.h"
- /// Three-dimensional vector.
- class Vector3
- {
- public:
- /// Construct undefined.
- Vector3();
-
- /// Copy-construct from another vector.
- Vector3(const Vector3& vector);
-
- /// Construct from a two-dimensional vector and the Z coordinate.
- Vector3(const Vector2& vector, float z);
-
- /// Construct from coordinates.
- Vector3(float x, float y, float z);
-
- /// Test for equality with another vector without epsilon.
- bool operator == (const Vector3& rhs) const;
- /// Add a vector.
- Vector3 operator + (const Vector3& rhs) const;
- /// Return negation.
- Vector3 operator - () const;
- /// Subtract a vector.
- Vector3 operator - (const Vector3& rhs) const;
- /// Multiply with a scalar.
- Vector3 operator * (float rhs) const;
- /// Multiply with a vector.
- Vector3 operator * (const Vector3& rhs) const;
- /// Divide by a scalar.
- Vector3 operator / (float rhs) const;
- /// Divide by a vector.
- Vector3 operator / (const Vector3& rhs) const;
-
- /// Normalize to unit length and return the previous length.
- float Normalize();
-
- /// Return length.
- float Length() const;
- /// Return squared length.
- float LengthSquared() const;
- /// Calculate dot product.
- float DotProduct(const Vector3& rhs) const;
- /// Calculate absolute dot product.
- float AbsDotProduct(const Vector3& rhs) const;
-
- /// Calculate cross product.
- Vector3 CrossProduct(const Vector3& rhs) const;
-
- /// Return absolute vector.
- Vector3 Abs() const;
- /// Linear interpolation with another vector.
- Vector3 Lerp(const Vector3& rhs, float t) const;
- /// Test for equality with another vector with epsilon.
- bool Equals(const Vector3& rhs) const;
-
- /// Return normalized to unit length.
- Vector3 Normalized() const;
-
- /// X coordinate.
- float x_ @ x;
- /// Y coordinate.
- float y_ @ y;
- /// Z coordinate.
- float z_ @ z;
-
- /// Zero vector.
- static const Vector3 ZERO;
- /// (-1,0,0) vector.
- static const Vector3 LEFT;
- /// (1,0,0) vector.
- static const Vector3 RIGHT;
- /// (0,1,0) vector.
- static const Vector3 UP;
- /// (0,-1,0) vector.
- static const Vector3 DOWN;
- /// (0,0,1) vector.
- static const Vector3 FORWARD;
- /// (0,0,-1) vector.
- static const Vector3 BACK;
- /// (1,1,1) vector.
- static const Vector3 ONE;
- };
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