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01_HelloWorld
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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02_HelloGUI
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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03_Sprites
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 лет назад |
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04_StaticScene
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 лет назад |
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05_AnimatingScene
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 лет назад |
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06_SkeletalAnimation
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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07_Billboards
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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08_Decals
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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09_MultipleViewports
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16c05ee6cf
Fix occlusion rendering to work with reverse triangle winding. Fix MultipleViewports C++ example using depth test in debug geometry.
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11 лет назад |
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10_RenderToTexture
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 лет назад |
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11_Physics
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 лет назад |
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12_PhysicsStressTest
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 лет назад |
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13_Ragdolls
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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14_SoundEffects
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 лет назад |
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15_Navigation
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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16_Chat
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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17_SceneReplication
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cb0103d518
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
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11 лет назад |
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18_CharacterDemo
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4655ee1ee4
Submit code in LuaScript samples.
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11 лет назад |
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19_VehicleDemo
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4655ee1ee4
Submit code in LuaScript samples.
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11 лет назад |
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20_HugeObjectCount
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921b1ef792
Fixed the button name in DynamicGeometry touch controls.
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11 лет назад |
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21_AngelScriptIntegration
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 лет назад |
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22_LuaIntegration
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 лет назад |
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23_Water
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 лет назад |
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24_Urho2DSprite
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 лет назад |
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25_Urho2DParticle
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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26_ConsoleInput
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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27_Urho2DPhysics
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 лет назад |
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28_Urho2DPhysicsRope
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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29_SoundSynthesis
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 лет назад |
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30_LightAnimation
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dec9ecfde2
LightAnimation sample now use ObjectAnimation in C++.
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11 лет назад |
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31_MaterialAnimation
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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11 лет назад |
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32_Urho2DConstraints
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 лет назад |
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33_Urho2DSpriterAnimation
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318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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11 лет назад |
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34_DynamicGeometry
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d07dc5919a
Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense.
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11 лет назад |
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35_SignedDistanceFieldText
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09baed3460
Add text effect code to text shader for Text3D.
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11 лет назад |
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36_Urho2DTileMap
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058428dc9c
Revert test code.[ci skip]
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11 лет назад |
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37_UIDrag
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c7e248b13a
Enable mouse visible in UIDrag sample.
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11 лет назад |
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CMakeLists.txt
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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11 лет назад |
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Sample.h
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9e716da779
Dump used resource file name at sample exiting.
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11 лет назад |
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Sample.inl
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9e716da779
Dump used resource file name at sample exiting.
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11 лет назад |