aster2013 4655ee1ee4 Submit code in LuaScript samples. 11 лет назад
..
01_HelloWorld 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
02_HelloGUI 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
03_Sprites 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 лет назад
04_StaticScene dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 лет назад
05_AnimatingScene dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 лет назад
06_SkeletalAnimation 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
07_Billboards 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
08_Decals 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
09_MultipleViewports 16c05ee6cf Fix occlusion rendering to work with reverse triangle winding. Fix MultipleViewports C++ example using depth test in debug geometry. 11 лет назад
10_RenderToTexture dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 лет назад
11_Physics f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 лет назад
12_PhysicsStressTest f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 лет назад
13_Ragdolls 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
14_SoundEffects 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 лет назад
15_Navigation 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
16_Chat 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
17_SceneReplication cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. 11 лет назад
18_CharacterDemo 4655ee1ee4 Submit code in LuaScript samples. 11 лет назад
19_VehicleDemo 4655ee1ee4 Submit code in LuaScript samples. 11 лет назад
20_HugeObjectCount 921b1ef792 Fixed the button name in DynamicGeometry touch controls. 11 лет назад
21_AngelScriptIntegration dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 лет назад
22_LuaIntegration dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 лет назад
23_Water dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 лет назад
24_Urho2DSprite 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 лет назад
25_Urho2DParticle 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
26_ConsoleInput 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
27_Urho2DPhysics f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 лет назад
28_Urho2DPhysicsRope 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
29_SoundSynthesis 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 лет назад
30_LightAnimation dec9ecfde2 LightAnimation sample now use ObjectAnimation in C++. 11 лет назад
31_MaterialAnimation 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 лет назад
32_Urho2DConstraints f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 лет назад
33_Urho2DSpriterAnimation 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 лет назад
34_DynamicGeometry d07dc5919a Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense. 11 лет назад
35_SignedDistanceFieldText 09baed3460 Add text effect code to text shader for Text3D. 11 лет назад
36_Urho2DTileMap 058428dc9c Revert test code.[ci skip] 11 лет назад
37_UIDrag c7e248b13a Enable mouse visible in UIDrag sample. 11 лет назад
CMakeLists.txt b325ba5195 Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled. 11 лет назад
Sample.h 9e716da779 Dump used resource file name at sample exiting. 11 лет назад
Sample.inl 9e716da779 Dump used resource file name at sample exiting. 11 лет назад