LuaScriptInstance.cpp 16 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaScript.h"
  28. #include "LuaScriptInstance.h"
  29. #include "MemoryBuffer.h"
  30. #include "PhysicsEvents.h"
  31. #include "ResourceCache.h"
  32. #include "ProcessUtils.h"
  33. #include "VectorBuffer.h"
  34. extern "C"
  35. {
  36. #include <lua.h>
  37. #include <lualib.h>
  38. #include <lauxlib.h>
  39. }
  40. #include "tolua++.h"
  41. namespace Urho3D
  42. {
  43. static const char* scriptObjectMethodNames[] = {
  44. ".Start",
  45. ".Stop",
  46. // ".DelayedStart",
  47. ".Update",
  48. ".PostUpdate",
  49. ".FixedUpdate",
  50. ".FixedPostUpdate",
  51. ".Load",
  52. ".Save",
  53. ".ReadNetworkUpdate",
  54. ".WriteNetworkUpdate",
  55. ".ApplyAttributes"
  56. };
  57. LuaScriptInstance::LuaScriptInstance(Context* context) :
  58. Component(context),
  59. scriptObjectRef_(LUA_REFNIL)
  60. {
  61. luaScript_ = GetSubsystem<LuaScript>();
  62. luaState_ = luaScript_->GetLuaState();
  63. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  64. scriptObjectMethodRefs_[i] = LUA_REFNIL;
  65. }
  66. LuaScriptInstance::~LuaScriptInstance()
  67. {
  68. ReleaseObject();
  69. }
  70. void LuaScriptInstance::RegisterObject(Context* context)
  71. {
  72. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  73. // ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  74. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script File Name", GetScriptFileName, SetScriptFileName, String, String::EMPTY, AM_DEFAULT);
  75. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  77. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  78. }
  79. void LuaScriptInstance::ApplyAttributes()
  80. {
  81. CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_APPLYATTRIBUTES]);
  82. }
  83. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  84. {
  85. SetScriptFileName(String::EMPTY);
  86. SetScriptObjectType(scriptObjectType);
  87. return scriptObjectRef_ != LUA_REFNIL;
  88. }
  89. bool LuaScriptInstance::CreateObject(const String& scriptFileName, const String& scriptObjectType)
  90. {
  91. SetScriptFileName(scriptFileName);
  92. SetScriptObjectType(scriptObjectType);
  93. return scriptObjectRef_ != LUA_REFNIL;
  94. }
  95. void LuaScriptInstance::SetScriptFileName(const String& scriptFileName)
  96. {
  97. if (scriptFileName_ == scriptFileName)
  98. return;
  99. scriptFileName_ = scriptFileName;
  100. if (!scriptFileName_.Empty())
  101. return;
  102. ResourceCache* cache = GetSubsystem<ResourceCache>();
  103. LuaFile* luaFile = cache->GetResource<LuaFile>(scriptFileName_);
  104. if (!luaFile)
  105. {
  106. LOGERROR("Get Lua file failed: " + scriptFileName_);
  107. }
  108. if (!luaFile->LoadAndExecute(luaState_))
  109. {
  110. LOGERROR("Execute Lua file failed: " + scriptFileName_);
  111. }
  112. }
  113. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  114. {
  115. if (scriptObjectType_ == scriptObjectType)
  116. return;
  117. ReleaseObject();
  118. int top = lua_gettop(luaState_);
  119. lua_getglobal(luaState_, "CreateScriptObjectInstance");
  120. if (!lua_isfunction(luaState_, -1))
  121. {
  122. LOGERROR("Could not find lua function CreateScriptObjectInstance");
  123. lua_settop(luaState_, top);
  124. return;
  125. }
  126. // Get table as first paramter.
  127. lua_getglobal(luaState_, scriptObjectType.CString());
  128. if (!lua_istable(luaState_, -1))
  129. {
  130. LOGERROR("Could not find lua table " + scriptObjectType);
  131. lua_settop(luaState_, top);
  132. return;
  133. }
  134. // Push this as second parameter.
  135. tolua_pushusertype(luaState_, (void*)this, "LuaScriptInstance");
  136. // Call ObjectType:new function.
  137. if (lua_pcall(luaState_, 2, 1, 0) != 0)
  138. {
  139. const char* message = lua_tostring(luaState_, -1);
  140. LOGERROR("Execute Lua function failed: " + String(message));
  141. lua_settop(luaState_, top);
  142. return;
  143. }
  144. scriptObjectType_ = scriptObjectType;
  145. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  146. // Find script object method refs.
  147. FindScriptObjectMethodRefs();
  148. }
  149. void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  150. {
  151. int functionRef = scriptObjectMethodRefs_[LSOM_LOAD];
  152. if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
  153. return;
  154. MemoryBuffer buf(data);
  155. CallScriptObjectFunction(functionRef, (Deserializer&)buf);
  156. }
  157. void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  158. {
  159. int functionRef = scriptObjectMethodRefs_[LSOM_READNETWORKUPDATE];
  160. if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
  161. return;
  162. MemoryBuffer buf(data);
  163. CallScriptObjectFunction(functionRef, (Deserializer&)buf);
  164. }
  165. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  166. {
  167. String realFunctionName = functionName.Replaced(":", ".");
  168. int functionRef = luaScript_->GetScriptFunctionRef(realFunctionName);
  169. if (functionRef != LUA_REFNIL)
  170. {
  171. StringHash eventType(eventName);
  172. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  173. eventTypeToFunctionRefMap_[eventType] = functionRef;
  174. }
  175. }
  176. void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
  177. {
  178. StringHash eventType(eventName);
  179. HashMap<StringHash, int>::Iterator i = eventTypeToFunctionRefMap_.Find(eventType);
  180. if (i != eventTypeToFunctionRefMap_.End())
  181. {
  182. UnsubscribeFromEvent(eventType);
  183. eventTypeToFunctionRefMap_.Erase(i);
  184. }
  185. }
  186. void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
  187. {
  188. if (eventTypeToFunctionRefMap_.Empty())
  189. return;
  190. UnsubscribeFromAllEvents();
  191. eventTypeToFunctionRefMap_.Clear();
  192. }
  193. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  194. {
  195. String realFunctionName = functionName.Replaced(":", ".");
  196. int functionRef = luaScript_->GetScriptFunctionRef(realFunctionName);
  197. if (functionRef != LUA_REFNIL)
  198. {
  199. Object* object = (Object*)sender;
  200. StringHash eventType(eventName);
  201. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  202. objectToEventTypeToFunctionRefMap_[object][eventType] = functionRef;
  203. }
  204. }
  205. void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  206. {
  207. StringHash eventType(eventName);
  208. Object* object = (Object*)sender ;
  209. HashMap<StringHash, int>::Iterator i = objectToEventTypeToFunctionRefMap_[object].Find(eventType);
  210. if (i != objectToEventTypeToFunctionRefMap_[object].End())
  211. {
  212. UnsubscribeFromEvent(object, eventType);
  213. objectToEventTypeToFunctionRefMap_[object].Erase(i);
  214. }
  215. }
  216. void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
  217. {
  218. Object* object = (Object*)sender;
  219. HashMap<Object*, HashMap<StringHash, int> >::Iterator it = objectToEventTypeToFunctionRefMap_.Find(object);
  220. if (it == objectToEventTypeToFunctionRefMap_.End())
  221. return;
  222. UnsubscribeFromEvents(object);
  223. objectToEventTypeToFunctionRefMap_.Erase(it);
  224. }
  225. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  226. {
  227. int functionRef = scriptObjectMethodRefs_[LSOM_SAVE];
  228. if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
  229. return PODVector<unsigned char>();
  230. VectorBuffer buf;
  231. CallScriptObjectFunction(functionRef, (Serializer&)buf);
  232. return buf.GetBuffer();
  233. }
  234. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  235. {
  236. int functionRef = scriptObjectMethodRefs_[LSOM_WRITENETWORKUPDATE];
  237. if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
  238. return PODVector<unsigned char>();
  239. VectorBuffer buf;
  240. CallScriptObjectFunction(functionRef, (Serializer&)buf);
  241. return buf.GetBuffer();
  242. }
  243. void LuaScriptInstance::FindScriptObjectMethodRefs()
  244. {
  245. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  246. scriptObjectMethodRefs_[i] = luaScript_->GetScriptFunctionRef(scriptObjectType_ + scriptObjectMethodNames[i], true);
  247. if (scriptObjectMethodRefs_[LSOM_UPDATE] != LUA_REFNIL)
  248. SubscribeToEvent(E_UPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  249. if (scriptObjectMethodRefs_[LSOM_POSTUPDATE] != LUA_REFNIL)
  250. SubscribeToEvent(E_POSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  251. if (scriptObjectMethodRefs_[LSOM_FIXEDUPDATE] != LUA_REFNIL)
  252. SubscribeToEvent(E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  253. if (scriptObjectMethodRefs_[LSOM_FIXEDPOSTUPDATE] != LUA_REFNIL)
  254. SubscribeToEvent(E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  255. }
  256. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  257. {
  258. using namespace Update;
  259. float timeStep = eventData[P_TIMESTEP].GetFloat();
  260. CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_UPDATE], timeStep);
  261. }
  262. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  263. {
  264. using namespace PostUpdate;
  265. float timeStep = eventData[P_TIMESTEP].GetFloat();
  266. CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_POSTUPDATE], timeStep);
  267. }
  268. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  269. {
  270. using namespace PhysicsPreStep;
  271. float timeStep = eventData[P_TIMESTEP].GetFloat();
  272. CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_FIXEDUPDATE], timeStep);
  273. }
  274. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  275. {
  276. using namespace PhysicsPostStep;
  277. float timeStep = eventData[P_TIMESTEP].GetFloat();
  278. CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_FIXEDPOSTUPDATE], timeStep);
  279. }
  280. void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
  281. {
  282. if (scriptObjectRef_ == LUA_REFNIL)
  283. return;
  284. int functionRef = eventTypeToFunctionRefMap_[eventType];
  285. if (functionRef == LUA_REFNIL)
  286. return;
  287. CallScriptObjectFunction(functionRef, eventType, eventData);
  288. }
  289. void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  290. {
  291. if (scriptObjectRef_ == LUA_REFNIL)
  292. return;
  293. Object* object = GetEventSender();
  294. int functionRef = objectToEventTypeToFunctionRefMap_[object][eventType];
  295. if (functionRef == LUA_REFNIL)
  296. return;
  297. CallScriptObjectFunction(functionRef, eventType, eventData);
  298. }
  299. void LuaScriptInstance::ReleaseObject()
  300. {
  301. if (scriptObjectRef_ == LUA_REFNIL)
  302. return;
  303. // Unref script object.
  304. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  305. scriptObjectRef_ = LUA_REFNIL;
  306. int top = lua_gettop(luaState_);
  307. lua_getglobal(luaState_, "DestroyScriptObjectInstance");
  308. if (!lua_isfunction(luaState_, -1))
  309. {
  310. LOGERROR("Could not find lua function DestroyScriptObjectInstance");
  311. lua_settop(luaState_, top);
  312. return;
  313. }
  314. // Push this as second parameter.
  315. tolua_pushusertype(luaState_, (void*)this, "LuaScriptInstance");
  316. if (lua_pcall(luaState_, 1, 0, 0) != 0)
  317. {
  318. const char* message = lua_tostring(luaState_, -1);
  319. LOGERROR("Execute Lua function failed: " + String(message));
  320. lua_settop(luaState_, top);
  321. }
  322. }
  323. void LuaScriptInstance::CallScriptObjectFunction(int functionRef)
  324. {
  325. if (functionRef == LUA_REFNIL)
  326. return;
  327. int top = lua_gettop(luaState_);
  328. // Push function.
  329. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  330. // Push script object.
  331. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  332. // Call script object function.
  333. if (lua_pcall(luaState_, 1, 0, 0) != 0)
  334. {
  335. const char* message = lua_tostring(luaState_, -1);
  336. LOGERROR("Execute Lua function failed: " + String(message));
  337. lua_settop(luaState_, top);
  338. return;
  339. }
  340. }
  341. void LuaScriptInstance::CallScriptObjectFunction(int functionRef, float timeStep)
  342. {
  343. if (functionRef == LUA_REFNIL)
  344. return;
  345. int top = lua_gettop(luaState_);
  346. // Push function.
  347. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  348. // Push script object.
  349. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  350. // Push time step.
  351. tolua_pushnumber(luaState_, timeStep);
  352. // Call script object function.
  353. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  354. {
  355. const char* message = lua_tostring(luaState_, -1);
  356. LOGERROR("Execute Lua function failed: " + String(message));
  357. lua_settop(luaState_, top);
  358. return;
  359. }
  360. }
  361. void LuaScriptInstance::CallScriptObjectFunction(int functionRef, Deserializer& deserializer)
  362. {
  363. if (functionRef == LUA_REFNIL)
  364. return;
  365. int top = lua_gettop(luaState_);
  366. // Push function.
  367. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  368. // Push script object.
  369. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  370. // Push Deserializer.
  371. tolua_pushusertype(luaState_, (void*)&deserializer, "Deserializer");
  372. // Call script object function.
  373. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  374. {
  375. const char* message = lua_tostring(luaState_, -1);
  376. LOGERROR("Execute Lua function failed: " + String(message));
  377. lua_settop(luaState_, top);
  378. }
  379. }
  380. void LuaScriptInstance::CallScriptObjectFunction(int functionRef, Serializer& serializer) const
  381. {
  382. if (functionRef == LUA_REFNIL)
  383. return;
  384. int top = lua_gettop(luaState_);
  385. // Push function.
  386. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  387. // Push script object.
  388. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  389. // Push Deserializer.
  390. tolua_pushusertype(luaState_, (void*)&serializer, "Serializer");
  391. // Call script object function.
  392. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  393. {
  394. const char* message = lua_tostring(luaState_, -1);
  395. LOGERROR("Execute Lua function failed: " + String(message));
  396. lua_settop(luaState_, top);
  397. }
  398. }
  399. void LuaScriptInstance::CallScriptObjectFunction(int functionRef, StringHash eventType, VariantMap& eventData )
  400. {
  401. if (functionRef == LUA_REFNIL)
  402. return;
  403. int top = lua_gettop(luaState_);
  404. // Push function.
  405. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  406. // Push script object.
  407. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  408. // Push event type.
  409. tolua_pushusertype(luaState_, (void*)&eventType, "StringHash");
  410. // Push event data.
  411. tolua_pushusertype(luaState_, (void*)&eventData, "VariantMap");
  412. // Call script object function.
  413. if (lua_pcall(luaState_, 3, 0, 0) != 0)
  414. {
  415. const char* message = lua_tostring(luaState_, -1);
  416. LOGERROR("Execute Lua function failed: " + String(message));
  417. lua_settop(luaState_, top);
  418. }
  419. }
  420. }