LuaScriptInstance.cpp 23 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Core/CoreEvents.h"
  23. #include "../Core/Context.h"
  24. #include "../IO/Log.h"
  25. #include "../LuaScript/LuaFile.h"
  26. #include "../LuaScript/LuaFunction.h"
  27. #include "../LuaScript/LuaScript.h"
  28. #include "../LuaScript/LuaScriptEventInvoker.h"
  29. #include "../LuaScript/LuaScriptInstance.h"
  30. #include "../IO/MemoryBuffer.h"
  31. #ifdef URHO3D_PHYSICS
  32. #include "../Physics/PhysicsEvents.h"
  33. #include "../Physics/PhysicsWorld.h"
  34. #endif
  35. #include "../Resource/ResourceCache.h"
  36. #include "../Scene/Scene.h"
  37. #include "../Scene/SceneEvents.h"
  38. #include "../Core/ProcessUtils.h"
  39. #include "../IO/VectorBuffer.h"
  40. #include <toluapp/tolua++.h>
  41. #include "../LuaScript/ToluaUtils.h"
  42. #include "../DebugNew.h"
  43. namespace Urho3D
  44. {
  45. static const char* scriptObjectMethodNames[] = {
  46. "Start",
  47. "Stop",
  48. "Update",
  49. "PostUpdate",
  50. "FixedUpdate",
  51. "FixedPostUpdate",
  52. "Load",
  53. "Save",
  54. "ReadNetworkUpdate",
  55. "WriteNetworkUpdate",
  56. "ApplyAttributes",
  57. "TransformChanged"
  58. };
  59. LuaScriptInstance::LuaScriptInstance(Context* context) :
  60. Component(context),
  61. scriptObjectRef_(LUA_REFNIL)
  62. {
  63. luaScript_ = GetSubsystem<LuaScript>();
  64. luaState_ = luaScript_->GetState();
  65. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  66. eventInvoker_ = new LuaScriptEventInvoker(this);
  67. }
  68. LuaScriptInstance::~LuaScriptInstance()
  69. {
  70. ReleaseObject();
  71. }
  72. void LuaScriptInstance::RegisterObject(Context* context)
  73. {
  74. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  75. ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  76. MIXED_ACCESSOR_ATTRIBUTE("Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(LuaFile::GetTypeStatic()), AM_DEFAULT);
  77. ACCESSOR_ATTRIBUTE("Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  78. MIXED_ACCESSOR_ATTRIBUTE("Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  79. MIXED_ACCESSOR_ATTRIBUTE("Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  80. }
  81. void LuaScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  82. {
  83. if (attr.ptr_ != (void*)0xffffffff)
  84. {
  85. Serializable::OnSetAttribute(attr, src);
  86. return;
  87. }
  88. if (scriptObjectRef_ == LUA_REFNIL)
  89. return;
  90. String name = attr.name_;
  91. unsigned length = name.Length();
  92. if (name.Back() == '_')
  93. length -= 1;
  94. int top = lua_gettop(luaState_);
  95. String functionName = String("Set") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  96. WeakPtr<LuaFunction> function = GetScriptObjectFunction(functionName);
  97. // If set function exist
  98. if (function)
  99. {
  100. if (function->BeginCall(this))
  101. {
  102. function->PushVariant(src);
  103. function->EndCall();
  104. }
  105. }
  106. else
  107. {
  108. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  109. lua_pushstring(luaState_, name.CString());
  110. switch (attr.type_)
  111. {
  112. case VAR_BOOL:
  113. lua_pushboolean(luaState_, src.GetBool());
  114. break;
  115. case VAR_FLOAT:
  116. lua_pushnumber(luaState_, src.GetFloat());
  117. break;
  118. case VAR_STRING:
  119. tolua_pushurho3dstring(luaState_, src.GetString());
  120. break;
  121. case VAR_VECTOR2:
  122. {
  123. Vector2* value = new Vector2(src.GetVector2());
  124. tolua_pushusertype(luaState_, value, "Vector2");
  125. tolua_register_gc(luaState_, lua_gettop(luaState_));
  126. }
  127. break;
  128. case VAR_VECTOR3:
  129. {
  130. Vector3* value = new Vector3(src.GetVector3());
  131. tolua_pushusertype(luaState_, value, "Vector3");
  132. tolua_register_gc(luaState_, lua_gettop(luaState_));
  133. }
  134. break;
  135. case VAR_VECTOR4:
  136. {
  137. Vector4* value = new Vector4(src.GetVector4());
  138. tolua_pushusertype(luaState_, value, "Vector4");
  139. tolua_register_gc(luaState_, lua_gettop(luaState_));
  140. }
  141. break;
  142. case VAR_QUATERNION:
  143. {
  144. Quaternion* value = new Quaternion(src.GetQuaternion());
  145. tolua_pushusertype(luaState_, value, "Quaternion");
  146. tolua_register_gc(luaState_, lua_gettop(luaState_));
  147. }
  148. break;
  149. case VAR_COLOR:
  150. {
  151. Color* value = new Color(src.GetColor());
  152. tolua_pushusertype(luaState_, value, "Color");
  153. tolua_register_gc(luaState_, lua_gettop(luaState_));
  154. }
  155. break;
  156. case VAR_INTRECT:
  157. {
  158. IntRect* value = new IntRect(src.GetIntRect());
  159. tolua_pushusertype(luaState_, value, "IntRect");
  160. tolua_register_gc(luaState_, lua_gettop(luaState_));
  161. }
  162. break;
  163. case VAR_INTVECTOR2:
  164. {
  165. IntVector2* value = new IntVector2(src.GetIntVector2());
  166. tolua_pushusertype(luaState_, value, "IntVector2");
  167. tolua_register_gc(luaState_, lua_gettop(luaState_));
  168. }
  169. break;
  170. default:
  171. LOGERROR("Unsupported data type");
  172. lua_settop(luaState_, top);
  173. return;
  174. }
  175. lua_settable(luaState_, -3);
  176. }
  177. lua_settop(luaState_, top);
  178. }
  179. void LuaScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  180. {
  181. if (attr.ptr_ != (void*)0xffffffff)
  182. {
  183. Serializable::OnGetAttribute(attr, dest);
  184. return;
  185. }
  186. if (scriptObjectRef_ == LUA_REFNIL)
  187. return;
  188. String name = attr.name_;
  189. unsigned length = name.Length();
  190. if (name.Back() == '_')
  191. length -= 1;
  192. int top = lua_gettop(luaState_);
  193. String functionName = String("Get") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  194. WeakPtr<LuaFunction> function = GetScriptObjectFunction(functionName);
  195. // If get function exist
  196. if (function)
  197. {
  198. if (function->BeginCall(this))
  199. function->EndCall(1);
  200. }
  201. else
  202. {
  203. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  204. lua_pushstring(luaState_, name.CString());
  205. lua_gettable(luaState_, -2);
  206. }
  207. switch (attr.type_)
  208. {
  209. case VAR_BOOL:
  210. dest = lua_toboolean(luaState_, -1) != 0;
  211. break;
  212. case VAR_FLOAT:
  213. dest = (float)lua_tonumber(luaState_, -1);
  214. break;
  215. case VAR_STRING:
  216. dest = tolua_tourho3dstring(luaState_, -1, "");
  217. break;
  218. case VAR_VECTOR2:
  219. dest = *((Vector2*)tolua_tousertype(luaState_, -1, 0));
  220. break;
  221. case VAR_VECTOR3:
  222. dest = *((Vector3*)tolua_tousertype(luaState_, -1, 0));
  223. break;
  224. case VAR_VECTOR4:
  225. dest = *((Vector4*)tolua_tousertype(luaState_, -1, 0));
  226. break;
  227. case VAR_QUATERNION:
  228. dest = *((Quaternion*)tolua_tousertype(luaState_, -1, 0));
  229. break;
  230. case VAR_COLOR:
  231. dest = *((Color*)tolua_tousertype(luaState_, -1, 0));
  232. break;
  233. case VAR_INTRECT:
  234. dest = *((IntRect*)tolua_tousertype(luaState_, -1, 0));
  235. break;
  236. case VAR_INTVECTOR2:
  237. dest = *((IntVector2*)tolua_tousertype(luaState_, -1, 0));
  238. break;
  239. default:
  240. LOGERROR("Unsupported data type");
  241. return;
  242. }
  243. lua_settop(luaState_, top);
  244. }
  245. void LuaScriptInstance::ApplyAttributes()
  246. {
  247. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  248. if (function && function->BeginCall(this))
  249. {
  250. function->EndCall();
  251. }
  252. }
  253. void LuaScriptInstance::OnSetEnabled()
  254. {
  255. if (IsEnabledEffective())
  256. SubscribeToScriptMethodEvents();
  257. else
  258. UnsubscribeFromScriptMethodEvents();
  259. }
  260. void LuaScriptInstance::AddEventHandler(const String& eventName, int functionIndex)
  261. {
  262. WeakPtr<LuaFunction> function = luaScript_->GetFunction(functionIndex);
  263. if (function)
  264. eventInvoker_->AddEventHandler(0, eventName, function);
  265. }
  266. void LuaScriptInstance::AddEventHandler(const String& eventName, const String& functionName)
  267. {
  268. String realFunctionName = functionName.Replaced(":", ".");
  269. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  270. if (function)
  271. eventInvoker_->AddEventHandler(0, eventName, function);
  272. }
  273. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, int functionIndex)
  274. {
  275. if (!sender)
  276. return;
  277. WeakPtr<LuaFunction> function = luaScript_->GetFunction(functionIndex);
  278. if (function)
  279. eventInvoker_->AddEventHandler(sender, eventName, function);
  280. }
  281. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, const String& functionName)
  282. {
  283. if (!sender)
  284. return;
  285. String realFunctionName = functionName.Replaced(":", ".");
  286. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  287. if (function)
  288. eventInvoker_->AddEventHandler(sender, eventName, function);
  289. }
  290. void LuaScriptInstance::RemoveEventHandler(const String& eventName, int functionIndex)
  291. {
  292. WeakPtr<LuaFunction> function = luaScript_->GetFunction(functionIndex);
  293. if (function)
  294. eventInvoker_->RemoveEventHandler(0, eventName, function);
  295. }
  296. void LuaScriptInstance::RemoveEventHandler(const String& eventName, const String& functionName)
  297. {
  298. String realFunctionName = functionName.Replaced(":", ".");
  299. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  300. if (function)
  301. eventInvoker_->RemoveEventHandler(0, eventName, function);
  302. }
  303. void LuaScriptInstance::RemoveEventHandler(const String& eventName)
  304. {
  305. eventInvoker_->RemoveEventHandler(0, eventName, WeakPtr<LuaFunction>());
  306. }
  307. void LuaScriptInstance::RemoveEventHandler(Object* sender, const String& eventName, int functionIndex)
  308. {
  309. if (!sender)
  310. return;
  311. WeakPtr<LuaFunction> function = luaScript_->GetFunction(functionIndex);
  312. if (function)
  313. eventInvoker_->RemoveEventHandler(sender, eventName, function);
  314. }
  315. void LuaScriptInstance::RemoveEventHandler(Object* sender, const String& eventName, const String& functionName)
  316. {
  317. if (!sender)
  318. return;
  319. String realFunctionName = functionName.Replaced(":", ".");
  320. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  321. if (function)
  322. eventInvoker_->RemoveEventHandler(sender, eventName, function);
  323. }
  324. void LuaScriptInstance::RemoveEventHandler(Object* sender, const String& eventName)
  325. {
  326. if (!sender)
  327. return;
  328. eventInvoker_->RemoveEventHandler(sender, eventName, WeakPtr<LuaFunction>());
  329. }
  330. void LuaScriptInstance::RemoveEventHandlers(Object* sender)
  331. {
  332. if (!sender)
  333. return;
  334. eventInvoker_->RemoveAllEventHandlers(sender);
  335. }
  336. void LuaScriptInstance::RemoveAllEventHandlers()
  337. {
  338. eventInvoker_->RemoveAllEventHandlers(0);
  339. }
  340. void LuaScriptInstance::RemoveEventHandlersExcept(const Vector<String>& exceptionNames)
  341. {
  342. eventInvoker_->RemoveEventHandlersExcept(exceptionNames);
  343. }
  344. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  345. {
  346. SetScriptFile(0);
  347. SetScriptObjectType(scriptObjectType);
  348. return scriptObjectRef_ != LUA_REFNIL;
  349. }
  350. bool LuaScriptInstance::CreateObject(LuaFile* scriptFile, const String& scriptObjectType)
  351. {
  352. SetScriptFile(scriptFile);
  353. SetScriptObjectType(scriptObjectType);
  354. return scriptObjectRef_ != LUA_REFNIL;
  355. }
  356. void LuaScriptInstance::SetScriptFile(LuaFile* scriptFile)
  357. {
  358. if (scriptFile == scriptFile_)
  359. return;
  360. scriptFile_ = scriptFile;
  361. if (!scriptFile_)
  362. return;
  363. if (!scriptFile_->LoadAndExecute(luaState_))
  364. LOGERROR("Execute Lua file failed: " + scriptFile_->GetName());
  365. }
  366. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  367. {
  368. if (scriptObjectType == scriptObjectType_)
  369. return;
  370. ReleaseObject();
  371. WeakPtr<LuaFunction> function = luaScript_->GetFunction("CreateScriptObjectInstance");
  372. if (!function || !function->BeginCall())
  373. return;
  374. function->PushLuaTable(scriptObjectType);
  375. function->PushUserType((void*)this, "LuaScriptInstance");
  376. // Return script object and attribute names
  377. if (!function->EndCall(2))
  378. return;
  379. GetScriptAttributes();
  380. scriptObjectType_ = scriptObjectType;
  381. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  382. // Find script object method refs
  383. FindScriptObjectMethodRefs();
  384. }
  385. void LuaScriptInstance::SetScriptDataAttr(const PODVector<unsigned char>& data)
  386. {
  387. if (scriptObjectRef_ == LUA_REFNIL)
  388. return;
  389. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_LOAD];
  390. if (function && function->BeginCall(this))
  391. {
  392. MemoryBuffer buf(data);
  393. function->PushUserType((Deserializer&)buf, "Deserializer");
  394. function->EndCall();
  395. }
  396. }
  397. void LuaScriptInstance::SetScriptNetworkDataAttr(const PODVector<unsigned char>& data)
  398. {
  399. if (scriptObjectRef_ == LUA_REFNIL)
  400. return;
  401. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  402. if (function && function->BeginCall(this))
  403. {
  404. MemoryBuffer buf(data);
  405. function->PushUserType((Deserializer&)buf, "Deserializer");
  406. function->EndCall();
  407. }
  408. }
  409. LuaFile* LuaScriptInstance::GetScriptFile() const
  410. {
  411. return scriptFile_;
  412. }
  413. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  414. {
  415. if (scriptObjectRef_ == LUA_REFNIL)
  416. return PODVector<unsigned char>();
  417. VectorBuffer buf;
  418. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_SAVE];
  419. if (function && function->BeginCall(this))
  420. {
  421. function->PushUserType((Serializer&)buf, "Serializer");
  422. function->EndCall();
  423. }
  424. return buf.GetBuffer();
  425. }
  426. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  427. {
  428. if (scriptObjectRef_ == LUA_REFNIL)
  429. return PODVector<unsigned char>();
  430. VectorBuffer buf;
  431. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  432. if (function && function->BeginCall(this))
  433. {
  434. function->PushUserType((Serializer&)buf, "Serializer");
  435. function->EndCall();
  436. }
  437. return buf.GetBuffer();
  438. }
  439. void LuaScriptInstance::OnMarkedDirty(Node* node)
  440. {
  441. // Script functions are not safe from worker threads
  442. Scene* scene = GetScene();
  443. if (scene && scene->IsThreadedUpdate())
  444. {
  445. scene->DelayedMarkedDirty(this);
  446. return;
  447. }
  448. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  449. if (function && function->BeginCall(this))
  450. {
  451. function->EndCall();
  452. }
  453. }
  454. void LuaScriptInstance::GetScriptAttributes()
  455. {
  456. // Get all attribute names
  457. Vector<String> names;
  458. if (lua_istable(luaState_, -1))
  459. {
  460. int length = lua_objlen(luaState_, -1);
  461. for (int i = 1; i <= length; ++i)
  462. {
  463. lua_pushinteger(luaState_, i);
  464. lua_gettable(luaState_, -2);
  465. if (!lua_isstring(luaState_, -1))
  466. {
  467. lua_pop(luaState_, 1);
  468. continue;
  469. }
  470. String name = lua_tostring(luaState_, -1);
  471. names.Push(name);
  472. lua_pop(luaState_, 1);
  473. }
  474. }
  475. lua_pop(luaState_, 1);
  476. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  477. for (unsigned i = 0; i < names.Size(); ++i)
  478. {
  479. lua_pushstring(luaState_, names[i].CString());
  480. lua_gettable(luaState_, -2);
  481. // Get attribute type
  482. int type = lua_type(luaState_, -1);
  483. AttributeInfo info;
  484. info.mode_ = AM_FILE;
  485. info.name_ = names[i];
  486. info.ptr_ = (void*)0xffffffff;
  487. switch (type)
  488. {
  489. case LUA_TBOOLEAN:
  490. info.type_ = VAR_BOOL;
  491. break;
  492. case LUA_TNUMBER:
  493. info.type_ = VAR_FLOAT;
  494. break;
  495. case LUA_TSTRING:
  496. info.type_ = VAR_STRING;
  497. break;
  498. case LUA_TUSERDATA:
  499. {
  500. String typeName = tolua_typename(luaState_, -1);
  501. lua_pop(luaState_, 1);
  502. if (typeName == "Vector2")
  503. info.type_ = VAR_VECTOR2;
  504. else if (typeName == "Vector3")
  505. info.type_ = VAR_VECTOR3;
  506. else if (typeName == "Vector4")
  507. info.type_ = VAR_VECTOR4;
  508. else if (typeName == "Quaternion")
  509. info.type_ = VAR_QUATERNION;
  510. else if (typeName == "Color")
  511. info.type_ = VAR_COLOR;
  512. else if (typeName == "Intrect")
  513. info.type_ = VAR_INTRECT;
  514. else if (typeName == "Intvector2")
  515. info.type_ = VAR_INTVECTOR2;
  516. }
  517. break;
  518. default:
  519. break;
  520. }
  521. lua_pop(luaState_, 1);
  522. if (info.type_ != VAR_NONE)
  523. attributeInfos_.Push(info);
  524. }
  525. }
  526. void LuaScriptInstance::FindScriptObjectMethodRefs()
  527. {
  528. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  529. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  530. if (IsEnabledEffective())
  531. SubscribeToScriptMethodEvents();
  532. }
  533. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  534. {
  535. Scene* scene = GetScene();
  536. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  537. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  538. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  539. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  540. #ifdef URHO3D_PHYSICS
  541. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  542. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  543. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  544. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  545. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  546. #endif
  547. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  548. node_->AddListener(this);
  549. }
  550. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  551. {
  552. Scene* scene = GetScene();
  553. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  554. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  555. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  556. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  557. #ifdef URHO3D_PHYSICS
  558. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  559. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  560. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPRESTEP);
  561. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  562. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPOSTSTEP);
  563. #endif
  564. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  565. node_->RemoveListener(this);
  566. }
  567. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  568. {
  569. using namespace Update;
  570. float timeStep = eventData[P_TIMESTEP].GetFloat();
  571. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_UPDATE];
  572. if (function && function->BeginCall(this))
  573. {
  574. function->PushFloat(timeStep);
  575. function->EndCall();
  576. }
  577. }
  578. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  579. {
  580. using namespace PostUpdate;
  581. float timeStep = eventData[P_TIMESTEP].GetFloat();
  582. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_POSTUPDATE];
  583. if (function && function->BeginCall(this))
  584. {
  585. function->PushFloat(timeStep);
  586. function->EndCall();
  587. }
  588. }
  589. #ifdef URHO3D_PHYSICS
  590. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  591. {
  592. using namespace PhysicsPreStep;
  593. float timeStep = eventData[P_TIMESTEP].GetFloat();
  594. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  595. if (function && function->BeginCall(this))
  596. {
  597. function->PushFloat(timeStep);
  598. function->EndCall();
  599. }
  600. }
  601. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  602. {
  603. using namespace PhysicsPostStep;
  604. float timeStep = eventData[P_TIMESTEP].GetFloat();
  605. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  606. if (function && function->BeginCall(this))
  607. {
  608. function->PushFloat(timeStep);
  609. function->EndCall();
  610. }
  611. }
  612. #endif
  613. void LuaScriptInstance::ReleaseObject()
  614. {
  615. if (scriptObjectRef_ == LUA_REFNIL)
  616. return;
  617. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  618. if (IsEnabledEffective())
  619. UnsubscribeFromScriptMethodEvents();
  620. // Unref script object
  621. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  622. scriptObjectRef_ = LUA_REFNIL;
  623. WeakPtr<LuaFunction> function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  624. if (function && function->BeginCall())
  625. {
  626. function->PushUserType((void*)this, "LuaScriptInstance");
  627. function->EndCall();
  628. }
  629. }
  630. WeakPtr<LuaFunction> LuaScriptInstance::GetScriptObjectFunction(const String& functionName) const
  631. {
  632. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  633. }
  634. void LuaScriptInstance::SetScriptFileAttr(const ResourceRef& value)
  635. {
  636. ResourceCache* cache = GetSubsystem<ResourceCache>();
  637. SetScriptFile(cache->GetResource<LuaFile>(value.name_));
  638. }
  639. ResourceRef LuaScriptInstance::GetScriptFileAttr() const
  640. {
  641. return GetResourceRef(scriptFile_, LuaFile::GetTypeStatic());
  642. }
  643. }