LuaScript.cpp 12 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "EngineEvents.h"
  24. #include "File.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "ProcessUtils.h"
  31. #include "Profiler.h"
  32. #include "ResourceCache.h"
  33. #include "Scene.h"
  34. #include "ToluaUrho3DEx.h"
  35. extern "C"
  36. {
  37. #include <lua.h>
  38. #include <lualib.h>
  39. #include <lauxlib.h>
  40. }
  41. #include "tolua++.h"
  42. #include "DebugNew.h"
  43. extern int tolua_AudioLuaAPI_open(lua_State*);
  44. extern int tolua_ContainerLuaAPI_open(lua_State*);
  45. extern int tolua_CoreLuaAPI_open(lua_State*);
  46. extern int tolua_EngineLuaAPI_open(lua_State*);
  47. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  48. extern int tolua_InputLuaAPI_open(lua_State*);
  49. extern int tolua_IOLuaAPI_open(lua_State*);
  50. extern int tolua_MathLuaAPI_open(lua_State*);
  51. extern int tolua_NavigationLuaAPI_open(lua_State*);
  52. extern int tolua_NetworkLuaAPI_open(lua_State*);
  53. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  54. extern int tolua_ResourceLuaAPI_open(lua_State*);
  55. extern int tolua_SceneLuaAPI_open(lua_State*);
  56. extern int tolua_UILuaAPI_open(lua_State*);
  57. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  58. namespace Urho3D
  59. {
  60. static Context* currentContext_ = 0;
  61. LuaScript::LuaScript(Context* context) :
  62. Object(context),
  63. luaState_(0)
  64. {
  65. currentContext_ = context_;
  66. RegisterLuaScriptLibrary(context_);
  67. luaState_ = luaL_newstate();
  68. if (!luaState_)
  69. {
  70. LOGERROR("Could not create Lua state");
  71. return;
  72. }
  73. lua_atpanic(luaState_, &LuaScript::AtPanic);
  74. luaL_openlibs(luaState_);
  75. RegisterLoader();
  76. ReplacePrint();
  77. tolua_ContainerLuaAPI_open(luaState_);
  78. tolua_MathLuaAPI_open(luaState_);
  79. tolua_CoreLuaAPI_open(luaState_);
  80. tolua_IOLuaAPI_open(luaState_);
  81. tolua_ResourceLuaAPI_open(luaState_);
  82. tolua_SceneLuaAPI_open(luaState_);
  83. tolua_AudioLuaAPI_open(luaState_);
  84. tolua_EngineLuaAPI_open(luaState_);
  85. tolua_GraphicsLuaAPI_open(luaState_);
  86. tolua_InputLuaAPI_open(luaState_);
  87. tolua_NavigationLuaAPI_open(luaState_);
  88. tolua_NetworkLuaAPI_open(luaState_);
  89. tolua_PhysicsLuaAPI_open(luaState_);
  90. tolua_UILuaAPI_open(luaState_);
  91. tolua_LuaScriptLuaAPI_open(luaState_);
  92. // Subscribe to console commands
  93. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  94. }
  95. LuaScript::~LuaScript()
  96. {
  97. functionNameToFunctionMap_.Clear();
  98. lua_State* luaState = luaState_;
  99. luaState_ = 0;
  100. if (luaState)
  101. lua_close(luaState);
  102. }
  103. bool LuaScript::ExecuteFile(const String& fileName)
  104. {
  105. PROFILE(ExecuteFile);
  106. ResourceCache* cache = GetSubsystem<ResourceCache>();
  107. if (!cache)
  108. return false;
  109. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  110. if (!luaFile)
  111. return false;
  112. return luaFile->LoadAndExecute(luaState_);
  113. }
  114. bool LuaScript::ExecuteString(const String& string)
  115. {
  116. PROFILE(ExecuteString);
  117. int top = lua_gettop(luaState_);
  118. if (luaL_dostring(luaState_, string.CString()) != 0)
  119. {
  120. const char* message = lua_tostring(luaState_, -1);
  121. LOGERROR("Execute Lua string failed: " + String(message));
  122. lua_settop(luaState_, top);
  123. return false;
  124. }
  125. return true;
  126. }
  127. bool LuaScript::ExecuteFunction(const String& functionName)
  128. {
  129. WeakPtr<LuaFunction> function = GetFunction(functionName);
  130. if (function && function->BeginCall())
  131. {
  132. return function->EndCall();
  133. }
  134. return false;
  135. }
  136. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  137. {
  138. SendEvent(StringHash(eventName), eventData);
  139. }
  140. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  141. {
  142. StringHash eventType(eventName);
  143. WeakPtr<LuaFunction> function = GetFunction(functionName);
  144. if (function)
  145. {
  146. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  147. eventTypeToFunctionMap_[eventType] = function;
  148. }
  149. }
  150. void LuaScript::ScriptUnsubscribeFromEvent(const String& eventName)
  151. {
  152. StringHash eventType(eventName);
  153. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  154. if (i != eventTypeToFunctionMap_.End())
  155. {
  156. UnsubscribeFromEvent(eventType);
  157. eventTypeToFunctionMap_.Erase(i);
  158. }
  159. }
  160. void LuaScript::ScriptUnsubscribeFromAllEvents()
  161. {
  162. if (eventTypeToFunctionMap_.Empty())
  163. return;
  164. UnsubscribeFromAllEvents();
  165. eventTypeToFunctionMap_.Clear();
  166. }
  167. void LuaScript::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  168. {
  169. StringHash eventType(eventName);
  170. Object* object = (Object*)sender;
  171. WeakPtr<LuaFunction> function = GetFunction(functionName);
  172. if (function)
  173. {
  174. SubscribeToEvent(object, eventType, HANDLER(LuaScript, HandleObjectEvent));
  175. objectToEventTypeToFunctionMap_[object][eventType] = function;
  176. }
  177. }
  178. void LuaScript::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  179. {
  180. StringHash eventType(eventName);
  181. Object* object = (Object*)sender;
  182. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  183. if (i != objectToEventTypeToFunctionMap_[object].End())
  184. {
  185. UnsubscribeFromEvent(object, eventType);
  186. objectToEventTypeToFunctionMap_[object].Erase(i);
  187. }
  188. }
  189. void LuaScript::ScriptUnsubscribeFromEvents(void* sender)
  190. {
  191. Object* object = (Object*)sender;
  192. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  193. if (it == objectToEventTypeToFunctionMap_.End())
  194. return;
  195. UnsubscribeFromEvents(object);
  196. objectToEventTypeToFunctionMap_.Erase(it);
  197. }
  198. void LuaScript::RegisterLoader()
  199. {
  200. // Get package.loaders table.
  201. lua_getglobal(luaState_, "package");
  202. lua_getfield(luaState_, -1, "loaders");
  203. // Add our loader to the end of the table
  204. lua_pushinteger(luaState_, lua_objlen(luaState_, -1) + 1);
  205. lua_pushcfunction(luaState_, &LuaScript::Loader);
  206. lua_settable(luaState_, -3);
  207. lua_pop(luaState_, 2);
  208. }
  209. int LuaScript::AtPanic(lua_State* L)
  210. {
  211. String errorMessage = luaL_checkstring(L, -1);
  212. LOGERROR("Lua error: Error message = '" + errorMessage + "'");
  213. lua_pop(L, 1);
  214. return 0;
  215. }
  216. int LuaScript::Loader(lua_State* L)
  217. {
  218. ResourceCache* cache = currentContext_->GetSubsystem<ResourceCache>();
  219. if (!cache)
  220. return 0;
  221. // Get module name.
  222. const char* name = luaL_checkstring(L, 1);
  223. // Get Lua file from module name.
  224. LuaFile* luaFile = cache->GetResource<LuaFile>(String(name) + ".lua");
  225. if (!luaFile)
  226. return false;
  227. // Load Lua file to Lua chunk.
  228. return luaFile->LoadChunk(L) ? 1 : 0;
  229. }
  230. void LuaScript::ReplacePrint()
  231. {
  232. static const struct luaL_reg reg[] =
  233. {
  234. {"print", &LuaScript::Print},
  235. { NULL, NULL}
  236. };
  237. lua_getglobal(luaState_, "_G");
  238. luaL_register(luaState_, NULL, reg);
  239. lua_pop(luaState_, 1);
  240. }
  241. int LuaScript::Print(lua_State *L)
  242. {
  243. String string;
  244. int n = lua_gettop(L);
  245. lua_getglobal(L, "tostring");
  246. for (int i = 1; i <= n; i++)
  247. {
  248. const char *s;
  249. lua_pushvalue(L, -1); /* function to be called */
  250. lua_pushvalue(L, i); /* value to print */
  251. lua_call(L, 1, 1);
  252. s = lua_tostring(L, -1); /* get result */
  253. if (s == NULL)
  254. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  255. if (i > 1)
  256. string.Append(" "); // fputs("\t", stdout);
  257. string.Append(s); // fputs(s, stdout);
  258. lua_pop(L, 1); /* pop result */
  259. }
  260. LOGRAW("Lua: " + string); // fputs("\n", stdout);
  261. return 0;
  262. }
  263. WeakPtr<LuaFunction> LuaScript::GetFunction(const String& functionName, bool silentIfNotFound)
  264. {
  265. if (!luaState_)
  266. return WeakPtr<LuaFunction>();
  267. HashMap<String, SharedPtr<LuaFunction> >::Iterator i = functionNameToFunctionMap_.Find(functionName);
  268. if (i != functionNameToFunctionMap_.End())
  269. return WeakPtr<LuaFunction>(i->second_);
  270. int top = lua_gettop(luaState_);
  271. SharedPtr<LuaFunction> function;
  272. if (PushScriptFunction(functionName, silentIfNotFound))
  273. {
  274. int ref = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  275. function = new LuaFunction(luaState_, ref);
  276. }
  277. lua_settop(luaState_, top);
  278. functionNameToFunctionMap_[functionName] = function;
  279. return WeakPtr<LuaFunction>(function);
  280. }
  281. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  282. {
  283. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  284. if (function && function->BeginCall())
  285. {
  286. function->PushUserType(eventType, "StringHash");
  287. function->PushUserType(eventData, "VariantMap");
  288. function->EndCall();
  289. }
  290. }
  291. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  292. {
  293. Object* object = GetEventSender();
  294. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  295. if (function && function->BeginCall())
  296. {
  297. function->PushUserType(eventType, "StringHash");
  298. function->PushUserType(eventData, "VariantMap");
  299. function->EndCall();
  300. }
  301. }
  302. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  303. {
  304. using namespace ConsoleCommand;
  305. ExecuteString(eventData[P_COMMAND].GetString());
  306. }
  307. bool LuaScript::PushScriptFunction(const String& functionName, bool silentIfNotFound)
  308. {
  309. Vector<String> splitedNames = functionName.Split('.');
  310. String currentName = splitedNames.Front();
  311. lua_getglobal(luaState_, currentName.CString());
  312. if (splitedNames.Size() > 1)
  313. {
  314. if (!lua_istable(luaState_, -1))
  315. {
  316. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  317. return false;
  318. }
  319. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  320. {
  321. currentName = currentName + "." + splitedNames[i];
  322. lua_getfield(luaState_, -1, splitedNames[i].CString());
  323. if (!lua_istable(luaState_, -1))
  324. {
  325. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  326. return false;
  327. }
  328. }
  329. currentName = currentName + "." + splitedNames.Back().CString();
  330. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  331. }
  332. if (!lua_isfunction(luaState_, -1))
  333. {
  334. if (!silentIfNotFound)
  335. LOGERROR("Could not find Lua function: Function name = '" + currentName + "'");
  336. return false;
  337. }
  338. return true;
  339. }
  340. void RegisterLuaScriptLibrary(Context* context)
  341. {
  342. LuaFile::RegisterObject(context);
  343. LuaScriptInstance::RegisterObject(context);
  344. }
  345. Context* GetContext()
  346. {
  347. return currentContext_;
  348. }
  349. }