Serializer.pkg 1.8 KB

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  1. $#include "Serializer.h"
  2. class Serializer
  3. {
  4. bool WriteInt(int value);
  5. bool WriteShort(short value);
  6. bool WriteByte(signed char value);
  7. bool WriteUInt(unsigned value);
  8. bool WriteUShort(unsigned short value);
  9. bool WriteUByte(unsigned char value);
  10. bool WriteBool(bool value);
  11. bool WriteFloat(float value);
  12. bool WriteIntRect(const IntRect& value);
  13. bool WriteIntVector2(const IntVector2& value);
  14. bool WriteRect(const Rect& value);
  15. bool WriteVector2(const Vector2& value);
  16. bool WriteVector3(const Vector3& value);
  17. bool WritePackedVector3(const Vector3& value, float maxAbsCoord);
  18. bool WriteVector4(const Vector4& value);
  19. bool WriteQuaternion(const Quaternion& value);
  20. bool WritePackedQuaternion(const Quaternion& value);
  21. bool WriteColor(const Color& value);
  22. bool WriteBoundingBox(const BoundingBox& value);
  23. bool WriteString(const String value);
  24. bool WriteFileID(const String value);
  25. bool WriteStringHash(const StringHash& value);
  26. bool WriteShortStringHash(const ShortStringHash& value);
  27. // bool WriteBuffer(const PODVector<unsigned char>& buffer);
  28. tolua_outside bool SerializerWriteBuffer @ WriteBuffer(const VectorBuffer& buffer);
  29. bool WriteResourceRef(const ResourceRef& value);
  30. bool WriteResourceRefList(const ResourceRefList& value);
  31. bool WriteVariant(const Variant& value);
  32. bool WriteVariantData(const Variant& value);
  33. bool WriteVariantVector(const VariantVector& value);
  34. bool WriteVariantMap(const VariantMap& value);
  35. bool WriteVLE(unsigned value);
  36. bool WriteNetID(unsigned value);
  37. bool WriteLine(const String value);
  38. };
  39. ${
  40. static bool SerializerWriteBuffer(Serializer* serializer, const VectorBuffer& buffer)
  41. {
  42. return serializer->WriteBuffer(buffer.GetBuffer());
  43. }
  44. $}