ScriptInstance.cpp 19 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Log.h"
  25. #include "MemoryBuffer.h"
  26. #include "PhysicsEvents.h"
  27. #include "PhysicsWorld.h"
  28. #include "ResourceCache.h"
  29. #include "ResourceEvents.h"
  30. #include "Scene.h"
  31. #include "SceneEvents.h"
  32. #include "Script.h"
  33. #include "ScriptFile.h"
  34. #include "ScriptInstance.h"
  35. #include <angelscript.h>
  36. #include "DebugNew.h"
  37. namespace Urho3D
  38. {
  39. static const String methodDeclarations[] = {
  40. "void Start()",
  41. "void Stop()",
  42. "void DelayedStart()",
  43. "void Update(float)",
  44. "void PostUpdate(float)",
  45. "void FixedUpdate(float)",
  46. "void FixedPostUpdate(float)",
  47. "void Load(Deserializer&)",
  48. "void Save(Serializer&)",
  49. "void ApplyAttributes()"
  50. };
  51. OBJECTTYPESTATIC(ScriptInstance);
  52. ScriptInstance::ScriptInstance(Context* context) :
  53. Component(context),
  54. script_(GetSubsystem<Script>()),
  55. scriptObject_(0),
  56. active_(true),
  57. subscribed_(false),
  58. fixedUpdateFps_(0),
  59. fixedUpdateInterval_(0.0f),
  60. fixedUpdateAcc_(0.0f),
  61. fixedPostUpdateAcc_(0.0f)
  62. {
  63. ClearMethods();
  64. }
  65. ScriptInstance::~ScriptInstance()
  66. {
  67. ReleaseObject();
  68. }
  69. void ScriptInstance::RegisterObject(Context* context)
  70. {
  71. context->RegisterFactory<ScriptInstance>();
  72. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  73. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String(), AM_DEFAULT);
  74. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Is Active", active_, true, AM_DEFAULT);
  75. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE);
  77. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE | AM_NOEDIT);
  78. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_DEFAULT | AM_NOEDIT);
  79. }
  80. void ScriptInstance::ApplyAttributes()
  81. {
  82. if (scriptObject_ && methods_[METHOD_APPLYATTRIBUTES])
  83. scriptFile_->Execute(scriptObject_, methods_[METHOD_APPLYATTRIBUTES]);
  84. }
  85. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  86. {
  87. className_ = String(); // Do not create object during SetScriptFile()
  88. SetScriptFile(scriptFile);
  89. SetClassName(className);
  90. return scriptObject_ != 0;
  91. }
  92. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  93. {
  94. if (scriptFile == scriptFile_ && scriptObject_)
  95. return;
  96. ReleaseObject();
  97. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  98. if (scriptFile_)
  99. {
  100. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  101. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  102. }
  103. if (scriptFile)
  104. {
  105. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  106. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  107. }
  108. scriptFile_ = scriptFile;
  109. CreateObject();
  110. MarkNetworkUpdate();
  111. }
  112. void ScriptInstance::SetClassName(const String& className)
  113. {
  114. if (className == className_ && scriptObject_)
  115. return;
  116. ReleaseObject();
  117. className_ = className;
  118. CreateObject();
  119. MarkNetworkUpdate();
  120. }
  121. void ScriptInstance::SetActive(bool active)
  122. {
  123. active_ = active;
  124. MarkNetworkUpdate();
  125. }
  126. void ScriptInstance::SetFixedUpdateFps(int fps)
  127. {
  128. fixedUpdateFps_ = Max(fps, 0);
  129. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  130. fixedUpdateAcc_ = 0.0f;
  131. fixedPostUpdateAcc_ = 0.0f;
  132. MarkNetworkUpdate();
  133. }
  134. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  135. {
  136. if (!scriptObject_)
  137. return false;
  138. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  139. return scriptFile_->Execute(scriptObject_, method, parameters);
  140. }
  141. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  142. {
  143. if (!method || !scriptObject_)
  144. return false;
  145. return scriptFile_->Execute(scriptObject_, method, parameters);
  146. }
  147. void ScriptInstance::DelayedExecute(float delay, bool repeat, const String& declaration, const VariantVector& parameters)
  148. {
  149. if (!scriptObject_)
  150. return;
  151. DelayedMethodCall call;
  152. call.period_ = call.delay_ = Max(delay, 0.0f);
  153. call.repeat_ = repeat;
  154. call.declaration_ = declaration;
  155. call.parameters_ = parameters;
  156. delayedMethodCalls_.Push(call);
  157. // Make sure we are registered to the scene update event, because delayed calls are executed there
  158. if (!subscribed_)
  159. {
  160. SubscribeToEvent(GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  161. subscribed_ = true;
  162. }
  163. }
  164. void ScriptInstance::ClearDelayedExecute(const String& declaration)
  165. {
  166. if (declaration.Empty())
  167. delayedMethodCalls_.Clear();
  168. else
  169. {
  170. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  171. {
  172. if (declaration == i->declaration_)
  173. i = delayedMethodCalls_.Erase(i);
  174. else
  175. ++i;
  176. }
  177. }
  178. }
  179. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  180. {
  181. if (!scriptObject_)
  182. return;
  183. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  184. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  185. if (!method)
  186. {
  187. declaration = "void " + handlerName + "()";
  188. method = scriptFile_->GetMethod(scriptObject_, declaration);
  189. if (!method)
  190. {
  191. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  192. return;
  193. }
  194. }
  195. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  196. }
  197. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  198. {
  199. if (!scriptObject_)
  200. return;
  201. if (!sender)
  202. {
  203. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  204. return;
  205. }
  206. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  207. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  208. if (!method)
  209. {
  210. declaration = "void " + handlerName + "()";
  211. method = scriptFile_->GetMethod(scriptObject_, declaration);
  212. if (!method)
  213. {
  214. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  215. return;
  216. }
  217. }
  218. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  219. }
  220. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  221. {
  222. ResourceCache* cache = GetSubsystem<ResourceCache>();
  223. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  224. }
  225. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  226. {
  227. MemoryBuffer buf(value);
  228. delayedMethodCalls_.Resize(buf.ReadVLE());
  229. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  230. {
  231. i->period_ = buf.ReadFloat();
  232. i->delay_ = buf.ReadFloat();
  233. i->repeat_ = buf.ReadBool();
  234. i->declaration_ = buf.ReadString();
  235. i->parameters_ = buf.ReadVariantVector();
  236. }
  237. }
  238. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  239. {
  240. fixedUpdateAcc_ = value;
  241. fixedPostUpdateAcc_ = value;
  242. }
  243. void ScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  244. {
  245. if (scriptObject_ && methods_[METHOD_LOAD])
  246. {
  247. MemoryBuffer buf(data);
  248. VariantVector parameters;
  249. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  250. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  251. }
  252. }
  253. ResourceRef ScriptInstance::GetScriptFileAttr() const
  254. {
  255. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  256. }
  257. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  258. {
  259. VectorBuffer buf;
  260. buf.WriteVLE(delayedMethodCalls_.Size());
  261. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  262. {
  263. buf.WriteFloat(i->period_);
  264. buf.WriteFloat(i->delay_);
  265. buf.WriteBool(i->repeat_);
  266. buf.WriteString(i->declaration_);
  267. buf.WriteVariantVector(i->parameters_);
  268. }
  269. return buf.GetBuffer();
  270. }
  271. float ScriptInstance::GetFixedUpdateAccAttr() const
  272. {
  273. return fixedUpdateAcc_;
  274. }
  275. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  276. {
  277. if (!scriptObject_ || !methods_[METHOD_SAVE])
  278. return PODVector<unsigned char>();
  279. else
  280. {
  281. VectorBuffer buf;
  282. VariantVector parameters;
  283. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  284. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  285. return buf.GetBuffer();
  286. }
  287. }
  288. void ScriptInstance::CreateObject()
  289. {
  290. if (!scriptFile_ || className_.Empty())
  291. return;
  292. scriptObject_ = scriptFile_->CreateObject(className_);
  293. if (scriptObject_)
  294. {
  295. // Map script object to script instance with userdata
  296. scriptObject_->SetUserData(this);
  297. ClearDelayedExecute();
  298. GetSupportedMethods();
  299. if (methods_[METHOD_START])
  300. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  301. }
  302. else
  303. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  304. }
  305. void ScriptInstance::ReleaseObject()
  306. {
  307. if (scriptObject_)
  308. {
  309. if (methods_[METHOD_STOP])
  310. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  311. UnsubscribeFromAllEvents();
  312. ClearMethods();
  313. scriptObject_->SetUserData(0);
  314. scriptObject_->Release();
  315. scriptObject_ = 0;
  316. }
  317. }
  318. void ScriptInstance::ClearMethods()
  319. {
  320. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  321. methods_[i] = 0;
  322. delayedMethodCalls_.Clear();
  323. }
  324. void ScriptInstance::GetSupportedMethods()
  325. {
  326. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  327. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  328. // Subscribe to the update events as supported
  329. Scene* scene = GetScene();
  330. if (scene)
  331. {
  332. if (methods_[METHOD_UPDATE] || methods_[METHOD_DELAYEDSTART])
  333. {
  334. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  335. subscribed_ = true;
  336. }
  337. if (methods_[METHOD_POSTUPDATE])
  338. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  339. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  340. if (world)
  341. {
  342. if (methods_[METHOD_FIXEDUPDATE])
  343. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  344. if (methods_[METHOD_FIXEDPOSTUPDATE])
  345. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  346. }
  347. }
  348. }
  349. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  350. {
  351. if (!active_ || !scriptObject_)
  352. return;
  353. using namespace SceneUpdate;
  354. float timeStep = eventData[P_TIMESTEP].GetFloat();
  355. // Execute delayed method calls
  356. for (unsigned i = 0; i < delayedMethodCalls_.Size();)
  357. {
  358. DelayedMethodCall& call = delayedMethodCalls_[i];
  359. bool remove = false;
  360. call.delay_ -= timeStep;
  361. if (call.delay_ <= 0.0f)
  362. {
  363. if (!call.repeat_)
  364. remove = true;
  365. else
  366. call.delay_ += call.period_;
  367. Execute(call.declaration_, call.parameters_);
  368. }
  369. if (remove)
  370. delayedMethodCalls_.Erase(i);
  371. else
  372. ++i;
  373. }
  374. // Execute delayed start before first update
  375. if (methods_[METHOD_DELAYEDSTART])
  376. {
  377. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  378. methods_[METHOD_DELAYEDSTART] = 0; // Only execute once
  379. }
  380. if (methods_[METHOD_UPDATE])
  381. {
  382. VariantVector parameters;
  383. parameters.Push(timeStep);
  384. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  385. }
  386. }
  387. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  388. {
  389. if (!active_ || !scriptObject_)
  390. return;
  391. using namespace ScenePostUpdate;
  392. VariantVector parameters;
  393. parameters.Push(eventData[P_TIMESTEP]);
  394. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  395. }
  396. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  397. {
  398. if (!active_ || !scriptObject_)
  399. return;
  400. using namespace PhysicsPreStep;
  401. if (!fixedUpdateFps_)
  402. {
  403. VariantVector parameters;
  404. parameters.Push(eventData[P_TIMESTEP]);
  405. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  406. }
  407. else
  408. {
  409. float timeStep = eventData[P_TIMESTEP].GetFloat();
  410. fixedUpdateAcc_ += timeStep;
  411. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  412. {
  413. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  414. VariantVector parameters;
  415. parameters.Push(fixedUpdateInterval_);
  416. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  417. }
  418. }
  419. }
  420. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  421. {
  422. if (!active_ || !scriptObject_)
  423. return;
  424. using namespace PhysicsPostStep;
  425. if (!fixedUpdateFps_)
  426. {
  427. VariantVector parameters;
  428. parameters.Push(eventData[P_TIMESTEP]);
  429. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  430. }
  431. else
  432. {
  433. float timeStep = eventData[P_TIMESTEP].GetFloat();
  434. fixedPostUpdateAcc_ += timeStep;
  435. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  436. {
  437. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  438. VariantVector parameters;
  439. parameters.Push(fixedUpdateInterval_);
  440. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  441. }
  442. }
  443. }
  444. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  445. {
  446. if (!active_ || !scriptFile_ || !scriptObject_)
  447. return;
  448. asIScriptFunction* method = static_cast<asIScriptFunction*>(GetEventHandler()->GetUserData());
  449. VariantVector parameters;
  450. if (method->GetParamCount() > 0)
  451. {
  452. parameters.Push(Variant((void*)&eventType));
  453. parameters.Push(Variant((void*)&eventData));
  454. }
  455. scriptFile_->Execute(scriptObject_, method, parameters);
  456. }
  457. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  458. {
  459. ReleaseObject();
  460. }
  461. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  462. {
  463. if (!className_.Empty())
  464. CreateObject();
  465. }
  466. Context* GetScriptContext()
  467. {
  468. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  469. }
  470. ScriptInstance* GetScriptContextInstance()
  471. {
  472. asIScriptContext* context = asGetActiveContext();
  473. asIScriptObject* object = context ? static_cast<asIScriptObject*>(context->GetThisPointer()) : 0;
  474. if (object)
  475. return static_cast<ScriptInstance*>(object->GetUserData());
  476. else
  477. return 0;
  478. }
  479. Node* GetScriptContextNode()
  480. {
  481. ScriptInstance* instance = GetScriptContextInstance();
  482. return instance ? instance->GetNode() : 0;
  483. }
  484. Scene* GetScriptContextScene()
  485. {
  486. Scene* scene = 0;
  487. Node* node = GetScriptContextNode();
  488. if (node)
  489. scene = node->GetScene();
  490. // If null, try to get the default scene
  491. if (!scene)
  492. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  493. return scene;
  494. }
  495. ScriptEventListener* GetScriptContextEventListener()
  496. {
  497. // If context's this pointer is non-null, try to get the script instance. Else get the script file for procedural
  498. // event handling
  499. asIScriptContext* context = asGetActiveContext();
  500. if (context)
  501. {
  502. if (context->GetThisPointer())
  503. return GetScriptContextInstance();
  504. else
  505. return GetScriptContextFile();
  506. }
  507. else
  508. return 0;
  509. }
  510. Object* GetScriptContextEventListenerObject()
  511. {
  512. return dynamic_cast<Object*>(GetScriptContextEventListener());
  513. }
  514. }