Signal.cpp 1.6 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Signal.h"
  25. #include <windows.h>
  26. #include "DebugNew.h"
  27. Signal::Signal(bool autoReset) :
  28. mHandle(CreateEvent(0, autoReset ? FALSE : TRUE, FALSE, 0)),
  29. mAutoReset(autoReset)
  30. {
  31. }
  32. Signal::~Signal()
  33. {
  34. CloseHandle((HANDLE)mHandle);
  35. mHandle = 0;
  36. }
  37. void Signal::set()
  38. {
  39. SetEvent((HANDLE)mHandle);
  40. }
  41. void Signal::reset()
  42. {
  43. ResetEvent((HANDLE)mHandle);
  44. }
  45. void Signal::wait()
  46. {
  47. WaitForSingleObject((HANDLE)mHandle, INFINITE);
  48. }