Thread.cpp 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Thread.h"
  25. #include <windows.h>
  26. #include "DebugNew.h"
  27. DWORD WINAPI threadFunctionStatic(void* data)
  28. {
  29. Thread* thread = static_cast<Thread*>(data);
  30. thread->threadFunction();
  31. return 0;
  32. }
  33. Thread::Thread() :
  34. mThreadHandle(0),
  35. mShouldRun(false)
  36. {
  37. }
  38. Thread::~Thread()
  39. {
  40. stopThread();
  41. }
  42. bool Thread::startThread()
  43. {
  44. // Check if already running
  45. if (mThreadHandle)
  46. return false;
  47. mShouldRun = true;
  48. mThreadHandle = CreateThread(0, 0, threadFunctionStatic, this, 0, 0);
  49. return mThreadHandle != 0;
  50. }
  51. void Thread::stopThread()
  52. {
  53. mShouldRun = false;
  54. WaitForSingleObject((HANDLE)mThreadHandle, INFINITE);
  55. CloseHandle((HANDLE)mThreadHandle);
  56. mThreadHandle = 0;
  57. }
  58. void Thread::setThreadPriority(int priority)
  59. {
  60. if (mThreadHandle)
  61. SetThreadPriority((HANDLE)mThreadHandle, priority);
  62. }