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Direct3D9
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eea9b8da0d
Added a larger version of the Urho3D logo.
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12 anni fa |
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OpenGL
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7ff755194d
Set OpenGL pixel alignment to 1 for texture reads/writes to support textures with odd widths without padding.
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12 anni fa |
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AnimatedModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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AnimatedModel.h
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98986d77dc
Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled.
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12 anni fa |
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Animation.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Animation.h
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2afdf2675a
Fixed Windows build.
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12 anni fa |
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AnimationController.cpp
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 anni fa |
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AnimationController.h
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 anni fa |
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AnimationState.cpp
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ad8b44d478
Added GetModel() & GetNode() to AnimationState.
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12 anni fa |
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AnimationState.h
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ad8b44d478
Added GetModel() & GetNode() to AnimationState.
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12 anni fa |
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Batch.cpp
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5f834fe1b1
Fixed GCC 64-bit compiler warning.
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12 anni fa |
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Batch.h
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185f7833dd
Convert a batch group to instancing only when the second batch is added.
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12 anni fa |
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BillboardSet.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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BillboardSet.h
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5be5222cb8
Added ParticleEmitter attributes.
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12 anni fa |
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CMakeLists.txt
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cc99a07a53
Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code.
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12 anni fa |
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Camera.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Camera.h
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 anni fa |
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CustomGeometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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CustomGeometry.h
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 anni fa |
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DebugRenderer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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DebugRenderer.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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DecalSet.cpp
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 anni fa |
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DecalSet.h
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e039330e62
Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
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12 anni fa |
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Drawable.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Drawable.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 anni fa |
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DrawableEvents.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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GPUObject.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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Geometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Geometry.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 anni fa |
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Graphics.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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GraphicsDefs.cpp
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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GraphicsDefs.h
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b2645460ef
Refactored view queuing in Renderer.
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13 anni fa |
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GraphicsEvents.h
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de3997dcfd
Send events for view update begin/end and view render begin/end.
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12 anni fa |
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GraphicsImpl.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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IndexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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Light.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Light.h
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cc99a07a53
Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code.
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12 anni fa |
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Material.cpp
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 anni fa |
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Material.h
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 anni fa |
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Model.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Model.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 anni fa |
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OcclusionBuffer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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OcclusionBuffer.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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Octree.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Octree.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 anni fa |
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OctreeQuery.cpp
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af8825047a
Started work on node/component enable & disable.
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13 anni fa |
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OctreeQuery.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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ParticleEmitter.cpp
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 anni fa |
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ParticleEmitter.h
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6899609644
Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions.
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12 anni fa |
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Precompiled.cpp
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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Precompiled.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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RenderPath.cpp
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 anni fa |
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RenderPath.h
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 anni fa |
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RenderSurface.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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Renderer.cpp
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dc7898ba1f
Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown.
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12 anni fa |
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Renderer.h
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dc7898ba1f
Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown.
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12 anni fa |
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Shader.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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ShaderParser.cpp
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cc99a07a53
Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code.
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12 anni fa |
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ShaderParser.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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ShaderProgram.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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ShaderVariation.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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Skeleton.cpp
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 anni fa |
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Skeleton.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 anni fa |
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Skybox.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Skybox.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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StaticModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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StaticModel.h
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522ea62a33
Add default value in GetMaterial function, so we can use material as a property.
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12 anni fa |
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Tangent.cpp
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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Tangent.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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Technique.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Technique.h
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1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
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13 anni fa |
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Terrain.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Terrain.h
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27b31af0cf
Added RigidBody::ReAddBodyToWorld().
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12 anni fa |
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TerrainPatch.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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TerrainPatch.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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Texture.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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Texture2D.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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TextureCube.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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VertexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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VertexDeclaration.h
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a40fead7dc
Updated license for the new year.
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13 anni fa |
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View.cpp
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 anni fa |
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View.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 anni fa |
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Viewport.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Viewport.h
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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13 anni fa |
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Zone.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anni fa |
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Zone.h
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af8825047a
Started work on node/component enable & disable.
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13 anni fa |