Lasse Öörni 7ff755194d Set OpenGL pixel alignment to 1 for texture reads/writes to support textures with odd widths without padding. 12 anni fa
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Direct3D9 eea9b8da0d Added a larger version of the Urho3D logo. 12 anni fa
OpenGL 7ff755194d Set OpenGL pixel alignment to 1 for texture reads/writes to support textures with odd widths without padding. 12 anni fa
AnimatedModel.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
AnimatedModel.h 98986d77dc Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled. 12 anni fa
Animation.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Animation.h 2afdf2675a Fixed Windows build. 12 anni fa
AnimationController.cpp 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 anni fa
AnimationController.h 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 anni fa
AnimationState.cpp ad8b44d478 Added GetModel() & GetNode() to AnimationState. 12 anni fa
AnimationState.h ad8b44d478 Added GetModel() & GetNode() to AnimationState. 12 anni fa
Batch.cpp 5f834fe1b1 Fixed GCC 64-bit compiler warning. 12 anni fa
Batch.h 185f7833dd Convert a batch group to instancing only when the second batch is added. 12 anni fa
BillboardSet.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
BillboardSet.h 5be5222cb8 Added ParticleEmitter attributes. 12 anni fa
CMakeLists.txt cc99a07a53 Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code. 12 anni fa
Camera.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Camera.h 26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. 12 anni fa
CustomGeometry.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
CustomGeometry.h cd88d22e36 Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API. 12 anni fa
DebugRenderer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
DebugRenderer.h a40fead7dc Updated license for the new year. 13 anni fa
DecalSet.cpp 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 anni fa
DecalSet.h e039330e62 Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save. 12 anni fa
Drawable.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Drawable.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 anni fa
DrawableEvents.h a40fead7dc Updated license for the new year. 13 anni fa
GPUObject.h a40fead7dc Updated license for the new year. 13 anni fa
Geometry.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Geometry.h 4a3ec28769 Added point inside StaticModel check from Firegorilla. 12 anni fa
Graphics.h a40fead7dc Updated license for the new year. 13 anni fa
GraphicsDefs.cpp a40fead7dc Updated license for the new year. 13 anni fa
GraphicsDefs.h b2645460ef Refactored view queuing in Renderer. 13 anni fa
GraphicsEvents.h de3997dcfd Send events for view update begin/end and view render begin/end. 12 anni fa
GraphicsImpl.h a40fead7dc Updated license for the new year. 13 anni fa
IndexBuffer.h a40fead7dc Updated license for the new year. 13 anni fa
Light.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Light.h cc99a07a53 Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code. 12 anni fa
Material.cpp 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 anni fa
Material.h 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 anni fa
Model.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Model.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 anni fa
OcclusionBuffer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
OcclusionBuffer.h a40fead7dc Updated license for the new year. 13 anni fa
Octree.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Octree.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 anni fa
OctreeQuery.cpp af8825047a Started work on node/component enable & disable. 13 anni fa
OctreeQuery.h a40fead7dc Updated license for the new year. 13 anni fa
ParticleEmitter.cpp 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 anni fa
ParticleEmitter.h 6899609644 Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions. 12 anni fa
Precompiled.cpp a40fead7dc Updated license for the new year. 13 anni fa
Precompiled.h a40fead7dc Updated license for the new year. 13 anni fa
RenderPath.cpp 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 anni fa
RenderPath.h 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 anni fa
RenderSurface.h a40fead7dc Updated license for the new year. 13 anni fa
Renderer.cpp dc7898ba1f Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown. 12 anni fa
Renderer.h dc7898ba1f Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown. 12 anni fa
Shader.h a40fead7dc Updated license for the new year. 13 anni fa
ShaderParser.cpp cc99a07a53 Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code. 12 anni fa
ShaderParser.h a40fead7dc Updated license for the new year. 13 anni fa
ShaderProgram.h a40fead7dc Updated license for the new year. 13 anni fa
ShaderVariation.h a40fead7dc Updated license for the new year. 13 anni fa
Skeleton.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 anni fa
Skeleton.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 anni fa
Skybox.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Skybox.h a40fead7dc Updated license for the new year. 13 anni fa
StaticModel.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
StaticModel.h 522ea62a33 Add default value in GetMaterial function, so we can use material as a property. 12 anni fa
Tangent.cpp a40fead7dc Updated license for the new year. 13 anni fa
Tangent.h a40fead7dc Updated license for the new year. 13 anni fa
Technique.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Technique.h 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 anni fa
Terrain.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Terrain.h 27b31af0cf Added RigidBody::ReAddBodyToWorld(). 12 anni fa
TerrainPatch.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
TerrainPatch.h a40fead7dc Updated license for the new year. 13 anni fa
Texture.h a40fead7dc Updated license for the new year. 13 anni fa
Texture2D.h a40fead7dc Updated license for the new year. 13 anni fa
TextureCube.h a40fead7dc Updated license for the new year. 13 anni fa
VertexBuffer.h a40fead7dc Updated license for the new year. 13 anni fa
VertexDeclaration.h a40fead7dc Updated license for the new year. 13 anni fa
View.cpp 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 anni fa
View.h 4c2842967e Allow configuring the minimum instances per batch group to actually render as instanced. 12 anni fa
Viewport.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Viewport.h 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 anni fa
Zone.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 anni fa
Zone.h af8825047a Started work on node/component enable & disable. 13 anni fa