Lasse Öörni 7ff755194d Set OpenGL pixel alignment to 1 for texture reads/writes to support textures with odd widths without padding. 12 jaren geleden
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Direct3D9 eea9b8da0d Added a larger version of the Urho3D logo. 12 jaren geleden
OpenGL 7ff755194d Set OpenGL pixel alignment to 1 for texture reads/writes to support textures with odd widths without padding. 12 jaren geleden
AnimatedModel.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
AnimatedModel.h 98986d77dc Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled. 12 jaren geleden
Animation.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Animation.h 2afdf2675a Fixed Windows build. 12 jaren geleden
AnimationController.cpp 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 jaren geleden
AnimationController.h 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 jaren geleden
AnimationState.cpp ad8b44d478 Added GetModel() & GetNode() to AnimationState. 12 jaren geleden
AnimationState.h ad8b44d478 Added GetModel() & GetNode() to AnimationState. 12 jaren geleden
Batch.cpp 5f834fe1b1 Fixed GCC 64-bit compiler warning. 12 jaren geleden
Batch.h 185f7833dd Convert a batch group to instancing only when the second batch is added. 12 jaren geleden
BillboardSet.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
BillboardSet.h 5be5222cb8 Added ParticleEmitter attributes. 12 jaren geleden
CMakeLists.txt cc99a07a53 Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code. 12 jaren geleden
Camera.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Camera.h 26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. 12 jaren geleden
CustomGeometry.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
CustomGeometry.h cd88d22e36 Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API. 12 jaren geleden
DebugRenderer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
DebugRenderer.h a40fead7dc Updated license for the new year. 13 jaren geleden
DecalSet.cpp 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 jaren geleden
DecalSet.h e039330e62 Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save. 12 jaren geleden
Drawable.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Drawable.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 jaren geleden
DrawableEvents.h a40fead7dc Updated license for the new year. 13 jaren geleden
GPUObject.h a40fead7dc Updated license for the new year. 13 jaren geleden
Geometry.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Geometry.h 4a3ec28769 Added point inside StaticModel check from Firegorilla. 12 jaren geleden
Graphics.h a40fead7dc Updated license for the new year. 13 jaren geleden
GraphicsDefs.cpp a40fead7dc Updated license for the new year. 13 jaren geleden
GraphicsDefs.h b2645460ef Refactored view queuing in Renderer. 13 jaren geleden
GraphicsEvents.h de3997dcfd Send events for view update begin/end and view render begin/end. 12 jaren geleden
GraphicsImpl.h a40fead7dc Updated license for the new year. 13 jaren geleden
IndexBuffer.h a40fead7dc Updated license for the new year. 13 jaren geleden
Light.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Light.h cc99a07a53 Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code. 12 jaren geleden
Material.cpp 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 jaren geleden
Material.h 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 jaren geleden
Model.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Model.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 jaren geleden
OcclusionBuffer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
OcclusionBuffer.h a40fead7dc Updated license for the new year. 13 jaren geleden
Octree.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Octree.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 jaren geleden
OctreeQuery.cpp af8825047a Started work on node/component enable & disable. 12 jaren geleden
OctreeQuery.h a40fead7dc Updated license for the new year. 13 jaren geleden
ParticleEmitter.cpp 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 jaren geleden
ParticleEmitter.h 6899609644 Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions. 12 jaren geleden
Precompiled.cpp a40fead7dc Updated license for the new year. 13 jaren geleden
Precompiled.h a40fead7dc Updated license for the new year. 13 jaren geleden
RenderPath.cpp 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 jaren geleden
RenderPath.h 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 jaren geleden
RenderSurface.h a40fead7dc Updated license for the new year. 13 jaren geleden
Renderer.cpp dc7898ba1f Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown. 12 jaren geleden
Renderer.h dc7898ba1f Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown. 12 jaren geleden
Shader.h a40fead7dc Updated license for the new year. 13 jaren geleden
ShaderParser.cpp cc99a07a53 Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code. 12 jaren geleden
ShaderParser.h a40fead7dc Updated license for the new year. 13 jaren geleden
ShaderProgram.h a40fead7dc Updated license for the new year. 13 jaren geleden
ShaderVariation.h a40fead7dc Updated license for the new year. 13 jaren geleden
Skeleton.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 jaren geleden
Skeleton.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 jaren geleden
Skybox.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Skybox.h a40fead7dc Updated license for the new year. 13 jaren geleden
StaticModel.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
StaticModel.h 522ea62a33 Add default value in GetMaterial function, so we can use material as a property. 12 jaren geleden
Tangent.cpp a40fead7dc Updated license for the new year. 13 jaren geleden
Tangent.h a40fead7dc Updated license for the new year. 13 jaren geleden
Technique.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Technique.h 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 jaren geleden
Terrain.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Terrain.h 27b31af0cf Added RigidBody::ReAddBodyToWorld(). 12 jaren geleden
TerrainPatch.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
TerrainPatch.h a40fead7dc Updated license for the new year. 13 jaren geleden
Texture.h a40fead7dc Updated license for the new year. 13 jaren geleden
Texture2D.h a40fead7dc Updated license for the new year. 13 jaren geleden
TextureCube.h a40fead7dc Updated license for the new year. 13 jaren geleden
VertexBuffer.h a40fead7dc Updated license for the new year. 13 jaren geleden
VertexDeclaration.h a40fead7dc Updated license for the new year. 13 jaren geleden
View.cpp 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 jaren geleden
View.h 4c2842967e Allow configuring the minimum instances per batch group to actually render as instanced. 12 jaren geleden
Viewport.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Viewport.h 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 jaren geleden
Zone.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 jaren geleden
Zone.h af8825047a Started work on node/component enable & disable. 12 jaren geleden