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Direct3D9
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eea9b8da0d
Added a larger version of the Urho3D logo.
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12 jaren geleden |
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OpenGL
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7ff755194d
Set OpenGL pixel alignment to 1 for texture reads/writes to support textures with odd widths without padding.
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12 jaren geleden |
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AnimatedModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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AnimatedModel.h
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98986d77dc
Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled.
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12 jaren geleden |
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Animation.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Animation.h
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2afdf2675a
Fixed Windows build.
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12 jaren geleden |
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AnimationController.cpp
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 jaren geleden |
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AnimationController.h
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 jaren geleden |
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AnimationState.cpp
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ad8b44d478
Added GetModel() & GetNode() to AnimationState.
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12 jaren geleden |
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AnimationState.h
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ad8b44d478
Added GetModel() & GetNode() to AnimationState.
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12 jaren geleden |
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Batch.cpp
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5f834fe1b1
Fixed GCC 64-bit compiler warning.
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12 jaren geleden |
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Batch.h
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185f7833dd
Convert a batch group to instancing only when the second batch is added.
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12 jaren geleden |
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BillboardSet.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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BillboardSet.h
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5be5222cb8
Added ParticleEmitter attributes.
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12 jaren geleden |
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CMakeLists.txt
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cc99a07a53
Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code.
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12 jaren geleden |
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Camera.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Camera.h
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 jaren geleden |
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CustomGeometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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CustomGeometry.h
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 jaren geleden |
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DebugRenderer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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DebugRenderer.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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DecalSet.cpp
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 jaren geleden |
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DecalSet.h
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e039330e62
Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
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12 jaren geleden |
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Drawable.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Drawable.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 jaren geleden |
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DrawableEvents.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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GPUObject.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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Geometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Geometry.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 jaren geleden |
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Graphics.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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GraphicsDefs.cpp
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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GraphicsDefs.h
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b2645460ef
Refactored view queuing in Renderer.
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13 jaren geleden |
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GraphicsEvents.h
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de3997dcfd
Send events for view update begin/end and view render begin/end.
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12 jaren geleden |
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GraphicsImpl.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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IndexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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Light.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Light.h
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cc99a07a53
Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code.
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12 jaren geleden |
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Material.cpp
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 jaren geleden |
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Material.h
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 jaren geleden |
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Model.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Model.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 jaren geleden |
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OcclusionBuffer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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OcclusionBuffer.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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Octree.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Octree.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 jaren geleden |
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OctreeQuery.cpp
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af8825047a
Started work on node/component enable & disable.
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12 jaren geleden |
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OctreeQuery.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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ParticleEmitter.cpp
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 jaren geleden |
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ParticleEmitter.h
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6899609644
Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions.
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12 jaren geleden |
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Precompiled.cpp
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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Precompiled.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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RenderPath.cpp
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 jaren geleden |
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RenderPath.h
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 jaren geleden |
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RenderSurface.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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Renderer.cpp
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dc7898ba1f
Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown.
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12 jaren geleden |
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Renderer.h
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dc7898ba1f
Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown.
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12 jaren geleden |
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Shader.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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ShaderParser.cpp
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cc99a07a53
Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code.
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12 jaren geleden |
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ShaderParser.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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ShaderProgram.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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ShaderVariation.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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Skeleton.cpp
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 jaren geleden |
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Skeleton.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 jaren geleden |
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Skybox.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Skybox.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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StaticModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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StaticModel.h
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522ea62a33
Add default value in GetMaterial function, so we can use material as a property.
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12 jaren geleden |
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Tangent.cpp
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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Tangent.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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Technique.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Technique.h
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1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
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13 jaren geleden |
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Terrain.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Terrain.h
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27b31af0cf
Added RigidBody::ReAddBodyToWorld().
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12 jaren geleden |
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TerrainPatch.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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TerrainPatch.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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Texture.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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Texture2D.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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TextureCube.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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VertexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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VertexDeclaration.h
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
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View.cpp
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 jaren geleden |
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View.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 jaren geleden |
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Viewport.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Viewport.h
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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13 jaren geleden |
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Zone.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 jaren geleden |
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Zone.h
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af8825047a
Started work on node/component enable & disable.
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12 jaren geleden |