Variant.pkg 13 KB

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  1. $#include "Variant.h"
  2. enum VariantType
  3. {
  4. VAR_NONE = 0,
  5. VAR_INT,
  6. VAR_BOOL,
  7. VAR_FLOAT,
  8. VAR_VECTOR2,
  9. VAR_VECTOR3,
  10. VAR_VECTOR4,
  11. VAR_QUATERNION,
  12. VAR_COLOR,
  13. VAR_STRING,
  14. VAR_BUFFER,
  15. VAR_PTR,
  16. VAR_RESOURCEREF,
  17. VAR_RESOURCEREFLIST,
  18. VAR_VARIANTVECTOR,
  19. VAR_VARIANTMAP,
  20. VAR_INTRECT,
  21. VAR_INTVECTOR2,
  22. MAX_VAR_TYPES
  23. };
  24. struct ResourceRef
  25. {
  26. ResourceRef();
  27. ResourceRef(ShortStringHash type);
  28. ResourceRef(ShortStringHash type, StringHash id);
  29. ResourceRef(const ResourceRef& rhs);
  30. ShortStringHash type_ @ type;
  31. StringHash id_ @ id;
  32. bool operator == (const ResourceRef& rhs) const;
  33. };
  34. struct ResourceRefList
  35. {
  36. ResourceRefList();
  37. ResourceRefList(ShortStringHash type);
  38. ShortStringHash type_ @ type;
  39. bool operator == (const ResourceRefList& rhs) const;
  40. };
  41. class Variant
  42. {
  43. Variant();
  44. Variant(int value);
  45. Variant(unsigned value);
  46. Variant(const StringHash& value);
  47. Variant(const ShortStringHash& value);
  48. Variant(bool value);
  49. Variant(float value);
  50. Variant(const Vector2& value);
  51. Variant(const Vector3& value);
  52. Variant(const Vector4& value);
  53. Variant(const Quaternion& value);
  54. Variant(const Color& value);
  55. Variant(const String& value);
  56. Variant(const char* value);
  57. Variant(void* value);
  58. Variant(const ResourceRef& value);
  59. Variant(const ResourceRefList& value);
  60. Variant(const IntRect& value);
  61. Variant(const IntVector2& value);
  62. Variant(const String& type, const String& value);
  63. Variant(VariantType type, const String& value) ;
  64. Variant(VariantType type, const char* value);
  65. Variant(const Variant& value);
  66. ~Variant();
  67. void Clear();
  68. bool operator == (const Variant& rhs) const;
  69. bool operator == (int rhs) const;
  70. bool operator == (unsigned rhs) const;
  71. bool operator == (bool rhs) const;
  72. bool operator == (float rhs) const;
  73. bool operator == (const Vector2& rhs);
  74. bool operator == (const Vector3& rhs) const;
  75. bool operator == (const Vector4& rhs) const;
  76. bool operator == (const Quaternion& rhs) const;
  77. bool operator == (const Color& rhs) const;
  78. bool operator == (const String& rhs) const;
  79. bool operator == (void* rhs) const;
  80. bool operator == (const ResourceRef& rhs) const;
  81. bool operator == (const ResourceRefList& rhs) const;
  82. bool operator == (const IntRect& rhs) const;
  83. bool operator == (const IntVector2& rhs) const;
  84. bool operator == (const StringHash& rhs) const;
  85. bool operator == (const ShortStringHash& rhs) const;
  86. int GetInt() const;
  87. int GetUInt() const;
  88. StringHash GetStringHash();
  89. ShortStringHash GetShortStringHash();
  90. bool GetBool() const;
  91. float GetFloat() const;
  92. const Vector2& GetVector2() const;
  93. const Vector3& GetVector3() const;
  94. const Vector4& GetVector4() const;
  95. const Quaternion& GetQuaternion() const;
  96. const Color& GetColor() const;
  97. const String& GetString() const;
  98. void* GetPtr() const;
  99. const ResourceRef& GetResourceRef() const;
  100. const ResourceRefList& GetResourceRefList() const;
  101. const IntRect& GetIntRect() const;
  102. const IntVector2& GetIntVector2() const;
  103. VariantType GetType() const;
  104. String GetTypeName() const;
  105. String ToString() const;
  106. bool IsZero() const;
  107. bool IsEmpty() const;
  108. tolua_readonly tolua_property__get_set VariantType type;
  109. tolua_readonly tolua_property__get_set String typeName;
  110. tolua_readonly tolua_property__is_set bool zero;
  111. tolua_readonly tolua_property__is_set bool empty;
  112. };
  113. class VariantMap
  114. {
  115. VariantMap();
  116. ~VariantMap();
  117. tolua_outside void VariantMapSetInt @ SetInt(const char* key, int value);
  118. tolua_outside void VariantMapSetBool @ SetBool(const char* key, bool value);
  119. tolua_outside void VariantMapSetFloat @ SetFloat(const char* key, float value);
  120. tolua_outside void VariantMapSetVector2 @ SetVector2(const char* key, const Vector2& value);
  121. tolua_outside void VariantMapSetVector3 @ SetVector3(const char* key, const Vector3& value);
  122. tolua_outside void VariantMapSetVector4 @ SetVector4(const char* key, const Vector4& value);
  123. tolua_outside void VariantMapSetQuaternion @ SetQuaternion(const char* key, const Quaternion& value);
  124. tolua_outside void VariantMapSetColor @ SetColor(const char* key, const Color& value);
  125. tolua_outside void VariantMapSetString @ SetString(const char* key, const String& value);
  126. tolua_outside void VariantMapSetPtr @ SetPtr(const char* key, void* value);
  127. tolua_outside void VariantMapSetResourceRef @ SetResourceRef(const char* key, const ResourceRef& value);
  128. tolua_outside void VariantMapSetResourceRefList @ SetResourceRefList(const char* key, const ResourceRefList& value);
  129. tolua_outside void VariantMapSetIntRect @ SetIntRect(const char* key, const IntRect& value);
  130. tolua_outside void VariantMapSetIntVector2 @ SetIntVector2(const char* key, const IntVector2& value);
  131. tolua_outside void VariantMapSetCamera @ SetCamera(const char* key, Camera* camera);
  132. tolua_outside void VariantMapSetConnection @ SetConnection(const char* key, Connection* connection);
  133. tolua_outside void VariantMapSetNode @ SetNode(const char* key, Node* node);
  134. tolua_outside void VariantMapSetPhysicsWorld @ SetPhysicsWorld(const char* key, PhysicsWorld* physicsworld);
  135. tolua_outside void VariantMapSetRigidBody @ SetRigidBody(const char* key, RigidBody* rigidbody);
  136. tolua_outside void VariantMapSetScene @ SetScene(const char* key, Scene* scene);
  137. tolua_outside void VariantMapSetUIElement @ SetUIElement(const char* key, UIElement* element);
  138. tolua_outside int VariantMapGetInt @ GetInt(const char* key);
  139. tolua_outside bool VariantMapGetBool @ GetBool(const char* key);
  140. tolua_outside float VariantMapGetFloat @ GetFloat(const char* key);
  141. tolua_outside const Vector2& VariantMapGetVector2 @ GetVector2(const char* key);
  142. tolua_outside const Vector3& VariantMapGetVector3 @ GetVector3(const char* key);
  143. tolua_outside const Vector4& VariantMapGetVector4 @ GetVector4(const char* key);
  144. tolua_outside const Quaternion& VariantMapGetQuaternion @ GetQuaternion(const char* key);
  145. tolua_outside const Color& VariantMapGetColor @ GetColor(const char* key);
  146. tolua_outside const String& VariantMapGetString @ GetString(const char* key);
  147. tolua_outside const void* VariantMapGetPtr @ GetPtr(const char* key);
  148. tolua_outside const ResourceRef& VariantMapGetResourceRef @ GetResourceRef(const char* key);
  149. tolua_outside const ResourceRefList& VariantMapGetResourceRefList @ GetResourceRefList(const char* key);
  150. tolua_outside const IntRect& VariantMapGetIntRect @ GetIntRect(const char* key);
  151. tolua_outside const IntVector2& VariantMapGetIntVector2 @ GetIntVector2(const char* key);
  152. tolua_outside Camera* VariantMapGetCamera @ GetCamera(const char* key);
  153. tolua_outside Connection* VariantMapGetConnection @ GetConnection(const char* key);
  154. tolua_outside Node* VariantMapGetNode @ GetNode(const char* key);
  155. tolua_outside PhysicsWorld* VariantMapGetPhysicsWorld @ GetPhysicsWorld(const char* key);
  156. tolua_outside RigidBody* VariantMapGetRigidBody @ GetRigidBody(const char* key);
  157. tolua_outside Scene* VariantMapGetScene @ GetScene(const char* key);
  158. tolua_outside UIElement* VariantMapGetUIElement @ GetUIElement(const char* key);
  159. };
  160. ${
  161. void VariantMapSetInt(VariantMap* vmap, const char* key, int value)
  162. {
  163. (*vmap)[ShortStringHash(key)] = value;
  164. }
  165. void VariantMapSetBool(VariantMap* vmap, const char* key, bool value)
  166. {
  167. (*vmap)[ShortStringHash(key)] = value;
  168. }
  169. void VariantMapSetFloat(VariantMap* vmap, const char* key, float value)
  170. {
  171. (*vmap)[ShortStringHash(key)] = value;
  172. }
  173. void VariantMapSetVector2(VariantMap* vmap, const char* key, const Vector2& value)
  174. {
  175. (*vmap)[ShortStringHash(key)] = value;
  176. }
  177. void VariantMapSetVector3(VariantMap* vmap, const char* key, const Vector3& value)
  178. {
  179. (*vmap)[ShortStringHash(key)] = value;
  180. }
  181. void VariantMapSetVector4(VariantMap* vmap, const char* key, const Vector4& value)
  182. {
  183. (*vmap)[ShortStringHash(key)] = value;
  184. }
  185. void VariantMapSetQuaternion(VariantMap* vmap, const char* key, const Quaternion& value)
  186. {
  187. (*vmap)[ShortStringHash(key)] = value;
  188. }
  189. void VariantMapSetColor(VariantMap* vmap, const char* key, const Color& value)
  190. {
  191. (*vmap)[ShortStringHash(key)] = value;
  192. }
  193. void VariantMapSetString(VariantMap* vmap, const char* key, const String& value)
  194. {
  195. (*vmap)[ShortStringHash(key)] = value;
  196. }
  197. void VariantMapSetPtr(VariantMap* vmap, const char* key, void* value)
  198. {
  199. (*vmap)[ShortStringHash(key)] = value;
  200. }
  201. void VariantMapSetResourceRef(VariantMap* vmap, const char* key, const ResourceRef& value)
  202. {
  203. (*vmap)[ShortStringHash(key)] = value;
  204. }
  205. void VariantMapSetResourceRefList(VariantMap* vmap, const char* key, const ResourceRefList& value)
  206. {
  207. (*vmap)[ShortStringHash(key)] = value;
  208. }
  209. void VariantMapSetIntRect(VariantMap* vmap, const char* key, const IntRect& value)
  210. {
  211. (*vmap)[ShortStringHash(key)] = value;
  212. }
  213. void VariantMapSetIntVector2(VariantMap* vmap, const char* key, const IntVector2& value)
  214. {
  215. (*vmap)[ShortStringHash(key)] = value;
  216. }
  217. void VariantMapSetCamera(VariantMap* vmap, const char* key, Camera* pointer)
  218. {
  219. (*vmap)[ShortStringHash(key)] = (void*)pointer;
  220. }
  221. void VariantMapSetConnection(VariantMap* vmap, const char* key, Connection* pointer)
  222. {
  223. (*vmap)[ShortStringHash(key)] = (void*)pointer;
  224. }
  225. void VariantMapSetNode(VariantMap* vmap, const char* key, Node* pointer)
  226. {
  227. (*vmap)[ShortStringHash(key)] = (void*)pointer;
  228. }
  229. void VariantMapSetPhysicsWorld(VariantMap* vmap, const char* key, PhysicsWorld* pointer)
  230. {
  231. (*vmap)[ShortStringHash(key)] = (void*)pointer;
  232. }
  233. void VariantMapSetRigidBody(VariantMap* vmap, const char* key, RigidBody* pointer)
  234. {
  235. (*vmap)[ShortStringHash(key)] = (void*)pointer;
  236. }
  237. void VariantMapSetScene(VariantMap* vmap, const char* key, Scene* pointer)
  238. {
  239. (*vmap)[ShortStringHash(key)] = (void*)pointer;
  240. }
  241. void VariantMapSetUIElement(VariantMap* vmap, const char* key, UIElement* pointer)
  242. {
  243. (*vmap)[ShortStringHash(key)] = (void*)pointer;
  244. }
  245. const Variant& FindVariant(const VariantMap* vmap, const char* key)
  246. {
  247. VariantMap::ConstIterator i = vmap->Find(ShortStringHash(key));
  248. return i != vmap->End() ? i->second_ : Variant::EMPTY;
  249. }
  250. int VariantMapGetInt(const VariantMap* vmap, const char* key)
  251. {
  252. return FindVariant(vmap, key).GetInt();
  253. }
  254. bool VariantMapGetBool(const VariantMap* vmap, const char* key)
  255. {
  256. return FindVariant(vmap, key).GetBool();
  257. }
  258. float VariantMapGetFloat(const VariantMap* vmap, const char* key)
  259. {
  260. return FindVariant(vmap, key).GetFloat();
  261. }
  262. const Vector2& VariantMapGetVector2(const VariantMap* vmap, const char* key)
  263. {
  264. return FindVariant(vmap, key).GetVector2();
  265. }
  266. const Vector3& VariantMapGetVector3(const VariantMap* vmap, const char* key)
  267. {
  268. return FindVariant(vmap, key).GetVector3();
  269. }
  270. const Vector4& VariantMapGetVector4(const VariantMap* vmap, const char* key)
  271. {
  272. return FindVariant(vmap, key).GetVector4();
  273. }
  274. const Quaternion& VariantMapGetQuaternion(const VariantMap* vmap, const char* key)
  275. {
  276. return FindVariant(vmap, key).GetQuaternion();
  277. }
  278. const Color& VariantMapGetColor(const VariantMap* vmap, const char* key)
  279. {
  280. return FindVariant(vmap, key).GetColor();
  281. }
  282. const String& VariantMapGetString(const VariantMap* vmap, const char* key)
  283. {
  284. return FindVariant(vmap, key).GetString();
  285. }
  286. const void* VariantMapGetPtr(const VariantMap* vmap, const char* key)
  287. {
  288. return FindVariant(vmap, key).GetPtr();
  289. }
  290. const ResourceRef& VariantMapGetResourceRef(const VariantMap* vmap, const char* key)
  291. {
  292. return FindVariant(vmap, key).GetResourceRef();
  293. }
  294. const ResourceRefList& VariantMapGetResourceRefList(const VariantMap* vmap, const char* key)
  295. {
  296. return FindVariant(vmap, key).GetResourceRefList();
  297. }
  298. const IntRect& VariantMapGetIntRect(const VariantMap* vmap, const char* key)
  299. {
  300. return FindVariant(vmap, key).GetIntRect();
  301. }
  302. const IntVector2& VariantMapGetIntVector2(const VariantMap* vmap, const char* key)
  303. {
  304. return FindVariant(vmap, key).GetIntVector2();
  305. }
  306. Camera* VariantMapGetCamera(const VariantMap* vmap, const char* key)
  307. {
  308. return (Camera*)FindVariant(vmap, key).GetPtr();
  309. }
  310. Connection* VariantMapGetConnection(const VariantMap* vmap, const char* key)
  311. {
  312. return (Connection*)FindVariant(vmap, key).GetPtr();
  313. }
  314. Node* VariantMapGetNode(const VariantMap* vmap, const char* key)
  315. {
  316. return (Node*)FindVariant(vmap, key).GetPtr();
  317. }
  318. PhysicsWorld* VariantMapGetPhysicsWorld(const VariantMap* vmap, const char* key)
  319. {
  320. return (PhysicsWorld*)FindVariant(vmap, key).GetPtr();
  321. }
  322. RigidBody* VariantMapGetRigidBody(const VariantMap* vmap, const char* key)
  323. {
  324. return (RigidBody*)FindVariant(vmap, key).GetPtr();
  325. }
  326. Scene* VariantMapGetScene(const VariantMap* vmap, const char* key)
  327. {
  328. return (Scene*)FindVariant(vmap, key).GetPtr();
  329. }
  330. UIElement* VariantMapGetUIElement(const VariantMap* vmap, const char* key)
  331. {
  332. return (UIElement*)FindVariant(vmap, key).GetPtr();
  333. }
  334. $}