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- $#include "AnimationController.h"
- struct AnimationControl
- {
- AnimationControl();
- StringHash hash_;
- float speed_;
- float targetWeight_;
- float fadeTime_;
- float autoFadeTime_;
- float setTimeTtl_;
- float setWeightTtl_;
- unsigned short setTime_;
- unsigned char setWeight_;
- unsigned char setTimeRev_;
- unsigned char setWeightRev_;
- };
- class AnimationController : public Component
- {
- bool Play(const String& name, unsigned char layer, bool looped, float fadeInTime = 0.0f);
- bool Play(const char* name, unsigned char layer, bool looped, float fadeInTime = 0.0f);
-
- bool PlayExclusive(const String& name, unsigned char layer, bool looped, float fadeTime = 0.0f);
- bool PlayExclusive(const char* name, unsigned char layer, bool looped, float fadeTime = 0.0f);
-
- bool Stop(const String& name, float fadeOutTime = 0.0f);
- bool Stop(const char* name, float fadeOutTime = 0.0f);
-
- void StopLayer(unsigned char layer, float fadeOutTime = 0.0f);
- void StopAll(float fadeTime = 0.0f);
-
- bool Fade(const String& name, float targetWeight, float fadeTime);
- bool Fade(const char* name, float targetWeight, float fadeTime);
-
- bool FadeOthers(const String& name, float targetWeight, float fadeTime);
- bool FadeOthers(const char* name, float targetWeight, float fadeTime);
-
- bool SetLayer(const String& name, unsigned char layer);
- bool SetLayer(const char* name, unsigned char layer);
-
- bool SetStartBone(const String& name, const String& startBoneName);
- bool SetStartBone(const char* name, const String& startBoneName);
-
- bool SetTime(const String& name, float time);
- bool SetTime(const char* name, float time);
-
- bool SetWeight(const String& name, float weight);
- bool SetWeight(const char* name, float weight);
-
- bool SetLooped(const String& name, bool enable);
- bool SetLooped(const char* name, bool enable);
-
- bool SetSpeed(const String& name, float speed);
- bool SetSpeed(const char* name, float speed);
-
- bool SetAutoFade(const String& name, float fadeOutTime);
- bool SetAutoFade(const char* name, float fadeOutTime);
-
- bool IsPlaying(const String& name) const;
- bool IsPlaying(const char* name) const;
-
- bool IsFadingIn(const String& name) const;
- bool IsFadingIn(const char* name) const;
-
- bool IsFadingOut(const String& name) const;
- bool IsFadingOut(const char* name) const;
-
- unsigned char GetLayer(const String& name) const;
- unsigned char GetLayer(const char* name) const;
-
- Bone* GetStartBone(const String& name) const;
- Bone* GetStartBone(const char* name) const;
-
- const String& GetStartBoneName(const String& name) const;
- const String& GetStartBoneName(const char* name) const;
-
- float GetTime(const String& name) const;
- float GetTime(const String& name) const;
-
- float GetWeight(const String& name) const;
- float GetWeight(const char* name) const;
-
- bool IsLooped(const String& name) const;
- bool IsLooped(const char* name) const;
-
- float GetLength(const String& name) const;
- float GetLength(const char* name) const;
-
- float GetSpeed(const String& name) const;
- float GetSpeed(const char* name) const;
-
- float GetFadeTarget(const String& name) const;
- float GetFadeTarget(const char* name) const;
-
- float GetFadeTime(const String& name) const;
- float GetFadeTime(const char* name) const;
-
- float GetAutoFade(const String& name) const;
- float GetAutoFade(const char* name) const;
- };
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