Ray.pkg 823 B

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  1. $#include "Ray.h"
  2. class Ray
  3. {
  4. Ray();
  5. Ray(const Vector3& origin, const Vector3& direction);
  6. Ray(const Ray& ray);
  7. bool operator == (const Ray& rhs) const;
  8. void Define(const Vector3& origin, const Vector3& direction);
  9. Vector3 Project(const Vector3& point) const;
  10. float Distance(const Vector3& point) const;
  11. Vector3 ClosestPoint(const Ray& ray) const;
  12. float HitDistance(const Plane& plane) const;
  13. float HitDistance(const BoundingBox& box) const;
  14. float HitDistance(const Frustum& frustum, bool solidInside = true) const;
  15. float HitDistance(const Sphere& sphere) const;
  16. float HitDistance(const Vector3& v0, const Vector3& v1, const Vector3& v2) const;
  17. Vector3 origin_ @ origin;
  18. Vector3 direction_ @ direction;
  19. };