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- $#include "Sprite.h"
- enum BlendMode{};
- class Sprite : public UIElement
- {
- Sprite(Context* context);
- virtual ~Sprite();
-
- void SetPosition(const Vector2& position);
- void SetPosition(float x, float y);
- void SetHotSpot(const IntVector2& hotSpot);
- void SetHotSpot(int x, int y);
- void SetScale(const Vector2& scale);
- void SetScale(float x, float y);
- void SetScale(float scale);
- void SetRotation(float angle);
- void SetTexture(Texture* texture);
- void SetImageRect(const IntRect& rect);
- void SetFullImageRect();
- void SetBlendMode(BlendMode mode);
-
- const Vector2& GetPosition() const;
- const IntVector2& GetHotSpot() const;
- const Vector2& GetScale() const;
- float GetRotation() const;
- Texture* GetTexture() const;
- const IntRect& GetImageRect() const;
- BlendMode GetBlendMode() const;
- void SetTextureAttr(ResourceRef value);
- ResourceRef GetTextureAttr() const;
- const Matrix3x4& GetTransform() const;
-
- tolua_property__get_set Vector2& position;
- tolua_property__get_set IntVector2& hotSpot;
- tolua_property__get_set Vector2& scale;
- tolua_property__get_set float rotation;
- tolua_property__get_set Texture* texture;
- tolua_property__get_set IntRect& imageRect;
- tolua_property__get_set BlendMode blendMode;
- tolua_property__get_set ResourceRef textureAttr;
- tolua_readonly tolua_property__get_set Matrix3x4& transform;
- };
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