btSequentialImpulseConstraintSolver.cpp 85 KB

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  1. /*
  2. Bullet Continuous Collision Detection and Physics Library
  3. Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
  4. This software is provided 'as-is', without any express or implied warranty.
  5. In no event will the authors be held liable for any damages arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it freely,
  8. subject to the following restrictions:
  9. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  10. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  11. 3. This notice may not be removed or altered from any source distribution.
  12. */
  13. // Modified by Lasse Oorni for Urho3D
  14. //#define COMPUTE_IMPULSE_DENOM 1
  15. //#define BT_ADDITIONAL_DEBUG
  16. //It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
  17. #include "btSequentialImpulseConstraintSolver.h"
  18. #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
  19. #include "LinearMath/btIDebugDraw.h"
  20. #include "LinearMath/btCpuFeatureUtility.h"
  21. //#include "btJacobianEntry.h"
  22. #include "LinearMath/btMinMax.h"
  23. #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
  24. #include <new>
  25. #include "LinearMath/btStackAlloc.h"
  26. #include "LinearMath/btQuickprof.h"
  27. //#include "btSolverBody.h"
  28. //#include "btSolverConstraint.h"
  29. #include "LinearMath/btAlignedObjectArray.h"
  30. #include <string.h> //for memset
  31. int gNumSplitImpulseRecoveries = 0;
  32. #include "BulletDynamics/Dynamics/btRigidBody.h"
  33. //#define VERBOSE_RESIDUAL_PRINTF 1
  34. ///This is the scalar reference implementation of solving a single constraint row, the innerloop of the Projected Gauss Seidel/Sequential Impulse constraint solver
  35. ///Below are optional SSE2 and SSE4/FMA3 versions. We assume most hardware has SSE2. For SSE4/FMA3 we perform a CPU feature check.
  36. static btSimdScalar gResolveSingleConstraintRowGeneric_scalar_reference(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
  37. {
  38. btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
  39. const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
  40. const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
  41. // const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
  42. deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
  43. deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
  44. const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
  45. if (sum < c.m_lowerLimit)
  46. {
  47. deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
  48. c.m_appliedImpulse = c.m_lowerLimit;
  49. }
  50. else if (sum > c.m_upperLimit)
  51. {
  52. deltaImpulse = c.m_upperLimit - c.m_appliedImpulse;
  53. c.m_appliedImpulse = c.m_upperLimit;
  54. }
  55. else
  56. {
  57. c.m_appliedImpulse = sum;
  58. }
  59. body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
  60. body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
  61. return deltaImpulse;
  62. }
  63. static btSimdScalar gResolveSingleConstraintRowLowerLimit_scalar_reference(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
  64. {
  65. btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
  66. const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
  67. const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
  68. deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
  69. deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
  70. const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
  71. if (sum < c.m_lowerLimit)
  72. {
  73. deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
  74. c.m_appliedImpulse = c.m_lowerLimit;
  75. }
  76. else
  77. {
  78. c.m_appliedImpulse = sum;
  79. }
  80. body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
  81. body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
  82. return deltaImpulse;
  83. }
  84. #ifdef USE_SIMD
  85. #include <emmintrin.h>
  86. #define btVecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
  87. static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
  88. {
  89. __m128 result = _mm_mul_ps( vec0, vec1);
  90. return _mm_add_ps( btVecSplat( result, 0 ), _mm_add_ps( btVecSplat( result, 1 ), btVecSplat( result, 2 ) ) );
  91. }
  92. #if defined (BT_ALLOW_SSE4)
  93. #include <intrin.h>
  94. #define USE_FMA 1
  95. #define USE_FMA3_INSTEAD_FMA4 1
  96. #define USE_SSE4_DOT 1
  97. #define SSE4_DP(a, b) _mm_dp_ps(a, b, 0x7f)
  98. #define SSE4_DP_FP(a, b) _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7f))
  99. #if USE_SSE4_DOT
  100. #define DOT_PRODUCT(a, b) SSE4_DP(a, b)
  101. #else
  102. #define DOT_PRODUCT(a, b) btSimdDot3(a, b)
  103. #endif
  104. #if USE_FMA
  105. #if USE_FMA3_INSTEAD_FMA4
  106. // a*b + c
  107. #define FMADD(a, b, c) _mm_fmadd_ps(a, b, c)
  108. // -(a*b) + c
  109. #define FMNADD(a, b, c) _mm_fnmadd_ps(a, b, c)
  110. #else // USE_FMA3
  111. // a*b + c
  112. #define FMADD(a, b, c) _mm_macc_ps(a, b, c)
  113. // -(a*b) + c
  114. #define FMNADD(a, b, c) _mm_nmacc_ps(a, b, c)
  115. #endif
  116. #else // USE_FMA
  117. // c + a*b
  118. #define FMADD(a, b, c) _mm_add_ps(c, _mm_mul_ps(a, b))
  119. // c - a*b
  120. #define FMNADD(a, b, c) _mm_sub_ps(c, _mm_mul_ps(a, b))
  121. #endif
  122. #endif
  123. // Project Gauss Seidel or the equivalent Sequential Impulse
  124. static btSimdScalar gResolveSingleConstraintRowGeneric_sse2(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
  125. {
  126. __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
  127. __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
  128. __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
  129. btSimdScalar deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
  130. __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
  131. __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
  132. deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
  133. deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
  134. btSimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
  135. btSimdScalar resultLowerLess, resultUpperLess;
  136. resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
  137. resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
  138. __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
  139. deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
  140. c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
  141. __m128 upperMinApplied = _mm_sub_ps(upperLimit1, cpAppliedImp);
  142. deltaImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied));
  143. c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1));
  144. __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128);
  145. __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal2).mVec128, body2.internalGetInvMass().mVec128);
  146. __m128 impulseMagnitude = deltaImpulse;
  147. body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
  148. body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
  149. body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
  150. body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
  151. return deltaImpulse;
  152. }
  153. // Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
  154. static btSimdScalar gResolveSingleConstraintRowGeneric_sse4_1_fma3(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
  155. {
  156. #if defined (BT_ALLOW_SSE4)
  157. __m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
  158. __m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm);
  159. const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
  160. const __m128 upperLimit = _mm_set_ps1(c.m_upperLimit);
  161. const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
  162. const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
  163. deltaImpulse = FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
  164. deltaImpulse = FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
  165. tmp = _mm_add_ps(c.m_appliedImpulse, deltaImpulse); // sum
  166. const __m128 maskLower = _mm_cmpgt_ps(tmp, lowerLimit);
  167. const __m128 maskUpper = _mm_cmpgt_ps(upperLimit, tmp);
  168. deltaImpulse = _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), _mm_blendv_ps(_mm_sub_ps(upperLimit, c.m_appliedImpulse), deltaImpulse, maskUpper), maskLower);
  169. c.m_appliedImpulse = _mm_blendv_ps(lowerLimit, _mm_blendv_ps(upperLimit, tmp, maskUpper), maskLower);
  170. body1.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128), deltaImpulse, body1.internalGetDeltaLinearVelocity().mVec128);
  171. body1.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, body1.internalGetDeltaAngularVelocity().mVec128);
  172. body2.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128), deltaImpulse, body2.internalGetDeltaLinearVelocity().mVec128);
  173. body2.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, body2.internalGetDeltaAngularVelocity().mVec128);
  174. return deltaImpulse;
  175. #else
  176. return gResolveSingleConstraintRowGeneric_sse2(body1,body2,c);
  177. #endif
  178. }
  179. static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse2(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
  180. {
  181. __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
  182. __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
  183. __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
  184. btSimdScalar deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
  185. __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
  186. __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
  187. deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
  188. deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
  189. btSimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
  190. btSimdScalar resultLowerLess, resultUpperLess;
  191. resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
  192. resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
  193. __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
  194. deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
  195. c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
  196. __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128);
  197. __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128);
  198. __m128 impulseMagnitude = deltaImpulse;
  199. body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
  200. body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
  201. body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
  202. body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
  203. return deltaImpulse;
  204. }
  205. // Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
  206. static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse4_1_fma3(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
  207. {
  208. #ifdef BT_ALLOW_SSE4
  209. __m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
  210. __m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm);
  211. const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
  212. const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
  213. const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
  214. deltaImpulse = FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
  215. deltaImpulse = FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
  216. tmp = _mm_add_ps(c.m_appliedImpulse, deltaImpulse);
  217. const __m128 mask = _mm_cmpgt_ps(tmp, lowerLimit);
  218. deltaImpulse = _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), deltaImpulse, mask);
  219. c.m_appliedImpulse = _mm_blendv_ps(lowerLimit, tmp, mask);
  220. body1.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128), deltaImpulse, body1.internalGetDeltaLinearVelocity().mVec128);
  221. body1.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, body1.internalGetDeltaAngularVelocity().mVec128);
  222. body2.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128), deltaImpulse, body2.internalGetDeltaLinearVelocity().mVec128);
  223. body2.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, body2.internalGetDeltaAngularVelocity().mVec128);
  224. return deltaImpulse;
  225. #else
  226. return gResolveSingleConstraintRowLowerLimit_sse2(body1,body2,c);
  227. #endif //BT_ALLOW_SSE4
  228. }
  229. #endif //USE_SIMD
  230. btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
  231. {
  232. #ifdef USE_SIMD
  233. return m_resolveSingleConstraintRowGeneric(body1, body2, c);
  234. #else
  235. return resolveSingleConstraintRowGeneric(body1,body2,c);
  236. #endif
  237. }
  238. // Project Gauss Seidel or the equivalent Sequential Impulse
  239. btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
  240. {
  241. return gResolveSingleConstraintRowGeneric_scalar_reference(body1, body2, c);
  242. }
  243. btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
  244. {
  245. #ifdef USE_SIMD
  246. return m_resolveSingleConstraintRowLowerLimit(body1, body2, c);
  247. #else
  248. return resolveSingleConstraintRowLowerLimit(body1,body2,c);
  249. #endif
  250. }
  251. btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
  252. {
  253. return gResolveSingleConstraintRowLowerLimit_scalar_reference(body1,body2,c);
  254. }
  255. btScalar btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly(
  256. btSolverBody& body1,
  257. btSolverBody& body2,
  258. const btSolverConstraint& c)
  259. {
  260. btScalar deltaImpulse = 0.f;
  261. if (c.m_rhsPenetration)
  262. {
  263. gNumSplitImpulseRecoveries++;
  264. deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm;
  265. const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
  266. const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
  267. deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
  268. deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
  269. const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse;
  270. if (sum < c.m_lowerLimit)
  271. {
  272. deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse;
  273. c.m_appliedPushImpulse = c.m_lowerLimit;
  274. }
  275. else
  276. {
  277. c.m_appliedPushImpulse = sum;
  278. }
  279. body1.internalApplyPushImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
  280. body2.internalApplyPushImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
  281. }
  282. return deltaImpulse;
  283. }
  284. btSimdScalar btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
  285. {
  286. #ifdef USE_SIMD
  287. if (!c.m_rhsPenetration)
  288. return 0.f;
  289. gNumSplitImpulseRecoveries++;
  290. __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
  291. __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
  292. __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
  293. __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
  294. __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
  295. __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128));
  296. deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
  297. deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
  298. btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
  299. btSimdScalar resultLowerLess,resultUpperLess;
  300. resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
  301. resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
  302. __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
  303. deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
  304. c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
  305. __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128);
  306. __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,body2.internalGetInvMass().mVec128);
  307. __m128 impulseMagnitude = deltaImpulse;
  308. body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
  309. body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
  310. body2.internalGetPushVelocity().mVec128 = _mm_add_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
  311. body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
  312. return deltaImpulse;
  313. #else
  314. return resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c);
  315. #endif
  316. }
  317. btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
  318. : m_resolveSingleConstraintRowGeneric(gResolveSingleConstraintRowGeneric_scalar_reference),
  319. m_resolveSingleConstraintRowLowerLimit(gResolveSingleConstraintRowLowerLimit_scalar_reference),
  320. m_btSeed2(0)
  321. {
  322. #ifdef USE_SIMD
  323. m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse2;
  324. m_resolveSingleConstraintRowLowerLimit=gResolveSingleConstraintRowLowerLimit_sse2;
  325. #endif //USE_SIMD
  326. #ifdef BT_ALLOW_SSE4
  327. int cpuFeatures = btCpuFeatureUtility::getCpuFeatures();
  328. if ((cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_FMA3) && (cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_SSE4_1))
  329. {
  330. m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse4_1_fma3;
  331. m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
  332. }
  333. #endif//BT_ALLOW_SSE4
  334. }
  335. btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
  336. {
  337. }
  338. btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverGeneric()
  339. {
  340. return gResolveSingleConstraintRowGeneric_scalar_reference;
  341. }
  342. btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverLowerLimit()
  343. {
  344. return gResolveSingleConstraintRowLowerLimit_scalar_reference;
  345. }
  346. #ifdef USE_SIMD
  347. btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverGeneric()
  348. {
  349. return gResolveSingleConstraintRowGeneric_sse2;
  350. }
  351. btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverLowerLimit()
  352. {
  353. return gResolveSingleConstraintRowLowerLimit_sse2;
  354. }
  355. #ifdef BT_ALLOW_SSE4
  356. btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverGeneric()
  357. {
  358. return gResolveSingleConstraintRowGeneric_sse4_1_fma3;
  359. }
  360. btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverLowerLimit()
  361. {
  362. return gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
  363. }
  364. #endif //BT_ALLOW_SSE4
  365. #endif //USE_SIMD
  366. unsigned long btSequentialImpulseConstraintSolver::btRand2()
  367. {
  368. m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
  369. return m_btSeed2;
  370. }
  371. //See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
  372. int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
  373. {
  374. // seems good; xor-fold and modulus
  375. const unsigned long un = static_cast<unsigned long>(n);
  376. unsigned long r = btRand2();
  377. // note: probably more aggressive than it needs to be -- might be
  378. // able to get away without one or two of the innermost branches.
  379. if (un <= 0x00010000UL) {
  380. r ^= (r >> 16);
  381. if (un <= 0x00000100UL) {
  382. r ^= (r >> 8);
  383. if (un <= 0x00000010UL) {
  384. r ^= (r >> 4);
  385. if (un <= 0x00000004UL) {
  386. r ^= (r >> 2);
  387. if (un <= 0x00000002UL) {
  388. r ^= (r >> 1);
  389. }
  390. }
  391. }
  392. }
  393. }
  394. return (int) (r % un);
  395. }
  396. void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
  397. {
  398. btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
  399. solverBody->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
  400. solverBody->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
  401. solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
  402. solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
  403. if (rb)
  404. {
  405. solverBody->m_worldTransform = rb->getWorldTransform();
  406. solverBody->internalSetInvMass(btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor());
  407. solverBody->m_originalBody = rb;
  408. solverBody->m_angularFactor = rb->getAngularFactor();
  409. solverBody->m_linearFactor = rb->getLinearFactor();
  410. solverBody->m_linearVelocity = rb->getLinearVelocity();
  411. solverBody->m_angularVelocity = rb->getAngularVelocity();
  412. solverBody->m_externalForceImpulse = rb->getTotalForce()*rb->getInvMass()*timeStep;
  413. solverBody->m_externalTorqueImpulse = rb->getTotalTorque()*rb->getInvInertiaTensorWorld()*timeStep ;
  414. } else
  415. {
  416. solverBody->m_worldTransform.setIdentity();
  417. solverBody->internalSetInvMass(btVector3(0,0,0));
  418. solverBody->m_originalBody = 0;
  419. solverBody->m_angularFactor.setValue(1,1,1);
  420. solverBody->m_linearFactor.setValue(1,1,1);
  421. solverBody->m_linearVelocity.setValue(0,0,0);
  422. solverBody->m_angularVelocity.setValue(0,0,0);
  423. solverBody->m_externalForceImpulse.setValue(0,0,0);
  424. solverBody->m_externalTorqueImpulse.setValue(0,0,0);
  425. }
  426. }
  427. btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution)
  428. {
  429. btScalar rest = restitution * -rel_vel;
  430. return rest;
  431. }
  432. void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode)
  433. {
  434. if (colObj && colObj->hasAnisotropicFriction(frictionMode))
  435. {
  436. // transform to local coordinates
  437. btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
  438. const btVector3& friction_scaling = colObj->getAnisotropicFriction();
  439. //apply anisotropic friction
  440. loc_lateral *= friction_scaling;
  441. // ... and transform it back to global coordinates
  442. frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
  443. }
  444. }
  445. void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
  446. {
  447. btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
  448. btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
  449. btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
  450. btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
  451. solverConstraint.m_solverBodyIdA = solverBodyIdA;
  452. solverConstraint.m_solverBodyIdB = solverBodyIdB;
  453. solverConstraint.m_friction = cp.m_combinedFriction;
  454. solverConstraint.m_originalContactPoint = 0;
  455. solverConstraint.m_appliedImpulse = 0.f;
  456. solverConstraint.m_appliedPushImpulse = 0.f;
  457. if (body0)
  458. {
  459. solverConstraint.m_contactNormal1 = normalAxis;
  460. btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal1);
  461. solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
  462. solverConstraint.m_angularComponentA = body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor();
  463. }else
  464. {
  465. solverConstraint.m_contactNormal1.setZero();
  466. solverConstraint.m_relpos1CrossNormal.setZero();
  467. solverConstraint.m_angularComponentA .setZero();
  468. }
  469. if (body1)
  470. {
  471. solverConstraint.m_contactNormal2 = -normalAxis;
  472. btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal2);
  473. solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
  474. solverConstraint.m_angularComponentB = body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor();
  475. } else
  476. {
  477. solverConstraint.m_contactNormal2.setZero();
  478. solverConstraint.m_relpos2CrossNormal.setZero();
  479. solverConstraint.m_angularComponentB.setZero();
  480. }
  481. {
  482. btVector3 vec;
  483. btScalar denom0 = 0.f;
  484. btScalar denom1 = 0.f;
  485. if (body0)
  486. {
  487. vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
  488. denom0 = body0->getInvMass() + normalAxis.dot(vec);
  489. }
  490. if (body1)
  491. {
  492. vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
  493. denom1 = body1->getInvMass() + normalAxis.dot(vec);
  494. }
  495. btScalar denom = relaxation/(denom0+denom1);
  496. solverConstraint.m_jacDiagABInv = denom;
  497. }
  498. {
  499. btScalar rel_vel;
  500. btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
  501. + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
  502. btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
  503. + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
  504. rel_vel = vel1Dotn+vel2Dotn;
  505. // btScalar positionalError = 0.f;
  506. // Urho3D: possible friction fix from https://github.com/bulletphysics/bullet3/commit/907ac49892ede3f4a3295f7cbd96759107e5fc0e
  507. btScalar velocityError = desiredVelocity - rel_vel;
  508. btScalar velocityImpulse = velocityError * btScalar(solverConstraint.m_jacDiagABInv);
  509. solverConstraint.m_rhs = velocityImpulse;
  510. solverConstraint.m_rhsPenetration = 0.f;
  511. solverConstraint.m_cfm = cfmSlip;
  512. solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
  513. solverConstraint.m_upperLimit = solverConstraint.m_friction;
  514. }
  515. }
  516. btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
  517. {
  518. btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
  519. solverConstraint.m_frictionIndex = frictionIndex;
  520. setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
  521. colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
  522. return solverConstraint;
  523. }
  524. void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB,
  525. btManifoldPoint& cp,btScalar combinedTorsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,
  526. btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
  527. btScalar desiredVelocity, btScalar cfmSlip)
  528. {
  529. btVector3 normalAxis(0,0,0);
  530. solverConstraint.m_contactNormal1 = normalAxis;
  531. solverConstraint.m_contactNormal2 = -normalAxis;
  532. btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
  533. btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
  534. btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
  535. btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
  536. solverConstraint.m_solverBodyIdA = solverBodyIdA;
  537. solverConstraint.m_solverBodyIdB = solverBodyIdB;
  538. solverConstraint.m_friction = combinedTorsionalFriction;
  539. solverConstraint.m_originalContactPoint = 0;
  540. solverConstraint.m_appliedImpulse = 0.f;
  541. solverConstraint.m_appliedPushImpulse = 0.f;
  542. {
  543. btVector3 ftorqueAxis1 = -normalAxis1;
  544. solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
  545. solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
  546. }
  547. {
  548. btVector3 ftorqueAxis1 = normalAxis1;
  549. solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
  550. solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
  551. }
  552. {
  553. btVector3 iMJaA = body0?body0->getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal:btVector3(0,0,0);
  554. btVector3 iMJaB = body1?body1->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:btVector3(0,0,0);
  555. btScalar sum = 0;
  556. sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
  557. sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
  558. solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
  559. }
  560. {
  561. btScalar rel_vel;
  562. btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
  563. + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
  564. btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
  565. + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
  566. rel_vel = vel1Dotn+vel2Dotn;
  567. // btScalar positionalError = 0.f;
  568. // Urho3D: possible friction fix from https://github.com/bulletphysics/bullet3/commit/907ac49892ede3f4a3295f7cbd96759107e5fc0e
  569. btScalar velocityError = desiredVelocity - rel_vel;
  570. btScalar velocityImpulse = velocityError * btScalar(solverConstraint.m_jacDiagABInv);
  571. solverConstraint.m_rhs = velocityImpulse;
  572. solverConstraint.m_cfm = cfmSlip;
  573. solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
  574. solverConstraint.m_upperLimit = solverConstraint.m_friction;
  575. }
  576. }
  577. btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,btScalar combinedTorsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
  578. {
  579. btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
  580. solverConstraint.m_frictionIndex = frictionIndex;
  581. setupTorsionalFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, combinedTorsionalFriction,rel_pos1, rel_pos2,
  582. colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
  583. return solverConstraint;
  584. }
  585. int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body,btScalar timeStep)
  586. {
  587. #if BT_THREADSAFE
  588. int solverBodyId = -1;
  589. if ( !body.isStaticOrKinematicObject() )
  590. {
  591. // dynamic body
  592. // Dynamic bodies can only be in one island, so it's safe to write to the companionId
  593. solverBodyId = body.getCompanionId();
  594. if ( solverBodyId < 0 )
  595. {
  596. if ( btRigidBody* rb = btRigidBody::upcast( &body ) )
  597. {
  598. solverBodyId = m_tmpSolverBodyPool.size();
  599. btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
  600. initSolverBody( &solverBody, &body, timeStep );
  601. body.setCompanionId( solverBodyId );
  602. }
  603. }
  604. }
  605. else if (body.isKinematicObject())
  606. {
  607. //
  608. // NOTE: must test for kinematic before static because some kinematic objects also
  609. // identify as "static"
  610. //
  611. // Kinematic bodies can be in multiple islands at once, so it is a
  612. // race condition to write to them, so we use an alternate method
  613. // to record the solverBodyId
  614. int uniqueId = body.getWorldArrayIndex();
  615. const int INVALID_SOLVER_BODY_ID = -1;
  616. if (uniqueId >= m_kinematicBodyUniqueIdToSolverBodyTable.size())
  617. {
  618. m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID);
  619. }
  620. solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[ uniqueId ];
  621. // if no table entry yet,
  622. if ( solverBodyId == INVALID_SOLVER_BODY_ID )
  623. {
  624. // create a table entry for this body
  625. btRigidBody* rb = btRigidBody::upcast( &body );
  626. solverBodyId = m_tmpSolverBodyPool.size();
  627. btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
  628. initSolverBody( &solverBody, &body, timeStep );
  629. m_kinematicBodyUniqueIdToSolverBodyTable[ uniqueId ] = solverBodyId;
  630. }
  631. }
  632. else
  633. {
  634. // all fixed bodies (inf mass) get mapped to a single solver id
  635. if ( m_fixedBodyId < 0 )
  636. {
  637. m_fixedBodyId = m_tmpSolverBodyPool.size();
  638. btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
  639. initSolverBody( &fixedBody, 0, timeStep );
  640. }
  641. solverBodyId = m_fixedBodyId;
  642. }
  643. btAssert( solverBodyId < m_tmpSolverBodyPool.size() );
  644. return solverBodyId;
  645. #else // BT_THREADSAFE
  646. int solverBodyIdA = -1;
  647. if (body.getCompanionId() >= 0)
  648. {
  649. //body has already been converted
  650. solverBodyIdA = body.getCompanionId();
  651. btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
  652. } else
  653. {
  654. btRigidBody* rb = btRigidBody::upcast(&body);
  655. //convert both active and kinematic objects (for their velocity)
  656. if (rb && (rb->getInvMass() || rb->isKinematicObject()))
  657. {
  658. solverBodyIdA = m_tmpSolverBodyPool.size();
  659. btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
  660. initSolverBody(&solverBody,&body,timeStep);
  661. body.setCompanionId(solverBodyIdA);
  662. } else
  663. {
  664. if (m_fixedBodyId<0)
  665. {
  666. m_fixedBodyId = m_tmpSolverBodyPool.size();
  667. btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
  668. initSolverBody(&fixedBody,0,timeStep);
  669. }
  670. return m_fixedBodyId;
  671. // return 0;//assume first one is a fixed solver body
  672. }
  673. }
  674. return solverBodyIdA;
  675. #endif // BT_THREADSAFE
  676. }
  677. #include <stdio.h>
  678. void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
  679. int solverBodyIdA, int solverBodyIdB,
  680. btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
  681. btScalar& relaxation,
  682. const btVector3& rel_pos1, const btVector3& rel_pos2)
  683. {
  684. // const btVector3& pos1 = cp.getPositionWorldOnA();
  685. // const btVector3& pos2 = cp.getPositionWorldOnB();
  686. btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
  687. btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
  688. btRigidBody* rb0 = bodyA->m_originalBody;
  689. btRigidBody* rb1 = bodyB->m_originalBody;
  690. // btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
  691. // btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
  692. //rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
  693. //rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
  694. relaxation = infoGlobal.m_sor;
  695. btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
  696. //cfm = 1 / ( dt * kp + kd )
  697. //erp = dt * kp / ( dt * kp + kd )
  698. btScalar cfm = infoGlobal.m_globalCfm;
  699. btScalar erp = infoGlobal.m_erp2;
  700. if ((cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM) || (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP))
  701. {
  702. if (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM)
  703. cfm = cp.m_contactCFM;
  704. if (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP)
  705. erp = cp.m_contactERP;
  706. } else
  707. {
  708. if (cp.m_contactPointFlags & BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING)
  709. {
  710. btScalar denom = ( infoGlobal.m_timeStep * cp.m_combinedContactStiffness1 + cp.m_combinedContactDamping1 );
  711. if (denom < SIMD_EPSILON)
  712. {
  713. denom = SIMD_EPSILON;
  714. }
  715. cfm = btScalar(1) / denom;
  716. erp = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1) / denom;
  717. }
  718. }
  719. cfm *= invTimeStep;
  720. btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
  721. solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
  722. btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
  723. solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
  724. {
  725. #ifdef COMPUTE_IMPULSE_DENOM
  726. btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
  727. btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
  728. #else
  729. btVector3 vec;
  730. btScalar denom0 = 0.f;
  731. btScalar denom1 = 0.f;
  732. if (rb0)
  733. {
  734. vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
  735. denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
  736. }
  737. if (rb1)
  738. {
  739. vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
  740. denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
  741. }
  742. #endif //COMPUTE_IMPULSE_DENOM
  743. btScalar denom = relaxation/(denom0+denom1+cfm);
  744. solverConstraint.m_jacDiagABInv = denom;
  745. }
  746. if (rb0)
  747. {
  748. solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB;
  749. solverConstraint.m_relpos1CrossNormal = torqueAxis0;
  750. } else
  751. {
  752. solverConstraint.m_contactNormal1.setZero();
  753. solverConstraint.m_relpos1CrossNormal.setZero();
  754. }
  755. if (rb1)
  756. {
  757. solverConstraint.m_contactNormal2 = -cp.m_normalWorldOnB;
  758. solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
  759. }else
  760. {
  761. solverConstraint.m_contactNormal2.setZero();
  762. solverConstraint.m_relpos2CrossNormal.setZero();
  763. }
  764. btScalar restitution = 0.f;
  765. btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
  766. {
  767. btVector3 vel1,vel2;
  768. vel1 = rb0? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
  769. vel2 = rb1? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
  770. // btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
  771. btVector3 vel = vel1 - vel2;
  772. btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
  773. solverConstraint.m_friction = cp.m_combinedFriction;
  774. restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
  775. if (restitution <= btScalar(0.))
  776. {
  777. restitution = 0.f;
  778. };
  779. }
  780. ///warm starting (or zero if disabled)
  781. if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
  782. {
  783. solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
  784. if (rb0)
  785. bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
  786. if (rb1)
  787. bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
  788. } else
  789. {
  790. solverConstraint.m_appliedImpulse = 0.f;
  791. }
  792. solverConstraint.m_appliedPushImpulse = 0.f;
  793. {
  794. btVector3 externalForceImpulseA = bodyA->m_originalBody ? bodyA->m_externalForceImpulse: btVector3(0,0,0);
  795. btVector3 externalTorqueImpulseA = bodyA->m_originalBody ? bodyA->m_externalTorqueImpulse: btVector3(0,0,0);
  796. btVector3 externalForceImpulseB = bodyB->m_originalBody ? bodyB->m_externalForceImpulse: btVector3(0,0,0);
  797. btVector3 externalTorqueImpulseB = bodyB->m_originalBody ?bodyB->m_externalTorqueImpulse : btVector3(0,0,0);
  798. btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(bodyA->m_linearVelocity+externalForceImpulseA)
  799. + solverConstraint.m_relpos1CrossNormal.dot(bodyA->m_angularVelocity+externalTorqueImpulseA);
  800. btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyB->m_linearVelocity+externalForceImpulseB)
  801. + solverConstraint.m_relpos2CrossNormal.dot(bodyB->m_angularVelocity+externalTorqueImpulseB);
  802. btScalar rel_vel = vel1Dotn+vel2Dotn;
  803. btScalar positionalError = 0.f;
  804. btScalar velocityError = restitution - rel_vel;// * damping;
  805. if (penetration>0)
  806. {
  807. positionalError = 0;
  808. velocityError -= penetration *invTimeStep;
  809. } else
  810. {
  811. positionalError = -penetration * erp*invTimeStep;
  812. }
  813. btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
  814. btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
  815. if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
  816. {
  817. //combine position and velocity into rhs
  818. solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;//-solverConstraint.m_contactNormal1.dot(bodyA->m_externalForce*bodyA->m_invMass-bodyB->m_externalForce/bodyB->m_invMass)*solverConstraint.m_jacDiagABInv;
  819. solverConstraint.m_rhsPenetration = 0.f;
  820. } else
  821. {
  822. //split position and velocity into rhs and m_rhsPenetration
  823. solverConstraint.m_rhs = velocityImpulse;
  824. solverConstraint.m_rhsPenetration = penetrationImpulse;
  825. }
  826. solverConstraint.m_cfm = cfm*solverConstraint.m_jacDiagABInv;
  827. solverConstraint.m_lowerLimit = 0;
  828. solverConstraint.m_upperLimit = 1e10f;
  829. }
  830. }
  831. void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint,
  832. int solverBodyIdA, int solverBodyIdB,
  833. btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
  834. {
  835. btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
  836. btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
  837. btRigidBody* rb0 = bodyA->m_originalBody;
  838. btRigidBody* rb1 = bodyB->m_originalBody;
  839. {
  840. btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
  841. if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
  842. {
  843. frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
  844. if (rb0)
  845. bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal1*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
  846. if (rb1)
  847. bodyB->internalApplyImpulse(-frictionConstraint1.m_contactNormal2*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-(btScalar)frictionConstraint1.m_appliedImpulse);
  848. } else
  849. {
  850. frictionConstraint1.m_appliedImpulse = 0.f;
  851. }
  852. }
  853. if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
  854. {
  855. btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
  856. if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
  857. {
  858. frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
  859. if (rb0)
  860. bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal1*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
  861. if (rb1)
  862. bodyB->internalApplyImpulse(-frictionConstraint2.m_contactNormal2*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-(btScalar)frictionConstraint2.m_appliedImpulse);
  863. } else
  864. {
  865. frictionConstraint2.m_appliedImpulse = 0.f;
  866. }
  867. }
  868. }
  869. void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
  870. {
  871. btCollisionObject* colObj0=0,*colObj1=0;
  872. colObj0 = (btCollisionObject*)manifold->getBody0();
  873. colObj1 = (btCollisionObject*)manifold->getBody1();
  874. int solverBodyIdA = getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
  875. int solverBodyIdB = getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
  876. // btRigidBody* bodyA = btRigidBody::upcast(colObj0);
  877. // btRigidBody* bodyB = btRigidBody::upcast(colObj1);
  878. btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
  879. btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
  880. ///avoid collision response between two static objects
  881. if (!solverBodyA || (solverBodyA->m_invMass.fuzzyZero() && (!solverBodyB || solverBodyB->m_invMass.fuzzyZero())))
  882. return;
  883. int rollingFriction=1;
  884. for (int j=0;j<manifold->getNumContacts();j++)
  885. {
  886. btManifoldPoint& cp = manifold->getContactPoint(j);
  887. if (cp.getDistance() <= manifold->getContactProcessingThreshold())
  888. {
  889. btVector3 rel_pos1;
  890. btVector3 rel_pos2;
  891. btScalar relaxation;
  892. int frictionIndex = m_tmpSolverContactConstraintPool.size();
  893. btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
  894. solverConstraint.m_solverBodyIdA = solverBodyIdA;
  895. solverConstraint.m_solverBodyIdB = solverBodyIdB;
  896. solverConstraint.m_originalContactPoint = &cp;
  897. const btVector3& pos1 = cp.getPositionWorldOnA();
  898. const btVector3& pos2 = cp.getPositionWorldOnB();
  899. rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
  900. rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
  901. btVector3 vel1;
  902. btVector3 vel2;
  903. solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1,vel1);
  904. solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2,vel2 );
  905. btVector3 vel = vel1 - vel2;
  906. btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
  907. setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
  908. /////setup the friction constraints
  909. solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
  910. if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
  911. {
  912. {
  913. addTorsionalFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,cp.m_combinedSpinningFriction, rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
  914. btVector3 axis0,axis1;
  915. btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
  916. axis0.normalize();
  917. axis1.normalize();
  918. applyAnisotropicFriction(colObj0,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
  919. applyAnisotropicFriction(colObj1,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
  920. applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
  921. applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
  922. if (axis0.length()>0.001)
  923. addTorsionalFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,
  924. cp.m_combinedRollingFriction, rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
  925. if (axis1.length()>0.001)
  926. addTorsionalFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,
  927. cp.m_combinedRollingFriction, rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
  928. }
  929. }
  930. ///Bullet has several options to set the friction directions
  931. ///By default, each contact has only a single friction direction that is recomputed automatically very frame
  932. ///based on the relative linear velocity.
  933. ///If the relative velocity it zero, it will automatically compute a friction direction.
  934. ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
  935. ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
  936. ///
  937. ///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
  938. ///
  939. ///The user can manually override the friction directions for certain contacts using a contact callback,
  940. ///and set the cp.m_lateralFrictionInitialized to true
  941. ///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
  942. ///this will give a conveyor belt effect
  943. ///
  944. if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags&BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
  945. {
  946. cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
  947. btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
  948. if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
  949. {
  950. cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel);
  951. applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
  952. applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
  953. addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
  954. if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
  955. {
  956. cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
  957. cp.m_lateralFrictionDir2.normalize();//??
  958. applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
  959. applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
  960. addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
  961. }
  962. } else
  963. {
  964. btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
  965. applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
  966. applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
  967. addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
  968. if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
  969. {
  970. applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
  971. applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
  972. addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
  973. }
  974. if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
  975. {
  976. cp.m_contactPointFlags|=BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
  977. }
  978. }
  979. } else
  980. {
  981. addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_frictionCFM);
  982. if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
  983. addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_frictionCFM);
  984. }
  985. setFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
  986. }
  987. }
  988. }
  989. void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal)
  990. {
  991. int i;
  992. btPersistentManifold* manifold = 0;
  993. // btCollisionObject* colObj0=0,*colObj1=0;
  994. for (i=0;i<numManifolds;i++)
  995. {
  996. manifold = manifoldPtr[i];
  997. convertContact(manifold,infoGlobal);
  998. }
  999. }
  1000. btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
  1001. {
  1002. m_fixedBodyId = -1;
  1003. BT_PROFILE("solveGroupCacheFriendlySetup");
  1004. (void)debugDrawer;
  1005. m_maxOverrideNumSolverIterations = 0;
  1006. #ifdef BT_ADDITIONAL_DEBUG
  1007. //make sure that dynamic bodies exist for all (enabled) constraints
  1008. for (int i=0;i<numConstraints;i++)
  1009. {
  1010. btTypedConstraint* constraint = constraints[i];
  1011. if (constraint->isEnabled())
  1012. {
  1013. if (!constraint->getRigidBodyA().isStaticOrKinematicObject())
  1014. {
  1015. bool found=false;
  1016. for (int b=0;b<numBodies;b++)
  1017. {
  1018. if (&constraint->getRigidBodyA()==bodies[b])
  1019. {
  1020. found = true;
  1021. break;
  1022. }
  1023. }
  1024. btAssert(found);
  1025. }
  1026. if (!constraint->getRigidBodyB().isStaticOrKinematicObject())
  1027. {
  1028. bool found=false;
  1029. for (int b=0;b<numBodies;b++)
  1030. {
  1031. if (&constraint->getRigidBodyB()==bodies[b])
  1032. {
  1033. found = true;
  1034. break;
  1035. }
  1036. }
  1037. btAssert(found);
  1038. }
  1039. }
  1040. }
  1041. //make sure that dynamic bodies exist for all contact manifolds
  1042. for (int i=0;i<numManifolds;i++)
  1043. {
  1044. if (!manifoldPtr[i]->getBody0()->isStaticOrKinematicObject())
  1045. {
  1046. bool found=false;
  1047. for (int b=0;b<numBodies;b++)
  1048. {
  1049. if (manifoldPtr[i]->getBody0()==bodies[b])
  1050. {
  1051. found = true;
  1052. break;
  1053. }
  1054. }
  1055. btAssert(found);
  1056. }
  1057. if (!manifoldPtr[i]->getBody1()->isStaticOrKinematicObject())
  1058. {
  1059. bool found=false;
  1060. for (int b=0;b<numBodies;b++)
  1061. {
  1062. if (manifoldPtr[i]->getBody1()==bodies[b])
  1063. {
  1064. found = true;
  1065. break;
  1066. }
  1067. }
  1068. btAssert(found);
  1069. }
  1070. }
  1071. #endif //BT_ADDITIONAL_DEBUG
  1072. for (int i = 0; i < numBodies; i++)
  1073. {
  1074. bodies[i]->setCompanionId(-1);
  1075. }
  1076. #if BT_THREADSAFE
  1077. m_kinematicBodyUniqueIdToSolverBodyTable.resize( 0 );
  1078. #endif // BT_THREADSAFE
  1079. m_tmpSolverBodyPool.reserve(numBodies+1);
  1080. m_tmpSolverBodyPool.resize(0);
  1081. //btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
  1082. //initSolverBody(&fixedBody,0);
  1083. //convert all bodies
  1084. for (int i=0;i<numBodies;i++)
  1085. {
  1086. int bodyId = getOrInitSolverBody(*bodies[i],infoGlobal.m_timeStep);
  1087. btRigidBody* body = btRigidBody::upcast(bodies[i]);
  1088. if (body && body->getInvMass())
  1089. {
  1090. btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
  1091. btVector3 gyroForce (0,0,0);
  1092. if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
  1093. {
  1094. gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
  1095. solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
  1096. }
  1097. if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
  1098. {
  1099. gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
  1100. solverBody.m_externalTorqueImpulse += gyroForce;
  1101. }
  1102. if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
  1103. {
  1104. gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
  1105. solverBody.m_externalTorqueImpulse += gyroForce;
  1106. }
  1107. }
  1108. }
  1109. if (1)
  1110. {
  1111. int j;
  1112. for (j=0;j<numConstraints;j++)
  1113. {
  1114. btTypedConstraint* constraint = constraints[j];
  1115. constraint->buildJacobian();
  1116. constraint->internalSetAppliedImpulse(0.0f);
  1117. }
  1118. }
  1119. //btRigidBody* rb0=0,*rb1=0;
  1120. //if (1)
  1121. {
  1122. {
  1123. int totalNumRows = 0;
  1124. int i;
  1125. m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
  1126. //calculate the total number of contraint rows
  1127. for (i=0;i<numConstraints;i++)
  1128. {
  1129. btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
  1130. btJointFeedback* fb = constraints[i]->getJointFeedback();
  1131. if (fb)
  1132. {
  1133. fb->m_appliedForceBodyA.setZero();
  1134. fb->m_appliedTorqueBodyA.setZero();
  1135. fb->m_appliedForceBodyB.setZero();
  1136. fb->m_appliedTorqueBodyB.setZero();
  1137. }
  1138. if (constraints[i]->isEnabled())
  1139. {
  1140. }
  1141. if (constraints[i]->isEnabled())
  1142. {
  1143. constraints[i]->getInfo1(&info1);
  1144. } else
  1145. {
  1146. info1.m_numConstraintRows = 0;
  1147. info1.nub = 0;
  1148. }
  1149. totalNumRows += info1.m_numConstraintRows;
  1150. }
  1151. m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
  1152. ///setup the btSolverConstraints
  1153. int currentRow = 0;
  1154. for (i=0;i<numConstraints;i++)
  1155. {
  1156. const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
  1157. if (info1.m_numConstraintRows)
  1158. {
  1159. btAssert(currentRow<totalNumRows);
  1160. btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
  1161. btTypedConstraint* constraint = constraints[i];
  1162. btRigidBody& rbA = constraint->getRigidBodyA();
  1163. btRigidBody& rbB = constraint->getRigidBodyB();
  1164. int solverBodyIdA = getOrInitSolverBody(rbA,infoGlobal.m_timeStep);
  1165. int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep);
  1166. btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
  1167. btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
  1168. int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
  1169. if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
  1170. m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
  1171. int j;
  1172. for ( j=0;j<info1.m_numConstraintRows;j++)
  1173. {
  1174. memset(&currentConstraintRow[j],0,sizeof(btSolverConstraint));
  1175. currentConstraintRow[j].m_lowerLimit = -SIMD_INFINITY;
  1176. currentConstraintRow[j].m_upperLimit = SIMD_INFINITY;
  1177. currentConstraintRow[j].m_appliedImpulse = 0.f;
  1178. currentConstraintRow[j].m_appliedPushImpulse = 0.f;
  1179. currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
  1180. currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
  1181. currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
  1182. }
  1183. bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
  1184. bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
  1185. bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
  1186. bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
  1187. bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
  1188. bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
  1189. bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
  1190. bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
  1191. btTypedConstraint::btConstraintInfo2 info2;
  1192. info2.fps = 1.f/infoGlobal.m_timeStep;
  1193. info2.erp = infoGlobal.m_erp;
  1194. info2.m_J1linearAxis = currentConstraintRow->m_contactNormal1;
  1195. info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
  1196. info2.m_J2linearAxis = currentConstraintRow->m_contactNormal2;
  1197. info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
  1198. info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
  1199. ///the size of btSolverConstraint needs be a multiple of btScalar
  1200. btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
  1201. info2.m_constraintError = &currentConstraintRow->m_rhs;
  1202. currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
  1203. info2.m_damping = infoGlobal.m_damping;
  1204. info2.cfm = &currentConstraintRow->m_cfm;
  1205. info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
  1206. info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
  1207. info2.m_numIterations = infoGlobal.m_numIterations;
  1208. constraints[i]->getInfo2(&info2);
  1209. ///finalize the constraint setup
  1210. for ( j=0;j<info1.m_numConstraintRows;j++)
  1211. {
  1212. btSolverConstraint& solverConstraint = currentConstraintRow[j];
  1213. if (solverConstraint.m_upperLimit>=constraints[i]->getBreakingImpulseThreshold())
  1214. {
  1215. solverConstraint.m_upperLimit = constraints[i]->getBreakingImpulseThreshold();
  1216. }
  1217. if (solverConstraint.m_lowerLimit<=-constraints[i]->getBreakingImpulseThreshold())
  1218. {
  1219. solverConstraint.m_lowerLimit = -constraints[i]->getBreakingImpulseThreshold();
  1220. }
  1221. solverConstraint.m_originalContactPoint = constraint;
  1222. {
  1223. const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
  1224. solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
  1225. }
  1226. {
  1227. const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
  1228. solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
  1229. }
  1230. {
  1231. btVector3 iMJlA = solverConstraint.m_contactNormal1*rbA.getInvMass();
  1232. btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
  1233. btVector3 iMJlB = solverConstraint.m_contactNormal2*rbB.getInvMass();//sign of normal?
  1234. btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
  1235. btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal1);
  1236. sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
  1237. sum += iMJlB.dot(solverConstraint.m_contactNormal2);
  1238. sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
  1239. btScalar fsum = btFabs(sum);
  1240. btAssert(fsum > SIMD_EPSILON);
  1241. solverConstraint.m_jacDiagABInv = fsum>SIMD_EPSILON?btScalar(1.)/sum : 0.f;
  1242. }
  1243. {
  1244. btScalar rel_vel;
  1245. btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0,0,0);
  1246. btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorqueImpulse : btVector3(0,0,0);
  1247. btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0,0,0);
  1248. btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ?bodyBPtr->m_externalTorqueImpulse : btVector3(0,0,0);
  1249. btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImpulseA)
  1250. + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA);
  1251. btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()+externalForceImpulseB)
  1252. + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()+externalTorqueImpulseB);
  1253. rel_vel = vel1Dotn+vel2Dotn;
  1254. btScalar restitution = 0.f;
  1255. btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
  1256. btScalar velocityError = restitution - rel_vel * info2.m_damping;
  1257. btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
  1258. btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
  1259. solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
  1260. solverConstraint.m_appliedImpulse = 0.f;
  1261. }
  1262. }
  1263. }
  1264. currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows;
  1265. }
  1266. }
  1267. convertContacts(manifoldPtr,numManifolds,infoGlobal);
  1268. }
  1269. // btContactSolverInfo info = infoGlobal;
  1270. int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
  1271. int numConstraintPool = m_tmpSolverContactConstraintPool.size();
  1272. int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
  1273. ///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
  1274. m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
  1275. if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
  1276. m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool*2);
  1277. else
  1278. m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
  1279. m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
  1280. {
  1281. int i;
  1282. for (i=0;i<numNonContactPool;i++)
  1283. {
  1284. m_orderNonContactConstraintPool[i] = i;
  1285. }
  1286. for (i=0;i<numConstraintPool;i++)
  1287. {
  1288. m_orderTmpConstraintPool[i] = i;
  1289. }
  1290. for (i=0;i<numFrictionPool;i++)
  1291. {
  1292. m_orderFrictionConstraintPool[i] = i;
  1293. }
  1294. }
  1295. return 0.f;
  1296. }
  1297. btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/)
  1298. {
  1299. btScalar leastSquaresResidual = 0.f;
  1300. int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
  1301. int numConstraintPool = m_tmpSolverContactConstraintPool.size();
  1302. int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
  1303. if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
  1304. {
  1305. if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
  1306. {
  1307. for (int j=0; j<numNonContactPool; ++j) {
  1308. int tmp = m_orderNonContactConstraintPool[j];
  1309. int swapi = btRandInt2(j+1);
  1310. m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
  1311. m_orderNonContactConstraintPool[swapi] = tmp;
  1312. }
  1313. //contact/friction constraints are not solved more than
  1314. if (iteration< infoGlobal.m_numIterations)
  1315. {
  1316. for (int j=0; j<numConstraintPool; ++j) {
  1317. int tmp = m_orderTmpConstraintPool[j];
  1318. int swapi = btRandInt2(j+1);
  1319. m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
  1320. m_orderTmpConstraintPool[swapi] = tmp;
  1321. }
  1322. for (int j=0; j<numFrictionPool; ++j) {
  1323. int tmp = m_orderFrictionConstraintPool[j];
  1324. int swapi = btRandInt2(j+1);
  1325. m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
  1326. m_orderFrictionConstraintPool[swapi] = tmp;
  1327. }
  1328. }
  1329. }
  1330. }
  1331. if (infoGlobal.m_solverMode & SOLVER_SIMD)
  1332. {
  1333. ///solve all joint constraints, using SIMD, if available
  1334. for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
  1335. {
  1336. btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
  1337. if (iteration < constraint.m_overrideNumSolverIterations)
  1338. {
  1339. btScalar residual = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
  1340. leastSquaresResidual += residual*residual;
  1341. }
  1342. }
  1343. if (iteration< infoGlobal.m_numIterations)
  1344. {
  1345. for (int j=0;j<numConstraints;j++)
  1346. {
  1347. if (constraints[j]->isEnabled())
  1348. {
  1349. int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
  1350. int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
  1351. btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
  1352. btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
  1353. constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
  1354. }
  1355. }
  1356. ///solve all contact constraints using SIMD, if available
  1357. if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
  1358. {
  1359. int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
  1360. int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1;
  1361. for (int c=0;c<numPoolConstraints;c++)
  1362. {
  1363. btScalar totalImpulse =0;
  1364. {
  1365. const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
  1366. btScalar residual = resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
  1367. leastSquaresResidual += residual*residual;
  1368. totalImpulse = solveManifold.m_appliedImpulse;
  1369. }
  1370. bool applyFriction = true;
  1371. if (applyFriction)
  1372. {
  1373. {
  1374. btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier]];
  1375. if (totalImpulse>btScalar(0))
  1376. {
  1377. solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
  1378. solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
  1379. btScalar residual = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
  1380. leastSquaresResidual += residual*residual;
  1381. }
  1382. }
  1383. if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
  1384. {
  1385. btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
  1386. if (totalImpulse>btScalar(0))
  1387. {
  1388. solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
  1389. solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
  1390. btScalar residual = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
  1391. leastSquaresResidual += residual*residual;
  1392. }
  1393. }
  1394. }
  1395. }
  1396. }
  1397. else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
  1398. {
  1399. //solve the friction constraints after all contact constraints, don't interleave them
  1400. int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
  1401. int j;
  1402. for (j=0;j<numPoolConstraints;j++)
  1403. {
  1404. const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
  1405. btScalar residual = resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
  1406. leastSquaresResidual += residual*residual;
  1407. }
  1408. ///solve all friction constraints, using SIMD, if available
  1409. int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
  1410. for (j=0;j<numFrictionPoolConstraints;j++)
  1411. {
  1412. btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
  1413. btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
  1414. if (totalImpulse>btScalar(0))
  1415. {
  1416. solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
  1417. solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
  1418. btScalar residual = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
  1419. leastSquaresResidual += residual*residual;
  1420. }
  1421. }
  1422. int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
  1423. for (j=0;j<numRollingFrictionPoolConstraints;j++)
  1424. {
  1425. btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
  1426. btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
  1427. if (totalImpulse>btScalar(0))
  1428. {
  1429. btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
  1430. if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
  1431. rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
  1432. rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
  1433. rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
  1434. btScalar residual = resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
  1435. leastSquaresResidual += residual*residual;
  1436. }
  1437. }
  1438. }
  1439. }
  1440. } else
  1441. {
  1442. //non-SIMD version
  1443. ///solve all joint constraints
  1444. for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
  1445. {
  1446. btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
  1447. if (iteration < constraint.m_overrideNumSolverIterations)
  1448. {
  1449. btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
  1450. leastSquaresResidual += residual*residual;
  1451. }
  1452. }
  1453. if (iteration< infoGlobal.m_numIterations)
  1454. {
  1455. for (int j=0;j<numConstraints;j++)
  1456. {
  1457. if (constraints[j]->isEnabled())
  1458. {
  1459. int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
  1460. int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
  1461. btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
  1462. btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
  1463. constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
  1464. }
  1465. }
  1466. ///solve all contact constraints
  1467. int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
  1468. for (int j=0;j<numPoolConstraints;j++)
  1469. {
  1470. const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
  1471. btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
  1472. leastSquaresResidual += residual*residual;
  1473. }
  1474. ///solve all friction constraints
  1475. int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
  1476. for (int j=0;j<numFrictionPoolConstraints;j++)
  1477. {
  1478. btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
  1479. btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
  1480. if (totalImpulse>btScalar(0))
  1481. {
  1482. solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
  1483. solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
  1484. btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
  1485. leastSquaresResidual += residual*residual;
  1486. }
  1487. }
  1488. int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
  1489. for (int j=0;j<numRollingFrictionPoolConstraints;j++)
  1490. {
  1491. btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
  1492. btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
  1493. if (totalImpulse>btScalar(0))
  1494. {
  1495. btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
  1496. if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
  1497. rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
  1498. rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
  1499. rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
  1500. btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
  1501. leastSquaresResidual += residual*residual;
  1502. }
  1503. }
  1504. }
  1505. }
  1506. return leastSquaresResidual;
  1507. }
  1508. void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
  1509. {
  1510. int iteration;
  1511. if (infoGlobal.m_splitImpulse)
  1512. {
  1513. if (infoGlobal.m_solverMode & SOLVER_SIMD)
  1514. {
  1515. for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
  1516. {
  1517. btScalar leastSquaresResidual =0.f;
  1518. {
  1519. int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
  1520. int j;
  1521. for (j=0;j<numPoolConstraints;j++)
  1522. {
  1523. const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
  1524. btScalar residual = resolveSplitPenetrationSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
  1525. leastSquaresResidual += residual*residual;
  1526. }
  1527. }
  1528. if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration>=(infoGlobal.m_numIterations-1))
  1529. {
  1530. #ifdef VERBOSE_RESIDUAL_PRINTF
  1531. printf("residual = %f at iteration #%d\n",leastSquaresResidual,iteration);
  1532. #endif
  1533. break;
  1534. }
  1535. }
  1536. }
  1537. else
  1538. {
  1539. for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
  1540. {
  1541. btScalar leastSquaresResidual = 0.f;
  1542. {
  1543. int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
  1544. int j;
  1545. for (j=0;j<numPoolConstraints;j++)
  1546. {
  1547. const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
  1548. btScalar residual = resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
  1549. leastSquaresResidual += residual*residual;
  1550. }
  1551. if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration>=(infoGlobal.m_numIterations-1))
  1552. {
  1553. #ifdef VERBOSE_RESIDUAL_PRINTF
  1554. printf("residual = %f at iteration #%d\n",leastSquaresResidual,iteration);
  1555. #endif
  1556. break;
  1557. }
  1558. }
  1559. }
  1560. }
  1561. }
  1562. }
  1563. btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
  1564. {
  1565. BT_PROFILE("solveGroupCacheFriendlyIterations");
  1566. {
  1567. ///this is a special step to resolve penetrations (just for contacts)
  1568. solveGroupCacheFriendlySplitImpulseIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
  1569. int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
  1570. for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
  1571. //for ( int iteration = maxIterations-1 ; iteration >= 0;iteration--)
  1572. {
  1573. m_leastSquaresResidual = solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
  1574. if (m_leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || (iteration>= (maxIterations-1)))
  1575. {
  1576. #ifdef VERBOSE_RESIDUAL_PRINTF
  1577. printf("residual = %f at iteration #%d\n",m_leastSquaresResidual,iteration);
  1578. #endif
  1579. break;
  1580. }
  1581. }
  1582. }
  1583. return 0.f;
  1584. }
  1585. btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
  1586. {
  1587. int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
  1588. int i,j;
  1589. if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
  1590. {
  1591. for (j=0;j<numPoolConstraints;j++)
  1592. {
  1593. const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
  1594. btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
  1595. btAssert(pt);
  1596. pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
  1597. // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
  1598. // printf("pt->m_appliedImpulseLateral1 = %f\n", f);
  1599. pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
  1600. //printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
  1601. if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
  1602. {
  1603. pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
  1604. }
  1605. //do a callback here?
  1606. }
  1607. }
  1608. numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
  1609. for (j=0;j<numPoolConstraints;j++)
  1610. {
  1611. const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
  1612. btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
  1613. btJointFeedback* fb = constr->getJointFeedback();
  1614. if (fb)
  1615. {
  1616. fb->m_appliedForceBodyA += solverConstr.m_contactNormal1*solverConstr.m_appliedImpulse*constr->getRigidBodyA().getLinearFactor()/infoGlobal.m_timeStep;
  1617. fb->m_appliedForceBodyB += solverConstr.m_contactNormal2*solverConstr.m_appliedImpulse*constr->getRigidBodyB().getLinearFactor()/infoGlobal.m_timeStep;
  1618. fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* constr->getRigidBodyA().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
  1619. fb->m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal* constr->getRigidBodyB().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep; /*RGM ???? */
  1620. }
  1621. constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
  1622. // Urho3D: if constraint has infinity breaking threshold, do not break no matter what
  1623. btScalar breakingThreshold = constr->getBreakingImpulseThreshold();
  1624. if (breakingThreshold < SIMD_INFINITY && btFabs(solverConstr.m_appliedImpulse)>=breakingThreshold)
  1625. {
  1626. constr->setEnabled(false);
  1627. }
  1628. }
  1629. for ( i=0;i<m_tmpSolverBodyPool.size();i++)
  1630. {
  1631. btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
  1632. if (body)
  1633. {
  1634. if (infoGlobal.m_splitImpulse)
  1635. m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
  1636. else
  1637. m_tmpSolverBodyPool[i].writebackVelocity();
  1638. m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
  1639. m_tmpSolverBodyPool[i].m_linearVelocity+
  1640. m_tmpSolverBodyPool[i].m_externalForceImpulse);
  1641. m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(
  1642. m_tmpSolverBodyPool[i].m_angularVelocity+
  1643. m_tmpSolverBodyPool[i].m_externalTorqueImpulse);
  1644. if (infoGlobal.m_splitImpulse)
  1645. m_tmpSolverBodyPool[i].m_originalBody->setWorldTransform(m_tmpSolverBodyPool[i].m_worldTransform);
  1646. m_tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1);
  1647. }
  1648. }
  1649. m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
  1650. m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
  1651. m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
  1652. m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
  1653. m_tmpSolverBodyPool.resizeNoInitialize(0);
  1654. return 0.f;
  1655. }
  1656. /// btSequentialImpulseConstraintSolver Sequentially applies impulses
  1657. btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btDispatcher* /*dispatcher*/)
  1658. {
  1659. BT_PROFILE("solveGroup");
  1660. //you need to provide at least some bodies
  1661. solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer);
  1662. solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer);
  1663. solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
  1664. return 0.f;
  1665. }
  1666. void btSequentialImpulseConstraintSolver::reset()
  1667. {
  1668. m_btSeed2 = 0;
  1669. }