Octree.cpp 20 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "DebugRenderer.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "Octree.h"
  28. #include "Scene.h"
  29. #include "SceneEvents.h"
  30. #include "Sort.h"
  31. #include "StringUtils.h"
  32. #include "WorkQueue.h"
  33. #include "DebugNew.h"
  34. #ifdef _MSC_VER
  35. #pragma warning(disable:4355)
  36. #endif
  37. namespace Urho3D
  38. {
  39. static const float DEFAULT_OCTREE_SIZE = 1000.0f;
  40. static const int DEFAULT_OCTREE_LEVELS = 8;
  41. static const int RAYCASTS_PER_WORK_ITEM = 4;
  42. extern const char* SUBSYSTEM_CATEGORY;
  43. void RaycastDrawablesWork(const WorkItem* item, unsigned threadIndex)
  44. {
  45. Octree* octree = reinterpret_cast<Octree*>(item->aux_);
  46. Drawable** start = reinterpret_cast<Drawable**>(item->start_);
  47. Drawable** end = reinterpret_cast<Drawable**>(item->end_);
  48. const RayOctreeQuery& query = *octree->rayQuery_;
  49. PODVector<RayQueryResult>& results = octree->rayQueryResults_[threadIndex];
  50. while (start != end)
  51. {
  52. Drawable* drawable = *start;
  53. drawable->ProcessRayQuery(query, results);
  54. ++start;
  55. }
  56. }
  57. void UpdateDrawablesWork(const WorkItem* item, unsigned threadIndex)
  58. {
  59. const FrameInfo& frame = *(reinterpret_cast<FrameInfo*>(item->aux_));
  60. WeakPtr<Drawable>* start = reinterpret_cast<WeakPtr<Drawable>*>(item->start_);
  61. WeakPtr<Drawable>* end = reinterpret_cast<WeakPtr<Drawable>*>(item->end_);
  62. while (start != end)
  63. {
  64. Drawable* drawable = *start;
  65. if (drawable)
  66. {
  67. drawable->Update(frame);
  68. drawable->updateQueued_ = false;
  69. }
  70. ++start;
  71. }
  72. }
  73. inline bool CompareRayQueryResults(const RayQueryResult& lhs, const RayQueryResult& rhs)
  74. {
  75. return lhs.distance_ < rhs.distance_;
  76. }
  77. Octant::Octant(const BoundingBox& box, unsigned level, Octant* parent, Octree* root, unsigned index) :
  78. level_(level),
  79. numDrawables_(0),
  80. parent_(parent),
  81. root_(root),
  82. index_(index)
  83. {
  84. Initialize(box);
  85. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  86. children_[i] = 0;
  87. }
  88. Octant::~Octant()
  89. {
  90. if (root_)
  91. {
  92. // Remove the drawables (if any) from this octant to the root octant
  93. for (PODVector<Drawable*>::Iterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  94. {
  95. (*i)->SetOctant(root_);
  96. root_->drawables_.Push(*i);
  97. root_->QueueReinsertion(*i);
  98. }
  99. drawables_.Clear();
  100. numDrawables_ = 0;
  101. }
  102. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  103. DeleteChild(i);
  104. }
  105. Octant* Octant::GetOrCreateChild(unsigned index)
  106. {
  107. if (children_[index])
  108. return children_[index];
  109. Vector3 newMin = worldBoundingBox_.min_;
  110. Vector3 newMax = worldBoundingBox_.max_;
  111. Vector3 oldCenter = worldBoundingBox_.Center();
  112. if (index & 1)
  113. newMin.x_ = oldCenter.x_;
  114. else
  115. newMax.x_ = oldCenter.x_;
  116. if (index & 2)
  117. newMin.y_ = oldCenter.y_;
  118. else
  119. newMax.y_ = oldCenter.y_;
  120. if (index & 4)
  121. newMin.z_ = oldCenter.z_;
  122. else
  123. newMax.z_ = oldCenter.z_;
  124. children_[index] = new Octant(BoundingBox(newMin, newMax), level_ + 1, this, root_, index);
  125. return children_[index];
  126. }
  127. void Octant::DeleteChild(unsigned index)
  128. {
  129. assert(index < NUM_OCTANTS);
  130. delete children_[index];
  131. children_[index] = 0;
  132. }
  133. void Octant::InsertDrawable(Drawable* drawable)
  134. {
  135. const BoundingBox& box = drawable->GetWorldBoundingBox();
  136. // If root octant, insert all non-occludees here, so that octant occlusion does not hide the drawable.
  137. // Also if drawable is outside the root octant bounds, insert to root
  138. bool insertHere;
  139. if (this == root_)
  140. insertHere = !drawable->IsOccludee() || cullingBox_.IsInside(box) != INSIDE || CheckDrawableFit(box);
  141. else
  142. insertHere = CheckDrawableFit(box);
  143. if (insertHere)
  144. {
  145. Octant* oldOctant = drawable->octant_;
  146. if (oldOctant != this)
  147. {
  148. // Add first, then remove, because drawable count going to zero deletes the octree branch in question
  149. AddDrawable(drawable);
  150. if (oldOctant)
  151. oldOctant->RemoveDrawable(drawable, false);
  152. }
  153. }
  154. else
  155. {
  156. Vector3 boxCenter = box.Center();
  157. unsigned x = boxCenter.x_ < center_.x_ ? 0 : 1;
  158. unsigned y = boxCenter.y_ < center_.y_ ? 0 : 2;
  159. unsigned z = boxCenter.z_ < center_.z_ ? 0 : 4;
  160. GetOrCreateChild(x + y + z)->InsertDrawable(drawable);
  161. }
  162. }
  163. bool Octant::CheckDrawableFit(const BoundingBox& box) const
  164. {
  165. Vector3 boxSize = box.Size();
  166. // If max split level, size always OK, otherwise check that box is at least half size of octant
  167. if (level_ >= root_->GetNumLevels() || boxSize.x_ >= halfSize_.x_ || boxSize.y_ >= halfSize_.y_ ||
  168. boxSize.z_ >= halfSize_.z_)
  169. return true;
  170. // Also check if the box can not fit a child octant's culling box, in that case size OK (must insert here)
  171. else
  172. {
  173. if (box.min_.x_ <= worldBoundingBox_.min_.x_ - 0.5f * halfSize_.x_ ||
  174. box.max_.x_ >= worldBoundingBox_.max_.x_ + 0.5f * halfSize_.x_ ||
  175. box.min_.y_ <= worldBoundingBox_.min_.y_ - 0.5f * halfSize_.y_ ||
  176. box.max_.y_ >= worldBoundingBox_.max_.y_ + 0.5f * halfSize_.y_ ||
  177. box.min_.z_ <= worldBoundingBox_.min_.z_ - 0.5f * halfSize_.z_ ||
  178. box.max_.z_ >= worldBoundingBox_.max_.z_ + 0.5f * halfSize_.z_)
  179. return true;
  180. }
  181. // Bounding box too small, should create a child octant
  182. return false;
  183. }
  184. void Octant::ResetRoot()
  185. {
  186. root_ = 0;
  187. // The whole octree is being destroyed, just detach the drawables
  188. for (PODVector<Drawable*>::Iterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  189. (*i)->SetOctant(0);
  190. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  191. {
  192. if (children_[i])
  193. children_[i]->ResetRoot();
  194. }
  195. }
  196. void Octant::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  197. {
  198. if (debug && debug->IsInside(worldBoundingBox_))
  199. {
  200. debug->AddBoundingBox(worldBoundingBox_, Color(0.25f, 0.25f, 0.25f), depthTest);
  201. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  202. {
  203. if (children_[i])
  204. children_[i]->DrawDebugGeometry(debug, depthTest);
  205. }
  206. }
  207. }
  208. void Octant::Initialize(const BoundingBox& box)
  209. {
  210. worldBoundingBox_ = box;
  211. center_ = box.Center();
  212. halfSize_ = 0.5f * box.Size();
  213. cullingBox_ = BoundingBox(worldBoundingBox_.min_ - halfSize_, worldBoundingBox_.max_ + halfSize_);
  214. }
  215. void Octant::GetDrawablesInternal(OctreeQuery& query, bool inside) const
  216. {
  217. if (this != root_)
  218. {
  219. Intersection res = query.TestOctant(cullingBox_, inside);
  220. if (res == INSIDE)
  221. inside = true;
  222. else if (res == OUTSIDE)
  223. {
  224. // Fully outside, so cull this octant, its children & drawables
  225. return;
  226. }
  227. }
  228. if (drawables_.Size())
  229. {
  230. Drawable** start = const_cast<Drawable**>(&drawables_[0]);
  231. Drawable** end = start + drawables_.Size();
  232. query.TestDrawables(start, end, inside);
  233. }
  234. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  235. {
  236. if (children_[i])
  237. children_[i]->GetDrawablesInternal(query, inside);
  238. }
  239. }
  240. void Octant::GetDrawablesInternal(RayOctreeQuery& query) const
  241. {
  242. float octantDist = query.ray_.HitDistance(cullingBox_);
  243. if (octantDist >= query.maxDistance_)
  244. return;
  245. if (drawables_.Size())
  246. {
  247. Drawable** start = const_cast<Drawable**>(&drawables_[0]);
  248. Drawable** end = start + drawables_.Size();
  249. while (start != end)
  250. {
  251. Drawable* drawable = *start++;
  252. if ((drawable->GetDrawableFlags() & query.drawableFlags_) && (drawable->GetViewMask() & query.viewMask_))
  253. drawable->ProcessRayQuery(query, query.result_);
  254. }
  255. }
  256. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  257. {
  258. if (children_[i])
  259. children_[i]->GetDrawablesInternal(query);
  260. }
  261. }
  262. void Octant::GetDrawablesOnlyInternal(RayOctreeQuery& query, PODVector<Drawable*>& drawables) const
  263. {
  264. float octantDist = query.ray_.HitDistance(cullingBox_);
  265. if (octantDist >= query.maxDistance_)
  266. return;
  267. if (drawables_.Size())
  268. {
  269. Drawable** start = const_cast<Drawable**>(&drawables_[0]);
  270. Drawable** end = start + drawables_.Size();
  271. while (start != end)
  272. {
  273. Drawable* drawable = *start++;
  274. if ((drawable->GetDrawableFlags() & query.drawableFlags_) && (drawable->GetViewMask() & query.viewMask_))
  275. drawables.Push(drawable);
  276. }
  277. }
  278. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  279. {
  280. if (children_[i])
  281. children_[i]->GetDrawablesOnlyInternal(query, drawables);
  282. }
  283. }
  284. Octree::Octree(Context* context) :
  285. Component(context),
  286. Octant(BoundingBox(-DEFAULT_OCTREE_SIZE, DEFAULT_OCTREE_SIZE), 0, 0, this),
  287. numLevels_(DEFAULT_OCTREE_LEVELS)
  288. {
  289. // Resize threaded ray query intermediate result vector according to number of worker threads
  290. WorkQueue* workQueue = GetSubsystem<WorkQueue>();
  291. rayQueryResults_.Resize(workQueue ? workQueue->GetNumThreads() + 1 : 1);
  292. }
  293. Octree::~Octree()
  294. {
  295. // Reset root pointer from all child octants now so that they do not move their drawables to root
  296. ResetRoot();
  297. }
  298. void Octree::RegisterObject(Context* context)
  299. {
  300. context->RegisterFactory<Octree>(SUBSYSTEM_CATEGORY);
  301. Vector3 defaultBoundsMin = -Vector3::ONE * DEFAULT_OCTREE_SIZE;
  302. Vector3 defaultBoundsMax = Vector3::ONE * DEFAULT_OCTREE_SIZE;
  303. ATTRIBUTE(Octree, VAR_VECTOR3, "Bounding Box Min", worldBoundingBox_.min_, defaultBoundsMin, AM_DEFAULT);
  304. ATTRIBUTE(Octree, VAR_VECTOR3, "Bounding Box Max", worldBoundingBox_.max_, defaultBoundsMax, AM_DEFAULT);
  305. ATTRIBUTE(Octree, VAR_INT, "Number of Levels", numLevels_, DEFAULT_OCTREE_LEVELS, AM_DEFAULT);
  306. }
  307. void Octree::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  308. {
  309. // If any of the (size) attributes change, resize the octree
  310. Component::OnSetAttribute(attr, src);
  311. Resize(worldBoundingBox_, numLevels_);
  312. }
  313. void Octree::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  314. {
  315. if (debug)
  316. {
  317. PROFILE(OctreeDrawDebug);
  318. Octant::DrawDebugGeometry(debug, depthTest);
  319. }
  320. }
  321. void Octree::Resize(const BoundingBox& box, unsigned numLevels)
  322. {
  323. PROFILE(ResizeOctree);
  324. // If drawables exist, they are temporarily moved to the root
  325. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  326. DeleteChild(i);
  327. Initialize(box);
  328. numDrawables_ = drawables_.Size();
  329. numLevels_ = Max((int)numLevels, 1);
  330. }
  331. void Octree::Update(const FrameInfo& frame)
  332. {
  333. UpdateDrawables(frame);
  334. // Notify drawable update being finished. Custom animation (eg. IK) can be done at this point
  335. Scene* scene = GetScene();
  336. if (scene)
  337. {
  338. using namespace SceneDrawableUpdateFinished;
  339. VariantMap eventData;
  340. eventData[P_SCENE] = (void*)scene;
  341. eventData[P_TIMESTEP] = frame.timeStep_;
  342. scene->SendEvent(E_SCENEDRAWABLEUPDATEFINISHED, eventData);
  343. }
  344. ReinsertDrawables(frame);
  345. }
  346. void Octree::AddManualDrawable(Drawable* drawable)
  347. {
  348. if (!drawable || drawable->GetOctant())
  349. return;
  350. AddDrawable(drawable);
  351. }
  352. void Octree::RemoveManualDrawable(Drawable* drawable)
  353. {
  354. if (!drawable)
  355. return;
  356. Octant* octant = drawable->GetOctant();
  357. if (octant && octant->GetRoot() == this)
  358. octant->RemoveDrawable(drawable);
  359. }
  360. void Octree::GetDrawables(OctreeQuery& query) const
  361. {
  362. query.result_.Clear();
  363. GetDrawablesInternal(query, false);
  364. }
  365. void Octree::Raycast(RayOctreeQuery& query) const
  366. {
  367. PROFILE(Raycast);
  368. query.result_.Clear();
  369. WorkQueue* queue = GetSubsystem<WorkQueue>();
  370. // If no worker threads or no triangle-level testing, do not create work items
  371. if (!queue->GetNumThreads() || query.level_ < RAY_TRIANGLE)
  372. GetDrawablesInternal(query);
  373. else
  374. {
  375. // Threaded ray query: first get the drawables
  376. rayQuery_ = &query;
  377. rayQueryDrawables_.Clear();
  378. GetDrawablesOnlyInternal(query, rayQueryDrawables_);
  379. // Check that amount of drawables is large enough to justify threading
  380. if (rayQueryDrawables_.Size() > RAYCASTS_PER_WORK_ITEM)
  381. {
  382. for (unsigned i = 0; i < rayQueryResults_.Size(); ++i)
  383. rayQueryResults_[i].Clear();
  384. WorkItem item;
  385. item.workFunction_ = RaycastDrawablesWork;
  386. item.aux_ = const_cast<Octree*>(this);
  387. PODVector<Drawable*>::Iterator start = rayQueryDrawables_.Begin();
  388. while (start != rayQueryDrawables_.End())
  389. {
  390. PODVector<Drawable*>::Iterator end = rayQueryDrawables_.End();
  391. if (end - start > RAYCASTS_PER_WORK_ITEM)
  392. end = start + RAYCASTS_PER_WORK_ITEM;
  393. item.start_ = &(*start);
  394. item.end_ = &(*end);
  395. queue->AddWorkItem(item);
  396. start = end;
  397. }
  398. // Merge per-thread results
  399. queue->Complete(M_MAX_UNSIGNED);
  400. for (unsigned i = 0; i < rayQueryResults_.Size(); ++i)
  401. query.result_.Insert(query.result_.End(), rayQueryResults_[i].Begin(), rayQueryResults_[i].End());
  402. }
  403. else
  404. {
  405. for (PODVector<Drawable*>::Iterator i = rayQueryDrawables_.Begin(); i != rayQueryDrawables_.End(); ++i)
  406. (*i)->ProcessRayQuery(query, query.result_);
  407. }
  408. }
  409. Sort(query.result_.Begin(), query.result_.End(), CompareRayQueryResults);
  410. }
  411. void Octree::RaycastSingle(RayOctreeQuery& query) const
  412. {
  413. PROFILE(Raycast);
  414. query.result_.Clear();
  415. rayQueryDrawables_.Clear();
  416. GetDrawablesOnlyInternal(query, rayQueryDrawables_);
  417. // Sort by increasing hit distance to AABB
  418. for (PODVector<Drawable*>::Iterator i = rayQueryDrawables_.Begin(); i != rayQueryDrawables_.End(); ++i)
  419. {
  420. Drawable* drawable = *i;
  421. drawable->SetSortValue(query.ray_.HitDistance(drawable->GetWorldBoundingBox()));
  422. }
  423. Sort(rayQueryDrawables_.Begin(), rayQueryDrawables_.End(), CompareDrawables);
  424. // Then do the actual test according to the query, and early-out as possible
  425. float closestHit = M_INFINITY;
  426. for (PODVector<Drawable*>::Iterator i = rayQueryDrawables_.Begin(); i != rayQueryDrawables_.End(); ++i)
  427. {
  428. Drawable* drawable = *i;
  429. if (drawable->GetSortValue() < Min(closestHit, query.maxDistance_))
  430. {
  431. unsigned oldSize = query.result_.Size();
  432. drawable->ProcessRayQuery(query, query.result_);
  433. if (query.result_.Size() > oldSize)
  434. closestHit = Min(closestHit, query.result_.Back().distance_);
  435. }
  436. else
  437. break;
  438. }
  439. if (query.result_.Size() > 1)
  440. {
  441. Sort(query.result_.Begin(), query.result_.End(), CompareRayQueryResults);
  442. query.result_.Resize(1);
  443. }
  444. }
  445. void Octree::QueueUpdate(Drawable* drawable)
  446. {
  447. drawableUpdates_.Push(WeakPtr<Drawable>(drawable));
  448. drawable->updateQueued_ = true;
  449. }
  450. void Octree::QueueReinsertion(Drawable* drawable)
  451. {
  452. Scene* scene = GetScene();
  453. if (scene && scene->IsThreadedUpdate())
  454. {
  455. MutexLock lock(octreeMutex_);
  456. drawableReinsertions_.Push(WeakPtr<Drawable>(drawable));
  457. }
  458. else
  459. drawableReinsertions_.Push(WeakPtr<Drawable>(drawable));
  460. drawable->reinsertionQueued_ = true;
  461. }
  462. void Octree::DrawDebugGeometry(bool depthTest)
  463. {
  464. DebugRenderer* debug = GetComponent<DebugRenderer>();
  465. DrawDebugGeometry(debug, depthTest);
  466. }
  467. void Octree::UpdateDrawables(const FrameInfo& frame)
  468. {
  469. // Let drawables update themselves before reinsertion. This can be used for animation
  470. if (drawableUpdates_.Empty())
  471. return;
  472. PROFILE(UpdateDrawables);
  473. // Perform updates in worker threads. Notify the scene that a threaded update is going on and components
  474. // (for example physics objects) should not perform non-threadsafe work when marked dirty
  475. Scene* scene = GetScene();
  476. WorkQueue* queue = GetSubsystem<WorkQueue>();
  477. scene->BeginThreadedUpdate();
  478. WorkItem item;
  479. item.workFunction_ = UpdateDrawablesWork;
  480. item.aux_ = const_cast<FrameInfo*>(&frame);
  481. Vector<WeakPtr<Drawable> >::Iterator start = drawableUpdates_.Begin();
  482. while (start != drawableUpdates_.End())
  483. {
  484. Vector<WeakPtr<Drawable> >::Iterator end = drawableUpdates_.End();
  485. if (end - start > DRAWABLES_PER_WORK_ITEM)
  486. end = start + DRAWABLES_PER_WORK_ITEM;
  487. item.start_ = &(*start);
  488. item.end_ = &(*end);
  489. queue->AddWorkItem(item);
  490. start = end;
  491. }
  492. queue->Complete(M_MAX_UNSIGNED);
  493. scene->EndThreadedUpdate();
  494. drawableUpdates_.Clear();
  495. }
  496. void Octree::ReinsertDrawables(const FrameInfo& frame)
  497. {
  498. // Reinsert drawables that have been moved or resized, or that have been newly added to the octree and do not sit inside
  499. // the proper octant yet
  500. if (drawableReinsertions_.Empty())
  501. return;
  502. PROFILE(ReinsertToOctree);
  503. for (Vector<WeakPtr<Drawable> >::Iterator i = drawableReinsertions_.Begin(); i != drawableReinsertions_.End(); ++i)
  504. {
  505. Drawable* drawable = *i;
  506. if (!drawable)
  507. continue;
  508. drawable->reinsertionQueued_ = false;
  509. Octant* octant = drawable->GetOctant();
  510. const BoundingBox& box = drawable->GetWorldBoundingBox();
  511. // Skip if no octant or does not belong to this octree anymore
  512. if (!octant || octant->GetRoot() != this)
  513. continue;
  514. // Skip if still fits the current octant
  515. if (drawable->IsOccludee() && octant->GetCullingBox().IsInside(box) == INSIDE && octant->CheckDrawableFit(box))
  516. continue;
  517. InsertDrawable(drawable);
  518. #ifdef _DEBUG
  519. // Verify that the drawable will be culled correctly
  520. octant = drawable->GetOctant();
  521. if (octant != this && octant->GetCullingBox().IsInside(box) != INSIDE)
  522. LOGERROR("Drawable is not fully inside its octant's culling bounds: drawable box " + box.ToString() + " octant box " +
  523. octant->GetCullingBox().ToString());
  524. #endif
  525. }
  526. drawableReinsertions_.Clear();
  527. }
  528. }