OGLTextureCube.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585
  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "TextureCube.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. #ifdef _MSC_VER
  36. #pragma warning(disable:4355)
  37. #endif
  38. namespace Urho3D
  39. {
  40. TextureCube::TextureCube(Context* context) :
  41. Texture(context)
  42. {
  43. target_ = GL_TEXTURE_CUBE_MAP;
  44. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  45. faceMemoryUse_[i] = 0;
  46. }
  47. TextureCube::~TextureCube()
  48. {
  49. Release();
  50. }
  51. void TextureCube::RegisterObject(Context* context)
  52. {
  53. context->RegisterFactory<TextureCube>();
  54. }
  55. void TextureCube::OnDeviceLost()
  56. {
  57. GPUObject::OnDeviceLost();
  58. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  59. {
  60. if (renderSurfaces_[i])
  61. renderSurfaces_[i]->OnDeviceLost();
  62. }
  63. }
  64. void TextureCube::OnDeviceReset()
  65. {
  66. // If has a file name, reload through the resource cache. Otherwise just recreate.
  67. if (!object_)
  68. {
  69. if (!GetName().Trimmed().Empty())
  70. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  71. else
  72. {
  73. Create();
  74. dataLost_ = true;
  75. }
  76. }
  77. else if (dataPending_)
  78. {
  79. if (!GetName().Trimmed().Empty())
  80. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  81. else
  82. dataLost_ = true;
  83. }
  84. dataPending_ = false;
  85. }
  86. void TextureCube::Release()
  87. {
  88. if (object_)
  89. {
  90. if (!graphics_ || graphics_->IsDeviceLost())
  91. return;
  92. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  93. {
  94. if (graphics_->GetTexture(i) == this)
  95. graphics_->SetTexture(i, 0);
  96. }
  97. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  98. {
  99. if (renderSurfaces_[i])
  100. renderSurfaces_[i]->Release();
  101. }
  102. glDeleteTextures(1, &object_);
  103. object_ = 0;
  104. }
  105. }
  106. bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage)
  107. {
  108. if (size <= 0)
  109. {
  110. LOGERROR("Zero or negative cube texture size");
  111. return false;
  112. }
  113. if (usage == TEXTURE_DEPTHSTENCIL)
  114. {
  115. LOGERROR("Depth-stencil usage not supported for cube maps");
  116. return false;
  117. }
  118. // Delete the old rendersurfaces if any
  119. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  120. {
  121. renderSurfaces_[i].Reset();
  122. faceMemoryUse_[i] = 0;
  123. }
  124. usage_ = usage;
  125. if (usage == TEXTURE_RENDERTARGET)
  126. {
  127. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  128. {
  129. renderSurfaces_[i] = new RenderSurface(this);
  130. renderSurfaces_[i]->SetTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
  131. }
  132. // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
  133. addressMode_[COORD_U] = ADDRESS_CLAMP;
  134. addressMode_[COORD_V] = ADDRESS_CLAMP;
  135. addressMode_[COORD_W] = ADDRESS_CLAMP;
  136. filterMode_ = FILTER_NEAREST;
  137. requestedLevels_ = 1;
  138. }
  139. if (usage == TEXTURE_RENDERTARGET)
  140. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(TextureCube, HandleRenderSurfaceUpdate));
  141. else
  142. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  143. width_ = size;
  144. height_ = size;
  145. format_ = format;
  146. return Create();
  147. }
  148. bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
  149. {
  150. if (!object_ || !graphics_)
  151. {
  152. LOGERROR("No texture created, can not set data");
  153. return false;
  154. }
  155. if (!data)
  156. {
  157. LOGERROR("Null source for setting data");
  158. return false;
  159. }
  160. if (level >= levels_)
  161. {
  162. LOGERROR("Illegal mip level for setting data");
  163. return false;
  164. }
  165. if (graphics_->IsDeviceLost())
  166. {
  167. LOGWARNING("Texture data assignment while device is lost");
  168. dataPending_ = true;
  169. return true;
  170. }
  171. if (IsCompressed())
  172. {
  173. x &= ~3;
  174. y &= ~3;
  175. }
  176. int levelWidth = GetLevelWidth(level);
  177. int levelHeight = GetLevelHeight(level);
  178. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  179. {
  180. LOGERROR("Illegal dimensions for setting data");
  181. return false;
  182. }
  183. bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight;
  184. // Use Direct3D convention with the vertical coordinates ie. 0 is top
  185. y = levelHeight - (y + height);
  186. graphics_->SetTextureForUpdate(this);
  187. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  188. if (!IsCompressed())
  189. {
  190. if (wholeLevel)
  191. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format, width, height, 0, GetExternalFormat(format_),
  192. GetDataType(format_), data);
  193. else
  194. glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, GetExternalFormat(format_),
  195. GetDataType(format_), data);
  196. }
  197. else
  198. {
  199. if (wholeLevel)
  200. glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format, width, height, 0,
  201. GetDataSize(width, height), data);
  202. else
  203. glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, format,
  204. GetDataSize(width, height), data);
  205. }
  206. graphics_->SetTexture(0, 0);
  207. return true;
  208. }
  209. bool TextureCube::Load(Deserializer& source)
  210. {
  211. PROFILE(LoadTextureCube);
  212. ResourceCache* cache = GetSubsystem<ResourceCache>();
  213. // In headless mode, do not actually load the texture, just return success
  214. Graphics* graphics = GetSubsystem<Graphics>();
  215. if (!graphics)
  216. return true;
  217. // If device is lost, retry later
  218. if (graphics_->IsDeviceLost())
  219. {
  220. LOGWARNING("Texture load while device is lost");
  221. dataPending_ = true;
  222. return true;
  223. }
  224. // If over the texture budget, see if materials can be freed to allow textures to be freed
  225. CheckTextureBudget(GetTypeStatic());
  226. String texPath, texName, texExt;
  227. SplitPath(GetName(), texPath, texName, texExt);
  228. SharedPtr<XMLFile> xml(new XMLFile(context_));
  229. if (!xml->Load(source))
  230. return false;
  231. LoadParameters(xml);
  232. XMLElement textureElem = xml->GetRoot();
  233. XMLElement faceElem = textureElem.GetChild("face");
  234. unsigned faces = 0;
  235. while (faceElem && faces < MAX_CUBEMAP_FACES)
  236. {
  237. String name = faceElem.GetAttribute("name");
  238. String faceTexPath, faceTexName, faceTexExt;
  239. SplitPath(name, faceTexPath, faceTexName, faceTexExt);
  240. // If path is empty, add the XML file path
  241. if (faceTexPath.Empty())
  242. name = texPath + name;
  243. SharedPtr<Image> image(cache->GetResource<Image>(name));
  244. Load((CubeMapFace)faces, image);
  245. ++faces;
  246. faceElem = faceElem.GetNext("face");
  247. }
  248. return true;
  249. }
  250. bool TextureCube::Load(CubeMapFace face, Deserializer& source)
  251. {
  252. PROFILE(LoadTextureCube);
  253. SharedPtr<Image> image(new Image(context_));
  254. if (!image->Load(source))
  255. return false;
  256. return Load(face, image);
  257. }
  258. bool TextureCube::Load(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
  259. {
  260. if (!image)
  261. {
  262. LOGERROR("Null image, can not load texture");
  263. return false;
  264. }
  265. unsigned memoryUse = 0;
  266. int quality = QUALITY_HIGH;
  267. Renderer* renderer = GetSubsystem<Renderer>();
  268. if (renderer)
  269. quality = renderer->GetTextureQuality();
  270. if (!image->IsCompressed())
  271. {
  272. unsigned char* levelData = image->GetData();
  273. int levelWidth = image->GetWidth();
  274. int levelHeight = image->GetHeight();
  275. unsigned components = image->GetComponents();
  276. unsigned format = 0;
  277. if (levelWidth != levelHeight)
  278. {
  279. LOGERROR("Cube texture width not equal to height");
  280. return false;
  281. }
  282. // Discard unnecessary mip levels
  283. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  284. {
  285. image = image->GetNextLevel();
  286. levelData = image->GetData();
  287. levelWidth = image->GetWidth();
  288. levelHeight = image->GetHeight();
  289. }
  290. switch (components)
  291. {
  292. case 1:
  293. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  294. break;
  295. case 2:
  296. format = Graphics::GetLuminanceAlphaFormat();
  297. break;
  298. case 3:
  299. format = Graphics::GetRGBFormat();
  300. break;
  301. case 4:
  302. format = Graphics::GetRGBAFormat();
  303. break;
  304. }
  305. // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
  306. if (!face)
  307. SetSize(levelWidth, format);
  308. else
  309. {
  310. if (!object_)
  311. {
  312. LOGERROR("Cube texture face 0 must be loaded first");
  313. return false;
  314. }
  315. if (levelWidth != width_ || format != format_)
  316. {
  317. LOGERROR("Cube texture face does not match size or format of face 0");
  318. return false;
  319. }
  320. }
  321. for (unsigned i = 0; i < levels_; ++i)
  322. {
  323. SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
  324. memoryUse += levelWidth * levelHeight * components;
  325. if (i < levels_ - 1)
  326. {
  327. image = image->GetNextLevel();
  328. levelData = image->GetData();
  329. levelWidth = image->GetWidth();
  330. levelHeight = image->GetHeight();
  331. }
  332. }
  333. }
  334. else
  335. {
  336. int width = image->GetWidth();
  337. int height = image->GetHeight();
  338. unsigned levels = image->GetNumCompressedLevels();
  339. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  340. bool needDecompress = false;
  341. if (width != height)
  342. {
  343. LOGERROR("Cube texture width not equal to height");
  344. return false;
  345. }
  346. if (!format)
  347. {
  348. format = Graphics::GetRGBAFormat();
  349. needDecompress = true;
  350. }
  351. unsigned mipsToSkip = mipsToSkip_[quality];
  352. if (mipsToSkip >= levels)
  353. mipsToSkip = levels - 1;
  354. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  355. --mipsToSkip;
  356. width /= (1 << mipsToSkip);
  357. height /= (1 << mipsToSkip);
  358. // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
  359. if (!face)
  360. {
  361. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  362. SetSize(width, format);
  363. }
  364. else
  365. {
  366. if (!object_)
  367. {
  368. LOGERROR("Cube texture face 0 must be loaded first");
  369. return false;
  370. }
  371. if (width != width_ || format != format_)
  372. {
  373. LOGERROR("Cube texture face does not match size or format of face 0");
  374. return false;
  375. }
  376. }
  377. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  378. {
  379. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  380. if (!needDecompress)
  381. {
  382. SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
  383. memoryUse += level.rows_ * level.rowSize_;
  384. }
  385. else
  386. {
  387. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  388. level.Decompress(rgbaData);
  389. SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
  390. memoryUse += level.width_ * level.height_ * 4;
  391. delete[] rgbaData;
  392. }
  393. }
  394. }
  395. faceMemoryUse_[face] = memoryUse;
  396. unsigned totalMemoryUse = sizeof(TextureCube);
  397. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  398. totalMemoryUse += faceMemoryUse_[i];
  399. SetMemoryUse(totalMemoryUse);
  400. return true;
  401. }
  402. bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
  403. {
  404. #ifndef GL_ES_VERSION_2_0
  405. if (!object_ || !graphics_)
  406. {
  407. LOGERROR("No texture created, can not get data");
  408. return false;
  409. }
  410. if (!dest)
  411. {
  412. LOGERROR("Null destination for getting data");
  413. return false;
  414. }
  415. if (level >= levels_)
  416. {
  417. LOGERROR("Illegal mip level for getting data");
  418. return false;
  419. }
  420. if (graphics_->IsDeviceLost())
  421. {
  422. LOGWARNING("Getting texture data while device is lost");
  423. return false;
  424. }
  425. graphics_->SetTextureForUpdate(const_cast<TextureCube*>(this));
  426. if (!IsCompressed())
  427. glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, GetExternalFormat(format_), GetDataType(format_), dest);
  428. else
  429. glGetCompressedTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, dest);
  430. graphics_->SetTexture(0, 0);
  431. return true;
  432. #else
  433. LOGERROR("Getting texture data not supported");
  434. return false;
  435. #endif
  436. }
  437. bool TextureCube::Create()
  438. {
  439. Release();
  440. if (!graphics_ || !width_ || !height_)
  441. return false;
  442. if (graphics_->IsDeviceLost())
  443. {
  444. LOGWARNING("Texture creation while device is lost");
  445. return true;
  446. }
  447. glGenTextures(1, &object_);
  448. // Ensure that our texture is bound to OpenGL texture unit 0
  449. graphics_->SetTextureForUpdate(this);
  450. // If not compressed, create the initial level 0 texture with null data
  451. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  452. unsigned externalFormat = GetExternalFormat(format_);
  453. unsigned dataType = GetDataType(format_);
  454. bool success = true;
  455. if (!IsCompressed())
  456. {
  457. glGetError();
  458. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  459. {
  460. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format, width_, height_, 0, externalFormat, dataType, 0);
  461. if (glGetError())
  462. success = false;
  463. }
  464. }
  465. if (!success)
  466. LOGERROR("Failed to create texture");
  467. // Set mipmapping
  468. levels_ = requestedLevels_;
  469. if (!levels_)
  470. {
  471. unsigned maxSize = Max((int)width_, (int)height_);
  472. while (maxSize)
  473. {
  474. maxSize >>= 1;
  475. ++levels_;
  476. }
  477. }
  478. #ifndef GL_ES_VERSION_2_0
  479. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  480. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  481. #endif
  482. // Set initial parameters, then unbind the texture
  483. UpdateParameters();
  484. graphics_->SetTexture(0, 0);
  485. return success;
  486. }
  487. void TextureCube::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  488. {
  489. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  490. {
  491. if (renderSurfaces_[i] && renderSurfaces_[i]->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  492. renderSurfaces_[i]->QueueUpdate();
  493. }
  494. }
  495. }