Text.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Font.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "ResourceCache.h"
  28. #include "StringUtils.h"
  29. #include "Text.h"
  30. #include "Texture2D.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. static const float MIN_ROW_SPACING = 0.5f;
  35. static const char* horizontalAlignments[] =
  36. {
  37. "Left",
  38. "Center",
  39. "Right",
  40. ""
  41. };
  42. OBJECTTYPESTATIC(Text);
  43. Text::Text(Context* context) :
  44. UIElement(context),
  45. fontSize_(DEFAULT_FONT_SIZE),
  46. textAlignment_(HA_LEFT),
  47. rowSpacing_(1.0f),
  48. wordWrap_(false),
  49. selectionStart_(0),
  50. selectionLength_(0),
  51. selectionColor_(Color::TRANSPARENT),
  52. hoverColor_(Color::TRANSPARENT),
  53. rowHeight_(0)
  54. {
  55. // By default Text does not derive opacity from parent elements
  56. SetUseDerivedOpacity(false);
  57. }
  58. Text::~Text()
  59. {
  60. }
  61. void Text::RegisterObject(Context* context)
  62. {
  63. context->RegisterFactory<Text>();
  64. ACCESSOR_ATTRIBUTE(Text, VAR_RESOURCEREF, "Font", GetFontAttr, SetFontAttr, ResourceRef, ResourceRef(Font::GetTypeStatic()), AM_FILE);
  65. ATTRIBUTE(Text, VAR_INT, "Font Size", fontSize_, DEFAULT_FONT_SIZE, AM_FILE);
  66. ATTRIBUTE(Text, VAR_STRING, "Text", text_, String::EMPTY, AM_FILE);
  67. ENUM_ATTRIBUTE(Text, "Text Alignment", textAlignment_, horizontalAlignments, HA_LEFT, AM_FILE);
  68. ATTRIBUTE(Text, VAR_FLOAT, "Row Spacing", rowSpacing_, 1.0f, AM_FILE);
  69. ATTRIBUTE(Text, VAR_BOOL, "Word Wrap", wordWrap_, false, AM_FILE);
  70. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Selection Color", GetSelectionColor, SetSelectionColor, Color, Color::TRANSPARENT, AM_FILE);
  71. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Hover Color", GetHoverColor, SetHoverColor, Color, Color::TRANSPARENT, AM_FILE);
  72. COPY_BASE_ATTRIBUTES(Text, UIElement);
  73. // Change the default value for UseDerivedOpacity
  74. context->GetAttribute<Text>("Use Derived Opacity")->defaultValue_ = false;
  75. }
  76. void Text::ApplyAttributes()
  77. {
  78. UIElement::ApplyAttributes();
  79. // Decode to Unicode now
  80. unicodeText_.Clear();
  81. for (unsigned i = 0; i < text_.Length();)
  82. unicodeText_.Push(text_.NextUTF8Char(i));
  83. fontSize_ = Max(fontSize_, 1);
  84. ValidateSelection();
  85. UpdateText();
  86. }
  87. void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  88. {
  89. // Hovering or whole selection batch
  90. if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
  91. {
  92. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  93. batch.AddQuad(0, 0, GetWidth(), GetHeight(), 0, 0, 0, 0, selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ :
  94. hoverColor_);
  95. UIBatch::AddOrMerge(batch, batches);
  96. }
  97. // Partial selection batch
  98. if (!selected_ && selectionLength_ && charSizes_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f)
  99. {
  100. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  101. IntVector2 currentStart = charPositions_[selectionStart_];
  102. IntVector2 currentEnd = currentStart;
  103. for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i)
  104. {
  105. // Check if row changes, and start a new quad in that case
  106. if (charSizes_[i].x_ && charSizes_[i].y_)
  107. {
  108. if (charPositions_[i].y_ != currentStart.y_)
  109. {
  110. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  111. 0, 0, 0, 0, selectionColor_);
  112. currentStart = charPositions_[i];
  113. currentEnd = currentStart + charSizes_[i];
  114. }
  115. else
  116. {
  117. currentEnd.x_ += charSizes_[i].x_;
  118. currentEnd.y_ = Max(currentStart.y_ + charSizes_[i].y_, currentEnd.y_);
  119. }
  120. }
  121. }
  122. if (currentEnd != currentStart)
  123. {
  124. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  125. 0, 0, 0, 0, selectionColor_);
  126. }
  127. UIBatch::AddOrMerge(batch, batches);
  128. }
  129. // Text batch
  130. if (font_)
  131. {
  132. const FontFace* face = font_->GetFace(fontSize_);
  133. if (!face)
  134. return;
  135. for (unsigned n = 0; n < face->textures_.Size(); ++n)
  136. {
  137. UIBatch pageBatch(this, BLEND_ALPHA, currentScissor, face->textures_[n], &vertexData);
  138. unsigned rowIndex = 0;
  139. int x = GetRowStartPosition(rowIndex);
  140. int y = 0;
  141. for (unsigned i = 0; i < printText_.Size(); ++i)
  142. {
  143. unsigned c = printText_[i];
  144. if (c != '\n')
  145. {
  146. const FontGlyph* p = face->GetGlyph(c);
  147. if (!p || p->page_ != n)
  148. continue;
  149. const FontGlyph& glyph = *p;
  150. pageBatch.AddQuad(x + glyph.offsetX_, y + glyph.offsetY_, glyph.width_, glyph.height_, glyph.x_, glyph.y_);
  151. x += glyph.advanceX_;
  152. if (i < printText_.Size() - 1)
  153. x += face->GetKerning(c, printText_[i + 1]);
  154. }
  155. else
  156. {
  157. x = GetRowStartPosition(++rowIndex);
  158. y += rowHeight_;
  159. }
  160. }
  161. UIBatch::AddOrMerge(pageBatch, batches);
  162. }
  163. }
  164. // Reset hovering for next frame
  165. hovering_ = false;
  166. }
  167. void Text::OnResize()
  168. {
  169. if (wordWrap_)
  170. UpdateText();
  171. }
  172. bool Text::SetFont(const String& fontName, int size)
  173. {
  174. ResourceCache* cache = GetSubsystem<ResourceCache>();
  175. return SetFont(cache->GetResource<Font>(fontName), size);
  176. }
  177. bool Text::SetFont(Font* font, int size)
  178. {
  179. if (!font)
  180. {
  181. LOGERROR("Null font for Text");
  182. return false;
  183. }
  184. if (font != font_ || size != fontSize_)
  185. {
  186. font_ = font;
  187. fontSize_ = Max(size, 1);
  188. UpdateText();
  189. }
  190. return true;
  191. }
  192. void Text::SetText(const String& text)
  193. {
  194. text_ = text;
  195. // Decode to Unicode now
  196. unicodeText_.Clear();
  197. for (unsigned i = 0; i < text_.Length();)
  198. unicodeText_.Push(text_.NextUTF8Char(i));
  199. ValidateSelection();
  200. UpdateText();
  201. }
  202. void Text::SetTextAlignment(HorizontalAlignment align)
  203. {
  204. if (align != textAlignment_)
  205. {
  206. textAlignment_ = align;
  207. UpdateText();
  208. }
  209. }
  210. void Text::SetRowSpacing(float spacing)
  211. {
  212. if (spacing != rowSpacing_)
  213. {
  214. rowSpacing_ = Max(spacing, MIN_ROW_SPACING);
  215. UpdateText();
  216. }
  217. }
  218. void Text::SetWordwrap(bool enable)
  219. {
  220. if (enable != wordWrap_)
  221. {
  222. wordWrap_ = enable;
  223. UpdateText();
  224. }
  225. }
  226. void Text::SetSelection(unsigned start, unsigned length)
  227. {
  228. selectionStart_ = start;
  229. selectionLength_ = length;
  230. ValidateSelection();
  231. }
  232. void Text::ClearSelection()
  233. {
  234. selectionStart_ = 0;
  235. selectionLength_ = 0;
  236. }
  237. void Text::SetSelectionColor(const Color& color)
  238. {
  239. selectionColor_ = color;
  240. }
  241. void Text::SetHoverColor(const Color& color)
  242. {
  243. hoverColor_ = color;
  244. }
  245. void Text::SetFontAttr(ResourceRef value)
  246. {
  247. ResourceCache* cache = GetSubsystem<ResourceCache>();
  248. font_ = cache->GetResource<Font>(value.id_);
  249. }
  250. ResourceRef Text::GetFontAttr() const
  251. {
  252. return GetResourceRef(font_, Font::GetTypeStatic());
  253. }
  254. void Text::UpdateText(bool inResize)
  255. {
  256. int width = 0;
  257. int height = 0;
  258. rowWidths_.Clear();
  259. printText_.Clear();
  260. PODVector<unsigned> printToText;
  261. if (font_)
  262. {
  263. const FontFace* face = font_->GetFace(fontSize_);
  264. if (!face)
  265. return;
  266. rowHeight_ = face->rowHeight_;
  267. int rowWidth = 0;
  268. int rowHeight = (int)(rowSpacing_ * rowHeight_);
  269. // First see if the text must be split up
  270. if (!wordWrap_)
  271. {
  272. printText_ = unicodeText_;
  273. printToText.Resize(printText_.Size());
  274. for (unsigned i = 0; i < printText_.Size(); ++i)
  275. printToText[i] = i;
  276. }
  277. else
  278. {
  279. int maxWidth = GetWidth();
  280. unsigned nextBreak = 0;
  281. unsigned lineStart = 0;
  282. for (unsigned i = 0; i < unicodeText_.Size(); ++i)
  283. {
  284. unsigned j;
  285. unsigned c = unicodeText_[i];
  286. if (c != '\n')
  287. {
  288. bool ok = true;
  289. if (nextBreak <= i)
  290. {
  291. int futureRowWidth = rowWidth;
  292. for (j = i; j < unicodeText_.Size(); ++j)
  293. {
  294. unsigned d = unicodeText_[j];
  295. if (d == ' ' || d == '\n')
  296. {
  297. nextBreak = j;
  298. break;
  299. }
  300. const FontGlyph* glyph = face->GetGlyph(d);
  301. if (glyph)
  302. {
  303. futureRowWidth += glyph->advanceX_;
  304. if (j < unicodeText_.Size() - 1)
  305. futureRowWidth += face->GetKerning(d, unicodeText_[j + 1]);
  306. }
  307. if (d == '-' && futureRowWidth <= maxWidth)
  308. {
  309. nextBreak = j + 1;
  310. break;
  311. }
  312. if (futureRowWidth > maxWidth)
  313. {
  314. ok = false;
  315. break;
  316. }
  317. }
  318. }
  319. if (!ok)
  320. {
  321. // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop
  322. if (nextBreak == lineStart)
  323. {
  324. while (i < j)
  325. {
  326. printText_.Push(unicodeText_[i]);
  327. printToText.Push(i);
  328. ++i;
  329. }
  330. }
  331. printText_.Push('\n');
  332. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  333. rowWidth = 0;
  334. nextBreak = lineStart = i;
  335. }
  336. if (i < unicodeText_.Size())
  337. {
  338. // When copying a space, position is allowed to be over row width
  339. c = unicodeText_[i];
  340. const FontGlyph* glyph = face->GetGlyph(c);
  341. if (glyph)
  342. {
  343. rowWidth += glyph->advanceX_;
  344. if (i < text_.Length() - 1)
  345. rowWidth += face->GetKerning(c, unicodeText_[i + 1]);
  346. }
  347. if (rowWidth <= maxWidth)
  348. {
  349. printText_.Push(c);
  350. printToText.Push(i);
  351. }
  352. }
  353. }
  354. else
  355. {
  356. printText_.Push('\n');
  357. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  358. rowWidth = 0;
  359. nextBreak = lineStart = i;
  360. }
  361. }
  362. }
  363. rowWidth = 0;
  364. for (unsigned i = 0; i < printText_.Size(); ++i)
  365. {
  366. unsigned c = printText_[i];
  367. if (c != '\n')
  368. {
  369. const FontGlyph* glyph = face->GetGlyph(c);
  370. if (glyph)
  371. {
  372. rowWidth += glyph->advanceX_;
  373. if (i < printText_.Size() - 1)
  374. rowWidth += face->GetKerning(c, printText_[i + 1]);
  375. }
  376. }
  377. else
  378. {
  379. width = Max(width, rowWidth);
  380. height += rowHeight;
  381. rowWidths_.Push(rowWidth);
  382. rowWidth = 0;
  383. }
  384. }
  385. if (rowWidth)
  386. {
  387. width = Max(width, rowWidth);
  388. height += rowHeight;
  389. rowWidths_.Push(rowWidth);
  390. }
  391. // Set row height even if text is empty
  392. if (!height)
  393. height = rowHeight;
  394. // Store position & size of each character
  395. charPositions_.Resize(unicodeText_.Size() + 1);
  396. charSizes_.Resize(unicodeText_.Size());
  397. unsigned rowIndex = 0;
  398. int x = GetRowStartPosition(rowIndex);
  399. int y = 0;
  400. for (unsigned i = 0; i < printText_.Size(); ++i)
  401. {
  402. charPositions_[printToText[i]] = IntVector2(x, y);
  403. unsigned c = printText_[i];
  404. if (c != '\n')
  405. {
  406. const FontGlyph* glyph = face->GetGlyph(c);
  407. charSizes_[printToText[i]] = IntVector2(glyph ? glyph->advanceX_ : 0, rowHeight_);
  408. if (glyph)
  409. {
  410. x += glyph->advanceX_;
  411. if (i < printText_.Size() - 1)
  412. x += face->GetKerning(c, printText_[i + 1]);
  413. }
  414. }
  415. else
  416. {
  417. charSizes_[printToText[i]] = IntVector2::ZERO;
  418. x = GetRowStartPosition(++rowIndex);
  419. y += rowHeight;
  420. }
  421. }
  422. // Store the ending position
  423. charPositions_[unicodeText_.Size()] = IntVector2(x, y);
  424. }
  425. // Set minimum and current size according to the text size, but respect fixed width if set
  426. if (GetMinWidth() != GetMaxWidth())
  427. {
  428. SetMinWidth(width);
  429. SetWidth(width);
  430. }
  431. SetFixedHeight(height);
  432. }
  433. void Text::ValidateSelection()
  434. {
  435. unsigned textLength = unicodeText_.Size();
  436. if (textLength)
  437. {
  438. if (selectionStart_ >= textLength)
  439. selectionStart_ = textLength - 1;
  440. if (selectionStart_ + selectionLength_ > textLength)
  441. selectionLength_ = textLength - selectionStart_;
  442. }
  443. else
  444. {
  445. selectionStart_ = 0;
  446. selectionLength_ = 0;
  447. }
  448. }
  449. int Text::GetRowStartPosition(unsigned rowIndex) const
  450. {
  451. int rowWidth = 0;
  452. if (rowIndex < rowWidths_.Size())
  453. rowWidth = rowWidths_[rowIndex];
  454. int ret = GetIndentWidth();
  455. switch (textAlignment_)
  456. {
  457. case HA_LEFT:
  458. break;
  459. case HA_CENTER:
  460. ret += (GetSize().x_ - rowWidth) / 2;
  461. break;
  462. case HA_RIGHT:
  463. ret += GetSize().x_ - rowWidth;
  464. break;
  465. }
  466. return ret;
  467. }
  468. }