LuaScript.cpp 12 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "EngineEvents.h"
  24. #include "File.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "ProcessUtils.h"
  31. #include "Profiler.h"
  32. #include "ResourceCache.h"
  33. #include "Scene.h"
  34. extern "C"
  35. {
  36. #include <lua.h>
  37. #include <lualib.h>
  38. #include <lauxlib.h>
  39. }
  40. #include "tolua++.h"
  41. #include "tolua++urho3d.h"
  42. #include "DebugNew.h"
  43. extern int tolua_AudioLuaAPI_open(lua_State*);
  44. extern int tolua_ContainerLuaAPI_open(lua_State*);
  45. extern int tolua_CoreLuaAPI_open(lua_State*);
  46. extern int tolua_EngineLuaAPI_open(lua_State*);
  47. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  48. extern int tolua_InputLuaAPI_open(lua_State*);
  49. extern int tolua_IOLuaAPI_open(lua_State*);
  50. extern int tolua_MathLuaAPI_open(lua_State*);
  51. extern int tolua_NavigationLuaAPI_open(lua_State*);
  52. extern int tolua_NetworkLuaAPI_open(lua_State*);
  53. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  54. extern int tolua_ResourceLuaAPI_open(lua_State*);
  55. extern int tolua_SceneLuaAPI_open(lua_State*);
  56. extern int tolua_UILuaAPI_open(lua_State*);
  57. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  58. namespace Urho3D
  59. {
  60. static Context* currentContext_ = 0;
  61. LuaScript::LuaScript(Context* context) :
  62. Object(context),
  63. luaState_(0)
  64. {
  65. currentContext_ = context_;
  66. RegisterLuaScriptLibrary(context_);
  67. luaState_ = luaL_newstate();
  68. if (!luaState_)
  69. {
  70. LOGERROR("Could not create Lua state");
  71. return;
  72. }
  73. lua_gc(luaState_, LUA_GCSETPAUSE, 125);
  74. lua_atpanic(luaState_, &LuaScript::AtPanic);
  75. luaL_openlibs(luaState_);
  76. RegisterLoader();
  77. ReplacePrint();
  78. tolua_ContainerLuaAPI_open(luaState_);
  79. tolua_MathLuaAPI_open(luaState_);
  80. tolua_CoreLuaAPI_open(luaState_);
  81. tolua_IOLuaAPI_open(luaState_);
  82. tolua_ResourceLuaAPI_open(luaState_);
  83. tolua_SceneLuaAPI_open(luaState_);
  84. tolua_AudioLuaAPI_open(luaState_);
  85. tolua_EngineLuaAPI_open(luaState_);
  86. tolua_GraphicsLuaAPI_open(luaState_);
  87. tolua_InputLuaAPI_open(luaState_);
  88. tolua_NavigationLuaAPI_open(luaState_);
  89. tolua_NetworkLuaAPI_open(luaState_);
  90. tolua_PhysicsLuaAPI_open(luaState_);
  91. tolua_UILuaAPI_open(luaState_);
  92. tolua_LuaScriptLuaAPI_open(luaState_);
  93. // Subscribe to console commands
  94. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  95. }
  96. LuaScript::~LuaScript()
  97. {
  98. functionNameToFunctionMap_.Clear();
  99. lua_State* luaState = luaState_;
  100. luaState_ = 0;
  101. if (luaState)
  102. lua_close(luaState);
  103. }
  104. bool LuaScript::ExecuteFile(const String& fileName)
  105. {
  106. PROFILE(ExecuteFile);
  107. ResourceCache* cache = GetSubsystem<ResourceCache>();
  108. if (!cache)
  109. return false;
  110. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  111. if (!luaFile)
  112. return false;
  113. return luaFile->LoadAndExecute(luaState_);
  114. }
  115. bool LuaScript::ExecuteString(const String& string)
  116. {
  117. PROFILE(ExecuteString);
  118. int top = lua_gettop(luaState_);
  119. if (luaL_dostring(luaState_, string.CString()) != 0)
  120. {
  121. const char* message = lua_tostring(luaState_, -1);
  122. LOGERROR("Execute Lua string failed: " + String(message));
  123. lua_settop(luaState_, top);
  124. return false;
  125. }
  126. return true;
  127. }
  128. bool LuaScript::ExecuteFunction(const String& functionName)
  129. {
  130. WeakPtr<LuaFunction> function = GetFunction(functionName);
  131. if (function && function->BeginCall())
  132. {
  133. return function->EndCall();
  134. }
  135. return false;
  136. }
  137. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  138. {
  139. SendEvent(StringHash(eventName), eventData);
  140. }
  141. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  142. {
  143. StringHash eventType(eventName);
  144. WeakPtr<LuaFunction> function = GetFunction(functionName);
  145. if (function)
  146. {
  147. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  148. eventTypeToFunctionMap_[eventType] = function;
  149. }
  150. }
  151. void LuaScript::ScriptUnsubscribeFromEvent(const String& eventName)
  152. {
  153. StringHash eventType(eventName);
  154. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  155. if (i != eventTypeToFunctionMap_.End())
  156. {
  157. UnsubscribeFromEvent(eventType);
  158. eventTypeToFunctionMap_.Erase(i);
  159. }
  160. }
  161. void LuaScript::ScriptUnsubscribeFromAllEvents()
  162. {
  163. if (eventTypeToFunctionMap_.Empty())
  164. return;
  165. UnsubscribeFromAllEvents();
  166. eventTypeToFunctionMap_.Clear();
  167. }
  168. void LuaScript::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  169. {
  170. StringHash eventType(eventName);
  171. Object* object = (Object*)sender;
  172. WeakPtr<LuaFunction> function = GetFunction(functionName);
  173. if (function)
  174. {
  175. SubscribeToEvent(object, eventType, HANDLER(LuaScript, HandleObjectEvent));
  176. objectToEventTypeToFunctionMap_[object][eventType] = function;
  177. }
  178. }
  179. void LuaScript::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  180. {
  181. StringHash eventType(eventName);
  182. Object* object = (Object*)sender;
  183. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  184. if (i != objectToEventTypeToFunctionMap_[object].End())
  185. {
  186. UnsubscribeFromEvent(object, eventType);
  187. objectToEventTypeToFunctionMap_[object].Erase(i);
  188. }
  189. }
  190. void LuaScript::ScriptUnsubscribeFromEvents(void* sender)
  191. {
  192. Object* object = (Object*)sender;
  193. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  194. if (it == objectToEventTypeToFunctionMap_.End())
  195. return;
  196. UnsubscribeFromEvents(object);
  197. objectToEventTypeToFunctionMap_.Erase(it);
  198. }
  199. void LuaScript::RegisterLoader()
  200. {
  201. // Get package.loaders table.
  202. lua_getglobal(luaState_, "package");
  203. lua_getfield(luaState_, -1, "loaders");
  204. // Add our loader to the end of the table
  205. lua_pushinteger(luaState_, lua_objlen(luaState_, -1) + 1);
  206. lua_pushcfunction(luaState_, &LuaScript::Loader);
  207. lua_settable(luaState_, -3);
  208. lua_pop(luaState_, 2);
  209. }
  210. int LuaScript::AtPanic(lua_State* L)
  211. {
  212. String errorMessage = luaL_checkstring(L, -1);
  213. LOGERROR("Lua error: Error message = '" + errorMessage + "'");
  214. lua_pop(L, 1);
  215. return 0;
  216. }
  217. int LuaScript::Loader(lua_State* L)
  218. {
  219. ResourceCache* cache = currentContext_->GetSubsystem<ResourceCache>();
  220. if (!cache)
  221. return 0;
  222. // Get module name.
  223. const char* name = luaL_checkstring(L, 1);
  224. // Get Lua file from module name.
  225. LuaFile* luaFile = cache->GetResource<LuaFile>(String(name) + ".lua");
  226. if (!luaFile)
  227. return false;
  228. // Load Lua file to Lua chunk.
  229. return luaFile->LoadChunk(L) ? 1 : 0;
  230. }
  231. void LuaScript::ReplacePrint()
  232. {
  233. static const struct luaL_reg reg[] =
  234. {
  235. {"print", &LuaScript::Print},
  236. { NULL, NULL}
  237. };
  238. lua_getglobal(luaState_, "_G");
  239. luaL_register(luaState_, NULL, reg);
  240. lua_pop(luaState_, 1);
  241. }
  242. int LuaScript::Print(lua_State *L)
  243. {
  244. String string;
  245. int n = lua_gettop(L);
  246. lua_getglobal(L, "tostring");
  247. for (int i = 1; i <= n; i++)
  248. {
  249. const char *s;
  250. lua_pushvalue(L, -1); /* function to be called */
  251. lua_pushvalue(L, i); /* value to print */
  252. lua_call(L, 1, 1);
  253. s = lua_tostring(L, -1); /* get result */
  254. if (s == NULL)
  255. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  256. if (i > 1)
  257. string.Append(" "); // fputs("\t", stdout);
  258. string.Append(s); // fputs(s, stdout);
  259. lua_pop(L, 1); /* pop result */
  260. }
  261. LOGRAW("Lua: " + string); // fputs("\n", stdout);
  262. return 0;
  263. }
  264. WeakPtr<LuaFunction> LuaScript::GetFunction(const String& functionName, bool silentIfNotFound)
  265. {
  266. if (!luaState_)
  267. return WeakPtr<LuaFunction>();
  268. HashMap<String, SharedPtr<LuaFunction> >::Iterator i = functionNameToFunctionMap_.Find(functionName);
  269. if (i != functionNameToFunctionMap_.End())
  270. return WeakPtr<LuaFunction>(i->second_);
  271. int top = lua_gettop(luaState_);
  272. SharedPtr<LuaFunction> function;
  273. if (PushScriptFunction(functionName, silentIfNotFound))
  274. {
  275. int ref = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  276. function = new LuaFunction(luaState_, ref);
  277. }
  278. lua_settop(luaState_, top);
  279. functionNameToFunctionMap_[functionName] = function;
  280. return WeakPtr<LuaFunction>(function);
  281. }
  282. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  283. {
  284. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  285. if (function && function->BeginCall())
  286. {
  287. function->PushUserType(eventType, "StringHash");
  288. function->PushUserType(eventData, "VariantMap");
  289. function->EndCall();
  290. }
  291. }
  292. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  293. {
  294. Object* object = GetEventSender();
  295. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  296. if (function && function->BeginCall())
  297. {
  298. function->PushUserType(eventType, "StringHash");
  299. function->PushUserType(eventData, "VariantMap");
  300. function->EndCall();
  301. }
  302. }
  303. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  304. {
  305. using namespace ConsoleCommand;
  306. ExecuteString(eventData[P_COMMAND].GetString());
  307. }
  308. bool LuaScript::PushScriptFunction(const String& functionName, bool silentIfNotFound)
  309. {
  310. Vector<String> splitedNames = functionName.Split('.');
  311. String currentName = splitedNames.Front();
  312. lua_getglobal(luaState_, currentName.CString());
  313. if (splitedNames.Size() > 1)
  314. {
  315. if (!lua_istable(luaState_, -1))
  316. {
  317. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  318. return false;
  319. }
  320. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  321. {
  322. currentName = currentName + "." + splitedNames[i];
  323. lua_getfield(luaState_, -1, splitedNames[i].CString());
  324. if (!lua_istable(luaState_, -1))
  325. {
  326. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  327. return false;
  328. }
  329. }
  330. currentName = currentName + "." + splitedNames.Back().CString();
  331. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  332. }
  333. if (!lua_isfunction(luaState_, -1))
  334. {
  335. if (!silentIfNotFound)
  336. LOGERROR("Could not find Lua function: Function name = '" + currentName + "'");
  337. return false;
  338. }
  339. return true;
  340. }
  341. void RegisterLuaScriptLibrary(Context* context)
  342. {
  343. LuaFile::RegisterObject(context);
  344. LuaScriptInstance::RegisterObject(context);
  345. }
  346. Context* GetContext()
  347. {
  348. return currentContext_;
  349. }
  350. }