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Direct3D9
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b1a7a8dade
Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL.
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12 년 전 |
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OpenGL
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f2c3d8fe5d
Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType().
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12 년 전 |
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AnimatedModel.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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AnimatedModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Animation.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Animation.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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AnimationController.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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AnimationController.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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AnimationState.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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AnimationState.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Batch.cpp
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b1a7a8dade
Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL.
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12 년 전 |
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Batch.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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BillboardSet.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 년 전 |
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BillboardSet.h
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 년 전 |
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CMakeLists.txt
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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12 년 전 |
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Camera.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Camera.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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CustomGeometry.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 년 전 |
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CustomGeometry.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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DebugRenderer.cpp
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07f06563bc
Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part.
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12 년 전 |
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DebugRenderer.h
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07f06563bc
Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part.
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12 년 전 |
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DecalSet.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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DecalSet.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Drawable.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Drawable.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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GPUObject.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Geometry.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Geometry.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Graphics.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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GraphicsDefs.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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GraphicsDefs.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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GraphicsEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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GraphicsImpl.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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IndexBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Light.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 년 전 |
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Light.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Material.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Material.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Model.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Model.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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OcclusionBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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OcclusionBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Octree.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Octree.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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OctreeQuery.h
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 년 전 |
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ParticleEmitter.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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ParticleEmitter.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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RenderPath.cpp
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809efdb4c6
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
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12 년 전 |
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RenderPath.h
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809efdb4c6
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
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12 년 전 |
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RenderSurface.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Renderer.cpp
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f2c3d8fe5d
Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType().
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12 년 전 |
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Renderer.h
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809efdb4c6
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
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12 년 전 |
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Shader.cpp
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8018a1f0f0
Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation.
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12 년 전 |
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Shader.h
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3e14caf89e
Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code.
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12 년 전 |
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ShaderProgram.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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ShaderVariation.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Skeleton.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Skeleton.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Skybox.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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StaticModel.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 년 전 |
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StaticModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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StaticModelGroup.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Technique.cpp
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ea334e4393
Merge branch 'master' into shader-refactor
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12 년 전 |
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Technique.h
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ea334e4393
Merge branch 'master' into shader-refactor
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12 년 전 |
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Terrain.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Terrain.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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TerrainPatch.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 년 전 |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Texture.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Texture2D.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Texture3D.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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TextureCube.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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VertexBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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VertexDeclaration.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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View.cpp
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0c4466d3f3
Optimized away going through renderpath commands just to find the litbase-flag.
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12 년 전 |
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View.h
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0c4466d3f3
Optimized away going through renderpath commands just to find the litbase-flag.
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12 년 전 |
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Viewport.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Viewport.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Zone.cpp
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b76823a317
Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node.
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12 년 전 |
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Zone.h
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b76823a317
Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node.
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12 년 전 |