Lasse Öörni 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 년 전
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Direct3D9 b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. 12 년 전
OpenGL f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). 12 년 전
AnimatedModel.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Animation.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
AnimationState.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Batch.cpp b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. 12 년 전
Batch.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 년 전
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 년 전
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 년 전
Camera.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Camera.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 년 전
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
DebugRenderer.cpp 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 년 전
DebugRenderer.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 년 전
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Drawable.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Drawable.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
GraphicsDefs.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Light.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 년 전
Light.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Material.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Material.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Model.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Octree.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Octree.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 년 전
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
RenderPath.cpp 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 년 전
RenderPath.h 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 년 전
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Renderer.cpp f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). 12 년 전
Renderer.h 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 년 전
Shader.cpp 8018a1f0f0 Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation. 12 년 전
Shader.h 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 년 전
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
StaticModel.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 년 전
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Technique.cpp ea334e4393 Merge branch 'master' into shader-refactor 12 년 전
Technique.h ea334e4393 Merge branch 'master' into shader-refactor 12 년 전
Terrain.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 년 전
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Texture.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
View.cpp 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 년 전
View.h 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 년 전
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Zone.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 년 전
Zone.h b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 년 전