Lasse Öörni b8d8f9f78f Add uncompressed DDS support. Supports all bit configurations by a generic conversion to 8bit-per-pixel RGBA. Unify Image bindings between Lua & AngelScript. Closes #537. il y a 11 ans
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BackgroundLoader.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. il y a 11 ans
BackgroundLoader.h be66059009 Refactor resource background loading into a separate class. il y a 11 ans
CMakeLists.txt 460da659ee Add JSON support in Urho3D. il y a 11 ans
Decompress.cpp b8d8f9f78f Add uncompressed DDS support. Supports all bit configurations by a generic conversion to 8bit-per-pixel RGBA. Unify Image bindings between Lua & AngelScript. Closes #537. il y a 11 ans
Decompress.h 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. il y a 11 ans
Image.cpp b8d8f9f78f Add uncompressed DDS support. Supports all bit configurations by a generic conversion to 8bit-per-pixel RGBA. Unify Image bindings between Lua & AngelScript. Closes #537. il y a 11 ans
Image.h b8d8f9f78f Add uncompressed DDS support. Supports all bit configurations by a generic conversion to 8bit-per-pixel RGBA. Unify Image bindings between Lua & AngelScript. Closes #537. il y a 11 ans
JSONFile.cpp 677ab20986 Asynchronous loading for ParticleEffect. il y a 11 ans
JSONFile.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
JSONValue.cpp 5071b4324a Tabs to spaces. il y a 11 ans
JSONValue.h 5071b4324a Tabs to spaces. il y a 11 ans
PListFile.cpp f9a701380e Unwarn patch for Clang. Two of the warnings were indeed coding error. il y a 11 ans
PListFile.h 21050c613a Add .PList sprite sheet support. il y a 11 ans
Resource.cpp 3c7126de38 Asynchronous loading for AnimationSet2D. il y a 11 ans
Resource.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
ResourceCache.cpp 3f51cee989 Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499. il y a 11 ans
ResourceCache.h 562f401ffa Refactor resource reloading based on filename into a function, which can be called externally. il y a 11 ans
ResourceEvents.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
XMLElement.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. il y a 11 ans
XMLElement.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. il y a 11 ans
XMLFile.cpp 7497885657 Added XMLFile::ToString(). il y a 11 ans
XMLFile.h 7497885657 Added XMLFile::ToString(). il y a 11 ans