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- $#include "RenderSurface.h"
- /// %Color or depth-stencil surface that can be rendered into.
- class RenderSurface
- {
- public:
- void SetNumViewports(unsigned num);
- /// Set viewport.
- void SetViewport(unsigned index, Viewport* viewport);
- /// Set viewport update mode. Default is to update when visible.
- void SetUpdateMode(RenderSurfaceUpdateMode mode);
- /// Set linked color rendertarget.
- void SetLinkedRenderTarget(RenderSurface* renderTarget);
- /// Set linked depth-stencil surface.
- void SetLinkedDepthStencil(RenderSurface* depthStencil);
- /// Queue manual update of the viewport(s).
- void QueueUpdate();
- /// Release surface.
- void Release();
-
- /// Return parent texture.
- Texture* GetParentTexture() const;
- /// Return width.
- int GetWidth() const;
- /// Return height.
- int GetHeight() const;
- /// Return usage.
- TextureUsage GetUsage() const;
- /// Return linked color rendertarget.
- RenderSurface* GetLinkedRenderTarget() const;
- /// Return linked depth-stencil surface.
- RenderSurface* GetLinkedDepthStencil() const;
- };
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