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- $#include "StaticModel.h"
- /// Static model component.
- class StaticModel : public Drawable
- {
- public:
- /// Set model.
- void SetModel(Model* model);
- /// Set material on all geometries.
- void SetMaterial(Material* material);
- /// Set material on one geometry. Return true if successful.
- bool SetMaterial(unsigned index, Material* material);
- /// Set occlusion LOD level. By default (M_MAX_UNSIGNED) same as visible.
- void SetOcclusionLodLevel(unsigned level);
-
- /// Return model.
- Model* GetModel() const { return model_; }
- /// Return model's bounding box.
- const BoundingBox& GetBoundingBox() const { return boundingBox_; }
- /// Return number of geometries.
- unsigned GetNumGeometries() const { return geometries_.Size(); }
- /// Return material by geometry index.
- Material* GetMaterial(unsigned index) const;
- /// Return occlusion LOD level.
- unsigned GetOcclusionLodLevel() const { return occlusionLodLevel_; }
- /// Determines if the given world space point is within the model geometry.
- bool IsInside(const Vector3& point) const;
- /// Determines if the given local space point is within the model geometry.
- bool IsInsideLocal(const Vector3& point) const;
- };
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