BillboardSet.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Batch.h"
  24. #include "BillboardSet.h"
  25. #include "Camera.h"
  26. #include "Context.h"
  27. #include "Geometry.h"
  28. #include "Graphics.h"
  29. #include "IndexBuffer.h"
  30. #include "Material.h"
  31. #include "MemoryBuffer.h"
  32. #include "Node.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "Sort.h"
  36. #include "VertexBuffer.h"
  37. #include "DebugNew.h"
  38. namespace Urho3D
  39. {
  40. extern const char* EFFECT_CATEGORY;
  41. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  42. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  43. {
  44. return lhs->sortDistance_ > rhs->sortDistance_;
  45. }
  46. OBJECTTYPESTATIC(BillboardSet);
  47. BillboardSet::BillboardSet(Context* context) :
  48. Drawable(context, DRAWABLE_GEOMETRY),
  49. animationLodBias_(1.0f),
  50. animationLodTimer_(0.0f),
  51. relative_(true),
  52. scaled_(true),
  53. sorted_(false),
  54. geometry_(new Geometry(context)),
  55. vertexBuffer_(new VertexBuffer(context_)),
  56. indexBuffer_(new IndexBuffer(context_)),
  57. bufferSizeDirty_(true),
  58. bufferDirty_(true),
  59. forceUpdate_(false),
  60. sortFrameNumber_(0),
  61. previousOffset_(Vector3::ZERO)
  62. {
  63. geometry_->SetVertexBuffer(0, vertexBuffer_, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2);
  64. geometry_->SetIndexBuffer(indexBuffer_);
  65. batches_.Resize(1);
  66. batches_[0].geometry_ = geometry_;
  67. batches_[0].geometryType_ = GEOM_BILLBOARD;
  68. }
  69. BillboardSet::~BillboardSet()
  70. {
  71. }
  72. void BillboardSet::RegisterObject(Context* context)
  73. {
  74. context->RegisterComponentFactory<BillboardSet>(EFFECT_CATEGORY);
  75. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  77. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  78. ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  80. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  81. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  82. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  83. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  84. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  85. COPY_BASE_ATTRIBUTES(BillboardSet, Drawable);
  86. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE);
  87. REF_ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BUFFER, "Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  88. }
  89. void BillboardSet::UpdateBatches(const FrameInfo& frame)
  90. {
  91. // Check if position relative to camera has changed, and re-sort in that case
  92. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  93. Vector3 worldPos = worldTransform.Translation();
  94. Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  95. if (offset != previousOffset_)
  96. {
  97. previousOffset_ = offset;
  98. if (sorted_)
  99. {
  100. // Sort billboards only once per frame. This means that secondary views will get
  101. // the same sorting as the main view
  102. if (frame.frameNumber_ != sortFrameNumber_)
  103. {
  104. sortFrameNumber_ = frame.frameNumber_;
  105. bufferDirty_ = true;
  106. }
  107. }
  108. }
  109. distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
  110. // Calculate scaled distance for animation LOD
  111. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  112. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  113. if (scale > M_EPSILON)
  114. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  115. else
  116. lodDistance_ = 0.0f;
  117. batches_[0].distance_ = distance_;
  118. batches_[0].worldTransform_ = relative_ ? &node_->GetWorldTransform() : &Matrix3x4::IDENTITY;
  119. }
  120. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  121. {
  122. if (bufferSizeDirty_ || indexBuffer_->IsDataLost())
  123. UpdateBufferSize();
  124. if (bufferDirty_ || vertexBuffer_->IsDataLost())
  125. UpdateVertexBuffer(frame);
  126. }
  127. UpdateGeometryType BillboardSet::GetUpdateGeometryType()
  128. {
  129. if (bufferDirty_ || bufferSizeDirty_ || vertexBuffer_->IsDataLost() || indexBuffer_->IsDataLost())
  130. return UPDATE_MAIN_THREAD;
  131. else
  132. return UPDATE_NONE;
  133. }
  134. void BillboardSet::SetMaterial(Material* material)
  135. {
  136. batches_[0].material_ = material;
  137. MarkNetworkUpdate();
  138. }
  139. void BillboardSet::SetNumBillboards(unsigned num)
  140. {
  141. unsigned oldNum = billboards_.Size();
  142. billboards_.Resize(num);
  143. // Set default values to new billboards
  144. for (unsigned i = oldNum; i < num; ++i)
  145. {
  146. billboards_[i].position_ = Vector3::ZERO;
  147. billboards_[i].size_ = Vector2::ONE;
  148. billboards_[i].uv_ = Rect::POSITIVE;
  149. billboards_[i].color_ = Color(1.0f, 1.0f, 1.0f);
  150. billboards_[i].rotation_ = 0.0f;
  151. billboards_[i].enabled_ = false;
  152. }
  153. bufferSizeDirty_ = true;
  154. Updated();
  155. }
  156. void BillboardSet::SetRelative(bool enable)
  157. {
  158. relative_ = enable;
  159. Updated();
  160. }
  161. void BillboardSet::SetScaled(bool enable)
  162. {
  163. scaled_ = enable;
  164. Updated();
  165. }
  166. void BillboardSet::SetSorted(bool enable)
  167. {
  168. sorted_ = enable;
  169. Updated();
  170. }
  171. void BillboardSet::SetAnimationLodBias(float bias)
  172. {
  173. animationLodBias_ = Max(bias, 0.0f);
  174. MarkNetworkUpdate();
  175. }
  176. void BillboardSet::Updated()
  177. {
  178. MarkPositionsDirty();
  179. MarkNetworkUpdate();
  180. }
  181. Material* BillboardSet::GetMaterial() const
  182. {
  183. return batches_[0].material_;
  184. }
  185. Billboard* BillboardSet::GetBillboard(unsigned index)
  186. {
  187. return index < billboards_.Size() ? &billboards_[index] : (Billboard*)0;
  188. }
  189. void BillboardSet::SetMaterialAttr(ResourceRef value)
  190. {
  191. ResourceCache* cache = GetSubsystem<ResourceCache>();
  192. SetMaterial(cache->GetResource<Material>(value.id_));
  193. }
  194. void BillboardSet::SetBillboardsAttr(VariantVector value)
  195. {
  196. unsigned index = 0;
  197. unsigned numBillboards = index < value.Size() ? value[index++].GetUInt() : 0;
  198. SetNumBillboards(numBillboards);
  199. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
  200. {
  201. i->position_ = value[index++].GetVector3();
  202. i->size_ = value[index++].GetVector2();
  203. Vector4 uv = value[index++].GetVector4();
  204. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  205. i->color_ = value[index++].GetColor();
  206. i->rotation_ = value[index++].GetFloat();
  207. i->enabled_ = value[index++].GetBool();
  208. }
  209. Updated();
  210. }
  211. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  212. {
  213. MemoryBuffer buf(value);
  214. unsigned numBillboards = buf.ReadVLE();
  215. SetNumBillboards(numBillboards);
  216. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  217. {
  218. i->position_ = buf.ReadVector3();
  219. i->size_ = buf.ReadVector2();
  220. i->uv_ = buf.ReadRect();
  221. i->color_ = buf.ReadColor();
  222. i->rotation_ = buf.ReadFloat();
  223. i->enabled_ = buf.ReadBool();
  224. }
  225. Updated();
  226. }
  227. ResourceRef BillboardSet::GetMaterialAttr() const
  228. {
  229. return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
  230. }
  231. VariantVector BillboardSet::GetBillboardsAttr() const
  232. {
  233. VariantVector ret;
  234. ret.Reserve(billboards_.Size() * 6 + 1);
  235. ret.Push(billboards_.Size());
  236. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  237. {
  238. ret.Push(i->position_);
  239. ret.Push(i->size_);
  240. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  241. ret.Push(i->color_);
  242. ret.Push(i->rotation_);
  243. ret.Push(i->enabled_);
  244. }
  245. return ret;
  246. }
  247. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  248. {
  249. attrBuffer_.Clear();
  250. attrBuffer_.WriteVLE(billboards_.Size());
  251. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  252. {
  253. attrBuffer_.WriteVector3(i->position_);
  254. attrBuffer_.WriteVector2(i->size_);
  255. attrBuffer_.WriteRect(i->uv_);
  256. attrBuffer_.WriteColor(i->color_);
  257. attrBuffer_.WriteFloat(i->rotation_);
  258. attrBuffer_.WriteBool(i->enabled_);
  259. }
  260. return attrBuffer_.GetBuffer();
  261. }
  262. void BillboardSet::OnWorldBoundingBoxUpdate()
  263. {
  264. worldBoundingBox_.defined_ = false;
  265. unsigned enabledBillboards = 0;
  266. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  267. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  268. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  269. for (unsigned i = 0; i < billboards_.Size(); ++i)
  270. {
  271. if (!billboards_[i].enabled_)
  272. continue;
  273. float size = INV_SQRT_TWO * (billboards_[i].size_.x_ * billboardScale.x_ + billboards_[i].size_.y_ * billboardScale.y_);
  274. Vector3 center = billboardTransform * billboards_[i].position_;
  275. Vector3 edge = Vector3::ONE * size;
  276. worldBoundingBox_.Merge(BoundingBox(center - edge, center + edge));
  277. ++enabledBillboards;
  278. }
  279. // If no billboards enabled, the bounding box is just the node's world position
  280. if (!enabledBillboards)
  281. worldBoundingBox_.Merge(node_->GetWorldPosition());
  282. }
  283. void BillboardSet::UpdateBufferSize()
  284. {
  285. unsigned numBillboards = billboards_.Size();
  286. if (vertexBuffer_->GetVertexCount() != numBillboards * 4)
  287. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  288. if (indexBuffer_->GetIndexCount() != numBillboards * 6)
  289. indexBuffer_->SetSize(numBillboards * 6, false);
  290. bufferSizeDirty_ = false;
  291. bufferDirty_ = true;
  292. forceUpdate_ = true;
  293. if (!numBillboards)
  294. return;
  295. // Indices do not change for a given billboard capacity
  296. unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, true);
  297. if (!dest)
  298. return;
  299. unsigned vertexIndex = 0;
  300. while (numBillboards--)
  301. {
  302. *dest++ = vertexIndex; *dest++ = vertexIndex + 1; *dest++ = vertexIndex + 2;
  303. *dest++ = vertexIndex + 2; *dest++ = vertexIndex + 3; *dest++ = vertexIndex;
  304. vertexIndex += 4;
  305. }
  306. indexBuffer_->Unlock();
  307. indexBuffer_->ClearDataLost();
  308. }
  309. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  310. {
  311. // If using animation LOD, accumulate time and see if it is time to update
  312. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  313. {
  314. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * ANIMATION_LOD_BASESCALE;
  315. if (animationLodTimer_ >= lodDistance_)
  316. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  317. else
  318. {
  319. // No LOD if immediate update forced
  320. if (!forceUpdate_)
  321. return;
  322. }
  323. }
  324. unsigned numBillboards = billboards_.Size();
  325. unsigned enabledBillboards = 0;
  326. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  327. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  328. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  329. // First check number of enabled billboards
  330. for (unsigned i = 0; i < numBillboards; ++i)
  331. {
  332. if (billboards_[i].enabled_)
  333. ++enabledBillboards;
  334. }
  335. sortedBillboards_.Resize(enabledBillboards);
  336. unsigned index = 0;
  337. // Then set initial sort order and distances
  338. for (unsigned i = 0; i < numBillboards; ++i)
  339. {
  340. Billboard& billboard = billboards_[i];
  341. if (billboard.enabled_)
  342. {
  343. sortedBillboards_[index++] = &billboard;
  344. if (sorted_)
  345. billboard.sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i].position_);
  346. }
  347. }
  348. batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  349. bufferDirty_ = false;
  350. forceUpdate_ = false;
  351. if (!enabledBillboards)
  352. return;
  353. if (sorted_)
  354. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  355. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, true);
  356. if (!dest)
  357. return;
  358. for (unsigned i = 0; i < enabledBillboards; ++i)
  359. {
  360. Billboard& billboard = *sortedBillboards_[i];
  361. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  362. unsigned color = billboard.color_.ToUInt();
  363. float angleRad = billboard.rotation_ * M_DEGTORAD;
  364. float rotationMatrix[2][2];
  365. rotationMatrix[0][0] = cosf(angleRad);
  366. rotationMatrix[0][1] = sinf(angleRad);
  367. rotationMatrix[1][0] = -rotationMatrix[0][1];
  368. rotationMatrix[1][1] = rotationMatrix[0][0];
  369. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  370. *((unsigned*)dest) = color; dest++;
  371. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.max_.y_;
  372. *dest++ = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  373. *dest++ = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  374. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  375. *((unsigned*)dest) = color; dest++;
  376. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.max_.y_;
  377. *dest++ = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  378. *dest++ = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  379. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  380. *((unsigned*)dest) = color; dest++;
  381. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.min_.y_;
  382. *dest++ = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  383. *dest++ = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  384. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  385. *((unsigned*)dest) = color; dest++;
  386. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.min_.y_;
  387. *dest++ = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  388. *dest++ = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  389. }
  390. vertexBuffer_->Unlock();
  391. vertexBuffer_->ClearDataLost();
  392. }
  393. void BillboardSet::MarkPositionsDirty()
  394. {
  395. Drawable::OnMarkedDirty(node_);
  396. bufferDirty_ = true;
  397. }
  398. }