SceneAPI.cpp 13 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "PackageFile.h"
  25. #include "Scene.h"
  26. #include "SmoothedTransform.h"
  27. #include "Sort.h"
  28. namespace Urho3D
  29. {
  30. static void RegisterSerializable(asIScriptEngine* engine)
  31. {
  32. engine->RegisterGlobalProperty("const uint AM_FILE", (void*)&AM_FILE);
  33. engine->RegisterGlobalProperty("const uint AM_NET", (void*)&AM_NET);
  34. engine->RegisterGlobalProperty("const uint AM_DEFAULT", (void*)&AM_DEFAULT);
  35. engine->RegisterGlobalProperty("const uint AM_LATESTDATA", (void*)&AM_LATESTDATA);
  36. engine->RegisterGlobalProperty("const uint AM_NOEDIT", (void*)&AM_NOEDIT);
  37. RegisterSerializable<Serializable>(engine, "Serializable");
  38. }
  39. static bool NodeSaveXML(File* file, Node* ptr)
  40. {
  41. if (file)
  42. return ptr->SaveXML(*file);
  43. else
  44. return false;
  45. }
  46. static void RegisterNode(asIScriptEngine* engine)
  47. {
  48. engine->RegisterEnum("CreateMode");
  49. engine->RegisterEnumValue("CreateMode", "REPLICATED", REPLICATED);
  50. engine->RegisterEnumValue("CreateMode", "LOCAL", LOCAL);
  51. // Register Component first. At this point Node is not yet registered, so can not register GetNode for Component
  52. RegisterComponent<Component>(engine, "Component", false, false);
  53. RegisterNode<Node>(engine, "Node");
  54. engine->RegisterObjectMethod("Node", "bool SaveXML(File@+)", asFUNCTION(NodeSaveXML), asCALL_CDECL_OBJLAST);
  55. engine->RegisterObjectMethod("Node", "Node@+ Clone(CreateMode mode = REPLICATED)", asMETHOD(Node, Clone), asCALL_THISCALL);
  56. RegisterObjectConstructor<Node>(engine, "Node");
  57. RegisterNamedObjectConstructor<Node>(engine, "Node");
  58. engine->RegisterGlobalFunction("Node@+ get_node()", asFUNCTION(GetScriptContextNode), asCALL_CDECL);
  59. // Now GetNode can be registered
  60. engine->RegisterObjectMethod("Component", "Node@+ get_node() const", asMETHOD(Component, GetNode), asCALL_THISCALL);
  61. // Register Variant GetPtr() for Node & Component
  62. engine->RegisterObjectMethod("Variant", "Node@+ GetNode() const", asFUNCTION(GetVariantPtr<Node>), asCALL_CDECL_OBJLAST);
  63. engine->RegisterObjectMethod("Variant", "Component@+ GetComponent() const", asFUNCTION(GetVariantPtr<Component>), asCALL_CDECL_OBJLAST);
  64. }
  65. static bool SceneLoadXML(File* file, Scene* ptr)
  66. {
  67. if (file)
  68. return ptr->LoadXML(*file);
  69. else
  70. return false;
  71. }
  72. static bool SceneSaveXML(File* file, Scene* ptr)
  73. {
  74. if (file)
  75. return ptr->SaveXML(*file);
  76. else
  77. return false;
  78. }
  79. static Node* SceneInstantiate(File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  80. {
  81. if (file)
  82. return ptr->Instantiate(*file, position, rotation, mode);
  83. else
  84. return 0;
  85. }
  86. static Node* SceneInstantiateXML(File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  87. {
  88. if (file)
  89. return ptr->InstantiateXML(*file, position, rotation, mode);
  90. else
  91. return 0;
  92. }
  93. static Node* SceneInstantiateXMLFile(XMLFile* xml, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  94. {
  95. if (xml)
  96. return ptr->InstantiateXML(xml->GetRoot(), position, rotation, mode);
  97. else
  98. return 0;
  99. }
  100. static CScriptArray* SceneGetRequiredPackageFiles(Scene* ptr)
  101. {
  102. return VectorToHandleArray<PackageFile>(ptr->GetRequiredPackageFiles(), "Array<PackageFile@>");
  103. }
  104. static CScriptArray* GetAvailableComponents(Scene* ptr)
  105. {
  106. const HashMap<ShortStringHash, SharedPtr<ObjectFactory> >& factories = GetScriptContext()->GetObjectFactories();
  107. Vector<String> components;
  108. // Simply try to create each of the objects, and check which derive from Component.
  109. // This assumes that creating any of them does not have harmful side-effects
  110. for (HashMap<ShortStringHash, SharedPtr<ObjectFactory> >::ConstIterator i = factories.Begin(); i != factories.End(); ++i)
  111. {
  112. SharedPtr<Object> object = i->second_->CreateObject();
  113. if (dynamic_cast<Component*>(object.Get()))
  114. components.Push(object->GetTypeName());
  115. }
  116. Sort(components.Begin(), components.End());
  117. return VectorToArray<String>(components, "Array<String>");
  118. }
  119. static void RegisterSmoothedTransform(asIScriptEngine* engine)
  120. {
  121. RegisterComponent<SmoothedTransform>(engine, "SmoothedTransform", true, false);
  122. engine->RegisterObjectMethod("SmoothedTransform", "void Update(float, float)", asMETHOD(SmoothedTransform, Update), asCALL_THISCALL);
  123. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetPosition(const Vector3&in)", asMETHOD(SmoothedTransform, SetTargetPosition), asCALL_THISCALL);
  124. engine->RegisterObjectMethod("SmoothedTransform", "const Vector3& get_targetPosition() const", asMETHOD(SmoothedTransform, GetTargetPosition), asCALL_THISCALL);
  125. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetRotation(const Quaternion&in)", asMETHOD(SmoothedTransform, SetTargetRotation), asCALL_THISCALL);
  126. engine->RegisterObjectMethod("SmoothedTransform", "const Quaternion& get_targetRotation() const", asMETHOD(SmoothedTransform, GetTargetRotation), asCALL_THISCALL);
  127. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetWorldPosition(const Vector3&in)", asMETHOD(SmoothedTransform, SetTargetWorldPosition), asCALL_THISCALL);
  128. engine->RegisterObjectMethod("SmoothedTransform", "Vector3 get_targetWorldPosition() const", asMETHOD(SmoothedTransform, GetTargetWorldPosition), asCALL_THISCALL);
  129. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetWorldRotation(const Quaternion&in)", asMETHOD(SmoothedTransform, SetTargetWorldRotation), asCALL_THISCALL);
  130. engine->RegisterObjectMethod("SmoothedTransform", "Quaternion get_targetWorldRotation() const", asMETHOD(SmoothedTransform, GetTargetWorldRotation), asCALL_THISCALL);
  131. engine->RegisterObjectMethod("SmoothedTransform", "bool get_active() const", asMETHOD(SmoothedTransform, IsActive), asCALL_THISCALL);
  132. }
  133. static void RegisterScene(asIScriptEngine* engine)
  134. {
  135. engine->RegisterGlobalProperty("const uint FIRST_REPLICATED_ID", (void*)&FIRST_REPLICATED_ID);
  136. engine->RegisterGlobalProperty("const uint LAST_REPLICATED_ID", (void*)&LAST_REPLICATED_ID);
  137. engine->RegisterGlobalProperty("const uint FIRST_LOCAL_ID", (void*)&FIRST_LOCAL_ID);
  138. engine->RegisterGlobalProperty("const uint LAST_LOCAL_ID", (void*)&LAST_LOCAL_ID);
  139. RegisterNode<Scene>(engine, "Scene");
  140. RegisterObjectConstructor<Scene>(engine, "Scene");
  141. RegisterNamedObjectConstructor<Scene>(engine, "Scene");
  142. engine->RegisterObjectMethod("Scene", "bool LoadXML(File@+)", asFUNCTION(SceneLoadXML), asCALL_CDECL_OBJLAST);
  143. engine->RegisterObjectMethod("Scene", "bool SaveXML(File@+)", asFUNCTION(SceneSaveXML), asCALL_CDECL_OBJLAST);
  144. engine->RegisterObjectMethod("Scene", "bool LoadAsync(File@+)", asMETHOD(Scene, LoadAsync), asCALL_THISCALL);
  145. engine->RegisterObjectMethod("Scene", "bool LoadAsyncXML(File@+)", asMETHOD(Scene, LoadAsyncXML), asCALL_THISCALL);
  146. engine->RegisterObjectMethod("Scene", "void StopAsyncLoading()", asMETHOD(Scene, StopAsyncLoading), asCALL_THISCALL);
  147. engine->RegisterObjectMethod("Scene", "Node@+ Instantiate(File@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiate), asCALL_CDECL_OBJLAST);
  148. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(File@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateXML), asCALL_CDECL_OBJLAST);
  149. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(XMLFile@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateXMLFile), asCALL_CDECL_OBJLAST);
  150. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(const XMLElement&in, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asMETHODPR(Scene, InstantiateXML, (const XMLElement&, const Vector3&, const Quaternion&, CreateMode), Node*), asCALL_THISCALL);
  151. engine->RegisterObjectMethod("Scene", "void Clear()", asMETHOD(Scene, Clear), asCALL_THISCALL);
  152. engine->RegisterObjectMethod("Scene", "void AddRequiredPackageFile(PackageFile@+)", asMETHOD(Scene, AddRequiredPackageFile), asCALL_THISCALL);
  153. engine->RegisterObjectMethod("Scene", "void ClearRequiredPackageFiles()", asMETHOD(Scene, ClearRequiredPackageFiles), asCALL_THISCALL);
  154. engine->RegisterObjectMethod("Scene", "void RegisterVar(const String&in)", asMETHOD(Scene, RegisterVar), asCALL_THISCALL);
  155. engine->RegisterObjectMethod("Scene", "void UnregisterVar(const String&in)", asMETHOD(Scene, UnregisterVar), asCALL_THISCALL);
  156. engine->RegisterObjectMethod("Scene", "void UnregisterAllVars(const String&in)", asMETHOD(Scene, UnregisterAllVars), asCALL_THISCALL);
  157. engine->RegisterObjectMethod("Scene", "Component@+ GetComponent(uint)", asMETHODPR(Scene, GetComponent, (unsigned) const, Component*), asCALL_THISCALL);
  158. engine->RegisterObjectMethod("Scene", "Node@+ GetNode(uint)", asMETHOD(Scene, GetNode), asCALL_THISCALL);
  159. engine->RegisterObjectMethod("Scene", "const String& GetVarName(ShortStringHash) const", asMETHOD(Scene, GetVarName), asCALL_THISCALL);
  160. engine->RegisterObjectMethod("Scene", "void Update(float)", asMETHOD(Scene, Update), asCALL_THISCALL);
  161. engine->RegisterObjectMethod("Scene", "void set_active(bool)", asMETHOD(Scene, SetActive), asCALL_THISCALL);
  162. engine->RegisterObjectMethod("Scene", "bool get_active() const", asMETHOD(Scene, IsActive), asCALL_THISCALL);
  163. engine->RegisterObjectMethod("Scene", "void set_timeScale(float)", asMETHOD(Scene, SetTimeScale), asCALL_THISCALL);
  164. engine->RegisterObjectMethod("Scene", "float get_timeScale() const", asMETHOD(Scene, GetTimeScale), asCALL_THISCALL);
  165. engine->RegisterObjectMethod("Scene", "void set_elapsedTime(float)", asMETHOD(Scene, SetElapsedTime), asCALL_THISCALL);
  166. engine->RegisterObjectMethod("Scene", "float get_elapsedTime() const", asMETHOD(Scene, GetElapsedTime), asCALL_THISCALL);
  167. engine->RegisterObjectMethod("Scene", "void set_smoothingConstant(float)", asMETHOD(Scene, SetSmoothingConstant), asCALL_THISCALL);
  168. engine->RegisterObjectMethod("Scene", "float get_smoothingConstant() const", asMETHOD(Scene, GetSmoothingConstant), asCALL_THISCALL);
  169. engine->RegisterObjectMethod("Scene", "void set_snapThreshold(float)", asMETHOD(Scene, SetSnapThreshold), asCALL_THISCALL);
  170. engine->RegisterObjectMethod("Scene", "float get_snapThreshold() const", asMETHOD(Scene, GetSnapThreshold), asCALL_THISCALL);
  171. engine->RegisterObjectMethod("Scene", "bool get_asyncLoading() const", asMETHOD(Scene, IsAsyncLoading), asCALL_THISCALL);
  172. engine->RegisterObjectMethod("Scene", "float get_asyncProgress() const", asMETHOD(Scene, GetAsyncProgress), asCALL_THISCALL);
  173. engine->RegisterObjectMethod("Scene", "uint get_checksum() const", asMETHOD(Scene, GetChecksum), asCALL_THISCALL);
  174. engine->RegisterObjectMethod("Scene", "const String& get_fileName() const", asMETHOD(Scene, GetFileName), asCALL_THISCALL);
  175. engine->RegisterObjectMethod("Scene", "Array<PackageFile@>@ get_requiredPackageFiles() const", asFUNCTION(SceneGetRequiredPackageFiles), asCALL_CDECL_OBJLAST);
  176. engine->RegisterObjectMethod("Node", "Scene@+ get_scene() const", asMETHOD(Node, GetScene), asCALL_THISCALL);
  177. engine->RegisterGlobalFunction("Scene@+ get_scene()", asFUNCTION(GetScriptContextScene), asCALL_CDECL);
  178. // Register Variant GetPtr() for Scene
  179. engine->RegisterObjectMethod("Variant", "Scene@+ GetScene() const", asFUNCTION(GetVariantPtr<Scene>), asCALL_CDECL_OBJLAST);
  180. engine->RegisterGlobalFunction("Array<String>@ GetAvailableComponents()", asFUNCTION(GetAvailableComponents), asCALL_CDECL);
  181. }
  182. void RegisterSceneAPI(asIScriptEngine* engine)
  183. {
  184. RegisterSerializable(engine);
  185. RegisterNode(engine);
  186. RegisterSmoothedTransform(engine);
  187. RegisterScene(engine);
  188. }
  189. }