Urho2DAPI.cpp 23 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "AnimatedSprite2D.h"
  25. #include "Animation2D.h"
  26. #include "APITemplates.h"
  27. #include "CollisionBox2D.h"
  28. #include "CollisionCircle2D.h"
  29. #include "CollisionShape2D.h"
  30. #include "Drawable2D.h"
  31. #include "ParticleEmitter2D.h"
  32. #include "ParticleModel2D.h"
  33. #include "PhysicsWorld2D.h"
  34. #include "RigidBody2D.h"
  35. #include "Scene.h"
  36. #include "Sprite2D.h"
  37. #include "SpriteSheet2D.h"
  38. #include "StaticSprite2D.h"
  39. #ifdef _MSC_VER
  40. #pragma warning(disable:4345)
  41. #endif
  42. namespace Urho3D
  43. {
  44. static void RegisterSprite2D(asIScriptEngine* engine)
  45. {
  46. RegisterResource<Sprite2D>(engine, "Sprite2D");
  47. engine->RegisterObjectMethod("Sprite2D", "void set_texture(Texture2D@+)", asMETHOD(Sprite2D, SetTexture), asCALL_THISCALL);
  48. engine->RegisterObjectMethod("Sprite2D", "Texture2D@+ get_texture() const", asMETHOD(Sprite2D, GetTexture), asCALL_THISCALL);
  49. engine->RegisterObjectMethod("Sprite2D", "void set_rectangle(const IntRect&in)", asMETHOD(Sprite2D, SetRectangle), asCALL_THISCALL);
  50. engine->RegisterObjectMethod("Sprite2D", "const IntRect& get_rectangle() const", asMETHOD(Sprite2D, GetRectangle), asCALL_THISCALL);
  51. engine->RegisterObjectMethod("Sprite2D", "void set_hotSpot(const Vector2&in)", asMETHOD(Sprite2D, SetHotSpot), asCALL_THISCALL);
  52. engine->RegisterObjectMethod("Sprite2D", "const Vector2& get_hotSpot() const", asMETHOD(Sprite2D, GetHotSpot), asCALL_THISCALL);
  53. }
  54. static void RegisterSpriteSheet2D(asIScriptEngine* engine)
  55. {
  56. RegisterResource<SpriteSheet2D>(engine, "SpriteSheet2D");
  57. engine->RegisterObjectMethod("SpriteSheet2D", "Texture2D@+ get_texture() const", asMETHOD(SpriteSheet2D, GetTexture), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("SpriteSheet2D", "Sprite2D@+ GetSprite(const String&)", asMETHOD(SpriteSheet2D, GetSprite), asCALL_THISCALL);
  59. engine->RegisterObjectMethod("SpriteSheet2D", "void DefineSprite(const String&, const IntRect&, const Vector2&)", asMETHOD(SpriteSheet2D, DefineSprite), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("SpriteSheet2D", "void UpdateSprite(const String&, const IntRect&, const Vector2&)", asMETHOD(SpriteSheet2D, UpdateSprite), asCALL_THISCALL);
  61. }
  62. /// Template function for registering a class derived from Drawable2D.
  63. template <class T> void RegisterDrawable2D(asIScriptEngine* engine, const char* className)
  64. {
  65. RegisterDrawable<T>(engine, className);
  66. RegisterSubclass<Drawable2D, T>(engine, "Drawable2D", className);
  67. engine->RegisterObjectMethod(className, "void set_sprite(Sprite2D@+)", asMETHOD(T, SetSprite), asCALL_THISCALL);
  68. engine->RegisterObjectMethod(className, "Sprite2D@+ get_sprite() const", asMETHOD(T, GetSprite), asCALL_THISCALL);
  69. engine->RegisterObjectMethod(className, "void set_material(Material@+)", asMETHOD(T, SetMaterial), asCALL_THISCALL);
  70. engine->RegisterObjectMethod(className, "Material@+ get_material() const", asMETHOD(T, GetMaterial), asCALL_THISCALL);
  71. engine->RegisterObjectMethod(className, "void set_blendMode(BlendMode)", asMETHOD(T, SetBlendMode), asCALL_THISCALL);
  72. engine->RegisterObjectMethod(className, "BlendMode get_blendMode() const", asMETHOD(T, GetBlendMode), asCALL_THISCALL);
  73. engine->RegisterObjectMethod(className, "void set_zValue(float)", asMETHOD(T, SetZValue), asCALL_THISCALL);
  74. engine->RegisterObjectMethod(className, "float get_zValue() const", asMETHOD(T, GetZValue), asCALL_THISCALL);
  75. }
  76. static void RegisterDrawable2D(asIScriptEngine* engine)
  77. {
  78. engine->RegisterGlobalProperty("const float PIXEL_SIZE", (void*)&PIXEL_SIZE);
  79. RegisterDrawable2D<Drawable2D>(engine, "Drawable2D");
  80. }
  81. /// Template function for registering a class derived from StaticSprite2D.
  82. template <class T> void RegisterStaticSprite2D(asIScriptEngine* engine, const char* className)
  83. {
  84. RegisterDrawable2D<T>(engine, className);
  85. RegisterSubclass<StaticSprite2D, T>(engine, "StaticSprite2D", className);
  86. engine->RegisterObjectMethod(className, "void SetFlip(bool, bool)", asMETHOD(T, SetFlip), asCALL_THISCALL);
  87. engine->RegisterObjectMethod(className, "void set_flipX(bool)", asMETHOD(T, SetFlipX), asCALL_THISCALL);
  88. engine->RegisterObjectMethod(className, "bool get_flipX() const", asMETHOD(T, GetFlipX), asCALL_THISCALL);
  89. engine->RegisterObjectMethod(className, "void set_flipY(bool)", asMETHOD(T, SetFlipY), asCALL_THISCALL);
  90. engine->RegisterObjectMethod(className, "bool get_flipY() const", asMETHOD(T, GetFlipY), asCALL_THISCALL);
  91. engine->RegisterObjectMethod(className, "void set_color(const Color&in)", asMETHOD(T, SetColor), asCALL_THISCALL);
  92. engine->RegisterObjectMethod(className, "const Color& get_color() const", asMETHOD(T, GetColor), asCALL_THISCALL);
  93. }
  94. static void RegisterStaticSprite2D(asIScriptEngine* engine)
  95. {
  96. RegisterStaticSprite2D<StaticSprite2D>(engine, "StaticSprite2D");
  97. }
  98. static void RegisterAnimation2D(asIScriptEngine* engine)
  99. {
  100. RegisterResource<Animation2D>(engine, "Animation2D");
  101. engine->RegisterObjectMethod("Animation2D", "float get_totalTime() const", asMETHOD(Animation2D, GetTotalTime), asCALL_THISCALL);
  102. engine->RegisterObjectMethod("Animation2D", "uint get_numFrames() const", asMETHOD(Animation2D, GetNumFrames), asCALL_THISCALL);
  103. engine->RegisterObjectMethod("Animation2D", "Sprite@+ GetFrameSprite(uint) const", asMETHOD(Animation2D, GetFrameSprite), asCALL_THISCALL);
  104. engine->RegisterObjectMethod("Animation2D", "Sprite@+ GetFrameSpriteByTime(float) const", asMETHOD(Animation2D, GetFrameSpriteByTime), asCALL_THISCALL);
  105. }
  106. static void RegisterAnimatedSprite2D(asIScriptEngine* engine)
  107. {
  108. engine->RegisterEnum("CycleMode");
  109. engine->RegisterEnumValue("CycleMode", "CM_LOOP", CM_LOOP);
  110. engine->RegisterEnumValue("CycleMode", "CM_CLAMP", CM_CLAMP);
  111. engine->RegisterEnumValue("CycleMode", "CM_PINGPONG", CM_PINGPONG);
  112. RegisterStaticSprite2D<AnimatedSprite2D>(engine, "AnimatedSprite2D");
  113. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_speed(float)", asMETHOD(AnimatedSprite2D, SetSpeed), asCALL_THISCALL);
  114. engine->RegisterObjectMethod("AnimatedSprite2D", "float get_speed() const", asMETHOD(AnimatedSprite2D, GetSpeed), asCALL_THISCALL);
  115. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_cycleMode(CycleMode)", asMETHOD(AnimatedSprite2D, SetCycleMode), asCALL_THISCALL);
  116. engine->RegisterObjectMethod("AnimatedSprite2D", "CycleMode get_cycleMode() const", asMETHOD(AnimatedSprite2D, GetCycleMode), asCALL_THISCALL);
  117. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_animation(Animation2D@+)", asMETHOD(AnimatedSprite2D, SetAnimation), asCALL_THISCALL);
  118. engine->RegisterObjectMethod("AnimatedSprite2D", "Animation2D@+ get_animation() const", asMETHOD(AnimatedSprite2D, GetAnimation), asCALL_THISCALL);
  119. }
  120. static void RegisterParticleModel2D(asIScriptEngine* engine)
  121. {
  122. engine->RegisterEnum("EmitterType2D");
  123. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_GRAVITY", EMITTER_TYPE_GRAVITY);
  124. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_RADIAL", EMITTER_TYPE_RADIAL);
  125. RegisterResource<ParticleModel2D>(engine, "ParticleModel2D");
  126. }
  127. static void RegisterParticleEmitter2D(asIScriptEngine* engine)
  128. {
  129. RegisterDrawable2D<ParticleEmitter2D>(engine, "ParticleEmitter2D");
  130. engine->RegisterObjectMethod("ParticleEmitter2D", "void set_model(ParticleModel2D@+)", asMETHOD(ParticleEmitter2D, SetModel), asCALL_THISCALL);
  131. engine->RegisterObjectMethod("ParticleEmitter2D", "ParticleModel2D@+ get_model() const", asMETHOD(ParticleEmitter2D, GetModel), asCALL_THISCALL);
  132. }
  133. static PhysicsWorld2D* SceneGetPhysicsWorld2D(Scene* ptr)
  134. {
  135. return ptr->GetComponent<PhysicsWorld2D>();
  136. }
  137. static PhysicsWorld2D* GetPhysicsWorld2D()
  138. {
  139. Scene* scene = GetScriptContextScene();
  140. return scene ? scene->GetComponent<PhysicsWorld2D>() : 0;
  141. }
  142. static void RegisterPhysicsWorld2D(asIScriptEngine* engine)
  143. {
  144. RegisterComponent<PhysicsWorld2D>(engine, "PhysicsWorld2D");
  145. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawShape(bool)", asMETHOD(PhysicsWorld2D, SetDrawShape), asCALL_THISCALL);
  146. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawShape() const", asMETHOD(PhysicsWorld2D, GetDrawShape), asCALL_THISCALL);
  147. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawJoint(bool)", asMETHOD(PhysicsWorld2D, SetDrawJoint), asCALL_THISCALL);
  148. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawJoint() const", asMETHOD(PhysicsWorld2D, GetDrawJoint), asCALL_THISCALL);
  149. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawAabb(bool)", asMETHOD(PhysicsWorld2D, SetDrawAabb), asCALL_THISCALL);
  150. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawAabb() const", asMETHOD(PhysicsWorld2D, GetDrawAabb), asCALL_THISCALL);
  151. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawPair(bool)", asMETHOD(PhysicsWorld2D, SetDrawPair), asCALL_THISCALL);
  152. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawPair() const", asMETHOD(PhysicsWorld2D, GetDrawPair), asCALL_THISCALL);
  153. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawCenterOfMass(bool)", asMETHOD(PhysicsWorld2D, SetDrawCenterOfMass), asCALL_THISCALL);
  154. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawCenterOfMass() const", asMETHOD(PhysicsWorld2D, GetDrawCenterOfMass), asCALL_THISCALL);
  155. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_allowSleeping(bool)", asMETHOD(PhysicsWorld2D, SetAllowSleeping), asCALL_THISCALL);
  156. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_allowSleeping() const", asMETHOD(PhysicsWorld2D, GetAllowSleeping), asCALL_THISCALL);
  157. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_warmStarting(bool)", asMETHOD(PhysicsWorld2D, SetWarmStarting), asCALL_THISCALL);
  158. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_warmStarting() const", asMETHOD(PhysicsWorld2D, GetWarmStarting), asCALL_THISCALL);
  159. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_continuousPhysics(bool)", asMETHOD(PhysicsWorld2D, SetContinuousPhysics), asCALL_THISCALL);
  160. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_continuousPhysics() const", asMETHOD(PhysicsWorld2D, GetContinuousPhysics), asCALL_THISCALL);
  161. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_subStepping(bool)", asMETHOD(PhysicsWorld2D, SetSubStepping), asCALL_THISCALL);
  162. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_subStepping() const", asMETHOD(PhysicsWorld2D, GetSubStepping), asCALL_THISCALL);
  163. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_gravity(const Vector2&in)", asMETHOD(PhysicsWorld2D, SetGravity), asCALL_THISCALL);
  164. engine->RegisterObjectMethod("PhysicsWorld2D", "const Vector2& get_gravity() const", asMETHOD(PhysicsWorld2D, GetGravity), asCALL_THISCALL);
  165. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_autoClearForces(bool)", asMETHOD(PhysicsWorld2D, SetAutoClearForces), asCALL_THISCALL);
  166. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_autoClearForces() const", asMETHOD(PhysicsWorld2D, GetAutoClearForces), asCALL_THISCALL);
  167. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_velocityIterations(uint)", asMETHOD(PhysicsWorld2D, SetVelocityIterations), asCALL_THISCALL);
  168. engine->RegisterObjectMethod("PhysicsWorld2D", "uint get_velocityIterations() const", asMETHOD(PhysicsWorld2D, GetVelocityIterations), asCALL_THISCALL);
  169. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_positionIterations(uint)", asMETHOD(PhysicsWorld2D, SetPositionIterations), asCALL_THISCALL);
  170. engine->RegisterObjectMethod("PhysicsWorld2D", "uint get_positionIterations() const", asMETHOD(PhysicsWorld2D, GetPositionIterations), asCALL_THISCALL);
  171. engine->RegisterObjectMethod("PhysicsWorld2D", "void DrawDebugGeometry() const", asMETHOD(PhysicsWorld2D, DrawDebugGeometry), asCALL_THISCALL);
  172. engine->RegisterObjectMethod("Scene", "PhysicsWorld2D@+ get_physicsWorld2D() const", asFUNCTION(SceneGetPhysicsWorld2D), asCALL_CDECL_OBJLAST);
  173. engine->RegisterGlobalFunction("PhysicsWorld2D@+ get_physicsWorld2D()", asFUNCTION(GetPhysicsWorld2D), asCALL_CDECL);
  174. }
  175. static void RegisterRigidBody2D(asIScriptEngine* engine)
  176. {
  177. engine->RegisterEnum("BodyType2D");
  178. engine->RegisterEnumValue("BodyType2D", "BT_STATIC", BT_STATIC);
  179. engine->RegisterEnumValue("BodyType2D", "BT_DYNAMIC", BT_DYNAMIC);
  180. engine->RegisterEnumValue("BodyType2D", "BT_KINEMATIC", BT_KINEMATIC);
  181. RegisterComponent<RigidBody2D>(engine, "RigidBody2D");
  182. engine->RegisterObjectMethod("RigidBody2D", "void set_bodyType(BodyType2D)", asMETHOD(RigidBody2D, SetBodyType), asCALL_THISCALL);
  183. engine->RegisterObjectMethod("RigidBody2D", "BodyType2D get_bodyType() const", asMETHOD(RigidBody2D, GetBodyType), asCALL_THISCALL);
  184. engine->RegisterObjectMethod("RigidBody2D", "void set_mass(float)", asMETHOD(RigidBody2D, SetMass), asCALL_THISCALL);
  185. engine->RegisterObjectMethod("RigidBody2D", "float get_mass() const", asMETHOD(RigidBody2D, GetMass), asCALL_THISCALL);
  186. engine->RegisterObjectMethod("RigidBody2D", "void set_inertia(float)", asMETHOD(RigidBody2D, SetInertia), asCALL_THISCALL);
  187. engine->RegisterObjectMethod("RigidBody2D", "float get_inertia() const", asMETHOD(RigidBody2D, GetInertia), asCALL_THISCALL);
  188. engine->RegisterObjectMethod("RigidBody2D", "void set_massCenter(Vector2)", asMETHOD(RigidBody2D, SetMassCenter), asCALL_THISCALL);
  189. engine->RegisterObjectMethod("RigidBody2D", "Vector2 get_massCenter() const", asMETHOD(RigidBody2D, GetMassCenter), asCALL_THISCALL);
  190. engine->RegisterObjectMethod("RigidBody2D", "void set_useFixtureMass(bool)", asMETHOD(RigidBody2D, SetUseFixtureMass), asCALL_THISCALL);
  191. engine->RegisterObjectMethod("RigidBody2D", "bool get_useFixtureMass() const", asMETHOD(RigidBody2D, GetUseFixtureMass), asCALL_THISCALL);
  192. engine->RegisterObjectMethod("RigidBody2D", "void set_linearDamping(float)", asMETHOD(RigidBody2D, SetLinearDamping), asCALL_THISCALL);
  193. engine->RegisterObjectMethod("RigidBody2D", "float get_linearDamping() const", asMETHOD(RigidBody2D, GetLinearDamping), asCALL_THISCALL);
  194. engine->RegisterObjectMethod("RigidBody2D", "void set_angularDamping(float)", asMETHOD(RigidBody2D, SetAngularDamping), asCALL_THISCALL);
  195. engine->RegisterObjectMethod("RigidBody2D", "float get_angularDamping() const", asMETHOD(RigidBody2D, GetAngularDamping), asCALL_THISCALL);
  196. engine->RegisterObjectMethod("RigidBody2D", "void set_allowSleep(bool)", asMETHOD(RigidBody2D, SetAllowSleep), asCALL_THISCALL);
  197. engine->RegisterObjectMethod("RigidBody2D", "bool get_allowSleep() const", asMETHOD(RigidBody2D, IsAllowSleep), asCALL_THISCALL);
  198. engine->RegisterObjectMethod("RigidBody2D", "void set_fixedRotation(bool)", asMETHOD(RigidBody2D, SetFixedRotation), asCALL_THISCALL);
  199. engine->RegisterObjectMethod("RigidBody2D", "bool get_fixedRotation() const", asMETHOD(RigidBody2D, IsFixedRotation), asCALL_THISCALL);
  200. engine->RegisterObjectMethod("RigidBody2D", "void set_bullet(bool)", asMETHOD(RigidBody2D, SetBullet), asCALL_THISCALL);
  201. engine->RegisterObjectMethod("RigidBody2D", "bool get_bullet() const", asMETHOD(RigidBody2D, IsBullet), asCALL_THISCALL);
  202. engine->RegisterObjectMethod("RigidBody2D", "void set_gravityScale(float)", asMETHOD(RigidBody2D, SetGravityScale), asCALL_THISCALL);
  203. engine->RegisterObjectMethod("RigidBody2D", "float get_gravityScale() const", asMETHOD(RigidBody2D, GetGravityScale), asCALL_THISCALL);
  204. engine->RegisterObjectMethod("RigidBody2D", "void set_awake(bool)", asMETHOD(RigidBody2D, SetAwake), asCALL_THISCALL);
  205. engine->RegisterObjectMethod("RigidBody2D", "bool get_awake() const", asMETHOD(RigidBody2D, IsAwake), asCALL_THISCALL);
  206. engine->RegisterObjectMethod("RigidBody2D", "void set_linearVelocity(Vector2)", asMETHOD(RigidBody2D, SetLinearVelocity), asCALL_THISCALL);
  207. engine->RegisterObjectMethod("RigidBody2D", "Vector2 get_linearVelocity() const", asMETHOD(RigidBody2D, GetLinearVelocity), asCALL_THISCALL);
  208. engine->RegisterObjectMethod("RigidBody2D", "void ApplyForce(const Vector2&in, const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyForce), asCALL_THISCALL);
  209. engine->RegisterObjectMethod("RigidBody2D", "void ApplyForceToCenter(const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyForceToCenter), asCALL_THISCALL);
  210. engine->RegisterObjectMethod("RigidBody2D", "void ApplyTorque(float torque, bool)", asMETHOD(RigidBody2D, ApplyTorque), asCALL_THISCALL);
  211. engine->RegisterObjectMethod("RigidBody2D", "void ApplyLinearImpulse(const Vector2&in, const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyLinearImpulse), asCALL_THISCALL);
  212. engine->RegisterObjectMethod("RigidBody2D", "void ApplyAngularImpulse(float, bool)", asMETHOD(RigidBody2D, ApplyAngularImpulse), asCALL_THISCALL);
  213. }
  214. /// Template function for registering a class derived from CollisionShape2D.
  215. template <class T> void RegisterCollisionShape2D(asIScriptEngine* engine, const char* className)
  216. {
  217. RegisterComponent<T>(engine, className);
  218. RegisterSubclass<CollisionShape2D, T>(engine, "CollisionShape2D", className);
  219. engine->RegisterObjectMethod(className, "void set_sensor(bool)", asMETHOD(T, SetSensor), asCALL_THISCALL);
  220. engine->RegisterObjectMethod(className, "bool get_sensor() const", asMETHOD(T, IsSensor), asCALL_THISCALL);
  221. engine->RegisterObjectMethod(className, "void set_categoryBits(int)", asMETHOD(T, SetCategoryBits), asCALL_THISCALL);
  222. engine->RegisterObjectMethod(className, "int get_categoryBits() const", asMETHOD(T, GetCategoryBits), asCALL_THISCALL);
  223. engine->RegisterObjectMethod(className, "void set_maskBits(int)", asMETHOD(T, SetMaskBits), asCALL_THISCALL);
  224. engine->RegisterObjectMethod(className, "int get_maskBits() const", asMETHOD(T, GetMaskBits), asCALL_THISCALL);
  225. engine->RegisterObjectMethod(className, "void set_groupIndex(int)", asMETHOD(T, SetGroupIndex), asCALL_THISCALL);
  226. engine->RegisterObjectMethod(className, "int get_groupIndex() const", asMETHOD(T, GetGroupIndex), asCALL_THISCALL);
  227. engine->RegisterObjectMethod(className, "void set_density(float)", asMETHOD(T, SetDensity), asCALL_THISCALL);
  228. engine->RegisterObjectMethod(className, "float get_density() const", asMETHOD(T, GetDensity), asCALL_THISCALL);
  229. engine->RegisterObjectMethod(className, "void set_friction(float)", asMETHOD(T, SetFriction), asCALL_THISCALL);
  230. engine->RegisterObjectMethod(className, "float get_friction() const", asMETHOD(T, GetFriction), asCALL_THISCALL);
  231. engine->RegisterObjectMethod(className, "void set_restitution(float)", asMETHOD(T, SetRestitution), asCALL_THISCALL);
  232. engine->RegisterObjectMethod(className, "float get_restitution() const", asMETHOD(T, GetRestitution), asCALL_THISCALL);
  233. engine->RegisterObjectMethod(className, "float get_mass() const", asMETHOD(T, GetMass), asCALL_THISCALL);
  234. engine->RegisterObjectMethod(className, "float get_inertia() const", asMETHOD(T, GetInertia), asCALL_THISCALL);
  235. engine->RegisterObjectMethod(className, "Vector2 get_massCenter() const", asMETHOD(T, GetMassCenter), asCALL_THISCALL);
  236. }
  237. static void RegisterCollisionShape2D(asIScriptEngine* engine)
  238. {
  239. RegisterCollisionShape2D<CollisionShape2D>(engine, "CollisionShape2D");
  240. }
  241. static void RegisterCollisionBox2D(asIScriptEngine* engine)
  242. {
  243. RegisterCollisionShape2D<CollisionBox2D>(engine, "CollisionBox2D");
  244. engine->RegisterObjectMethod("CollisionBox2D", "void set_size(const Vector2&in)", asMETHODPR(CollisionBox2D, SetSize, (const Vector2&), void), asCALL_THISCALL);
  245. engine->RegisterObjectMethod("CollisionBox2D", "void SetSize(float, float)", asMETHODPR(CollisionBox2D, SetSize, (float, float), void), asCALL_THISCALL);
  246. engine->RegisterObjectMethod("CollisionBox2D", "const Vector2& get_size() const", asMETHOD(CollisionBox2D, GetSize), asCALL_THISCALL);
  247. engine->RegisterObjectMethod("CollisionBox2D", "void set_center(const Vector2&in)", asMETHODPR(CollisionBox2D, SetCenter, (const Vector2&), void), asCALL_THISCALL);
  248. engine->RegisterObjectMethod("CollisionBox2D", "void SetCenter(float, float)", asMETHODPR(CollisionBox2D, SetCenter, (float, float), void), asCALL_THISCALL);
  249. engine->RegisterObjectMethod("CollisionBox2D", "const Vector2& get_center() const", asMETHOD(CollisionBox2D, GetCenter), asCALL_THISCALL);
  250. engine->RegisterObjectMethod("CollisionBox2D", "void set_angle(float)", asMETHOD(CollisionBox2D, SetAngle), asCALL_THISCALL);
  251. engine->RegisterObjectMethod("CollisionBox2D", "float get_angle() const", asMETHOD(CollisionBox2D, GetAngle), asCALL_THISCALL);
  252. }
  253. static void RegisterCollisionCircle2D(asIScriptEngine* engine)
  254. {
  255. RegisterCollisionShape2D<CollisionCircle2D>(engine, "CollisionCircle2D");
  256. engine->RegisterObjectMethod("CollisionCircle2D", "void set_radius(float)", asMETHOD(CollisionCircle2D, SetRadius), asCALL_THISCALL);
  257. engine->RegisterObjectMethod("CollisionCircle2D", "float get_radius() const", asMETHOD(CollisionCircle2D, GetRadius), asCALL_THISCALL);
  258. engine->RegisterObjectMethod("CollisionCircle2D", "void set_center(const Vector2&in)", asMETHODPR(CollisionCircle2D, SetCenter, (const Vector2&), void), asCALL_THISCALL);
  259. engine->RegisterObjectMethod("CollisionCircle2D", "void SetCenter(float, float)", asMETHODPR(CollisionCircle2D, SetCenter, (float, float), void), asCALL_THISCALL);
  260. engine->RegisterObjectMethod("CollisionCircle2D", "const Vector2& get_center() const", asMETHOD(CollisionCircle2D, GetCenter), asCALL_THISCALL);
  261. }
  262. void RegisterUrho2DAPI(asIScriptEngine* engine)
  263. {
  264. RegisterSprite2D(engine);
  265. RegisterSpriteSheet2D(engine);
  266. RegisterDrawable2D(engine);
  267. RegisterStaticSprite2D(engine);
  268. RegisterAnimation2D(engine);
  269. RegisterAnimatedSprite2D(engine);
  270. RegisterParticleModel2D(engine);
  271. RegisterParticleEmitter2D(engine);
  272. RegisterPhysicsWorld2D(engine);
  273. RegisterRigidBody2D(engine);
  274. RegisterCollisionShape2D(engine);
  275. RegisterCollisionBox2D(engine);
  276. RegisterCollisionCircle2D(engine);
  277. }
  278. }