LuaScript.cpp 14 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "EngineEvents.h"
  25. #include "File.h"
  26. #include "Log.h"
  27. #include "LuaFile.h"
  28. #include "LuaFunction.h"
  29. #include "LuaScript.h"
  30. #include "LuaScriptInstance.h"
  31. #include "ProcessUtils.h"
  32. #include "Profiler.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. extern "C"
  36. {
  37. #include <lua.h>
  38. #include <lualib.h>
  39. #include <lauxlib.h>
  40. }
  41. #include "tolua++.h"
  42. #include "ToluaUtils.h"
  43. #include "DebugNew.h"
  44. extern int tolua_AudioLuaAPI_open(lua_State*);
  45. extern int tolua_ContainerLuaAPI_open(lua_State*);
  46. extern int tolua_CoreLuaAPI_open(lua_State*);
  47. extern int tolua_EngineLuaAPI_open(lua_State*);
  48. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  49. extern int tolua_InputLuaAPI_open(lua_State*);
  50. extern int tolua_IOLuaAPI_open(lua_State*);
  51. extern int tolua_MathLuaAPI_open(lua_State*);
  52. extern int tolua_NavigationLuaAPI_open(lua_State*);
  53. extern int tolua_NetworkLuaAPI_open(lua_State*);
  54. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  55. extern int tolua_ResourceLuaAPI_open(lua_State*);
  56. extern int tolua_SceneLuaAPI_open(lua_State*);
  57. extern int tolua_UILuaAPI_open(lua_State*);
  58. extern int tolua_Urho2DLuaAPI_open(lua_State*);
  59. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  60. namespace Urho3D
  61. {
  62. LuaScript::LuaScript(Context* context) :
  63. Object(context),
  64. luaState_(0),
  65. executeConsoleCommands_(true)
  66. {
  67. RegisterLuaScriptLibrary(context_);
  68. luaState_ = luaL_newstate();
  69. if (!luaState_)
  70. {
  71. LOGERROR("Could not create Lua state");
  72. return;
  73. }
  74. SetContext(luaState_, context_);
  75. lua_atpanic(luaState_, &LuaScript::AtPanic);
  76. luaL_openlibs(luaState_);
  77. RegisterLoader();
  78. ReplacePrint();
  79. tolua_ContainerLuaAPI_open(luaState_);
  80. tolua_MathLuaAPI_open(luaState_);
  81. tolua_CoreLuaAPI_open(luaState_);
  82. tolua_IOLuaAPI_open(luaState_);
  83. tolua_ResourceLuaAPI_open(luaState_);
  84. tolua_SceneLuaAPI_open(luaState_);
  85. tolua_AudioLuaAPI_open(luaState_);
  86. tolua_EngineLuaAPI_open(luaState_);
  87. tolua_GraphicsLuaAPI_open(luaState_);
  88. tolua_InputLuaAPI_open(luaState_);
  89. tolua_NavigationLuaAPI_open(luaState_);
  90. tolua_NetworkLuaAPI_open(luaState_);
  91. tolua_PhysicsLuaAPI_open(luaState_);
  92. tolua_UILuaAPI_open(luaState_);
  93. tolua_Urho2DLuaAPI_open(luaState_);
  94. tolua_LuaScriptLuaAPI_open(luaState_);
  95. coroutineUpdate_ = GetFunction("coroutine.update");
  96. // Subscribe to post update
  97. SubscribeToEvent(E_POSTUPDATE, HANDLER(LuaScript, HandlePostUpdate));
  98. // Subscribe to console commands
  99. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  100. // Record the internally handled script functions so that UnsubscribeFromAllEvents doesn't destroy them
  101. internalEvents_.Push(E_POSTUPDATE);
  102. internalEvents_.Push(E_CONSOLECOMMAND);
  103. }
  104. LuaScript::~LuaScript()
  105. {
  106. functionNameToFunctionMap_.Clear();
  107. lua_State* luaState = luaState_;
  108. luaState_ = 0;
  109. SetContext(luaState_, 0);
  110. if (luaState)
  111. lua_close(luaState);
  112. }
  113. bool LuaScript::ExecuteFile(const String& fileName)
  114. {
  115. PROFILE(ExecuteFile);
  116. ResourceCache* cache = GetSubsystem<ResourceCache>();
  117. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  118. return luaFile && luaFile->LoadAndExecute(luaState_);
  119. }
  120. bool LuaScript::ExecuteString(const String& string)
  121. {
  122. PROFILE(ExecuteString);
  123. int top = lua_gettop(luaState_);
  124. if (luaL_dostring(luaState_, string.CString()) != 0)
  125. {
  126. const char* message = lua_tostring(luaState_, -1);
  127. LOGERROR("Execute Lua string failed: " + String(message));
  128. lua_settop(luaState_, top);
  129. return false;
  130. }
  131. return true;
  132. }
  133. bool LuaScript::ExecuteFunction(const String& functionName)
  134. {
  135. WeakPtr<LuaFunction> function = GetFunction(functionName);
  136. return function && function->BeginCall() && function->EndCall();
  137. }
  138. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  139. {
  140. SendEvent(StringHash(eventName), eventData);
  141. }
  142. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  143. {
  144. StringHash eventType(eventName);
  145. WeakPtr<LuaFunction> function = GetFunction(functionName);
  146. if (function)
  147. {
  148. LuaFunctionVector& functions = eventHandleFunctions_[eventType];
  149. if (functions.Empty())
  150. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  151. functions.Push(function);
  152. }
  153. }
  154. void LuaScript::ScriptUnsubscribeFromEvent(const String& eventName, const String& functionName)
  155. {
  156. StringHash eventType(eventName);
  157. HashMap<StringHash, LuaFunctionVector>::Iterator i = eventHandleFunctions_.Find(eventType);
  158. if (i != eventHandleFunctions_.End())
  159. {
  160. LuaFunctionVector& functions = i->second_;
  161. if (!functionName.Empty())
  162. {
  163. WeakPtr<LuaFunction> function = GetFunction(functionName);
  164. functions.Remove(function);
  165. }
  166. if (functionName.Empty() || functions.Empty())
  167. {
  168. UnsubscribeFromEvent(eventType);
  169. eventHandleFunctions_.Erase(i);
  170. }
  171. }
  172. }
  173. void LuaScript::ScriptUnsubscribeFromAllEvents()
  174. {
  175. if (eventHandleFunctions_.Empty())
  176. return;
  177. UnsubscribeFromAllEventsExcept(internalEvents_, false);
  178. eventHandleFunctions_.Clear();
  179. }
  180. void LuaScript::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  181. {
  182. StringHash eventType(eventName);
  183. Object* object = (Object*)sender;
  184. WeakPtr<LuaFunction> function = GetFunction(functionName);
  185. if (function)
  186. {
  187. LuaFunctionVector& functions = objectHandleFunctions_[object][eventType];
  188. if (functions.Empty())
  189. SubscribeToEvent(object, eventType, HANDLER(LuaScript, HandleObjectEvent));
  190. functions.Push(function);
  191. }
  192. }
  193. void LuaScript::ScriptUnsubscribeFromEvent(void* sender, const String& eventName, const String& functionName)
  194. {
  195. StringHash eventType(eventName);
  196. Object* object = (Object*)sender;
  197. HashMap<StringHash, LuaFunctionVector>::Iterator i = objectHandleFunctions_[object].Find(eventType);
  198. if (i != objectHandleFunctions_[object].End())
  199. {
  200. LuaFunctionVector& functions = i->second_;
  201. if (!functionName.Empty())
  202. {
  203. WeakPtr<LuaFunction> function = GetFunction(functionName);
  204. functions.Remove(function);
  205. }
  206. if (functionName.Empty() || functions.Empty())
  207. {
  208. UnsubscribeFromEvent(object, eventType);
  209. objectHandleFunctions_[object].Erase(i);
  210. }
  211. }
  212. }
  213. void LuaScript::ScriptUnsubscribeFromEvents(void* sender)
  214. {
  215. Object* object = (Object*)sender;
  216. HashMap<Object*, HashMap<StringHash, LuaFunctionVector> >::Iterator it = objectHandleFunctions_.Find(object);
  217. if (it == objectHandleFunctions_.End())
  218. return;
  219. UnsubscribeFromEvents(object);
  220. objectHandleFunctions_.Erase(it);
  221. }
  222. void LuaScript::SetExecuteConsoleCommands(bool enable)
  223. {
  224. executeConsoleCommands_ = enable;
  225. }
  226. void LuaScript::RegisterLoader()
  227. {
  228. // Get package.loaders table
  229. lua_getglobal(luaState_, "package");
  230. lua_getfield(luaState_, -1, "loaders");
  231. // Add LuaScript::Loader to the end of the table
  232. lua_pushinteger(luaState_, lua_objlen(luaState_, -1) + 1);
  233. lua_pushcfunction(luaState_, &LuaScript::Loader);
  234. lua_settable(luaState_, -3);
  235. lua_pop(luaState_, 2);
  236. }
  237. int LuaScript::AtPanic(lua_State* L)
  238. {
  239. String errorMessage = luaL_checkstring(L, -1);
  240. LOGERROR("Lua error: Error message = '" + errorMessage + "'");
  241. lua_pop(L, 1);
  242. return 0;
  243. }
  244. int LuaScript::Loader(lua_State* L)
  245. {
  246. ResourceCache* cache = ::GetContext(L)->GetSubsystem<ResourceCache>();
  247. // Get module name
  248. const char* name = luaL_checkstring(L, 1);
  249. // Attempt to get .luc file first.
  250. String lucFileName = String(name) + ".luc";
  251. LuaFile* lucFile = cache->GetResource<LuaFile>(lucFileName, false);
  252. if (lucFile)
  253. return lucFile->LoadChunk(L) ? 1 : 0;
  254. // Then try to get .lua file. If this also fails, error is logged and resource not found event is sent
  255. String luaFileName = String(name) + ".lua";
  256. LuaFile* luaFile = cache->GetResource<LuaFile>(luaFileName);
  257. if (luaFile)
  258. return luaFile->LoadChunk(L) ? 1 : 0;
  259. return 0;
  260. }
  261. void LuaScript::ReplacePrint()
  262. {
  263. static const struct luaL_reg reg[] =
  264. {
  265. {"print", &LuaScript::Print},
  266. { NULL, NULL}
  267. };
  268. lua_getglobal(luaState_, "_G");
  269. luaL_register(luaState_, NULL, reg);
  270. lua_pop(luaState_, 1);
  271. }
  272. int LuaScript::Print(lua_State *L)
  273. {
  274. String string;
  275. int n = lua_gettop(L);
  276. lua_getglobal(L, "tostring");
  277. for (int i = 1; i <= n; i++)
  278. {
  279. const char *s;
  280. // Function to be called
  281. lua_pushvalue(L, -1);
  282. // Value to print
  283. lua_pushvalue(L, i);
  284. lua_call(L, 1, 1);
  285. // Get result
  286. s = lua_tostring(L, -1);
  287. if (s == NULL)
  288. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  289. if (i > 1)
  290. string.Append(" ");
  291. string.Append(s);
  292. // Pop result
  293. lua_pop(L, 1);
  294. }
  295. LOGRAW("Lua: " + string);
  296. return 0;
  297. }
  298. WeakPtr<LuaFunction> LuaScript::GetFunction(const String& functionName, bool silentIfNotFound)
  299. {
  300. if (!luaState_)
  301. return WeakPtr<LuaFunction>();
  302. HashMap<String, SharedPtr<LuaFunction> >::Iterator i = functionNameToFunctionMap_.Find(functionName);
  303. if (i != functionNameToFunctionMap_.End())
  304. return WeakPtr<LuaFunction>(i->second_);
  305. int top = lua_gettop(luaState_);
  306. SharedPtr<LuaFunction> function;
  307. if (PushScriptFunction(functionName, silentIfNotFound))
  308. {
  309. int ref = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  310. function = new LuaFunction(luaState_, ref);
  311. }
  312. lua_settop(luaState_, top);
  313. functionNameToFunctionMap_[functionName] = function;
  314. return WeakPtr<LuaFunction>(function);
  315. }
  316. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  317. {
  318. LuaFunctionVector& functions = eventHandleFunctions_[eventType];
  319. for (unsigned i = 0; i < functions.Size(); ++i)
  320. {
  321. WeakPtr<LuaFunction> function = functions[i];
  322. if (function && function->BeginCall())
  323. {
  324. function->PushUserType(eventType, "StringHash");
  325. function->PushUserType(eventData, "VariantMap");
  326. function->EndCall();
  327. }
  328. }
  329. }
  330. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  331. {
  332. Object* object = GetEventSender();
  333. LuaFunctionVector& functions = objectHandleFunctions_[object][eventType];
  334. for (unsigned i = 0; i < functions.Size(); ++i)
  335. {
  336. WeakPtr<LuaFunction> function = functions[i];
  337. if (function && function->BeginCall())
  338. {
  339. function->PushUserType(eventType, "StringHash");
  340. function->PushUserType(eventData, "VariantMap");
  341. function->EndCall();
  342. }
  343. }
  344. }
  345. void LuaScript::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  346. {
  347. if (coroutineUpdate_ && coroutineUpdate_->BeginCall())
  348. {
  349. using namespace PostUpdate;
  350. float timeStep = eventData[P_TIMESTEP].GetFloat();
  351. coroutineUpdate_->PushFloat(timeStep);
  352. coroutineUpdate_->EndCall();
  353. }
  354. // Collect garbage
  355. lua_gc(luaState_, LUA_GCCOLLECT, 0);
  356. }
  357. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  358. {
  359. using namespace ConsoleCommand;
  360. if (executeConsoleCommands_)
  361. ExecuteString(eventData[P_COMMAND].GetString());
  362. }
  363. bool LuaScript::PushScriptFunction(const String& functionName, bool silentIfNotFound)
  364. {
  365. Vector<String> splitedNames = functionName.Split('.');
  366. String currentName = splitedNames.Front();
  367. lua_getglobal(luaState_, currentName.CString());
  368. if (splitedNames.Size() > 1)
  369. {
  370. if (!lua_istable(luaState_, -1))
  371. {
  372. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  373. return false;
  374. }
  375. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  376. {
  377. currentName = currentName + "." + splitedNames[i];
  378. lua_getfield(luaState_, -1, splitedNames[i].CString());
  379. if (!lua_istable(luaState_, -1))
  380. {
  381. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  382. return false;
  383. }
  384. }
  385. currentName = currentName + "." + splitedNames.Back().CString();
  386. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  387. }
  388. if (!lua_isfunction(luaState_, -1))
  389. {
  390. if (!silentIfNotFound)
  391. LOGERROR("Could not find Lua function: Function name = '" + currentName + "'");
  392. return false;
  393. }
  394. return true;
  395. }
  396. void RegisterLuaScriptLibrary(Context* context)
  397. {
  398. LuaFile::RegisterObject(context);
  399. LuaScriptInstance::RegisterObject(context);
  400. }
  401. }