| .. |
|
AnimatedModel.pkg
|
cde67d7391
Fix various order of exposition to lua
|
12 years ago |
|
Animation.pkg
|
cde67d7391
Fix various order of exposition to lua
|
12 years ago |
|
AnimationController.pkg
|
e7cef8223d
Add construct function in dox file, add missing destruct in pkg file, update ToDoxHook.lua.
|
12 years ago |
|
AnimationState.pkg
|
cde67d7391
Fix various order of exposition to lua
|
12 years ago |
|
BillboardSet.pkg
|
42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
|
12 years ago |
|
Camera.pkg
|
eb4e99457c
Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits.
|
12 years ago |
|
DebugRenderer.pkg
|
b9f106ce9d
Add draw debug triangle in DebugRenderer.
|
11 years ago |
|
DecalSet.pkg
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 years ago |
|
Drawable.pkg
|
4bd2eb0356
Refactoring of Drawable::IsInView() functions and drawable view tracking.
|
12 years ago |
|
Graphics.pkg
|
abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
|
12 years ago |
|
GraphicsDefs.pkg
|
02e543ba5c
Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup.
|
11 years ago |
|
Light.pkg
|
02e543ba5c
Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup.
|
11 years ago |
|
Material.pkg
|
97eab8ecf5
Update Lua API, convert SharePtr to raw pointer.
|
12 years ago |
|
Model.pkg
|
cde67d7391
Fix various order of exposition to lua
|
12 years ago |
|
Octree.pkg
|
38c8f19fb4
Convert all Vector<T> and PODVector<T> to Lua table.
|
12 years ago |
|
OctreeQuery.pkg
|
e7cef8223d
Add construct function in dox file, add missing destruct in pkg file, update ToDoxHook.lua.
|
12 years ago |
|
ParticleEmitter.pkg
|
e7cef8223d
Add construct function in dox file, add missing destruct in pkg file, update ToDoxHook.lua.
|
12 years ago |
|
RenderPath.pkg
|
cde67d7391
Fix various order of exposition to lua
|
12 years ago |
|
RenderSurface.pkg
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 years ago |
|
Renderer.pkg
|
dc5f4a1834
Merge branch 'master' into shader-refactor
|
12 years ago |
|
Skeleton.pkg
|
e7cef8223d
Add construct function in dox file, add missing destruct in pkg file, update ToDoxHook.lua.
|
12 years ago |
|
Skybox.pkg
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 years ago |
|
StaticModel.pkg
|
b957f60143
Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation.
|
12 years ago |
|
StaticModelGroup.pkg
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 years ago |
|
Technique.pkg
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 years ago |
|
Terrain.pkg
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 years ago |
|
TerrainPatch.pkg
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 years ago |
|
Texture.pkg
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 years ago |
|
Texture2D.pkg
|
97eab8ecf5
Update Lua API, convert SharePtr to raw pointer.
|
12 years ago |
|
TextureCube.pkg
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 years ago |
|
Viewport.pkg
|
d1c3d96844
Remove context from object's constructor, make all constructor look like AngleScript, rename file.
|
12 years ago |
|
Zone.pkg
|
b76823a317
Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node.
|
12 years ago |