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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Camera.h"
- #include "Geometry.h"
- #include "Log.h"
- #include "Material.h"
- #include "Model.h"
- #include "OcclusionBuffer.h"
- #include "OctreeQuery.h"
- #include "Profiler.h"
- #include "ReplicationUtils.h"
- #include "ResourceCache.h"
- #include "StaticModel.h"
- #include "XMLElement.h"
- #include "DebugNew.h"
- StaticModel::StaticModel(Octant* octant, const std::string& name) :
- GeometryNode(NODE_STATICMODEL, octant, name)
- {
- }
- StaticModel::StaticModel(unsigned flags, Octant* octant, const std::string& name) :
- GeometryNode(flags, octant, name)
- {
- }
- StaticModel::~StaticModel()
- {
- }
- void StaticModel::save(Serializer& dest)
- {
- // Write GeometryNode properties
- GeometryNode::save(dest);
-
- // Write StaticModel properties
- dest.writeStringHash(getResourceHash(mModel));
-
- dest.writeVLE(mMaterials.size());
- for (unsigned i = 0; i < mMaterials.size(); ++i)
- dest.writeStringHash(getResourceHash(mMaterials[i]));
- }
- void StaticModel::load(Deserializer& source, ResourceCache* cache)
- {
- // Read GeometryNode properties
- GeometryNode::load(source, cache);
-
- // Read StaticModel properties
- setModel(cache->getResource<Model>(source.readStringHash()));
-
- unsigned numMaterials = source.readVLE();
- for (unsigned i = 0; i < numMaterials; ++i)
- setMaterial(i, cache->getResource<Material>(source.readStringHash()));
- }
- void StaticModel::saveXML(XMLElement& dest)
- {
- // Write GeometryNode properties
- GeometryNode::saveXML(dest);
-
- // Write StaticModel properties
- XMLElement modelElem = dest.createChildElement("model");
- modelElem.setString("name", getResourceName(mModel));
-
- for (unsigned i = 0; i < mMaterials.size(); ++i)
- {
- XMLElement materialElem = dest.createChildElement("material");
- materialElem.setInt("index", i);
- materialElem.setString("name", getResourceName(mMaterials[i]));
- }
- }
- void StaticModel::loadXML(const XMLElement& source, ResourceCache* cache)
- {
- // Read GeometryNode properties
- GeometryNode::loadXML(source, cache);
-
- // Read StaticModel properties
- XMLElement modelElem = source.getChildElement("model");
- setModel(cache->getResource<Model>(modelElem.getString("name")));
-
- XMLElement materialElem = source.getChildElement("material");
- while (materialElem)
- {
- unsigned index = materialElem.getInt("index");
- setMaterial(index, cache->getResource<Material>(materialElem.getString("name")));
- materialElem = materialElem.getNextElement("material");
- }
- }
- bool StaticModel::writeNetUpdate(Serializer& dest, Serializer& destRevision, Deserializer& baseRevision, const NetUpdateInfo& info)
- {
- // Write GeometryNode properties and see if there were any changes
- bool prevBits = GeometryNode::writeNetUpdate(dest, destRevision, baseRevision, info);
-
- // Build bitmask of changed properties
- unsigned char bits = 0;
- checkStringHash(getResourceHash(mModel), baseRevision, bits, 1);
- unsigned numBaseMaterials = baseRevision.getSize() ? baseRevision.readVLE() : 0;
- if (mMaterials.size() != numBaseMaterials)
- bits |= 2;
- for (unsigned i = 0; i < numBaseMaterials; ++i)
- {
- if (i < mMaterials.size())
- checkStringHash(getResourceHash(mMaterials[i]), baseRevision, bits, 2);
- else
- baseRevision.readStringHash();
- }
-
- // Update replication state fully, and network stream by delta
- dest.writeUByte(bits);
- writeStringHashDelta(getResourceHash(mModel), dest, destRevision, bits & 1);
- writeVLEDelta(mMaterials.size(), dest, destRevision, bits & 2);
- for (unsigned i = 0; i < mMaterials.size(); ++i)
- writeStringHashDelta(getResourceHash(mMaterials[i]), dest, destRevision, bits & 2);
-
- return prevBits || (bits != 0);
- }
- void StaticModel::readNetUpdate(Deserializer& source, ResourceCache* cache, const NetUpdateInfo& info)
- {
- // Read GeometryNode properties
- GeometryNode::readNetUpdate(source, cache, info);
-
- unsigned char bits = source.readUByte();
- if (bits & 1)
- setModel(cache->getResource<Model>(source.readStringHash()));
- if (bits & 2)
- {
- unsigned numMaterials = source.readVLE();
- for (unsigned i = 0; i < numMaterials; ++i)
- setMaterial(i, cache->getResource<Material>(source.readStringHash()));
- }
- }
- void StaticModel::processRayQuery(RayOctreeQuery& query, float initialDistance)
- {
- PROFILE(StaticModel_Raycast);
-
- RayQueryLevel level = query.mLevel;
-
- switch (level)
- {
- case RAY_AABB_NOSUBOBJECTS:
- case RAY_AABB:
- {
- RayQueryResult result;
- result.mNode = this;
- result.mDistance = initialDistance;
- query.mResult.push_back(result);
- }
- break;
-
- case RAY_OBB:
- {
- Matrix4x3 inverse = getWorldTransform().getInverse();
- Ray localRay(inverse * query.mRay.mOrigin, inverse * Vector4(query.mRay.mDirection, 0.0f));
- float distance = mBoundingBox.getDistance(localRay);
- if (distance < query.mMaxDistance)
- {
- RayQueryResult result;
- result.mNode = this;
- result.mDistance = distance;
- query.mResult.push_back(result);
- }
- }
- break;
-
- case RAY_TRIANGLE:
- {
- // Do a pretest using the OBB
- Matrix4x3 inverse = getWorldTransform().getInverse();
- Ray localRay(inverse * query.mRay.mOrigin, inverse * Vector4(query.mRay.mDirection, 0.0f));
- float distance = mBoundingBox.getDistance(localRay);
- if (distance < query.mMaxDistance)
- {
- // Then the actual test using triangle geometry
- for (unsigned i = 0; i < mGeometries.size(); ++i)
- {
- unsigned lodLevel = mModel->getRaycastLodLevel();
- if (lodLevel >= mGeometries[i].size())
- lodLevel = mLodLevels[i];
-
- Geometry* geom = mGeometries[i][lodLevel];
- if (geom)
- {
- distance = geom->getDistance(localRay);
- if (distance < query.mMaxDistance)
- {
- RayQueryResult result;
- result.mNode = this;
- result.mDistance = distance;
- query.mResult.push_back(result);
- break;
- }
- }
- }
- }
- }
- break;
- }
- }
- void StaticModel::updateGeometry(const FrameInfo& frame, Renderer* renderer)
- {
- if (mLodLevelsDirty)
- calculateLodLevels();
- }
- unsigned StaticModel::getNumBatches()
- {
- return mGeometries.size();
- }
- Geometry* StaticModel::getBatchGeometry(unsigned batchIndex)
- {
- return mGeometries[batchIndex][mLodLevels[batchIndex]];
- }
- Material* StaticModel::getBatchMaterial(unsigned batchIndex)
- {
- return mMaterials[batchIndex];
- }
- bool StaticModel::drawOcclusion(OcclusionBuffer* buffer)
- {
- bool success = true;
-
- for (unsigned i = 0; i < mGeometries.size(); ++i)
- {
- // Use designated LOD level for occlusion, or if out of range, same as visible
- unsigned lodLevel = mModel->getOcclusionLodLevel();
- if (lodLevel >= mGeometries[i].size())
- lodLevel = mLodLevels[i];
-
- Geometry* geom = mGeometries[i][lodLevel];
- if (!geom)
- continue;
-
- // Check that the material is suitable for occlusion (default material always is)
- // and set culling mode
- Material* mat = mMaterials[i];
- if (mat)
- {
- if (!mat->getOcclusion())
- continue;
- buffer->setCullMode(mat->getOcclusionCullMode());
- }
- else
- buffer->setCullMode(CULL_CCW);
-
- const unsigned char* vertexData;
- unsigned vertexSize;
- const unsigned char* indexData;
- unsigned indexSize;
-
- geom->lockRawData(vertexData, vertexSize, indexData, indexSize);
- // Check for valid geometry data
- if ((!vertexData) || (!indexData))
- continue;
-
- unsigned indexStart = geom->getIndexStart();
- unsigned indexCount = geom->getIndexCount();
-
- // Draw and check for running out of triangles
- if (!buffer->draw(getWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
- success = false;
-
- geom->unlockRawData();
-
- if (!success)
- break;
- }
-
- return success;
- }
- bool StaticModel::setModel(Model* model)
- {
- PROFILE(StaticModel_SetModel);
-
- if (!model)
- {
- LOGERROR("Null model for StaticModel");
- return false;
- }
-
- if (model == mModel)
- return true;
-
- mModel = model;
-
- // Copy the subgeometry & LOD level structure
- setNumGeometries(model->getNumGeometries());
- const std::vector<std::vector<SharedPtr<Geometry> > >& geometries = model->getGeometries();
- for (unsigned i = 0; i < geometries.size(); ++i)
- mGeometries[i] = geometries[i];
-
- setBoundingBox(model->getBoundingBox());
- resetLodLevels();
-
- return true;
- }
- void StaticModel::setMaterial(Material* material)
- {
- for (unsigned i = 0; i < mMaterials.size(); ++i)
- mMaterials[i] = material;
- }
- bool StaticModel::setMaterial(unsigned index, Material* material)
- {
- if (index >= mMaterials.size())
- {
- LOGERROR("Illegal material index");
- return false;
- }
-
- mMaterials[index] = material;
- return true;
- }
- Material* StaticModel::getMaterial(unsigned index) const
- {
- if (index >= mMaterials.size())
- return 0;
-
- return mMaterials[index];
- }
- void StaticModel::setBoundingBox(const BoundingBox& box)
- {
- mBoundingBox = box;
- VolumeNode::onMarkedDirty();
- }
- void StaticModel::setNumGeometries(unsigned num)
- {
- mGeometries.resize(num);
- mMaterials.resize(num);
- resetLodLevels();
- }
- void StaticModel::onWorldBoundingBoxUpdate(BoundingBox& worldBoundingBox)
- {
- worldBoundingBox = mBoundingBox.getTransformed(getWorldTransform());
- }
- void StaticModel::resetLodLevels()
- {
- // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
- mLodLevels.resize(mGeometries.size());
- for (unsigned i = 0; i < mGeometries.size(); ++i)
- {
- if (!mGeometries[i].size())
- mGeometries[i].resize(1);
- mLodLevels[i] = 0;
- }
-
- // Find out the real LOD levels on next geometry update
- mLodLevelsDirty = true;
- }
- void StaticModel::calculateLodLevels()
- {
- for (unsigned i = 0; i < mGeometries.size(); ++i)
- {
- unsigned j;
- for (j = 1; j < mGeometries[i].size(); ++j)
- {
- if ((mGeometries[i][j]) && (mLodDistance <= mGeometries[i][j]->getLodDistance()))
- break;
- }
- mLodLevels[i] = j - 1;
- }
-
- mLodLevelsDirty = false;
- }
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