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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "ComponentFactory.h"
- #include "Log.h"
- #include "Node.h"
- #include "PackageFile.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "Scene.h"
- #include "SceneEvents.h"
- #include "SceneExtension.h"
- #include "StringUtils.h"
- #include "XMLFile.h"
- #include "DebugNew.h"
- static const int ASYNC_MIN_FPS = 50;
- Scene::Scene(ResourceCache* cache, const std::string& name) :
- mCache(cache),
- mName(name),
- mNameHash(name),
- mNextEntityID(1),
- mNextLocalEntityID(LOCAL_ENTITY),
- mNetFlags(NET_NONE),
- mChecksum(0),
- mTransientPredictionTime(2.0f),
- mInterpolationConstant(50.0f),
- mInterpolationSnapThreshold(1.0f),
- mInterpolationLerpFactor(1.0f),
- mPlayback(false),
- mAsyncLoading(false)
- {
- LOGINFO("Scene " + mName + " created");
- }
- Scene::~Scene()
- {
- removeAllEntities();
-
- LOGINFO("Scene " + mName + " destroyed");
- }
- void Scene::update(float timeStep)
- {
- // If loading in progress, update it instead
- if (mAsyncLoading)
- {
- updateAsyncLoading();
- return;
- }
-
- PROFILE(Scene_Update);
-
- using namespace SceneUpdate;
-
- // Send update event
- VariantMap sceneUpdateData;
- sceneUpdateData[P_SCENE] = this;
- sceneUpdateData[P_TIMESTEP] = timeStep;
- sendEvent(EVENT_SCENEUPDATE, sceneUpdateData);
-
- // Update delayed events & delayed remote events
- processDelayedEvents(timeStep);
- processRemoteEvents(timeStep);
-
- // Update extensions
- for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
- i->second->update(timeStep);
-
- // Send post-update event
- sendEvent(EVENT_SCENEPOSTUPDATE, sceneUpdateData);
-
- // In networked client scenes, interpolate entities and update transient prediction timers
- if ((!isPlayback()) && (isProxy()))
- interpolate(timeStep);
- }
- void Scene::interpolate(float timeStep)
- {
- PROFILE(Scene_Interpolate);
-
- mInterpolationLerpFactor = 1.0f - clamp(powf(2.0f, -timeStep * mInterpolationConstant), 0.0f, 1.0f);
-
- for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- // Stop when local entity ID range reached
- if (i->first >= LOCAL_ENTITY)
- break;
-
- i->second->interpolate();
- i->second->updatePredictionTimer(timeStep);
- }
- }
- void Scene::save(Serializer& dest)
- {
- // Write scene name
- dest.writeString(mName);
-
- // Write extension properties
- saveProperties(dest);
-
- // Write entities
- dest.writeUInt(mEntities.size());
- for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- // Create a separate serialization buffer for the entity, in case something fails
- Entity* entity = i->second;
- VectorBuffer entityBuffer;
-
- try
- {
- entity->save(entityBuffer);
- dest.writeVLE(entityBuffer.getSize());
- dest.write(entityBuffer.getData(), entityBuffer.getSize());
- }
- catch (...)
- {
- // Something went wrong. Save a zero length buffer
- LOGERROR("Failed to save entity " + toString(entity->getID()));
- dest.writeVLE(0);
- }
- }
- }
- void Scene::load(Deserializer& source)
- {
- LOGINFO("Loading scene from " + source.getName());
-
- if (!mCache)
- EXCEPTION("Null resource cache");
-
- stopAsyncLoading();
- removeAllEntities();
-
- // Read scene name
- mName = source.readString();
-
- // Read extension properties
- loadProperties(source);
-
- // Read entities
- unsigned numEntities = source.readUInt();
- for (unsigned i = 0; i < numEntities; ++i)
- loadEntity(source);
-
- finishLoading(source);
- }
- void Scene::saveXML(Serializer& dest)
- {
- XMLFile xml;
- XMLElement sceneElem = xml.createRootElement("scene");
-
- // Write scene name
- if (!mName.empty())
- sceneElem.setString("name", mName);
-
- // Write extension properties
- savePropertiesXML(sceneElem);
-
- // Write entities
- for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- Entity* entity = i->second;
- XMLElement entityElem = sceneElem.createChildElement("entity");
-
- try
- {
- entity->saveXML(entityElem);
- }
- catch (...)
- {
- // Something went wrong. Remove the element
- sceneElem.removeChildElement("entity");
- LOGERROR("Failed to save entity " + toString(entity->getID()));
- }
- }
-
- xml.save(dest);
- }
- void Scene::loadXML(Deserializer& source)
- {
- LOGINFO("Loading XML scene from " + source.getName());
-
- if (!mCache)
- EXCEPTION("Null resource cache");
-
- XMLFile xml;
- xml.load(source, mCache);
- XMLElement sceneElem = xml.getRootElement();
-
- stopAsyncLoading();
- removeAllEntities();
-
- // Read scene name
- mName = sceneElem.getString("name");
-
- // Read extension properties
- loadPropertiesXML(sceneElem);
-
- // Read entities
- XMLElement entityElem = sceneElem.getChildElement("entity");
- while (entityElem)
- loadEntityXML(entityElem);
-
- finishLoading(source);
- }
- void Scene::saveProperties(Serializer& dest)
- {
- // Write network interpolation properties
- dest.writeFloat(mTransientPredictionTime);
- dest.writeFloat(mInterpolationConstant);
- dest.writeFloat(mInterpolationSnapThreshold);
-
- // Write extension properties
- for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
- i->second->save(dest);
- }
- void Scene::loadProperties(Deserializer& source)
- {
- if (!mEntities.empty())
- EXCEPTION("Scene must be empty when loading properties");
-
- // Read network interpolation properties
- mTransientPredictionTime = source.readFloat();
- mInterpolationConstant = source.readFloat();
- mInterpolationSnapThreshold = source.readFloat();
-
- // Read extension properties
- for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
- i->second->load(source);
- }
- void Scene::savePropertiesXML(XMLElement& dest)
- {
- // Write network interpolation properties
- XMLElement interpolationElem = dest.createChildElement("interpolation");
- interpolationElem.setFloat("predictiontime", mTransientPredictionTime);
- interpolationElem.setFloat("constant", mInterpolationConstant);
- interpolationElem.setFloat("snapthreshold", getInterpolationSnapThreshold());
-
- // Write extension properties
- for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
- i->second->saveXML(dest);
- }
- void Scene::loadPropertiesXML(const XMLElement& source)
- {
- if (!mEntities.empty())
- EXCEPTION("Scene must be empty when loading properties");
-
- // Read network interpolation properties
- if (source.hasChildElement("interpolation"))
- {
- XMLElement interpolationElem = source.getChildElement("interpolation");
- mTransientPredictionTime = interpolationElem.getFloat("predictiontime");
- mInterpolationConstant = interpolationElem.getFloat("constant");
- setInterpolationSnapThreshold(interpolationElem.getFloat("snapthreshold"));
- }
-
- // Read extension properties
- for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
- i->second->loadXML(source);
- }
- void Scene::storePredictedEntities()
- {
- if (mAsyncLoading)
- return;
-
- PROFILE(Scene_StorePredictedEntities);
-
- mPredictedEntityData.clear();
-
- for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- // Local entities should not be affected by prediction, so stop when local entity ID range reached
- if (i->first >= LOCAL_ENTITY)
- break;
-
- Entity* entity = i->second;
- if (entity->checkPrediction())
- {
- // Prepare a separate vector buffer for the entity
- VectorBuffer entityBuffer;
- entityBuffer.writeUShort(entity->getID());
-
- // Write properties
- const PropertyMap& properties = entity->getProperties();
- entityBuffer.writeVLE(properties.size());
- for (PropertyMap::const_iterator j = properties.begin(); j != properties.end(); ++j)
- {
- entityBuffer.writeShortStringHash(j->first);
- entityBuffer.writeVariant(j->second.mValue);
- entityBuffer.writeBool(j->second.mSync);
- }
-
- // Write components
- const std::vector<SharedPtr<Component> >& components = entity->getComponents();
- for (std::vector<SharedPtr<Component> >::const_iterator j = components.begin(); j != components.end(); ++j)
- {
- Component* component = *j;
- if (component->checkPrediction())
- {
- VectorBuffer componentBuffer;
- component->save(componentBuffer);
- entityBuffer.writeVLE(componentBuffer.getSize());
- entityBuffer.write(componentBuffer.getData(), componentBuffer.getSize());
- }
- }
-
- mPredictedEntityData.writeVLE(entityBuffer.getSize());
- mPredictedEntityData.write(entityBuffer.getData(), entityBuffer.getSize());
- }
- }
- }
- void Scene::restorePredictedEntities()
- {
- if (mAsyncLoading)
- return;
-
- PROFILE(Scene_RestorePredictedEntities);
-
- mPredictedEntityData.seek(0);
-
- try
- {
- while (!mPredictedEntityData.isEof())
- {
- unsigned entityDataSize = mPredictedEntityData.readVLE();
- if (entityDataSize)
- {
- VectorBuffer entityBuffer(mPredictedEntityData, entityDataSize);
- EntityID id = entityBuffer.readUShort();
- Entity* entity = getEntity(id);
- if (entity)
- {
- // Read properties
- PropertyMap properties;
- unsigned numProperties = entityBuffer.readVLE();
- for (unsigned i = 0; i < numProperties; ++i)
- {
- ShortStringHash key = entityBuffer.readShortStringHash();
- Property newProperty;
- newProperty.mValue = entityBuffer.readVariant();
- newProperty.mSync = entityBuffer.readBool();
- properties[key] = newProperty;
- }
- entity->setProperties(properties);
-
- // Read components
- while (!entityBuffer.isEof())
- {
- unsigned componentDataSize = entityBuffer.readVLE();
- VectorBuffer componentBuffer(entityBuffer, componentDataSize);
- ShortStringHash type = componentBuffer.readShortStringHash();
- std::string name = componentBuffer.readString();
- // Only reset an existing component, do not create new at this point
- Component* component = entity->getComponent(type, name);
- if (component)
- {
- component->load(componentBuffer, mCache);
- // We should be able to do postload immediately after,
- // as all depended upon components should exist already
- component->postLoad(mCache);
- }
- }
- }
- }
- }
- }
- catch (...)
- {
- }
- }
- void Scene::loadAsync(File* file)
- {
- if (!file)
- EXCEPTION("Null file for async scene loading");
-
- if (!mCache)
- EXCEPTION("Null resource cache");
-
- stopAsyncLoading();
- removeAllEntities();
-
- // Read scene name
- file->seek(0);
- mName = file->readString();
-
- // Read extension properties
- loadProperties(*file);
-
- // Begin async loading
- mAsyncTotalEntities = file->readUInt();
- mAsyncLoadedEntities = 0;
- mAsyncFile = file;
- mAsyncLoading = true;
- }
- void Scene::loadAsyncXML(File* file)
- {
- if (!file)
- EXCEPTION("Null file for async XML scene loading");
-
- if (!mCache)
- EXCEPTION("Null resource cache");
-
- file->seek(0);
- SharedPtr<XMLFile> xml(new XMLFile());
- xml->load(*file, mCache);
- XMLElement sceneElem = xml->getRootElement();
-
- stopAsyncLoading();
- removeAllEntities();
-
- // Read scene name
- mName = sceneElem.getString("name");
-
- // Read extension properties
- loadPropertiesXML(sceneElem);
-
- // Count entities
- mAsyncTotalEntities = 0;
- mAsyncLoadedEntities = 0;
- mAsyncXMLElement = sceneElem.getChildElement("entity");
- while (mAsyncXMLElement)
- {
- ++mAsyncTotalEntities;
- mAsyncXMLElement = mAsyncXMLElement.getNextElement("entity");
- }
-
- // Begin async loading
- mAsyncFile = file;
- mAsyncXMLFile = xml;
- mAsyncXMLElement = sceneElem.getChildElement("entity");
- mAsyncLoading = true;
- }
- void Scene::stopAsyncLoading()
- {
- mAsyncLoading = false;
- mAsyncFile.reset();
- mAsyncXMLFile.reset();
- mAsyncXMLElement = XMLElement();
- }
- void Scene::setName(const std::string& name)
- {
- mName = name;
- mNameHash = StringHash(name);
- }
- void Scene::setNetFlags(unsigned char flags)
- {
- // Only the authority or proxy flags can be defined for a scene
- mNetFlags = flags & NET_MODEFLAGS;
- }
- void Scene::addExtension(SceneExtension* extension)
- {
- if (!extension)
- return;
-
- mExtensions[extension->getType()] = extension;
- }
- void Scene::addComponentFactory(ComponentFactory* factory)
- {
- if (!factory)
- return;
-
- mFactories.push_back(SharedPtr<ComponentFactory>(factory));
- }
- SharedPtr<Component> Scene::createComponent(ShortStringHash type, const std::string& name)
- {
- SharedPtr<Component> component;
-
- for (unsigned i = 0; i < mFactories.size(); ++i)
- {
- component = mFactories[i]->createComponent(type, name);
- if (component)
- {
- // Set the authority flag to differentiate between singleplayer & server components
- if (isAuthority())
- component->setNetFlags(component->getNetFlags() | NET_AUTHORITY);
- return component;
- }
- }
-
- EXCEPTION("Could not create unknown component type " + toString(type));
- }
- Entity* Scene::createEntity(const std::string& name, bool local)
- {
- Entity* newEntity = 0;
-
- // If proxy flag is set for the scene, only create local entities
- if (isProxy())
- local = true;
-
- EntityID id;
- if (!local)
- id = getNextEntityID();
- else
- id = getNextLocalEntityID();
-
- newEntity = new Entity(id, name);
- newEntity->mScene = this;
- // Set the authority flag to differentiate between singleplayer & server entities
- if (isAuthority())
- newEntity->setNetFlags(newEntity->getNetFlags() | NET_AUTHORITY);
-
- mEntities[id] = newEntity;
- return newEntity;
- }
- Entity* Scene::createEntity(EntityID id, const std::string& name)
- {
- Entity* newEntity = getEntity(id);
- if (newEntity)
- {
- LOGWARNING("Scene already has entity ID " + toString(id));
- if (!name.empty())
- newEntity->setName(name);
- return newEntity;
- }
-
- newEntity = new Entity(id, name);
- newEntity->mScene = this;
- // Set the authority flag to differentiate between singleplayer & server entities
- if (isAuthority())
- newEntity->setNetFlags(newEntity->getNetFlags() | NET_AUTHORITY);
-
- mEntities[id] = newEntity;
- return newEntity;
- }
- void Scene::addEntity(Entity* entity)
- {
- if (!entity)
- {
- LOGERROR("Null entity for addEntity");
- return;
- }
-
- Scene* oldScene = entity->getScene();
- if (oldScene)
- {
- if (oldScene == this)
- {
- LOGWARNING("Entity " + toString(entity->getID()) + " already in scene");
- return;
- }
- oldScene->removeEntity(entity);
- }
-
- if (hasEntity(entity->getID()))
- {
- LOGWARNING("Scene already has entity ID " + toString(entity->getID()));
- return;
- }
-
- entity->mScene = this;
- // Set the authority flag to differentiate between singleplayer & server entities
- if (isAuthority())
- entity->setNetFlags(entity->getNetFlags() | NET_AUTHORITY);
-
- mEntities[entity->getID()] = entity;
- }
- void Scene::removeEntity(Entity* entity)
- {
- if (!entity)
- return;
-
- for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- if (i->second == entity)
- {
- removeEntity(i);
- return;
- }
- }
-
- LOGWARNING("Entity " + toString(entity->getID()) + " not found in scene");
- }
- void Scene::removeEntity(EntityID id)
- {
- std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.find(id);
- if (i != mEntities.end())
- {
- removeEntity(i);
- return;
- }
-
- LOGWARNING("Entity " + toString(id) + " not found in scene");
- }
- void Scene::removeEntity(const std::string& name)
- {
- for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- if (i->second->getName() == name)
- {
- removeEntity(i);
- return;
- }
- }
-
- LOGWARNING("Entity " + name + " not found in scene");
- }
- void Scene::removeEntity(StringHash nameHash)
- {
- for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- if (i->second->getNameHash() == nameHash)
- {
- removeEntity(i);
- return;
- }
- }
-
- LOGWARNING("Entity " + toString(nameHash) + " not found in scene");
- }
- void Scene::removeAllEntities(unsigned char netFlagsMask)
- {
- // Remove all entities with matching netflags
- for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end();)
- {
- std::map<EntityID, SharedPtr<Entity> >::iterator entity = i;
- ++i;
- if (!netFlagsMask)
- removeEntity(entity);
- else
- {
- if (entity->second->getNetFlags() & netFlagsMask)
- removeEntity(entity);
- }
- }
- }
- void Scene::resetOwner(Connection* owner, bool removeEntities)
- {
- for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end();)
- {
- // Local entities should not be owned, so stop when local entity ID range reached
- if (i->first >= LOCAL_ENTITY)
- break;
-
- std::map<EntityID, SharedPtr<Entity> >::iterator entity = i;
- ++i;
-
- if (entity->second->getOwner() == owner)
- {
- entity->second->setOwner(0);
- if (removeEntities)
- mEntities.erase(entity);
- }
- }
- }
- void Scene::setTransientPredictionTime(float time)
- {
- mTransientPredictionTime = max(time, 0.0f);
- }
- void Scene::setInterpolationConstant(float constant)
- {
- mInterpolationConstant = constant;
- }
- void Scene::setInterpolationSnapThreshold(float threshold)
- {
- mInterpolationSnapThreshold = threshold * threshold;
- }
- bool Scene::sendRemoteEvent(StringHash eventType, const VariantMap& eventData, Connection* receiver, float delay, unsigned short timeToLive)
- {
- if (!checkRemoteEvent(eventType))
- {
- LOGWARNING("Remote event " + toString(eventType) + " not allowed");
- return false;
- }
-
- // Put to outgoing queue. Server or Client will later assign framenumber and actually send
- mRemoteEvents.push_back(RemoteEvent(eventType, eventData, receiver, delay, timeToLive));
- return true;
- }
- bool Scene::sendRemoteEvent(Entity* entity, StringHash eventType, const VariantMap& eventData, Connection* receiver, float delay, unsigned short timeToLive)
- {
- if (!entity)
- {
- LOGERROR("Null entity for remote event");
- return false;
- }
- if (entity->isLocal())
- {
- LOGWARNING("Can not send remote event to local entity");
- return false;
- }
- if (!checkRemoteEvent(eventType))
- {
- LOGWARNING("Remote event " + toString(eventType) + " not allowed");
- return false;
- }
-
- // Put to outgoing queue. Server or Client will later assign framenumber and actually send
- mRemoteEvents.push_back(RemoteEvent(entity->getID(), eventType, eventData, receiver, delay, timeToLive));
- return true;
- }
- void Scene::clearQueuedRemoteEvents()
- {
- mRemoteEvents.clear();
- }
- void Scene::addRequiredPackageFile(PackageFile* package)
- {
- mRequiredPackages.push_back(SharedPtr<PackageFile>(package));
- }
- EntityID Scene::getNextEntityID()
- {
- unsigned retries = LOCAL_ENTITY - 1;
- for (;;)
- {
- if (!hasEntity(mNextEntityID))
- break;
- mNextEntityID = (mNextEntityID + 1) & (LOCAL_ENTITY - 1);
- if (!mNextEntityID)
- ++mNextEntityID;
- --retries;
- if (!retries)
- EXCEPTION("Non-local entity ID range exhausted");
- }
-
- EntityID current = mNextEntityID;
-
- mNextEntityID = (mNextEntityID + 1) & (LOCAL_ENTITY - 1);
- if (!mNextEntityID)
- ++mNextEntityID;
-
- return current;
- }
- EntityID Scene::getNextLocalEntityID()
- {
- // We should run out of memory before exhausting the local entity ID range, so can loop endlessly
- for (;;)
- {
- if (!hasEntity(mNextLocalEntityID))
- break;
- mNextLocalEntityID = (mNextLocalEntityID + 1);
- if (!mNextLocalEntityID)
- mNextLocalEntityID = LOCAL_ENTITY;
- }
-
- EntityID current = mNextLocalEntityID;
-
- mNextLocalEntityID = (mNextLocalEntityID + 1);
- if (!mNextLocalEntityID)
- mNextLocalEntityID = LOCAL_ENTITY;
-
- return current;
- }
- bool Scene::hasEntity(EntityID id) const
- {
- return mEntities.find(id) != mEntities.end();
- }
- bool Scene::hasEntity(Entity* entity) const
- {
- for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- if (i->second == entity)
- return true;
- }
-
- return false;
- }
- bool Scene::hasEntity(const std::string& name) const
- {
- for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- if (i->second->getName() == name)
- return true;
- }
-
- return false;
- }
- bool Scene::hasEntity(StringHash nameHash) const
- {
- for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- if (i->second->getNameHash() == nameHash)
- return true;
- }
-
- return false;
- }
- Entity* Scene::getEntity(EntityID id) const
- {
- std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.find(id);
- if (i != mEntities.end())
- return i->second;
- else
- return 0;
- }
- Entity* Scene::getEntity(const std::string& name) const
- {
- for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- if (i->second->getName() == name)
- return i->second;
- }
-
- return 0;
- }
- Entity* Scene::getEntity(StringHash nameHash) const
- {
- for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- if (i->second->getNameHash() == nameHash)
- return i->second;
- }
-
- return 0;
- }
- Component* Scene::getComponent(const ComponentRef& ref) const
- {
- if (!ref.mEntityID)
- return 0;
-
- Entity* entity = getEntity(ref.mEntityID);
- if (!entity)
- {
- LOGWARNING("Could not resolve component reference (entity ID " + toString(ref.mEntityID) + " hash " +
- toString(ref.mHash) + ")");
- return 0;
- }
-
- // Check if component can be found directly
- const std::vector<SharedPtr<Component> >& components = entity->getComponents();
- for (std::vector<SharedPtr<Component> >::const_iterator i = components.begin(); i != components.end(); ++i)
- {
- if ((*i)->getCombinedHash() == ref.mHash)
- return *i;
- }
-
- // The component may be for example a bone in a model's skeleton. Check children of all scene node components (slow!)
- for (std::vector<SharedPtr<Component> >::const_iterator i = components.begin(); i != components.end(); ++i)
- {
- Node* node = dynamic_cast<Node*>(i->getPtr());
- if (node)
- {
- std::vector<Node*> nodes = node->getChildren(NODE_ANY, true);
- for (std::vector<Node*>::iterator j = nodes.begin(); j != nodes.end(); ++j)
- {
- if ((*j)->getCombinedHash() == ref.mHash)
- return *j;
- }
- }
- }
-
- LOGWARNING("Could not resolve component reference (entity ID " + toString(ref.mEntityID) + " hash " +
- toString(ref.mHash) + ")");
- return 0;
- }
- Vector3 Scene::getEntityPosition(Entity* entity) const
- {
- static const ShortStringHash rigidBodyHash("RigidBody");
-
- // Get a RigidBody if possible
- // (we can not depend on the actual physics library, so use it like an ordinary scene node)
- Node* body = static_cast<Node*>(entity->getComponent(rigidBodyHash));
- if (body)
- return body->getPosition();
- // Else get any scene node
- Node* node = entity->getDerivedComponent<Node>();
- if (node)
- return node->getPosition();
- // Entity seems to not be positional
- return Vector3::sZero;
- }
- float Scene::getAsyncLoadProgress() const
- {
- if ((!mAsyncLoading) || (!mAsyncTotalEntities))
- return 1.0f;
- else
- return ((float)mAsyncLoadedEntities) / mAsyncTotalEntities;
- }
- void Scene::setPlayback(bool enable)
- {
- mPlayback = enable;
-
- for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
- i->second->setPlayback(enable);
- }
- void Scene::removeEntity(std::map<EntityID, SharedPtr<Entity> >::iterator i)
- {
- i->second->mScene = 0;
- mEntities.erase(i);
- }
- void Scene::processRemoteEvents(float timeStep)
- {
- for (std::vector<RemoteEvent>::iterator i = mRemoteEvents.begin(); i != mRemoteEvents.end(); ++i)
- {
- if (i->mDelay > 0.0f)
- i->mDelay -= timeStep;
- }
- }
- void Scene::updateAsyncLoading()
- {
- PROFILE(Scene_UpdateAsyncLoading);
-
- // If we somehow got here without a valid file, cancel
- if (!mAsyncFile)
- {
- LOGERROR("Async loading without a valid file");
- stopAsyncLoading();
- return;
- }
-
- Timer asyncTimer;
-
- for (;;)
- {
- if (mAsyncLoadedEntities >= mAsyncTotalEntities)
- {
- finishLoading(*mAsyncFile);
- stopAsyncLoading();
-
- using namespace AsyncLoadFinished;
-
- VariantMap eventData;
- eventData[P_SCENE] = (void*)this;
- sendEvent(EVENT_ASYNCLOADFINISHED, eventData);
- return;
- }
-
- if (!mAsyncXMLFile)
- loadEntity(*mAsyncFile);
- else
- loadEntityXML(mAsyncXMLElement);
- ++mAsyncLoadedEntities;
-
- if (asyncTimer.getMSec(false) >= (1000 / ASYNC_MIN_FPS))
- break;
- }
-
- using namespace AsyncLoadProgress;
-
- VariantMap eventData;
- eventData[P_SCENE] = (void*)this;
- eventData[P_PROGRESS] = getAsyncLoadProgress();
- eventData[P_LOADEDENTITIES] = mAsyncLoadedEntities;
- eventData[P_TOTALENTITIES] = mAsyncTotalEntities;
- sendEvent(EVENT_ASYNCLOADPROGRESS, eventData);
- }
- void Scene::loadEntity(Deserializer& source)
- {
- unsigned entityDataSize = source.readVLE();
- if (entityDataSize)
- {
- // Create the entity and let it load itself
- // Note: a separate buffer is created, then filled in its entirety, so that the stream does not desync
- // if any of the components of this entity fail to load
- VectorBuffer entityData(source, entityDataSize);
-
- EntityID id = entityData.readUInt();
- std::string name = entityData.readString();
- Entity* newEntity = createEntity(id, name);
-
- try
- {
- newEntity->load(entityData, mCache);
- updateNextEntityID(id);
- }
- catch (...)
- {
- LOGERROR("Failed to load entity " + toString(newEntity->getID()));
- removeEntity(newEntity);
- }
- }
- }
- void Scene::loadEntityXML(XMLElement& source)
- {
- // Create the entity and let it load itself
- EntityID id = source.getInt("id");
- std::string name = source.getString("name");
- Entity* newEntity = createEntity(id, name);
-
- try
- {
- newEntity->loadXML(source, mCache);
- updateNextEntityID(id);
- }
- catch (...)
- {
- LOGERROR("Failed to load entity " + toString(newEntity->getID()));
- removeEntity(newEntity);
- }
-
- source = source.getNextElement("entity");
- }
- void Scene::updateNextEntityID(EntityID loadedID)
- {
- if ((loadedID < LOCAL_ENTITY) && (loadedID >= mNextEntityID))
- {
- mNextEntityID = loadedID + 1;
- if (mNextEntityID >= LOCAL_ENTITY)
- mNextEntityID = 1;
- }
- if ((loadedID >= LOCAL_ENTITY) && (loadedID >= mNextLocalEntityID))
- {
- mNextLocalEntityID = loadedID + 1;
- if (!mNextLocalEntityID)
- mNextLocalEntityID = LOCAL_ENTITY;
- }
- }
- void Scene::finishLoading(Deserializer& source)
- {
- // Perform post-load on all entities (resolve entity & component references)
- for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
- {
- try
- {
- i->second->postLoad(mCache);
- }
- catch (...)
- {
- LOGERROR("Failed to post-load entity " + toString(i->second->getID()));
- }
- }
-
- // Store the name of scene source (needed in networking to load the correct scene on the client)
- mFileName = source.getName();
-
- // If we loaded from a file, store the file checksum as scene checksum
- File* file = dynamic_cast<File*>(&source);
- if (file)
- mChecksum = file->getChecksum();
- else
- mChecksum = 0;
- }
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