Scene.cpp 32 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "ComponentFactory.h"
  25. #include "Log.h"
  26. #include "Node.h"
  27. #include "PackageFile.h"
  28. #include "Profiler.h"
  29. #include "ResourceCache.h"
  30. #include "Scene.h"
  31. #include "SceneEvents.h"
  32. #include "SceneExtension.h"
  33. #include "StringUtils.h"
  34. #include "XMLFile.h"
  35. #include "DebugNew.h"
  36. static const int ASYNC_MIN_FPS = 50;
  37. Scene::Scene(ResourceCache* cache, const std::string& name) :
  38. mCache(cache),
  39. mName(name),
  40. mNameHash(name),
  41. mNextEntityID(1),
  42. mNextLocalEntityID(LOCAL_ENTITY),
  43. mNetFlags(NET_NONE),
  44. mChecksum(0),
  45. mTransientPredictionTime(2.0f),
  46. mInterpolationConstant(50.0f),
  47. mInterpolationSnapThreshold(1.0f),
  48. mInterpolationLerpFactor(1.0f),
  49. mPlayback(false),
  50. mAsyncLoading(false)
  51. {
  52. LOGINFO("Scene " + mName + " created");
  53. }
  54. Scene::~Scene()
  55. {
  56. removeAllEntities();
  57. LOGINFO("Scene " + mName + " destroyed");
  58. }
  59. void Scene::update(float timeStep)
  60. {
  61. // If loading in progress, update it instead
  62. if (mAsyncLoading)
  63. {
  64. updateAsyncLoading();
  65. return;
  66. }
  67. PROFILE(Scene_Update);
  68. using namespace SceneUpdate;
  69. // Send update event
  70. VariantMap sceneUpdateData;
  71. sceneUpdateData[P_SCENE] = this;
  72. sceneUpdateData[P_TIMESTEP] = timeStep;
  73. sendEvent(EVENT_SCENEUPDATE, sceneUpdateData);
  74. // Update delayed events & delayed remote events
  75. processDelayedEvents(timeStep);
  76. processRemoteEvents(timeStep);
  77. // Update extensions
  78. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  79. i->second->update(timeStep);
  80. // Send post-update event
  81. sendEvent(EVENT_SCENEPOSTUPDATE, sceneUpdateData);
  82. // In networked client scenes, interpolate entities and update transient prediction timers
  83. if ((!isPlayback()) && (isProxy()))
  84. interpolate(timeStep);
  85. }
  86. void Scene::interpolate(float timeStep)
  87. {
  88. PROFILE(Scene_Interpolate);
  89. mInterpolationLerpFactor = 1.0f - clamp(powf(2.0f, -timeStep * mInterpolationConstant), 0.0f, 1.0f);
  90. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  91. {
  92. // Stop when local entity ID range reached
  93. if (i->first >= LOCAL_ENTITY)
  94. break;
  95. i->second->interpolate();
  96. i->second->updatePredictionTimer(timeStep);
  97. }
  98. }
  99. void Scene::save(Serializer& dest)
  100. {
  101. // Write scene name
  102. dest.writeString(mName);
  103. // Write extension properties
  104. saveProperties(dest);
  105. // Write entities
  106. dest.writeUInt(mEntities.size());
  107. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  108. {
  109. // Create a separate serialization buffer for the entity, in case something fails
  110. Entity* entity = i->second;
  111. VectorBuffer entityBuffer;
  112. try
  113. {
  114. entity->save(entityBuffer);
  115. dest.writeVLE(entityBuffer.getSize());
  116. dest.write(entityBuffer.getData(), entityBuffer.getSize());
  117. }
  118. catch (...)
  119. {
  120. // Something went wrong. Save a zero length buffer
  121. LOGERROR("Failed to save entity " + toString(entity->getID()));
  122. dest.writeVLE(0);
  123. }
  124. }
  125. }
  126. void Scene::load(Deserializer& source)
  127. {
  128. LOGINFO("Loading scene from " + source.getName());
  129. if (!mCache)
  130. EXCEPTION("Null resource cache");
  131. stopAsyncLoading();
  132. removeAllEntities();
  133. // Read scene name
  134. mName = source.readString();
  135. // Read extension properties
  136. loadProperties(source);
  137. // Read entities
  138. unsigned numEntities = source.readUInt();
  139. for (unsigned i = 0; i < numEntities; ++i)
  140. loadEntity(source);
  141. finishLoading(source);
  142. }
  143. void Scene::saveXML(Serializer& dest)
  144. {
  145. XMLFile xml;
  146. XMLElement sceneElem = xml.createRootElement("scene");
  147. // Write scene name
  148. if (!mName.empty())
  149. sceneElem.setString("name", mName);
  150. // Write extension properties
  151. savePropertiesXML(sceneElem);
  152. // Write entities
  153. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  154. {
  155. Entity* entity = i->second;
  156. XMLElement entityElem = sceneElem.createChildElement("entity");
  157. try
  158. {
  159. entity->saveXML(entityElem);
  160. }
  161. catch (...)
  162. {
  163. // Something went wrong. Remove the element
  164. sceneElem.removeChildElement("entity");
  165. LOGERROR("Failed to save entity " + toString(entity->getID()));
  166. }
  167. }
  168. xml.save(dest);
  169. }
  170. void Scene::loadXML(Deserializer& source)
  171. {
  172. LOGINFO("Loading XML scene from " + source.getName());
  173. if (!mCache)
  174. EXCEPTION("Null resource cache");
  175. XMLFile xml;
  176. xml.load(source, mCache);
  177. XMLElement sceneElem = xml.getRootElement();
  178. stopAsyncLoading();
  179. removeAllEntities();
  180. // Read scene name
  181. mName = sceneElem.getString("name");
  182. // Read extension properties
  183. loadPropertiesXML(sceneElem);
  184. // Read entities
  185. XMLElement entityElem = sceneElem.getChildElement("entity");
  186. while (entityElem)
  187. loadEntityXML(entityElem);
  188. finishLoading(source);
  189. }
  190. void Scene::saveProperties(Serializer& dest)
  191. {
  192. // Write network interpolation properties
  193. dest.writeFloat(mTransientPredictionTime);
  194. dest.writeFloat(mInterpolationConstant);
  195. dest.writeFloat(mInterpolationSnapThreshold);
  196. // Write extension properties
  197. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  198. i->second->save(dest);
  199. }
  200. void Scene::loadProperties(Deserializer& source)
  201. {
  202. if (!mEntities.empty())
  203. EXCEPTION("Scene must be empty when loading properties");
  204. // Read network interpolation properties
  205. mTransientPredictionTime = source.readFloat();
  206. mInterpolationConstant = source.readFloat();
  207. mInterpolationSnapThreshold = source.readFloat();
  208. // Read extension properties
  209. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  210. i->second->load(source);
  211. }
  212. void Scene::savePropertiesXML(XMLElement& dest)
  213. {
  214. // Write network interpolation properties
  215. XMLElement interpolationElem = dest.createChildElement("interpolation");
  216. interpolationElem.setFloat("predictiontime", mTransientPredictionTime);
  217. interpolationElem.setFloat("constant", mInterpolationConstant);
  218. interpolationElem.setFloat("snapthreshold", getInterpolationSnapThreshold());
  219. // Write extension properties
  220. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  221. i->second->saveXML(dest);
  222. }
  223. void Scene::loadPropertiesXML(const XMLElement& source)
  224. {
  225. if (!mEntities.empty())
  226. EXCEPTION("Scene must be empty when loading properties");
  227. // Read network interpolation properties
  228. if (source.hasChildElement("interpolation"))
  229. {
  230. XMLElement interpolationElem = source.getChildElement("interpolation");
  231. mTransientPredictionTime = interpolationElem.getFloat("predictiontime");
  232. mInterpolationConstant = interpolationElem.getFloat("constant");
  233. setInterpolationSnapThreshold(interpolationElem.getFloat("snapthreshold"));
  234. }
  235. // Read extension properties
  236. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  237. i->second->loadXML(source);
  238. }
  239. void Scene::storePredictedEntities()
  240. {
  241. if (mAsyncLoading)
  242. return;
  243. PROFILE(Scene_StorePredictedEntities);
  244. mPredictedEntityData.clear();
  245. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  246. {
  247. // Local entities should not be affected by prediction, so stop when local entity ID range reached
  248. if (i->first >= LOCAL_ENTITY)
  249. break;
  250. Entity* entity = i->second;
  251. if (entity->checkPrediction())
  252. {
  253. // Prepare a separate vector buffer for the entity
  254. VectorBuffer entityBuffer;
  255. entityBuffer.writeUShort(entity->getID());
  256. // Write properties
  257. const PropertyMap& properties = entity->getProperties();
  258. entityBuffer.writeVLE(properties.size());
  259. for (PropertyMap::const_iterator j = properties.begin(); j != properties.end(); ++j)
  260. {
  261. entityBuffer.writeShortStringHash(j->first);
  262. entityBuffer.writeVariant(j->second.mValue);
  263. entityBuffer.writeBool(j->second.mSync);
  264. }
  265. // Write components
  266. const std::vector<SharedPtr<Component> >& components = entity->getComponents();
  267. for (std::vector<SharedPtr<Component> >::const_iterator j = components.begin(); j != components.end(); ++j)
  268. {
  269. Component* component = *j;
  270. if (component->checkPrediction())
  271. {
  272. VectorBuffer componentBuffer;
  273. component->save(componentBuffer);
  274. entityBuffer.writeVLE(componentBuffer.getSize());
  275. entityBuffer.write(componentBuffer.getData(), componentBuffer.getSize());
  276. }
  277. }
  278. mPredictedEntityData.writeVLE(entityBuffer.getSize());
  279. mPredictedEntityData.write(entityBuffer.getData(), entityBuffer.getSize());
  280. }
  281. }
  282. }
  283. void Scene::restorePredictedEntities()
  284. {
  285. if (mAsyncLoading)
  286. return;
  287. PROFILE(Scene_RestorePredictedEntities);
  288. mPredictedEntityData.seek(0);
  289. try
  290. {
  291. while (!mPredictedEntityData.isEof())
  292. {
  293. unsigned entityDataSize = mPredictedEntityData.readVLE();
  294. if (entityDataSize)
  295. {
  296. VectorBuffer entityBuffer(mPredictedEntityData, entityDataSize);
  297. EntityID id = entityBuffer.readUShort();
  298. Entity* entity = getEntity(id);
  299. if (entity)
  300. {
  301. // Read properties
  302. PropertyMap properties;
  303. unsigned numProperties = entityBuffer.readVLE();
  304. for (unsigned i = 0; i < numProperties; ++i)
  305. {
  306. ShortStringHash key = entityBuffer.readShortStringHash();
  307. Property newProperty;
  308. newProperty.mValue = entityBuffer.readVariant();
  309. newProperty.mSync = entityBuffer.readBool();
  310. properties[key] = newProperty;
  311. }
  312. entity->setProperties(properties);
  313. // Read components
  314. while (!entityBuffer.isEof())
  315. {
  316. unsigned componentDataSize = entityBuffer.readVLE();
  317. VectorBuffer componentBuffer(entityBuffer, componentDataSize);
  318. ShortStringHash type = componentBuffer.readShortStringHash();
  319. std::string name = componentBuffer.readString();
  320. // Only reset an existing component, do not create new at this point
  321. Component* component = entity->getComponent(type, name);
  322. if (component)
  323. {
  324. component->load(componentBuffer, mCache);
  325. // We should be able to do postload immediately after,
  326. // as all depended upon components should exist already
  327. component->postLoad(mCache);
  328. }
  329. }
  330. }
  331. }
  332. }
  333. }
  334. catch (...)
  335. {
  336. }
  337. }
  338. void Scene::loadAsync(File* file)
  339. {
  340. if (!file)
  341. EXCEPTION("Null file for async scene loading");
  342. if (!mCache)
  343. EXCEPTION("Null resource cache");
  344. stopAsyncLoading();
  345. removeAllEntities();
  346. // Read scene name
  347. file->seek(0);
  348. mName = file->readString();
  349. // Read extension properties
  350. loadProperties(*file);
  351. // Begin async loading
  352. mAsyncTotalEntities = file->readUInt();
  353. mAsyncLoadedEntities = 0;
  354. mAsyncFile = file;
  355. mAsyncLoading = true;
  356. }
  357. void Scene::loadAsyncXML(File* file)
  358. {
  359. if (!file)
  360. EXCEPTION("Null file for async XML scene loading");
  361. if (!mCache)
  362. EXCEPTION("Null resource cache");
  363. file->seek(0);
  364. SharedPtr<XMLFile> xml(new XMLFile());
  365. xml->load(*file, mCache);
  366. XMLElement sceneElem = xml->getRootElement();
  367. stopAsyncLoading();
  368. removeAllEntities();
  369. // Read scene name
  370. mName = sceneElem.getString("name");
  371. // Read extension properties
  372. loadPropertiesXML(sceneElem);
  373. // Count entities
  374. mAsyncTotalEntities = 0;
  375. mAsyncLoadedEntities = 0;
  376. mAsyncXMLElement = sceneElem.getChildElement("entity");
  377. while (mAsyncXMLElement)
  378. {
  379. ++mAsyncTotalEntities;
  380. mAsyncXMLElement = mAsyncXMLElement.getNextElement("entity");
  381. }
  382. // Begin async loading
  383. mAsyncFile = file;
  384. mAsyncXMLFile = xml;
  385. mAsyncXMLElement = sceneElem.getChildElement("entity");
  386. mAsyncLoading = true;
  387. }
  388. void Scene::stopAsyncLoading()
  389. {
  390. mAsyncLoading = false;
  391. mAsyncFile.reset();
  392. mAsyncXMLFile.reset();
  393. mAsyncXMLElement = XMLElement();
  394. }
  395. void Scene::setName(const std::string& name)
  396. {
  397. mName = name;
  398. mNameHash = StringHash(name);
  399. }
  400. void Scene::setNetFlags(unsigned char flags)
  401. {
  402. // Only the authority or proxy flags can be defined for a scene
  403. mNetFlags = flags & NET_MODEFLAGS;
  404. }
  405. void Scene::addExtension(SceneExtension* extension)
  406. {
  407. if (!extension)
  408. return;
  409. mExtensions[extension->getType()] = extension;
  410. }
  411. void Scene::addComponentFactory(ComponentFactory* factory)
  412. {
  413. if (!factory)
  414. return;
  415. mFactories.push_back(SharedPtr<ComponentFactory>(factory));
  416. }
  417. SharedPtr<Component> Scene::createComponent(ShortStringHash type, const std::string& name)
  418. {
  419. SharedPtr<Component> component;
  420. for (unsigned i = 0; i < mFactories.size(); ++i)
  421. {
  422. component = mFactories[i]->createComponent(type, name);
  423. if (component)
  424. {
  425. // Set the authority flag to differentiate between singleplayer & server components
  426. if (isAuthority())
  427. component->setNetFlags(component->getNetFlags() | NET_AUTHORITY);
  428. return component;
  429. }
  430. }
  431. EXCEPTION("Could not create unknown component type " + toString(type));
  432. }
  433. Entity* Scene::createEntity(const std::string& name, bool local)
  434. {
  435. Entity* newEntity = 0;
  436. // If proxy flag is set for the scene, only create local entities
  437. if (isProxy())
  438. local = true;
  439. EntityID id;
  440. if (!local)
  441. id = getNextEntityID();
  442. else
  443. id = getNextLocalEntityID();
  444. newEntity = new Entity(id, name);
  445. newEntity->mScene = this;
  446. // Set the authority flag to differentiate between singleplayer & server entities
  447. if (isAuthority())
  448. newEntity->setNetFlags(newEntity->getNetFlags() | NET_AUTHORITY);
  449. mEntities[id] = newEntity;
  450. return newEntity;
  451. }
  452. Entity* Scene::createEntity(EntityID id, const std::string& name)
  453. {
  454. Entity* newEntity = getEntity(id);
  455. if (newEntity)
  456. {
  457. LOGWARNING("Scene already has entity ID " + toString(id));
  458. if (!name.empty())
  459. newEntity->setName(name);
  460. return newEntity;
  461. }
  462. newEntity = new Entity(id, name);
  463. newEntity->mScene = this;
  464. // Set the authority flag to differentiate between singleplayer & server entities
  465. if (isAuthority())
  466. newEntity->setNetFlags(newEntity->getNetFlags() | NET_AUTHORITY);
  467. mEntities[id] = newEntity;
  468. return newEntity;
  469. }
  470. void Scene::addEntity(Entity* entity)
  471. {
  472. if (!entity)
  473. {
  474. LOGERROR("Null entity for addEntity");
  475. return;
  476. }
  477. Scene* oldScene = entity->getScene();
  478. if (oldScene)
  479. {
  480. if (oldScene == this)
  481. {
  482. LOGWARNING("Entity " + toString(entity->getID()) + " already in scene");
  483. return;
  484. }
  485. oldScene->removeEntity(entity);
  486. }
  487. if (hasEntity(entity->getID()))
  488. {
  489. LOGWARNING("Scene already has entity ID " + toString(entity->getID()));
  490. return;
  491. }
  492. entity->mScene = this;
  493. // Set the authority flag to differentiate between singleplayer & server entities
  494. if (isAuthority())
  495. entity->setNetFlags(entity->getNetFlags() | NET_AUTHORITY);
  496. mEntities[entity->getID()] = entity;
  497. }
  498. void Scene::removeEntity(Entity* entity)
  499. {
  500. if (!entity)
  501. return;
  502. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  503. {
  504. if (i->second == entity)
  505. {
  506. removeEntity(i);
  507. return;
  508. }
  509. }
  510. LOGWARNING("Entity " + toString(entity->getID()) + " not found in scene");
  511. }
  512. void Scene::removeEntity(EntityID id)
  513. {
  514. std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.find(id);
  515. if (i != mEntities.end())
  516. {
  517. removeEntity(i);
  518. return;
  519. }
  520. LOGWARNING("Entity " + toString(id) + " not found in scene");
  521. }
  522. void Scene::removeEntity(const std::string& name)
  523. {
  524. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  525. {
  526. if (i->second->getName() == name)
  527. {
  528. removeEntity(i);
  529. return;
  530. }
  531. }
  532. LOGWARNING("Entity " + name + " not found in scene");
  533. }
  534. void Scene::removeEntity(StringHash nameHash)
  535. {
  536. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  537. {
  538. if (i->second->getNameHash() == nameHash)
  539. {
  540. removeEntity(i);
  541. return;
  542. }
  543. }
  544. LOGWARNING("Entity " + toString(nameHash) + " not found in scene");
  545. }
  546. void Scene::removeAllEntities(unsigned char netFlagsMask)
  547. {
  548. // Remove all entities with matching netflags
  549. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end();)
  550. {
  551. std::map<EntityID, SharedPtr<Entity> >::iterator entity = i;
  552. ++i;
  553. if (!netFlagsMask)
  554. removeEntity(entity);
  555. else
  556. {
  557. if (entity->second->getNetFlags() & netFlagsMask)
  558. removeEntity(entity);
  559. }
  560. }
  561. }
  562. void Scene::resetOwner(Connection* owner, bool removeEntities)
  563. {
  564. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end();)
  565. {
  566. // Local entities should not be owned, so stop when local entity ID range reached
  567. if (i->first >= LOCAL_ENTITY)
  568. break;
  569. std::map<EntityID, SharedPtr<Entity> >::iterator entity = i;
  570. ++i;
  571. if (entity->second->getOwner() == owner)
  572. {
  573. entity->second->setOwner(0);
  574. if (removeEntities)
  575. mEntities.erase(entity);
  576. }
  577. }
  578. }
  579. void Scene::setTransientPredictionTime(float time)
  580. {
  581. mTransientPredictionTime = max(time, 0.0f);
  582. }
  583. void Scene::setInterpolationConstant(float constant)
  584. {
  585. mInterpolationConstant = constant;
  586. }
  587. void Scene::setInterpolationSnapThreshold(float threshold)
  588. {
  589. mInterpolationSnapThreshold = threshold * threshold;
  590. }
  591. bool Scene::sendRemoteEvent(StringHash eventType, const VariantMap& eventData, Connection* receiver, float delay, unsigned short timeToLive)
  592. {
  593. if (!checkRemoteEvent(eventType))
  594. {
  595. LOGWARNING("Remote event " + toString(eventType) + " not allowed");
  596. return false;
  597. }
  598. // Put to outgoing queue. Server or Client will later assign framenumber and actually send
  599. mRemoteEvents.push_back(RemoteEvent(eventType, eventData, receiver, delay, timeToLive));
  600. return true;
  601. }
  602. bool Scene::sendRemoteEvent(Entity* entity, StringHash eventType, const VariantMap& eventData, Connection* receiver, float delay, unsigned short timeToLive)
  603. {
  604. if (!entity)
  605. {
  606. LOGERROR("Null entity for remote event");
  607. return false;
  608. }
  609. if (entity->isLocal())
  610. {
  611. LOGWARNING("Can not send remote event to local entity");
  612. return false;
  613. }
  614. if (!checkRemoteEvent(eventType))
  615. {
  616. LOGWARNING("Remote event " + toString(eventType) + " not allowed");
  617. return false;
  618. }
  619. // Put to outgoing queue. Server or Client will later assign framenumber and actually send
  620. mRemoteEvents.push_back(RemoteEvent(entity->getID(), eventType, eventData, receiver, delay, timeToLive));
  621. return true;
  622. }
  623. void Scene::clearQueuedRemoteEvents()
  624. {
  625. mRemoteEvents.clear();
  626. }
  627. void Scene::addRequiredPackageFile(PackageFile* package)
  628. {
  629. mRequiredPackages.push_back(SharedPtr<PackageFile>(package));
  630. }
  631. EntityID Scene::getNextEntityID()
  632. {
  633. unsigned retries = LOCAL_ENTITY - 1;
  634. for (;;)
  635. {
  636. if (!hasEntity(mNextEntityID))
  637. break;
  638. mNextEntityID = (mNextEntityID + 1) & (LOCAL_ENTITY - 1);
  639. if (!mNextEntityID)
  640. ++mNextEntityID;
  641. --retries;
  642. if (!retries)
  643. EXCEPTION("Non-local entity ID range exhausted");
  644. }
  645. EntityID current = mNextEntityID;
  646. mNextEntityID = (mNextEntityID + 1) & (LOCAL_ENTITY - 1);
  647. if (!mNextEntityID)
  648. ++mNextEntityID;
  649. return current;
  650. }
  651. EntityID Scene::getNextLocalEntityID()
  652. {
  653. // We should run out of memory before exhausting the local entity ID range, so can loop endlessly
  654. for (;;)
  655. {
  656. if (!hasEntity(mNextLocalEntityID))
  657. break;
  658. mNextLocalEntityID = (mNextLocalEntityID + 1);
  659. if (!mNextLocalEntityID)
  660. mNextLocalEntityID = LOCAL_ENTITY;
  661. }
  662. EntityID current = mNextLocalEntityID;
  663. mNextLocalEntityID = (mNextLocalEntityID + 1);
  664. if (!mNextLocalEntityID)
  665. mNextLocalEntityID = LOCAL_ENTITY;
  666. return current;
  667. }
  668. bool Scene::hasEntity(EntityID id) const
  669. {
  670. return mEntities.find(id) != mEntities.end();
  671. }
  672. bool Scene::hasEntity(Entity* entity) const
  673. {
  674. for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  675. {
  676. if (i->second == entity)
  677. return true;
  678. }
  679. return false;
  680. }
  681. bool Scene::hasEntity(const std::string& name) const
  682. {
  683. for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  684. {
  685. if (i->second->getName() == name)
  686. return true;
  687. }
  688. return false;
  689. }
  690. bool Scene::hasEntity(StringHash nameHash) const
  691. {
  692. for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  693. {
  694. if (i->second->getNameHash() == nameHash)
  695. return true;
  696. }
  697. return false;
  698. }
  699. Entity* Scene::getEntity(EntityID id) const
  700. {
  701. std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.find(id);
  702. if (i != mEntities.end())
  703. return i->second;
  704. else
  705. return 0;
  706. }
  707. Entity* Scene::getEntity(const std::string& name) const
  708. {
  709. for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  710. {
  711. if (i->second->getName() == name)
  712. return i->second;
  713. }
  714. return 0;
  715. }
  716. Entity* Scene::getEntity(StringHash nameHash) const
  717. {
  718. for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  719. {
  720. if (i->second->getNameHash() == nameHash)
  721. return i->second;
  722. }
  723. return 0;
  724. }
  725. Component* Scene::getComponent(const ComponentRef& ref) const
  726. {
  727. if (!ref.mEntityID)
  728. return 0;
  729. Entity* entity = getEntity(ref.mEntityID);
  730. if (!entity)
  731. {
  732. LOGWARNING("Could not resolve component reference (entity ID " + toString(ref.mEntityID) + " hash " +
  733. toString(ref.mHash) + ")");
  734. return 0;
  735. }
  736. // Check if component can be found directly
  737. const std::vector<SharedPtr<Component> >& components = entity->getComponents();
  738. for (std::vector<SharedPtr<Component> >::const_iterator i = components.begin(); i != components.end(); ++i)
  739. {
  740. if ((*i)->getCombinedHash() == ref.mHash)
  741. return *i;
  742. }
  743. // The component may be for example a bone in a model's skeleton. Check children of all scene node components (slow!)
  744. for (std::vector<SharedPtr<Component> >::const_iterator i = components.begin(); i != components.end(); ++i)
  745. {
  746. Node* node = dynamic_cast<Node*>(i->getPtr());
  747. if (node)
  748. {
  749. std::vector<Node*> nodes = node->getChildren(NODE_ANY, true);
  750. for (std::vector<Node*>::iterator j = nodes.begin(); j != nodes.end(); ++j)
  751. {
  752. if ((*j)->getCombinedHash() == ref.mHash)
  753. return *j;
  754. }
  755. }
  756. }
  757. LOGWARNING("Could not resolve component reference (entity ID " + toString(ref.mEntityID) + " hash " +
  758. toString(ref.mHash) + ")");
  759. return 0;
  760. }
  761. Vector3 Scene::getEntityPosition(Entity* entity) const
  762. {
  763. static const ShortStringHash rigidBodyHash("RigidBody");
  764. // Get a RigidBody if possible
  765. // (we can not depend on the actual physics library, so use it like an ordinary scene node)
  766. Node* body = static_cast<Node*>(entity->getComponent(rigidBodyHash));
  767. if (body)
  768. return body->getPosition();
  769. // Else get any scene node
  770. Node* node = entity->getDerivedComponent<Node>();
  771. if (node)
  772. return node->getPosition();
  773. // Entity seems to not be positional
  774. return Vector3::sZero;
  775. }
  776. float Scene::getAsyncLoadProgress() const
  777. {
  778. if ((!mAsyncLoading) || (!mAsyncTotalEntities))
  779. return 1.0f;
  780. else
  781. return ((float)mAsyncLoadedEntities) / mAsyncTotalEntities;
  782. }
  783. void Scene::setPlayback(bool enable)
  784. {
  785. mPlayback = enable;
  786. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  787. i->second->setPlayback(enable);
  788. }
  789. void Scene::removeEntity(std::map<EntityID, SharedPtr<Entity> >::iterator i)
  790. {
  791. i->second->mScene = 0;
  792. mEntities.erase(i);
  793. }
  794. void Scene::processRemoteEvents(float timeStep)
  795. {
  796. for (std::vector<RemoteEvent>::iterator i = mRemoteEvents.begin(); i != mRemoteEvents.end(); ++i)
  797. {
  798. if (i->mDelay > 0.0f)
  799. i->mDelay -= timeStep;
  800. }
  801. }
  802. void Scene::updateAsyncLoading()
  803. {
  804. PROFILE(Scene_UpdateAsyncLoading);
  805. // If we somehow got here without a valid file, cancel
  806. if (!mAsyncFile)
  807. {
  808. LOGERROR("Async loading without a valid file");
  809. stopAsyncLoading();
  810. return;
  811. }
  812. Timer asyncTimer;
  813. for (;;)
  814. {
  815. if (mAsyncLoadedEntities >= mAsyncTotalEntities)
  816. {
  817. finishLoading(*mAsyncFile);
  818. stopAsyncLoading();
  819. using namespace AsyncLoadFinished;
  820. VariantMap eventData;
  821. eventData[P_SCENE] = (void*)this;
  822. sendEvent(EVENT_ASYNCLOADFINISHED, eventData);
  823. return;
  824. }
  825. if (!mAsyncXMLFile)
  826. loadEntity(*mAsyncFile);
  827. else
  828. loadEntityXML(mAsyncXMLElement);
  829. ++mAsyncLoadedEntities;
  830. if (asyncTimer.getMSec(false) >= (1000 / ASYNC_MIN_FPS))
  831. break;
  832. }
  833. using namespace AsyncLoadProgress;
  834. VariantMap eventData;
  835. eventData[P_SCENE] = (void*)this;
  836. eventData[P_PROGRESS] = getAsyncLoadProgress();
  837. eventData[P_LOADEDENTITIES] = mAsyncLoadedEntities;
  838. eventData[P_TOTALENTITIES] = mAsyncTotalEntities;
  839. sendEvent(EVENT_ASYNCLOADPROGRESS, eventData);
  840. }
  841. void Scene::loadEntity(Deserializer& source)
  842. {
  843. unsigned entityDataSize = source.readVLE();
  844. if (entityDataSize)
  845. {
  846. // Create the entity and let it load itself
  847. // Note: a separate buffer is created, then filled in its entirety, so that the stream does not desync
  848. // if any of the components of this entity fail to load
  849. VectorBuffer entityData(source, entityDataSize);
  850. EntityID id = entityData.readUInt();
  851. std::string name = entityData.readString();
  852. Entity* newEntity = createEntity(id, name);
  853. try
  854. {
  855. newEntity->load(entityData, mCache);
  856. updateNextEntityID(id);
  857. }
  858. catch (...)
  859. {
  860. LOGERROR("Failed to load entity " + toString(newEntity->getID()));
  861. removeEntity(newEntity);
  862. }
  863. }
  864. }
  865. void Scene::loadEntityXML(XMLElement& source)
  866. {
  867. // Create the entity and let it load itself
  868. EntityID id = source.getInt("id");
  869. std::string name = source.getString("name");
  870. Entity* newEntity = createEntity(id, name);
  871. try
  872. {
  873. newEntity->loadXML(source, mCache);
  874. updateNextEntityID(id);
  875. }
  876. catch (...)
  877. {
  878. LOGERROR("Failed to load entity " + toString(newEntity->getID()));
  879. removeEntity(newEntity);
  880. }
  881. source = source.getNextElement("entity");
  882. }
  883. void Scene::updateNextEntityID(EntityID loadedID)
  884. {
  885. if ((loadedID < LOCAL_ENTITY) && (loadedID >= mNextEntityID))
  886. {
  887. mNextEntityID = loadedID + 1;
  888. if (mNextEntityID >= LOCAL_ENTITY)
  889. mNextEntityID = 1;
  890. }
  891. if ((loadedID >= LOCAL_ENTITY) && (loadedID >= mNextLocalEntityID))
  892. {
  893. mNextLocalEntityID = loadedID + 1;
  894. if (!mNextLocalEntityID)
  895. mNextLocalEntityID = LOCAL_ENTITY;
  896. }
  897. }
  898. void Scene::finishLoading(Deserializer& source)
  899. {
  900. // Perform post-load on all entities (resolve entity & component references)
  901. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  902. {
  903. try
  904. {
  905. i->second->postLoad(mCache);
  906. }
  907. catch (...)
  908. {
  909. LOGERROR("Failed to post-load entity " + toString(i->second->getID()));
  910. }
  911. }
  912. // Store the name of scene source (needed in networking to load the correct scene on the client)
  913. mFileName = source.getName();
  914. // If we loaded from a file, store the file checksum as scene checksum
  915. File* file = dynamic_cast<File*>(&source);
  916. if (file)
  917. mChecksum = file->getChecksum();
  918. else
  919. mChecksum = 0;
  920. }