Lasse Öörni 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. пре 11 година
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Attribute.h 2c672b154b Remove animation only attribute support. пре 11 година
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Condition.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Condition.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Context.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
Context.h 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. пре 11 година
CoreEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Main.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
MiniDump.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
MiniDump.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Mutex.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Mutex.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Object.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Object.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. пре 12 година
ProcessUtils.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
ProcessUtils.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. пре 12 година
Profiler.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Profiler.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Spline.cpp f48ef6f5bd Minor bug fix, refactoring and reformatting. пре 12 година
Spline.h f48ef6f5bd Minor bug fix, refactoring and reformatting. пре 12 година
StringUtils.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. пре 11 година
StringUtils.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. пре 11 година
Thread.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Thread.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Timer.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Timer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Variant.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. пре 11 година
Variant.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. пре 11 година
WorkQueue.cpp af11693a35 Use safe form of pointer for the work item in WorkItemCompleted event. пре 12 година
WorkQueue.h e44e3f7652 Only signal work items that have specified or higher priority in WorkQueue::Complete(), to prevent lower priority work item events triggering when they shouldn't (in the middle of render update.) Set explicit max priority in Octree & View items, but leave default priority to the lowest for user items. Removed a static variable from WorkQueue::PurgePool(). пре 12 година