GameObjectFactory.cpp 2.2 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "GameObjectFactory.h"
  25. #include "GameObject.h"
  26. #include "Ninja.h"
  27. #include "SnowBall.h"
  28. #include "SnowCrate.h"
  29. #include "Potion.h"
  30. #include "DebugNew.h"
  31. Component* GameObjectFactory::createComponent(ShortStringHash type, const std::string& name)
  32. {
  33. if (type == GameObject::getTypeStatic())
  34. return new GameObject();
  35. if (type == Ninja::getTypeStatic())
  36. return new Ninja();
  37. if (type == SnowBall::getTypeStatic())
  38. return new SnowBall();
  39. if (type == SnowCrate::getTypeStatic())
  40. return new SnowCrate();
  41. if (type == Potion::getTypeStatic())
  42. return new Potion();
  43. return 0;
  44. }
  45. void GameObjectFactory::getComponentTypes(std::vector<std::string>& dest)
  46. {
  47. dest.push_back(GameObject::getTypeNameStatic());
  48. dest.push_back(Ninja::getTypeNameStatic());
  49. dest.push_back(SnowBall::getTypeNameStatic());
  50. dest.push_back(SnowCrate::getTypeNameStatic());
  51. dest.push_back(Potion::getTypeNameStatic());
  52. }