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APITemplates.h
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b4ba4a3573
Fix AngelScript bindings on MSVC (asMETHODPR macro needs to be used in the template base class registration functions to allow static_cast to work). Make the class names links on the attribute list page.
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11 years ago |
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Addons.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Addons.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CoreAPI.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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EngineAPI.cpp
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6c7db54e4b
Console remembers the last used interpreter if there are more than one.
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11 years ago |
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GraphicsAPI.cpp
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42265071a3
Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights.
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11 years ago |
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IOAPI.cpp
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5ce5be8d66
Enhance FileSystem class to also able to execute console command.
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11 years ago |
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InputAPI.cpp
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9906e7ed25
Gesture recording/load/save support and gesture events. SDL fixes to gesture events. Closes #304.
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11 years ago |
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MathAPI.cpp
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41df6dc2e0
Expose Color constants in AngelScript. Use them in sample app.
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11 years ago |
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NavigationAPI.cpp
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33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
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12 years ago |
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NetworkAPI.cpp
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2fb1dc2edc
Mark the deprecated AS API bindings in the documentation.
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12 years ago |
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PhysicsAPI.cpp
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a22a24c0e4
Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics.
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11 years ago |
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ResourceAPI.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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SceneAPI.cpp
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57d6c7827b
Minor refactoring on attribute animation classes.
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11 years ago |
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Script.cpp
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9a7a9110a2
Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303.
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11 years ago |
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Script.h
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5ce5be8d66
Enhance FileSystem class to also able to execute console command.
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11 years ago |
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ScriptAPI.cpp
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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ScriptAPI.h
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 years ago |
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ScriptAPIDump.cpp
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b4ba4a3573
Fix AngelScript bindings on MSVC (asMETHODPR macro needs to be used in the template base class registration functions to allow static_cast to work). Make the class names links on the attribute list page.
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11 years ago |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptFile.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
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ScriptFile.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptInstance.cpp
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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ScriptInstance.h
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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UIAPI.cpp
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6da0cb3995
Add mechanism to copy the selected rows to clipboard. Use in console.
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11 years ago |
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Urho2DAPI.cpp
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6daabe1b74
Add GetRigidBody function mouse position in PhysicsWorld2D.
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11 years ago |