LuaScriptInstance.cpp 21 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "MemoryBuffer.h"
  31. #include "PhysicsEvents.h"
  32. #include "PhysicsWorld.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. #include "SceneEvents.h"
  36. #include "ProcessUtils.h"
  37. #include "VectorBuffer.h"
  38. extern "C"
  39. {
  40. #include <lua.h>
  41. #include <lualib.h>
  42. #include <lauxlib.h>
  43. }
  44. #include "tolua++.h"
  45. #include "ToluaUtils.h"
  46. #include "DebugNew.h"
  47. namespace Urho3D
  48. {
  49. static const char* scriptObjectMethodNames[] = {
  50. "Start",
  51. "Stop",
  52. "Update",
  53. "PostUpdate",
  54. "FixedUpdate",
  55. "FixedPostUpdate",
  56. "Load",
  57. "Save",
  58. "ReadNetworkUpdate",
  59. "WriteNetworkUpdate",
  60. "ApplyAttributes",
  61. "TransformChanged"
  62. };
  63. LuaScriptInstance::LuaScriptInstance(Context* context) :
  64. Component(context),
  65. scriptObjectRef_(LUA_REFNIL)
  66. {
  67. luaScript_ = GetSubsystem<LuaScript>();
  68. luaState_ = luaScript_->GetState();
  69. }
  70. LuaScriptInstance::~LuaScriptInstance()
  71. {
  72. ReleaseObject();
  73. }
  74. void LuaScriptInstance::RegisterObject(Context* context)
  75. {
  76. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  77. // ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  78. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script File Name", GetScriptFileName, SetScriptFileName, String, String::EMPTY, AM_DEFAULT);
  79. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  80. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  81. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  82. }
  83. void LuaScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  84. {
  85. if (scriptObjectRef_ == LUA_REFNIL)
  86. return;
  87. String name = attr.name_;
  88. unsigned length = name.Length();
  89. if (name.Back() == '_')
  90. length -= 1;
  91. int top = lua_gettop(luaState_);
  92. String functionName = String("Set") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  93. WeakPtr<LuaFunction> function = GetScriptObjectFunction(functionName);
  94. // If set function exist
  95. if (function)
  96. {
  97. if (function->BeginCall(this))
  98. {
  99. function->PushVariant(src);
  100. function->EndCall();
  101. }
  102. }
  103. else
  104. {
  105. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  106. lua_pushstring(luaState_, name.CString());
  107. switch (attr.type_)
  108. {
  109. case VAR_BOOL:
  110. lua_pushboolean(luaState_, src.GetBool());
  111. break;
  112. case VAR_FLOAT:
  113. lua_pushnumber(luaState_, src.GetFloat());
  114. break;
  115. case VAR_STRING:
  116. tolua_pushurho3dstring(luaState_, src.GetString());
  117. break;
  118. case VAR_VECTOR2:
  119. tolua_pushusertype(luaState_, (void*)&(src.GetVector2()), "Vector2");
  120. break;
  121. case VAR_VECTOR3:
  122. tolua_pushusertype(luaState_, (void*)&(src.GetVector3()), "Vector3");
  123. break;
  124. case VAR_VECTOR4:
  125. tolua_pushusertype(luaState_, (void*)&(src.GetVector4()), "Vector4");
  126. break;
  127. case VAR_QUATERNION:
  128. tolua_pushusertype(luaState_, (void*)&(src.GetQuaternion()), "Quaternion");
  129. break;
  130. case VAR_COLOR:
  131. tolua_pushusertype(luaState_, (void*)&(src.GetColor()), "Color");
  132. break;
  133. case VAR_INTRECT:
  134. tolua_pushusertype(luaState_, (void*)&(src.GetIntRect()), "IntRect");
  135. break;
  136. case VAR_INTVECTOR2:
  137. tolua_pushusertype(luaState_, (void*)&(src.GetIntVector2()), "IntVector2");
  138. break;
  139. default:
  140. LOGERROR("Unsupported data type");
  141. lua_settop(luaState_, top);
  142. return;
  143. }
  144. lua_settable(luaState_, -3);
  145. }
  146. lua_settop(luaState_, top);
  147. }
  148. void LuaScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  149. {
  150. if (scriptObjectRef_ == LUA_REFNIL)
  151. return;
  152. String name = attr.name_;
  153. unsigned length = name.Length();
  154. if (name.Back() == '_')
  155. length -= 1;
  156. int top = lua_gettop(luaState_);
  157. String functionName = String("Get") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  158. WeakPtr<LuaFunction> function = GetScriptObjectFunction(functionName);
  159. // If get function exist
  160. if (function)
  161. {
  162. if (function->BeginCall(this))
  163. function->EndCall(1);
  164. }
  165. else
  166. {
  167. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  168. lua_pushstring(luaState_, name.CString());
  169. lua_gettable(luaState_, -2);
  170. }
  171. switch (attr.type_)
  172. {
  173. case VAR_BOOL:
  174. dest = lua_toboolean(luaState_, -1) != 0;
  175. break;
  176. case VAR_FLOAT:
  177. dest = (float)lua_tonumber(luaState_, -1);
  178. break;
  179. case VAR_STRING:
  180. dest = tolua_tourho3dstring(luaState_, -1, "");
  181. break;
  182. case VAR_VECTOR2:
  183. dest = *((Vector2*)tolua_tousertype(luaState_,1,0));
  184. break;
  185. case VAR_VECTOR3:
  186. dest = *((Vector3*)tolua_tousertype(luaState_,1,0));
  187. break;
  188. case VAR_VECTOR4:
  189. dest = *((Vector4*)tolua_tousertype(luaState_,1,0));
  190. break;
  191. case VAR_QUATERNION:
  192. dest = *((Quaternion*)tolua_tousertype(luaState_,1,0));
  193. break;
  194. case VAR_COLOR:
  195. dest = *((Color*)tolua_tousertype(luaState_,1,0));
  196. break;
  197. case VAR_INTRECT:
  198. dest = *((IntRect*)tolua_tousertype(luaState_,1,0));
  199. break;
  200. case VAR_INTVECTOR2:
  201. dest = *((IntVector2*)tolua_tousertype(luaState_,1,0));
  202. break;
  203. default:
  204. LOGERROR("Unsupported data type");
  205. return;
  206. }
  207. lua_settop(luaState_, top);
  208. }
  209. void LuaScriptInstance::ApplyAttributes()
  210. {
  211. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  212. if (function && function->BeginCall(this))
  213. {
  214. function->EndCall();
  215. }
  216. }
  217. void LuaScriptInstance::OnSetEnabled()
  218. {
  219. if (IsEnabledEffective())
  220. SubscribeToScriptMethodEvents();
  221. else
  222. UnsubscribeFromScriptMethodEvents();
  223. }
  224. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  225. {
  226. SetScriptFileName(String::EMPTY);
  227. SetScriptObjectType(scriptObjectType);
  228. return scriptObjectRef_ != LUA_REFNIL;
  229. }
  230. bool LuaScriptInstance::CreateObject(const String& scriptFileName, const String& scriptObjectType)
  231. {
  232. SetScriptFileName(scriptFileName);
  233. SetScriptObjectType(scriptObjectType);
  234. return scriptObjectRef_ != LUA_REFNIL;
  235. }
  236. void LuaScriptInstance::SetScriptFileName(const String& scriptFileName)
  237. {
  238. if (scriptFileName_ == scriptFileName)
  239. return;
  240. scriptFileName_ = scriptFileName;
  241. if (scriptFileName_.Empty())
  242. return;
  243. ResourceCache* cache = GetSubsystem<ResourceCache>();
  244. LuaFile* luaFile = cache->GetResource<LuaFile>(scriptFileName_);
  245. if (!luaFile)
  246. return;
  247. if (!luaFile->LoadAndExecute(luaState_))
  248. LOGERROR("Execute Lua file failed: " + scriptFileName_);
  249. }
  250. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  251. {
  252. if (scriptObjectType_ == scriptObjectType)
  253. return;
  254. ReleaseObject();
  255. WeakPtr<LuaFunction> function = luaScript_->GetFunction("CreateScriptObjectInstance");
  256. if (!function || !function->BeginCall())
  257. return;
  258. function->PushLuaTable(scriptObjectType);
  259. function->PushUserType((void*)this, "LuaScriptInstance");
  260. // Return script object and attribute names
  261. if (!function->EndCall(2))
  262. return;
  263. GetScriptAttributes();
  264. scriptObjectType_ = scriptObjectType;
  265. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  266. // Find script object method refs
  267. FindScriptObjectMethodRefs();
  268. }
  269. void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  270. {
  271. if (scriptObjectRef_ == LUA_REFNIL)
  272. return;
  273. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_LOAD];
  274. if (function && function->BeginCall(this))
  275. {
  276. MemoryBuffer buf(data);
  277. function->PushUserType((Deserializer&)buf, "Deserializer");
  278. function->EndCall();
  279. }
  280. }
  281. void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  282. {
  283. if (scriptObjectRef_ == LUA_REFNIL)
  284. return;
  285. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  286. if (function && function->BeginCall(this))
  287. {
  288. MemoryBuffer buf(data);
  289. function->PushUserType((Deserializer&)buf, "Deserializer");
  290. function->EndCall();
  291. }
  292. }
  293. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  294. {
  295. String realFunctionName = functionName.Replaced(":", ".");
  296. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  297. if (function)
  298. {
  299. StringHash eventType(eventName);
  300. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  301. eventTypeToFunctionMap_[eventType] = function;
  302. }
  303. }
  304. void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
  305. {
  306. StringHash eventType(eventName);
  307. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  308. if (i != eventTypeToFunctionMap_.End())
  309. {
  310. UnsubscribeFromEvent(eventType);
  311. eventTypeToFunctionMap_.Erase(i);
  312. }
  313. }
  314. void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
  315. {
  316. if (eventTypeToFunctionMap_.Empty())
  317. return;
  318. UnsubscribeFromAllEvents();
  319. eventTypeToFunctionMap_.Clear();
  320. }
  321. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  322. {
  323. String realFunctionName = functionName.Replaced(":", ".");
  324. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  325. if (function)
  326. {
  327. Object* object = (Object*)sender;
  328. StringHash eventType(eventName);
  329. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  330. objectToEventTypeToFunctionMap_[object][eventType] = function;
  331. }
  332. }
  333. void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  334. {
  335. StringHash eventType(eventName);
  336. Object* object = (Object*)sender ;
  337. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  338. if (i != objectToEventTypeToFunctionMap_[object].End())
  339. {
  340. UnsubscribeFromEvent(object, eventType);
  341. objectToEventTypeToFunctionMap_[object].Erase(i);
  342. }
  343. }
  344. void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
  345. {
  346. Object* object = (Object*)sender;
  347. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  348. if (it == objectToEventTypeToFunctionMap_.End())
  349. return;
  350. UnsubscribeFromEvents(object);
  351. objectToEventTypeToFunctionMap_.Erase(it);
  352. }
  353. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  354. {
  355. if (scriptObjectRef_ == LUA_REFNIL)
  356. return PODVector<unsigned char>();
  357. VectorBuffer buf;
  358. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_SAVE];
  359. if (function && function->BeginCall(this))
  360. {
  361. function->PushUserType((Serializer&)buf, "Serializer");
  362. function->EndCall();
  363. }
  364. return buf.GetBuffer();
  365. }
  366. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  367. {
  368. if (scriptObjectRef_ == LUA_REFNIL)
  369. return PODVector<unsigned char>();
  370. VectorBuffer buf;
  371. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  372. if (function && function->BeginCall(this))
  373. {
  374. function->PushUserType((Serializer&)buf, "Serializer");
  375. function->EndCall();
  376. }
  377. return buf.GetBuffer();
  378. }
  379. void LuaScriptInstance::OnMarkedDirty(Node* node)
  380. {
  381. // Script functions are not safe from worker threads
  382. Scene* scene = GetScene();
  383. if (scene && scene->IsThreadedUpdate())
  384. {
  385. scene->DelayedMarkedDirty(this);
  386. return;
  387. }
  388. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  389. if (function && function->BeginCall(this))
  390. {
  391. function->EndCall();
  392. }
  393. }
  394. void LuaScriptInstance::GetScriptAttributes()
  395. {
  396. // Get all attribute names
  397. Vector<String> names;
  398. if (lua_istable(luaState_, -1))
  399. {
  400. int length = lua_objlen(luaState_, -1);
  401. for (int i = 1; i <= length; ++i)
  402. {
  403. lua_pushinteger(luaState_, i);
  404. lua_gettable(luaState_, -2);
  405. if (!lua_isstring(luaState_, -1))
  406. {
  407. lua_pop(luaState_, 1);
  408. continue;
  409. }
  410. String name = lua_tostring(luaState_, -1);
  411. names.Push(name);
  412. lua_pop(luaState_, 1);
  413. }
  414. }
  415. lua_pop(luaState_, 1);
  416. attributeInfos_.Clear();
  417. for (unsigned i = 0; i < names.Size(); ++i)
  418. {
  419. lua_pushstring(luaState_, names[i].CString());
  420. lua_gettable(luaState_, -2);
  421. // Get attribute type
  422. int type = lua_type(luaState_, -1);
  423. AttributeInfo info;
  424. info.mode_ = AM_FILE;
  425. info.name_ = names[i];
  426. info.ptr_ = 0;
  427. switch (type)
  428. {
  429. case LUA_TBOOLEAN:
  430. info.type_ = VAR_BOOL;
  431. break;
  432. case LUA_TNUMBER:
  433. info.type_ = VAR_FLOAT;
  434. break;
  435. case LUA_TSTRING:
  436. info.type_ = VAR_STRING;
  437. break;
  438. case LUA_TUSERDATA:
  439. {
  440. String typeName = tolua_typename(luaState_, -1);
  441. lua_pop(luaState_, 1);
  442. if (typeName == "Vector2")
  443. info.type_ = VAR_VECTOR2;
  444. else if (typeName == "Vector3")
  445. info.type_ = VAR_VECTOR3;
  446. else if (typeName == "Vector4")
  447. info.type_ = VAR_VECTOR4;
  448. else if (typeName == "Quaternion")
  449. info.type_ = VAR_QUATERNION;
  450. else if (typeName == "Color")
  451. info.type_ = VAR_COLOR;
  452. else if (typeName == "Intrect")
  453. info.type_ = VAR_INTRECT;
  454. else if (typeName == "Intvector2")
  455. info.type_ = VAR_INTVECTOR2;
  456. }
  457. break;
  458. default:
  459. break;
  460. }
  461. lua_pop(luaState_, 1);
  462. if (info.type_ != VAR_NONE)
  463. attributeInfos_.Push(info);
  464. }
  465. }
  466. void LuaScriptInstance::FindScriptObjectMethodRefs()
  467. {
  468. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  469. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  470. if (IsEnabledEffective())
  471. SubscribeToScriptMethodEvents();
  472. }
  473. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  474. {
  475. Scene* scene = GetScene();
  476. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  477. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  478. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  479. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  480. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  481. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  482. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  483. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  484. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  485. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  486. node_->AddListener(this);
  487. }
  488. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  489. {
  490. Scene* scene = GetScene();
  491. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  492. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  493. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  494. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  495. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  496. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  497. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPRESTEP);
  498. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  499. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPOSTSTEP);
  500. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  501. node_->RemoveListener(this);
  502. }
  503. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  504. {
  505. using namespace Update;
  506. float timeStep = eventData[P_TIMESTEP].GetFloat();
  507. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_UPDATE];
  508. if (function && function->BeginCall(this))
  509. {
  510. function->PushFloat(timeStep);
  511. function->EndCall();
  512. }
  513. }
  514. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  515. {
  516. using namespace PostUpdate;
  517. float timeStep = eventData[P_TIMESTEP].GetFloat();
  518. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_POSTUPDATE];
  519. if (function && function->BeginCall(this))
  520. {
  521. function->PushFloat(timeStep);
  522. function->EndCall();
  523. }
  524. }
  525. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  526. {
  527. using namespace PhysicsPreStep;
  528. float timeStep = eventData[P_TIMESTEP].GetFloat();
  529. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  530. if (function && function->BeginCall(this))
  531. {
  532. function->PushFloat(timeStep);
  533. function->EndCall();
  534. }
  535. }
  536. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  537. {
  538. using namespace PhysicsPostStep;
  539. float timeStep = eventData[P_TIMESTEP].GetFloat();
  540. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  541. if (function && function->BeginCall(this))
  542. {
  543. function->PushFloat(timeStep);
  544. function->EndCall();
  545. }
  546. }
  547. void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
  548. {
  549. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  550. if (function && function->BeginCall(this))
  551. {
  552. function->PushUserType(eventType, "StringHash");
  553. function->PushUserType(eventData, "VariantMap");
  554. function->EndCall();
  555. }
  556. }
  557. void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  558. {
  559. Object* object = GetEventSender();
  560. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  561. if (function && function->BeginCall(this))
  562. {
  563. function->PushUserType(eventType, "StringHash");
  564. function->PushUserType(eventData, "VariantMap");
  565. function->EndCall();
  566. }
  567. }
  568. void LuaScriptInstance::ReleaseObject()
  569. {
  570. if (scriptObjectRef_ == LUA_REFNIL)
  571. return;
  572. attributeInfos_.Clear();
  573. if (IsEnabledEffective())
  574. UnsubscribeFromScriptMethodEvents();
  575. // Unref script object
  576. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  577. scriptObjectRef_ = LUA_REFNIL;
  578. WeakPtr<LuaFunction> function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  579. if (function && function->BeginCall())
  580. {
  581. function->PushUserType((void*)this, "LuaScriptInstance");
  582. function->EndCall();
  583. }
  584. }
  585. WeakPtr<LuaFunction> LuaScriptInstance::GetScriptObjectFunction(const String& functionName) const
  586. {
  587. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  588. }
  589. }