Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. %!s(int64=13) %!d(string=hai) anos
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Audio.cpp 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. %!s(int64=13) %!d(string=hai) anos
Audio.h 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. %!s(int64=13) %!d(string=hai) anos
AudioDefs.h 1a9dced05b Updated to AngelScript 2.23.1 WIP. %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. %!s(int64=13) %!d(string=hai) anos
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. %!s(int64=14) %!d(string=hai) anos
Sound.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. %!s(int64=13) %!d(string=hai) anos
Sound.h 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. %!s(int64=13) %!d(string=hai) anos
SoundSource.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. %!s(int64=13) %!d(string=hai) anos
SoundSource.h 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). %!s(int64=14) %!d(string=hai) anos
SoundSource3D.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. %!s(int64=13) %!d(string=hai) anos
SoundSource3D.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos