Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 years ago
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D3D9GPUObject.cpp 4bf0bd7f3f Update buffering for Direct3D9 GPU objects. 13 years ago
D3D9GPUObject.h 4bf0bd7f3f Update buffering for Direct3D9 GPU objects. 13 years ago
D3D9Graphics.cpp 478a5af9d1 Allow defining depth bias for materials. 13 years ago
D3D9Graphics.h 83487ac88f Further ShaderParser optimization. 13 years ago
D3D9GraphicsImpl.cpp 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 years ago
D3D9GraphicsImpl.h 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 years ago
D3D9IndexBuffer.cpp bdc150a645 More "success" returns. 13 years ago
D3D9IndexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. 13 years ago
D3D9RenderSurface.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
D3D9RenderSurface.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 years ago
D3D9Shader.cpp 6b14fcbf86 Fixed shader memory use calculation. 13 years ago
D3D9Shader.h 83487ac88f Further ShaderParser optimization. 13 years ago
D3D9ShaderVariation.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
D3D9ShaderVariation.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
D3D9Texture.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
D3D9Texture.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
D3D9Texture2D.cpp dee2e099de Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware. 13 years ago
D3D9Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
D3D9TextureCube.cpp dee2e099de Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware. 13 years ago
D3D9TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
D3D9VertexBuffer.cpp 6643bf7717 Started work on skinned decals. 13 years ago
D3D9VertexBuffer.h 6643bf7717 Started work on skinned decals. 13 years ago
D3D9VertexDeclaration.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
D3D9VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago