Resource.cpp 2.0 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Log.h"
  24. #include "Resource.h"
  25. namespace Urho3D
  26. {
  27. OBJECTTYPESTATIC(Resource);
  28. Resource::Resource(Context* context) :
  29. Object(context),
  30. memoryUse_(0)
  31. {
  32. }
  33. bool Resource::Load(Deserializer& src)
  34. {
  35. return false;
  36. }
  37. bool Resource::Save(Serializer& dest) const
  38. {
  39. LOGERROR("Save not supported for " + GetTypeName());
  40. return false;
  41. }
  42. void Resource::SetName(const String& name)
  43. {
  44. name_ = name;
  45. nameHash_ = name;
  46. }
  47. void Resource::SetMemoryUse(unsigned size)
  48. {
  49. memoryUse_ = size;
  50. }
  51. void Resource::ResetUseTimer()
  52. {
  53. useTimer_.Reset();
  54. }
  55. unsigned Resource::GetUseTimer()
  56. {
  57. // If more references than the resource cache, return always 0 & reset the timer
  58. if (Refs() > 1)
  59. {
  60. useTimer_.Reset();
  61. return 0;
  62. }
  63. else
  64. return useTimer_.GetMSec(false);
  65. }
  66. }