BorderImage.cpp 7.8 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "BorderImage.h"
  24. #include "Context.h"
  25. #include "ResourceCache.h"
  26. #include "Texture2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* blendModeNames[];
  31. extern const char* UI_CATEGORY;
  32. BorderImage::BorderImage(Context* context) :
  33. UIElement(context),
  34. imageRect_(IntRect::ZERO),
  35. border_(IntRect::ZERO),
  36. imageBorder_(IntRect::ZERO),
  37. hoverOffset_(IntVector2::ZERO),
  38. blendMode_(BLEND_REPLACE),
  39. tiled_(false)
  40. {
  41. }
  42. BorderImage::~BorderImage()
  43. {
  44. }
  45. void BorderImage::RegisterObject(Context* context)
  46. {
  47. context->RegisterFactory<BorderImage>(UI_CATEGORY);
  48. COPY_BASE_ATTRIBUTES(UIElement);
  49. MIXED_ACCESSOR_ATTRIBUTE("Texture", GetTextureAttr, SetTextureAttr, ResourceRef, ResourceRef(Texture2D::GetTypeStatic()), AM_FILE);
  50. REF_ACCESSOR_ATTRIBUTE("Image Rect", GetImageRect, SetImageRect, IntRect, IntRect::ZERO, AM_FILE);
  51. REF_ACCESSOR_ATTRIBUTE("Border", GetBorder, SetBorder, IntRect, IntRect::ZERO, AM_FILE);
  52. REF_ACCESSOR_ATTRIBUTE("Image Border", GetImageBorder, SetImageBorder, IntRect, IntRect::ZERO, AM_FILE);
  53. REF_ACCESSOR_ATTRIBUTE("Hover Image Offset", GetHoverOffset, SetHoverOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  54. ACCESSOR_ATTRIBUTE("Tiled", IsTiled, SetTiled, bool, false, AM_FILE);
  55. ENUM_ACCESSOR_ATTRIBUTE("Blend Mode", GetBlendMode, SetBlendMode, BlendMode, blendModeNames, 0, AM_FILE);
  56. }
  57. void BorderImage::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  58. {
  59. GetBatches(batches, vertexData, currentScissor, hovering_ || selected_ || HasFocus() ? hoverOffset_ : IntVector2::ZERO);
  60. }
  61. void BorderImage::SetTexture(Texture* texture)
  62. {
  63. texture_ = texture;
  64. if (imageRect_ == IntRect::ZERO)
  65. SetFullImageRect();
  66. }
  67. void BorderImage::SetImageRect(const IntRect& rect)
  68. {
  69. if (rect != IntRect::ZERO)
  70. imageRect_ = rect;
  71. }
  72. void BorderImage::SetFullImageRect()
  73. {
  74. if (texture_)
  75. SetImageRect(IntRect(0, 0, texture_->GetWidth(), texture_->GetHeight()));
  76. }
  77. void BorderImage::SetBorder(const IntRect& rect)
  78. {
  79. border_.left_ = Max(rect.left_, 0);
  80. border_.top_ = Max(rect.top_, 0);
  81. border_.right_ = Max(rect.right_, 0);
  82. border_.bottom_ = Max(rect.bottom_, 0);
  83. }
  84. void BorderImage::SetImageBorder(const IntRect& rect)
  85. {
  86. imageBorder_.left_ = Max(rect.left_, 0);
  87. imageBorder_.top_ = Max(rect.top_, 0);
  88. imageBorder_.right_ = Max(rect.right_, 0);
  89. imageBorder_.bottom_ = Max(rect.bottom_, 0);
  90. }
  91. void BorderImage::SetHoverOffset(const IntVector2& offset)
  92. {
  93. hoverOffset_ = offset;
  94. }
  95. void BorderImage::SetHoverOffset(int x, int y)
  96. {
  97. hoverOffset_ = IntVector2(x, y);
  98. }
  99. void BorderImage::SetBlendMode(BlendMode mode)
  100. {
  101. blendMode_ = mode;
  102. }
  103. void BorderImage::SetTiled(bool enable)
  104. {
  105. tiled_ = enable;
  106. }
  107. void BorderImage::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor, const IntVector2& offset)
  108. {
  109. bool allOpaque = true;
  110. if (GetDerivedOpacity() < 1.0f || color_[C_TOPLEFT].a_ < 1.0f || color_[C_TOPRIGHT].a_ < 1.0f ||
  111. color_[C_BOTTOMLEFT].a_ < 1.0f || color_[C_BOTTOMRIGHT].a_ < 1.0f)
  112. allOpaque = false;
  113. UIBatch batch(this, blendMode_ == BLEND_REPLACE && !allOpaque ? BLEND_ALPHA : blendMode_, currentScissor, texture_, &vertexData);
  114. // Calculate size of the inner rect, and texture dimensions of the inner rect
  115. const IntRect& uvBorder = (imageBorder_ == IntRect::ZERO) ? border_ : imageBorder_;
  116. int x = GetIndentWidth();
  117. IntVector2 size = GetSize();
  118. size.x_ -= x;
  119. IntVector2 innerSize(
  120. Max(size.x_ - border_.left_ - border_.right_, 0),
  121. Max(size.y_ - border_.top_ - border_.bottom_, 0));
  122. IntVector2 innerUvSize(
  123. Max(imageRect_.right_ - imageRect_.left_ - uvBorder.left_ - uvBorder.right_, 0),
  124. Max(imageRect_.bottom_ - imageRect_.top_ - uvBorder.top_ - uvBorder.bottom_, 0));
  125. IntVector2 uvTopLeft(imageRect_.left_, imageRect_.top_);
  126. uvTopLeft += offset;
  127. // Top
  128. if (border_.top_)
  129. {
  130. if (border_.left_)
  131. batch.AddQuad(x, 0, border_.left_, border_.top_, uvTopLeft.x_, uvTopLeft.y_, uvBorder.left_, uvBorder.top_);
  132. if (innerSize.x_)
  133. batch.AddQuad(x + border_.left_, 0, innerSize.x_, border_.top_, uvTopLeft.x_ + uvBorder.left_, uvTopLeft.y_,
  134. innerUvSize.x_, uvBorder.top_, tiled_);
  135. if (border_.right_)
  136. batch.AddQuad(x + border_.left_ + innerSize.x_, 0, border_.right_, border_.top_, uvTopLeft.x_ + uvBorder.left_ +
  137. innerUvSize.x_, uvTopLeft.y_, uvBorder.right_, uvBorder.top_);
  138. }
  139. // Middle
  140. if (innerSize.y_)
  141. {
  142. if (border_.left_)
  143. batch.AddQuad(x, border_.top_, border_.left_, innerSize.y_, uvTopLeft.x_, uvTopLeft.y_ + uvBorder.top_,
  144. uvBorder.left_, innerUvSize.y_, tiled_);
  145. if (innerSize.x_)
  146. batch.AddQuad(x + border_.left_, border_.top_, innerSize.x_, innerSize.y_, uvTopLeft.x_ + uvBorder.left_,
  147. uvTopLeft.y_ + uvBorder.top_, innerUvSize.x_, innerUvSize.y_, tiled_);
  148. if (border_.right_)
  149. batch.AddQuad(x + border_.left_ + innerSize.x_, border_.top_, border_.right_, innerSize.y_, uvTopLeft.x_ +
  150. uvBorder.left_ + innerUvSize.x_, uvTopLeft.y_ + uvBorder.top_, uvBorder.right_, innerUvSize.y_, tiled_);
  151. }
  152. // Bottom
  153. if (border_.bottom_)
  154. {
  155. if (border_.left_)
  156. batch.AddQuad(x, border_.top_ + innerSize.y_, border_.left_, border_.bottom_, uvTopLeft.x_, uvTopLeft.y_ +
  157. uvBorder.top_ + innerUvSize.y_, uvBorder.left_, uvBorder.bottom_);
  158. if (innerSize.x_)
  159. batch.AddQuad(x + border_.left_, border_.top_ + innerSize.y_, innerSize.x_, border_.bottom_, uvTopLeft.x_ +
  160. uvBorder.left_, uvTopLeft.y_ + uvBorder.top_ + innerUvSize.y_, innerUvSize.x_, uvBorder.bottom_, tiled_);
  161. if (border_.right_)
  162. batch.AddQuad(x + border_.left_ + innerSize.x_, border_.top_ + innerSize.y_, border_.right_, border_.bottom_,
  163. uvTopLeft.x_ + uvBorder.left_ + innerUvSize.x_, uvTopLeft.y_ + uvBorder.top_ + innerUvSize.y_,
  164. uvBorder.right_, uvBorder.bottom_);
  165. }
  166. UIBatch::AddOrMerge(batch, batches);
  167. // Reset hovering for next frame
  168. hovering_ = false;
  169. }
  170. void BorderImage::SetTextureAttr(const ResourceRef& value)
  171. {
  172. ResourceCache* cache = GetSubsystem<ResourceCache>();
  173. SetTexture(cache->GetResource<Texture2D>(value.name_));
  174. }
  175. ResourceRef BorderImage::GetTextureAttr() const
  176. {
  177. return GetResourceRef(texture_, Texture2D::GetTypeStatic());
  178. }
  179. }