Lasse Öörni 9f572cd79d Do not leave transparent shadow variations unloaded because of ReuseShadowMaps mode. il y a 13 ans
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Direct3D9 0cd53cdee3 Added 16 & 32-bit texture formats. il y a 13 ans
OpenGL c800e15ab7 Fixed Android build. il y a 13 ans
AnimatedModel.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. il y a 13 ans
AnimatedModel.h 948590623d Added IntVector2 Variant type. il y a 13 ans
Animation.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Animation.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
AnimationController.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
AnimationController.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
AnimationState.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
AnimationState.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Batch.cpp ba890672dd Added Size(), Width() and Height() to IntRect. il y a 13 ans
Batch.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
BillboardSet.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. il y a 13 ans
BillboardSet.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
CMakeLists.txt e1a1c974e5 Initial iOS support. il y a 13 ans
Camera.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Camera.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
DebugRenderer.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
DebugRenderer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
DecalSet.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
DecalSet.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Drawable.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Drawable.h fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. il y a 13 ans
DrawableEvents.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Geometry.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Geometry.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
GraphicsDefs.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
GraphicsDefs.h fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. il y a 13 ans
GraphicsEvents.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Light.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Light.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Material.cpp fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. il y a 13 ans
Material.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Model.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Model.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
OcclusionBuffer.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
OcclusionBuffer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Octree.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Octree.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
OctreeQuery.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
OctreeQuery.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
ParticleEmitter.cpp 7813601540 Added scene timescale attribute. il y a 13 ans
ParticleEmitter.h 7813601540 Added scene timescale attribute. il y a 13 ans
PostProcess.cpp 0cd53cdee3 Added 16 & 32-bit texture formats. il y a 13 ans
PostProcess.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Precompiled.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. il y a 13 ans
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Renderer.cpp 9f572cd79d Do not leave transparent shadow variations unloaded because of ReuseShadowMaps mode. il y a 13 ans
Renderer.h 9f572cd79d Do not leave transparent shadow variations unloaded because of ReuseShadowMaps mode. il y a 13 ans
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
ShaderParser.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
ShaderParser.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Skeleton.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Skeleton.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Skybox.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Skybox.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
StaticModel.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
StaticModel.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Tangent.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Tangent.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Technique.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Technique.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Terrain.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Terrain.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
TerrainPatch.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. il y a 13 ans
TerrainPatch.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
View.cpp 401d5348d8 Do not draw a shadow for an object if its draw distance is exceeded. il y a 13 ans
View.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Viewport.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Viewport.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Zone.cpp aa237fd45a Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty(). il y a 13 ans
Zone.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans