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Direct3D9
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0cd53cdee3
Added 16 & 32-bit texture formats.
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il y a 13 ans |
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OpenGL
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c800e15ab7
Fixed Android build.
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il y a 13 ans |
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AnimatedModel.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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il y a 13 ans |
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AnimatedModel.h
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948590623d
Added IntVector2 Variant type.
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il y a 13 ans |
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Animation.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Animation.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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AnimationController.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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AnimationController.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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AnimationState.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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AnimationState.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Batch.cpp
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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il y a 13 ans |
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Batch.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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BillboardSet.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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il y a 13 ans |
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BillboardSet.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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CMakeLists.txt
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e1a1c974e5
Initial iOS support.
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il y a 13 ans |
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Camera.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Camera.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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DebugRenderer.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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DebugRenderer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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DecalSet.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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DecalSet.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Drawable.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Drawable.h
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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il y a 13 ans |
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DrawableEvents.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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GPUObject.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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Geometry.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Geometry.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Graphics.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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GraphicsDefs.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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GraphicsDefs.h
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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il y a 13 ans |
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GraphicsEvents.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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GraphicsImpl.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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IndexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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Light.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Light.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Material.cpp
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fa69f2e174
Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation.
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il y a 13 ans |
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Material.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Model.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Model.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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OcclusionBuffer.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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OcclusionBuffer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Octree.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Octree.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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OctreeQuery.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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OctreeQuery.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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ParticleEmitter.cpp
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7813601540
Added scene timescale attribute.
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il y a 13 ans |
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ParticleEmitter.h
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7813601540
Added scene timescale attribute.
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il y a 13 ans |
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PostProcess.cpp
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0cd53cdee3
Added 16 & 32-bit texture formats.
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il y a 13 ans |
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PostProcess.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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Precompiled.h
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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il y a 13 ans |
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RenderSurface.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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Renderer.cpp
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9f572cd79d
Do not leave transparent shadow variations unloaded because of ReuseShadowMaps mode.
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il y a 13 ans |
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Renderer.h
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9f572cd79d
Do not leave transparent shadow variations unloaded because of ReuseShadowMaps mode.
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il y a 13 ans |
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Shader.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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ShaderParser.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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ShaderParser.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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ShaderProgram.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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ShaderVariation.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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Skeleton.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Skeleton.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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Skybox.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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Skybox.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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StaticModel.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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StaticModel.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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Tangent.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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Tangent.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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Technique.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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Technique.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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Terrain.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Terrain.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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TerrainPatch.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
|
il y a 13 ans |
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TerrainPatch.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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il y a 13 ans |
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Texture.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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Texture2D.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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TextureCube.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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VertexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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VertexDeclaration.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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View.cpp
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401d5348d8
Do not draw a shadow for an object if its draw distance is exceeded.
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il y a 13 ans |
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View.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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Viewport.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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Viewport.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
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Zone.cpp
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aa237fd45a
Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty().
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il y a 13 ans |
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Zone.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |