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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Scene/Component.h"
- #include "../Script/ScriptEventListener.h"
- class asIScriptFunction;
- class asIScriptObject;
- namespace Urho3D
- {
- class Script;
- class ScriptFile;
- /// Inbuilt scripted component methods.
- enum ScriptInstanceMethod
- {
- METHOD_START = 0,
- METHOD_STOP,
- METHOD_DELAYEDSTART,
- METHOD_UPDATE,
- METHOD_POSTUPDATE,
- METHOD_FIXEDUPDATE,
- METHOD_FIXEDPOSTUPDATE,
- METHOD_LOAD,
- METHOD_SAVE,
- METHOD_READNETWORKUPDATE,
- METHOD_WRITENETWORKUPDATE,
- METHOD_APPLYATTRIBUTES,
- METHOD_TRANSFORMCHANGED,
- MAX_SCRIPT_METHODS
- };
- /// %Script object component.
- class URHO3D_API ScriptInstance : public Component, public ScriptEventListener
- {
- OBJECT(ScriptInstance);
- public:
- /// Construct.
- ScriptInstance(Context* context);
- /// Destruct.
- virtual ~ScriptInstance();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Handle attribute write access.
- virtual void OnSetAttribute(const AttributeInfo& attr, const Variant& src);
- /// Handle attribute read access.
- virtual void OnGetAttribute(const AttributeInfo& attr, Variant& dest) const;
- /// Return attribute descriptions, or null if none defined.
- virtual const Vector<AttributeInfo>* GetAttributes() const { return &attributeInfos_; }
- /// Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
- virtual void ApplyAttributes();
- /// Handle enabled/disabled state change.
- virtual void OnSetEnabled();
- /// Add a scripted event handler.
- virtual void AddEventHandler(StringHash eventType, const String& handlerName);
- /// Add a scripted event handler for a specific sender.
- virtual void AddEventHandler(Object* sender, StringHash eventType, const String& handlerName);
- /// Remove a scripted event handler.
- virtual void RemoveEventHandler(StringHash eventType);
- /// Remove a scripted event handler for a specific sender.
- virtual void RemoveEventHandler(Object* sender, StringHash eventType);
- /// Remove all scripted event handlers for a specific sender.
- virtual void RemoveEventHandlers(Object* sender);
- /// Remove all scripted event handlers.
- virtual void RemoveEventHandlers();
- /// Remove all scripted event handlers, except those listed.
- virtual void RemoveEventHandlersExcept(const PODVector<StringHash>& exceptions);
- /// Create object of certain class from the script file. Return true if successful.
- bool CreateObject(ScriptFile* scriptFile, const String& className);
- /// Set script file only. Recreate object if necessary.
- void SetScriptFile(ScriptFile* scriptFile);
- /// Set class name only. Recreate object if necessary.
- void SetClassName(const String& className);
- /// Query for a method by declaration and execute. Log an error if not found.
- bool Execute(const String& declaration, const VariantVector& parameters = Variant::emptyVariantVector);
- /// Execute a method.
- bool Execute(asIScriptFunction* method, const VariantVector& parameters = Variant::emptyVariantVector);
- /// Add a delay-executed method call, optionally repeating.
- void DelayedExecute
- (float delay, bool repeat, const String& declaration, const VariantVector& parameters = Variant::emptyVariantVector);
- /// Clear pending delay-executed method calls. If empty declaration given, clears all.
- void ClearDelayedExecute(const String& declaration = String::EMPTY);
- /// Return script file.
- ScriptFile* GetScriptFile() const { return scriptFile_; }
- /// Return script object.
- asIScriptObject* GetScriptObject() const { return scriptObject_; }
- /// Return class name.
- const String& GetClassName() const { return className_; }
- /// Check if the object is derived from a class.
- bool IsA(const String& className) const;
- /// Check if has a method.
- bool HasMethod(const String& declaration) const;
- /// Set script file attribute.
- void SetScriptFileAttr(const ResourceRef& value);
- /// Set delayed method calls attribute.
- void SetDelayedCallsAttr(const PODVector<unsigned char>& value);
- /// Set script file serialization attribute by calling a script function.
- void SetScriptDataAttr(const PODVector<unsigned char>& data);
- /// Set script network serialization attribute by calling a script function.
- void SetScriptNetworkDataAttr(const PODVector<unsigned char>& data);
- /// Return script file attribute.
- ResourceRef GetScriptFileAttr() const;
- /// Return delayed method calls attribute.
- PODVector<unsigned char> GetDelayedCallsAttr() const;
- /// Get script file serialization attribute by calling a script function.
- PODVector<unsigned char> GetScriptDataAttr() const;
- /// Get script network serialization attribute by calling a script function.
- PODVector<unsigned char> GetScriptNetworkDataAttr() const;
- protected:
- /// Handle scene being assigned.
- virtual void OnSceneSet(Scene* scene);
- /// Handle node transform being dirtied.
- virtual void OnMarkedDirty(Node* node);
- private:
- /// (Re)create the script object and check for supported methods if successfully created.
- void CreateObject();
- /// Release the script object.
- void ReleaseObject();
- /// Check for supported script methods.
- void GetScriptMethods();
- /// Check for script attributes.
- void GetScriptAttributes();
- /// Clear supported script methods.
- void ClearScriptMethods();
- /// Clear attributes to C++ side attributes only.
- void ClearScriptAttributes();
- /// Subscribe/unsubscribe from scene updates as necessary.
- void UpdateEventSubscription();
- /// Handle scene update event.
- void HandleSceneUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle scene post-update event.
- void HandleScenePostUpdate(StringHash eventType, VariantMap& eventData);
- #ifdef URHO3D_PHYSICS
- /// Handle physics pre-step event.
- void HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData);
- /// Handle physics post-step event.
- void HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData);
- #endif
- /// Handle an event in script.
- void HandleScriptEvent(StringHash eventType, VariantMap& eventData);
- /// Handle script file reload start.
- void HandleScriptFileReload(StringHash eventType, VariantMap& eventData);
- /// Handle script file reload finished.
- void HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData);
- /// Script file.
- WeakPtr<ScriptFile> scriptFile_;
- /// Script object.
- asIScriptObject* scriptObject_;
- /// Class name.
- String className_;
- /// Pointers to supported inbuilt methods.
- asIScriptFunction* methods_[MAX_SCRIPT_METHODS];
- /// Delayed method calls.
- Vector<DelayedCall> delayedCalls_;
- /// Attributes, including script object variables.
- Vector<AttributeInfo> attributeInfos_;
- /// Storage for unapplied node and component ID attributes
- HashMap<AttributeInfo*, unsigned> idAttributes_;
- /// Subscribed to scene update events flag.
- bool subscribed_;
- /// Subscribed to scene post and fixed update events flag.
- bool subscribedPostFixed_;
- };
- /// Return the Urho3D context of the active script context.
- URHO3D_API Context* GetScriptContext();
- /// Return the ScriptInstance of the active script context.
- URHO3D_API ScriptInstance* GetScriptContextInstance();
- /// Return the scene node of the active script context.
- URHO3D_API Node* GetScriptContextNode();
- /// Return the scene of the active script context.
- URHO3D_API Scene* GetScriptContextScene();
- /// Return the event listener of the active script context.
- URHO3D_API ScriptEventListener* GetScriptContextEventListener();
- /// Return the event listener of the active script context as an Object pointer.
- URHO3D_API Object* GetScriptContextEventListenerObject();
- }
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