| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137 |
- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../IO/Log.h"
- #include "../IO/VectorBuffer.h"
- #include "../LuaScript/LuaFunction.h"
- #include "../LuaScript/LuaScript.h"
- #include "../LuaScript/LuaScriptInstance.h"
- #include <toluapp/tolua++.h>
- #include "../LuaScript/ToluaUtils.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- LuaFunction::LuaFunction(lua_State* luaState, int functionRef, bool needUnref) :
- luaState_(luaState),
- functionRef_(functionRef),
- needUnref_(needUnref)
- {
- }
- LuaFunction::~LuaFunction()
- {
- if (needUnref_ && functionRef_ != LUA_REFNIL)
- luaL_unref(luaState_, LUA_REGISTRYINDEX, functionRef_);
- }
- bool LuaFunction::IsValid() const
- {
- return functionRef_ != LUA_REFNIL;
- }
- bool LuaFunction::BeginCall(const LuaScriptInstance* instance)
- {
- if (!IsValid())
- return false;
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef_);
- if (instance)
- {
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, instance->GetScriptObjectRef());
- numArguments_ = 1;
- }
- else
- numArguments_ = 0;
- return true;
- }
- bool LuaFunction::EndCall(int numReturns)
- {
- if (lua_pcall(luaState_, numArguments_, numReturns, 0) != 0)
- {
- const char* message = lua_tostring(luaState_, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_pop(luaState_, 1);
- return false;
- }
- return true;
- }
- void LuaFunction::PushInt(int value)
- {
- ++numArguments_;
- lua_pushinteger(luaState_, value);
- }
- void LuaFunction::PushBool(bool value)
- {
- ++numArguments_;
- lua_pushboolean(luaState_, value);
- }
- void LuaFunction::PushFloat(float value)
- {
- ++numArguments_;
- lua_pushnumber(luaState_, value);
- }
- void LuaFunction::PushDouble(double value)
- {
- ++numArguments_;
- lua_pushnumber(luaState_, value);
- }
- void LuaFunction::PushString(const String& string)
- {
- ++numArguments_;
- tolua_pushurho3dstring(luaState_, string);
- }
- void LuaFunction::PushUserType(void* userType, const char* typeName)
- {
- ++numArguments_;
- tolua_pushusertype(luaState_, userType, typeName);
- }
- void LuaFunction::PushVariant(const Variant& variant, const char* asType)
- {
- ++numArguments_;
- ToluaPushVariant(luaState_, &variant, asType);
- }
- void LuaFunction::PushLuaTable(const String& tableName)
- {
- ++numArguments_;
- lua_getglobal(luaState_, tableName.CString());
- if (!lua_istable(luaState_, -1))
- LOGERROR("Could not find lua table " + tableName); // nil is pushed instead
- }
- }
|