| .. |
|
BorderImage.cpp
|
ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
|
12 年 前 |
|
BorderImage.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年 前 |
|
Button.cpp
|
1eae2e13ab
Split UIElement::OnClick() to OnClickBegin() & OnClickEnd(), added global UIMouseClickEnd event, cleaned up Button & CheckBox click handling, based on Chris Friesen's work.
|
12 年 前 |
|
Button.h
|
1eae2e13ab
Split UIElement::OnClick() to OnClickBegin() & OnClickEnd(), added global UIMouseClickEnd event, cleaned up Button & CheckBox click handling, based on Chris Friesen's work.
|
12 年 前 |
|
CMakeLists.txt
|
d7942132f1
Configure and install Urho3D.pc file for pkg-config tool.
|
12 年 前 |
|
CheckBox.cpp
|
39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
|
12 年 前 |
|
CheckBox.h
|
e234e9e8b6
Refactored slider page event parameters to be simpler and fixed unintended scrolling while hovering without mouse button pressed.
|
12 年 前 |
|
Cursor.cpp
|
ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
|
12 年 前 |
|
Cursor.h
|
ce9154d545
Added missing URHO3D_API defines to some derived classes.
|
12 年 前 |
|
DropDownList.cpp
|
39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
|
12 年 前 |
|
DropDownList.h
|
39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
|
12 年 前 |
|
FileSelector.cpp
|
3d905f2bf0
Append FileSelector filter extension in editor when saving files, if no extension entered to filename. Closes #57.
|
12 年 前 |
|
FileSelector.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年 前 |
|
Font.cpp
|
840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
|
12 年 前 |
|
Font.h
|
840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
|
12 年 前 |
|
LineEdit.cpp
|
39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
|
12 年 前 |
|
LineEdit.h
|
1eae2e13ab
Split UIElement::OnClick() to OnClickBegin() & OnClickEnd(), added global UIMouseClickEnd event, cleaned up Button & CheckBox click handling, based on Chris Friesen's work.
|
12 年 前 |
|
ListView.cpp
|
4186e48b7f
Set internal flag on ListView containers before adding as a child. Fixes #10.
|
12 年 前 |
|
ListView.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年 前 |
|
Menu.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年 前 |
|
Menu.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年 前 |
|
ScrollBar.cpp
|
dc2e59af7f
Do not use a layout on a ScrollBar as using it can lead to resizing the ScrollBar itself, which is irreversible. Fixes #11.
|
12 年 前 |
|
ScrollBar.h
|
39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
|
12 年 前 |
|
ScrollView.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年 前 |
|
ScrollView.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年 前 |
|
Slider.cpp
|
39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
|
12 年 前 |
|
Slider.h
|
e234e9e8b6
Refactored slider page event parameters to be simpler and fixed unintended scrolling while hovering without mouse button pressed.
|
12 年 前 |
|
Sprite.cpp
|
ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
|
12 年 前 |
|
Sprite.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年 前 |
|
Text.cpp
|
ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
|
12 年 前 |
|
Text.h
|
ecc37d1f2e
If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used.
|
12 年 前 |
|
Text3D.cpp
|
ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
|
12 年 前 |
|
Text3D.h
|
42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
|
12 年 前 |
|
UI.cpp
|
dc0533e1ae
Fix forceAutoHint_ being uninitialized.
|
12 年 前 |
|
UI.h
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 年 前 |
|
UIBatch.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年 前 |
|
UIBatch.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年 前 |
|
UIElement.cpp
|
f73ee0c730
Force elements in layout to left/top alignment, warn if has different alignment. Closes #34. Implement editor accelerator key texts a bit differently as the right alignment in a layout -hack can no longer be relied upon.
|
12 年 前 |
|
UIElement.h
|
f73ee0c730
Force elements in layout to left/top alignment, warn if has different alignment. Closes #34. Implement editor accelerator key texts a bit differently as the right alignment in a layout -hack can no longer be relied upon.
|
12 年 前 |
|
UIEvents.h
|
3d905f2bf0
Append FileSelector filter extension in editor when saving files, if no extension entered to filename. Closes #57.
|
12 年 前 |
|
View3D.cpp
|
36e165596a
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
|
12 年 前 |
|
View3D.h
|
36e165596a
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
|
12 年 前 |
|
Window.cpp
|
f7ac7eb713
Applied window fixed resizing patch from Sebastian Delatorre.
|
12 年 前 |
|
Window.h
|
9ff0247c68
Applied material editor preview patch from primitivewaste, which also adds View3D UI element class.
|
12 年 前 |