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- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Audio.h"
- #include "Context.h"
- #include "ResourceCache.h"
- #include "Sound.h"
- #include "SoundSource.h"
- #include <cstring>
- #include "DebugNew.h"
- namespace Urho3D
- {
- #define INC_POS_LOOPED() \
- pos += intAdd; \
- fractPos += fractAdd; \
- if (fractPos > 65535) \
- { \
- fractPos &= 65535; \
- ++pos; \
- } \
- while (pos >= end) \
- pos -= (end - repeat); \
- #define INC_POS_ONESHOT() \
- pos += intAdd; \
- fractPos += fractAdd; \
- if (fractPos > 65535) \
- { \
- fractPos &= 65535; \
- ++pos; \
- } \
- if (pos >= end) \
- { \
- pos = 0; \
- break; \
- } \
- #define INC_POS_STEREO_LOOPED() \
- pos += (intAdd << 1); \
- fractPos += fractAdd; \
- if (fractPos > 65535) \
- { \
- fractPos &= 65535; \
- pos += 2; \
- } \
- while (pos >= end) \
- pos -= (end - repeat); \
- #define INC_POS_STEREO_ONESHOT() \
- pos += (intAdd << 1); \
- fractPos += fractAdd; \
- if (fractPos > 65535) \
- { \
- fractPos &= 65535; \
- pos += 2; \
- } \
- if (pos >= end) \
- { \
- pos = 0; \
- break; \
- } \
- #define GET_IP_SAMPLE() (((((int)pos[1] - (int)pos[0]) * fractPos) / 65536) + (int)pos[0])
- #define GET_IP_SAMPLE_LEFT() (((((int)pos[2] - (int)pos[0]) * fractPos) / 65536) + (int)pos[0])
- #define GET_IP_SAMPLE_RIGHT() (((((int)pos[3] - (int)pos[1]) * fractPos) / 65536) + (int)pos[1])
- static const char* typeNames[] =
- {
- "Effect",
- "Ambient",
- "Voice",
- "Music",
- 0
- };
- static const float AUTOREMOVE_DELAY = 0.25f;
- OBJECTTYPESTATIC(SoundSource);
- SoundSource::SoundSource(Context* context) :
- Component(context),
- soundType_(SOUND_EFFECT),
- frequency_(0.0f),
- gain_(1.0f),
- attenuation_(1.0f),
- panning_(0.0f),
- autoRemoveTimer_(0.0f),
- autoRemove_(false),
- position_(0),
- fractPosition_(0),
- timePosition_(0.0f),
- decoder_(0),
- decodePosition_(0)
- {
- audio_ = GetSubsystem<Audio>();
-
- if (audio_)
- audio_->AddSoundSource(this);
- }
- SoundSource::~SoundSource()
- {
- if (audio_)
- audio_->RemoveSoundSource(this);
-
- FreeDecoder();
- }
- void SoundSource::RegisterObject(Context* context)
- {
- context->RegisterFactory<SoundSource>();
-
- ENUM_ATTRIBUTE(SoundSource, "Sound Type", soundType_, typeNames, SOUND_EFFECT, AM_DEFAULT);
- ATTRIBUTE(SoundSource, VAR_FLOAT, "Frequency", frequency_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(SoundSource, VAR_FLOAT, "Gain", gain_, 1.0f, AM_DEFAULT);
- ATTRIBUTE(SoundSource, VAR_FLOAT, "Attenuation", attenuation_, 1.0f, AM_DEFAULT);
- ATTRIBUTE(SoundSource, VAR_FLOAT, "Panning", panning_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(SoundSource, VAR_BOOL, "Autoremove on Stop", autoRemove_, false, AM_FILE);
- ACCESSOR_ATTRIBUTE(SoundSource, VAR_RESOURCEREF, "Sound", GetSoundAttr, SetSoundAttr, ResourceRef, ResourceRef(Sound::GetTypeStatic()), AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(SoundSource, VAR_INT, "Play Position", GetPositionAttr, SetPositionAttr, int, 0, AM_FILE);
- }
- void SoundSource::Play(Sound* sound)
- {
- if (!audio_)
- return;
-
- // If no frequency set yet, set from the sound's default
- if (frequency_ == 0.0f && sound)
- SetFrequency(sound->GetFrequency());
-
- // If sound source is currently playing, have to lock the audio mutex
- if (position_)
- {
- MutexLock lock(audio_->GetMutex());
- PlayLockless(sound);
- }
- else
- PlayLockless(sound);
-
- MarkNetworkUpdate();
- }
- void SoundSource::Play(Sound* sound, float frequency)
- {
- SetFrequency(frequency);
- Play(sound);
- }
- void SoundSource::Play(Sound* sound, float frequency, float gain)
- {
- SetFrequency(frequency);
- SetGain(gain);
- Play(sound);
- }
- void SoundSource::Play(Sound* sound, float frequency, float gain, float panning)
- {
- SetFrequency(frequency);
- SetGain(gain);
- SetPanning(panning);
- Play(sound);
- }
- void SoundSource::Stop()
- {
- if (!audio_)
- return;
-
- // If sound source is currently playing, have to lock the audio mutex
- if (position_)
- {
- MutexLock lock(audio_->GetMutex());
- StopLockless();
- }
-
- // Free the compressed sound decoder now if any
- FreeDecoder();
- sound_.Reset();
-
- MarkNetworkUpdate();
- }
- void SoundSource::SetSoundType(SoundType type)
- {
- if (type == SOUND_MASTER || type >= MAX_SOUND_TYPES)
- return;
-
- soundType_ = type;
- MarkNetworkUpdate();
- }
- void SoundSource::SetFrequency(float frequency)
- {
- frequency_ = Clamp(frequency, 0.0f, 535232.0f);
- MarkNetworkUpdate();
- }
- void SoundSource::SetGain(float gain)
- {
- gain_ = Max(gain, 0.0f);
- MarkNetworkUpdate();
- }
- void SoundSource::SetAttenuation(float attenuation)
- {
- attenuation_ = Clamp(attenuation, 0.0f, 1.0f);
- MarkNetworkUpdate();
- }
- void SoundSource::SetPanning(float panning)
- {
- panning_ = Clamp(panning, -1.0f, 1.0f);
- MarkNetworkUpdate();
- }
- void SoundSource::SetAutoRemove(bool enable)
- {
- autoRemove_ = enable;
- }
- bool SoundSource::IsPlaying() const
- {
- return sound_.Get() != 0;
- }
- void SoundSource::SetPlayPosition(signed char* pos)
- {
- if (!audio_ || !sound_)
- return;
-
- MutexLock lock(audio_->GetMutex());
- SetPlayPositionLockless(pos);
- }
- void SoundSource::PlayLockless(Sound* sound)
- {
- // Reset the time position in any case
- timePosition_ = 0.0f;
-
- if (sound)
- {
- if (!sound->IsCompressed())
- {
- // Uncompressed sound start
- signed char* start = sound->GetStart();
- if (start)
- {
- // Free Decoder in case previous sound was compressed
- FreeDecoder();
- sound_ = sound;
- position_ = start;
- fractPosition_ = 0;
- return;
- }
- }
- else
- {
- // Compressed sound start
- if (sound == sound_)
- {
- // If same compressed sound is already playing, rewind the Decoder
- sound_->RewindDecoder(decoder_);
- return;
- }
- else
- {
- // Else just set the new sound with a dummy start position. The mixing routine will allocate the new Decoder
- FreeDecoder();
- sound_ = sound;
- position_ = sound->GetStart();
- return;
- }
- }
- }
-
- // If sound pointer is null or if sound has no data, stop playback
- FreeDecoder();
- sound_.Reset();
- position_ = 0;
- }
- void SoundSource::StopLockless()
- {
- position_ = 0;
- timePosition_ = 0.0f;
- }
- void SoundSource::SetPlayPositionLockless(signed char* pos)
- {
- // Setting position on a compressed sound is not supported
- if (!sound_ || sound_->IsCompressed())
- return;
-
- signed char* start = sound_->GetStart();
- signed char* end = sound_->GetEnd();
- if (pos < start)
- pos = start;
- if (sound_->IsSixteenBit() && (pos - start) & 1)
- ++pos;
- if (pos > end)
- pos = end;
-
- position_ = pos;
- timePosition_ = (float)((int)pos - (int)sound_->GetStart()) / (sound_->GetSampleSize() * sound_->GetFrequency());
- }
- void SoundSource::Update(float timeStep)
- {
- if (!audio_)
- return;
-
- // If there is no actual audio output, perform fake mixing into a nonexistent buffer to check stopping/looping
- if (!audio_->IsInitialized())
- MixNull(timeStep);
-
- // Free the sound if playback has stopped
- if (sound_ && !position_)
- {
- FreeDecoder();
- sound_.Reset();
- }
-
- // Check for autoremove
- if (autoRemove_)
- {
- if (!IsPlaying())
- {
- autoRemoveTimer_ += timeStep;
- if (autoRemoveTimer_ > AUTOREMOVE_DELAY)
- {
- Remove();
- // Note: this object is now deleted, so only returning immediately is safe
- return;
- }
- }
- else
- autoRemoveTimer_ = 0.0f;
- }
- }
- void SoundSource::Mix(int* dest, unsigned samples, int mixRate, bool stereo, bool interpolation)
- {
- if (!position_ || !sound_)
- return;
-
- if (sound_->IsCompressed())
- {
- if (decoder_)
- {
- // If Decoder already exists, Decode new compressed audio
- bool eof = false;
- unsigned currentPos = position_ - decodeBuffer_->GetStart();
- if (currentPos != decodePosition_)
- {
- // If buffer has wrapped, Decode first to the end
- if (currentPos < decodePosition_)
- {
- unsigned bytes = decodeBuffer_->GetDataSize() - decodePosition_;
- unsigned outBytes = sound_->Decode(decoder_, decodeBuffer_->GetStart() + decodePosition_, bytes);
- // If produced less output, end of sound encountered. Fill rest with zero
- if (outBytes < bytes)
- {
- memset(decodeBuffer_->GetStart() + decodePosition_ + outBytes, 0, bytes - outBytes);
- eof = true;
- }
- decodePosition_ = 0;
- }
- if (currentPos > decodePosition_)
- {
- unsigned bytes = currentPos - decodePosition_;
- unsigned outBytes = sound_->Decode(decoder_, decodeBuffer_->GetStart() + decodePosition_, bytes);
- // If produced less output, end of sound encountered. Fill rest with zero
- if (outBytes < bytes)
- {
- memset(decodeBuffer_->GetStart() + decodePosition_ + outBytes, 0, bytes - outBytes);
- if (sound_->IsLooped())
- eof = true;
- }
-
- // If wrote to buffer start, correct interpolation wraparound
- if (!decodePosition_)
- decodeBuffer_->FixInterpolation();
- }
- }
-
- // If end of stream encountered, check whether we should rewind or stop
- if (eof)
- {
- if (sound_->IsLooped())
- {
- sound_->RewindDecoder(decoder_);
- timePosition_ = 0.0f;
- }
- else
- decodeBuffer_->SetLooped(false); // Stop after the current decode buffer has been played
- }
-
- decodePosition_ = currentPos;
- }
- else
- {
- // Setup the decoder and decode buffer
- decoder_ = sound_->AllocateDecoder();
- unsigned sampleSize = sound_->GetSampleSize();
- unsigned DecodeBufferSize = sampleSize * sound_->GetIntFrequency() * DECODE_BUFFER_LENGTH / 1000;
- decodeBuffer_ = new Sound(context_);
- decodeBuffer_->SetSize(DecodeBufferSize);
- decodeBuffer_->SetFormat(sound_->GetIntFrequency(), true, sound_->IsStereo());
-
- // Clear the decode buffer, then fill with initial audio data and set it to loop
- memset(decodeBuffer_->GetStart(), 0, DecodeBufferSize);
- sound_->Decode(decoder_, decodeBuffer_->GetStart(), DecodeBufferSize);
- decodeBuffer_->SetLooped(true);
- decodePosition_ = 0;
-
- // Start playing the decode buffer
- position_ = decodeBuffer_->GetStart();
- fractPosition_ = 0;
- }
- }
-
- // If compressed, play the decode buffer. Otherwise play the original sound
- Sound* sound = sound_->IsCompressed() ? decodeBuffer_ : sound_;
- if (!sound)
- return;
-
- // Choose the correct mixing routine
- if (!sound->IsStereo())
- {
- if (interpolation)
- {
- if (stereo)
- MixMonoToStereoIP(sound, dest, samples, mixRate);
- else
- MixMonoToMonoIP(sound, dest, samples, mixRate);
- }
- else
- {
- if (stereo)
- MixMonoToStereo(sound, dest, samples, mixRate);
- else
- MixMonoToMono(sound, dest, samples, mixRate);
- }
- }
- else
- {
- if (interpolation)
- {
- if (stereo)
- MixStereoToStereoIP(sound, dest, samples, mixRate);
- else
- MixStereoToMonoIP(sound, dest, samples, mixRate);
- }
- else
- {
- if (stereo)
- MixStereoToStereo(sound, dest, samples, mixRate);
- else
- MixStereoToMono(sound, dest, samples, mixRate);
- }
- }
-
- // Update the time position
- if (!sound_->IsCompressed())
- timePosition_ = (float)((int)position_ - (int)sound_->GetStart()) / (sound_->GetSampleSize() * sound_->GetFrequency());
- else
- timePosition_ += ((float)samples / (float)mixRate) * frequency_ / sound_->GetFrequency();
- }
- void SoundSource::SetSoundAttr(ResourceRef value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- Play(cache->GetResource<Sound>(value.id_));
- }
- void SoundSource::SetPositionAttr(int value)
- {
- if (sound_)
- SetPlayPosition(sound_->GetStart() + value);
- }
- ResourceRef SoundSource::GetSoundAttr() const
- {
- return GetResourceRef(sound_, Sound::GetTypeStatic());
- }
- int SoundSource::GetPositionAttr() const
- {
- if (sound_)
- return (int)(GetPlayPosition() - sound_->GetStart());
- else
- return 0;
- }
- void SoundSource::MixMonoToMono(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = audio_->GetSoundSourceMasterGain(soundType_) * attenuation_ * gain_;
- int vol = (int)(256.0f * totalGain + 0.5f);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
-
- float add = frequency_ / (float)mixRate;
- int intAdd = (int)add;
- int fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
-
- if (sound->IsSixteenBit())
- {
- short* pos = (short*)position_;
- short* end = (short*)sound->GetEnd();
- short* repeat = (short*)sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- *dest = *dest + (*pos * vol) / 256;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (--samples)
- {
- *dest = *dest + (*pos * vol) / 256;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- signed char* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- *dest = *dest + *pos * vol;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (--samples)
- {
- *dest = *dest + *pos * vol;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = pos;
- }
- }
-
- fractPosition_ = fractPos;
- }
- void SoundSource::MixMonoToStereo(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = audio_->GetSoundSourceMasterGain(soundType_) * attenuation_ * gain_;
- int leftVol = (int)((-panning_ + 1.0f) * (256.0f * totalGain + 0.5f));
- int rightVol = (int)((panning_ + 1.0f) * (256.0f * totalGain + 0.5f));
- if (!leftVol && !rightVol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
-
- float add = frequency_ / (float)mixRate;
- int intAdd = (int)add;
- int fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
-
- if (sound->IsSixteenBit())
- {
- short* pos = (short*)position_;
- short* end = (short*)sound->GetEnd();
- short* repeat = (short*)sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- *dest = *dest + (*pos * leftVol) / 256;
- ++dest;
- *dest = *dest + (*pos * rightVol) / 256;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (--samples)
- {
- *dest = *dest + (*pos * leftVol) / 256;
- ++dest;
- *dest = *dest + (*pos * rightVol) / 256;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- signed char* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- *dest = *dest + *pos * leftVol;
- ++dest;
- *dest = *dest + *pos * rightVol;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (--samples)
- {
- *dest = *dest + *pos * leftVol;
- ++dest;
- *dest = *dest + *pos * rightVol;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = pos;
- }
- }
-
- fractPosition_ = fractPos;
- }
- void SoundSource::MixMonoToMonoIP(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = audio_->GetSoundSourceMasterGain(soundType_) * attenuation_ * gain_;
- int vol = (int)(256.0f * totalGain + 0.5f);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
-
- float add = frequency_ / (float)mixRate;
- int intAdd = (int)add;
- int fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
-
- if (sound->IsSixteenBit())
- {
- short* pos = (short*)position_;
- short* end = (short*)sound->GetEnd();
- short* repeat = (short*)sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- *dest = *dest + (GET_IP_SAMPLE() * vol) / 256;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (--samples)
- {
- *dest = *dest + (GET_IP_SAMPLE() * vol) / 256;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- signed char* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- *dest = *dest + GET_IP_SAMPLE() * vol;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (--samples)
- {
- *dest = *dest + GET_IP_SAMPLE() * vol;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = pos;
- }
- }
-
- fractPosition_ = fractPos;
- }
- void SoundSource::MixMonoToStereoIP(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = audio_->GetSoundSourceMasterGain(soundType_) * attenuation_ * gain_;
- int leftVol = (int)((-panning_ + 1.0f) * (256.0f * totalGain + 0.5f));
- int rightVol = (int)((panning_ + 1.0f) * (256.0f * totalGain + 0.5f));
- if (!leftVol && !rightVol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
-
- float add = frequency_ / (float)mixRate;
- int intAdd = (int)add;
- int fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
-
- if (sound->IsSixteenBit())
- {
- short* pos = (short*)position_;
- short* end = (short*)sound->GetEnd();
- short* repeat = (short*)sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- int s = GET_IP_SAMPLE();
- *dest = *dest + (s * leftVol) / 256;
- ++dest;
- *dest = *dest + (s * rightVol) / 256;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (--samples)
- {
- int s = GET_IP_SAMPLE();
- *dest = *dest + (s * leftVol) / 256;
- ++dest;
- *dest = *dest + (s * rightVol) / 256;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- signed char* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- int s = GET_IP_SAMPLE();
- *dest = *dest + s * leftVol;
- ++dest;
- *dest = *dest + s * rightVol;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (--samples)
- {
- int s = GET_IP_SAMPLE();
- *dest = *dest + s * leftVol;
- ++dest;
- *dest = *dest + s * rightVol;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = pos;
- }
- }
-
- fractPosition_ = fractPos;
- }
- void SoundSource::MixStereoToMono(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = audio_->GetSoundSourceMasterGain(soundType_) * attenuation_ * gain_;
- int vol = (int)(256.0f * totalGain + 0.5f);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
-
- float add = frequency_ / (float)mixRate;
- int intAdd = (int)add;
- int fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
-
- if (sound->IsSixteenBit())
- {
- short* pos = (short*)position_;
- short* end = (short*)sound->GetEnd();
- short* repeat = (short*)sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- int s = ((int)pos[0] + (int)pos[1]) / 2;
- *dest = *dest + (s * vol) / 256;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (--samples)
- {
- int s = ((int)pos[0] + (int)pos[1]) / 2;
- *dest = *dest + (s * vol) / 256;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- signed char* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- int s = ((int)pos[0] + (int)pos[1]) / 2;
- *dest = *dest + s * vol;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (--samples)
- {
- int s = ((int)pos[0] + (int)pos[1]) / 2;
- *dest = *dest + s * vol;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = pos;
- }
- }
-
- fractPosition_ = fractPos;
- }
- void SoundSource::MixStereoToStereo(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = audio_->GetSoundSourceMasterGain(soundType_) * attenuation_ * gain_;
- int vol = (int)(256.0f * totalGain + 0.5f);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
-
- float add = frequency_ / (float)mixRate;
- int intAdd = (int)add;
- int fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
-
- if (sound->IsSixteenBit())
- {
- short* pos = (short*)position_;
- short* end = (short*)sound->GetEnd();
- short* repeat = (short*)sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- *dest = *dest + (pos[0] * vol) / 256;
- ++dest;
- *dest = *dest + (pos[1] * vol) / 256;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (--samples)
- {
- *dest = *dest + (pos[0] * vol) / 256;
- ++dest;
- *dest = *dest + (pos[1] * vol) / 256;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- signed char* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- *dest = *dest + pos[0] * vol;
- ++dest;
- *dest = *dest + pos[1] * vol;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (--samples)
- {
- *dest = *dest + pos[0] * vol;
- ++dest;
- *dest = *dest + pos[1] * vol;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = pos;
- }
- }
-
- fractPosition_ = fractPos;
- }
- void SoundSource::MixStereoToMonoIP(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = audio_->GetSoundSourceMasterGain(soundType_) * attenuation_ * gain_;
- int vol = (int)(256.0f * totalGain + 0.5f);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
-
- float add = frequency_ / (float)mixRate;
- int intAdd = (int)add;
- int fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
-
- if (sound->IsSixteenBit())
- {
- short* pos = (short*)position_;
- short* end = (short*)sound->GetEnd();
- short* repeat = (short*)sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- int s = (GET_IP_SAMPLE_LEFT() + GET_IP_SAMPLE_RIGHT()) / 2;
- *dest = *dest + (s * vol) / 256;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (--samples)
- {
- int s = (GET_IP_SAMPLE_LEFT() + GET_IP_SAMPLE_RIGHT()) / 2;
- *dest = *dest + (s * vol) / 256;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- signed char* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- int s = (GET_IP_SAMPLE_LEFT() + GET_IP_SAMPLE_RIGHT()) / 2;
- *dest = *dest + s * vol;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (--samples)
- {
- int s = (GET_IP_SAMPLE_LEFT() + GET_IP_SAMPLE_RIGHT()) / 2;
- *dest = *dest + s * vol;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = pos;
- }
- }
-
- fractPosition_ = fractPos;
- }
- void SoundSource::MixStereoToStereoIP(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = audio_->GetSoundSourceMasterGain(soundType_) * attenuation_ * gain_;
- int vol = (int)(256.0f * totalGain + 0.5f);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
-
- float add = frequency_ / (float)mixRate;
- int intAdd = (int)add;
- int fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
-
- if (sound->IsSixteenBit())
- {
- short* pos = (short*)position_;
- short* end = (short*)sound->GetEnd();
- short* repeat = (short*)sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- *dest = *dest + (GET_IP_SAMPLE_LEFT() * vol) / 256;
- ++dest;
- *dest = *dest + (GET_IP_SAMPLE_RIGHT() * vol) / 256;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (--samples)
- {
- *dest = *dest + (GET_IP_SAMPLE_LEFT() * vol) / 256;
- ++dest;
- *dest = *dest + (GET_IP_SAMPLE_RIGHT() * vol) / 256;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- signed char* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
-
- if (sound->IsLooped())
- {
- while (--samples)
- {
- *dest = *dest + GET_IP_SAMPLE_LEFT() * vol;
- ++dest;
- *dest = *dest + GET_IP_SAMPLE_RIGHT() * vol;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (--samples)
- {
- *dest = *dest + GET_IP_SAMPLE_LEFT() * vol;
- ++dest;
- *dest = *dest + GET_IP_SAMPLE_RIGHT() * vol;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = pos;
- }
- }
-
- fractPosition_ = fractPos;
- }
- void SoundSource::MixZeroVolume(Sound* sound, unsigned samples, int mixRate)
- {
- float add = frequency_ * (float)samples / (float)mixRate;
- int intAdd = (int)add;
- int fractAdd = (int)((add - floorf(add)) * 65536.0f);
- unsigned sampleSize = sound->GetSampleSize();
-
- fractPosition_ += fractAdd;
- if (fractPosition_ > 65535)
- {
- fractPosition_ &= 65535;
- position_ += sampleSize;
- }
- position_ += intAdd * sampleSize;
-
- if (position_ > sound->GetEnd())
- {
- if (sound->IsLooped())
- {
- while (position_ >= sound->GetEnd())
- {
- position_ -= (sound->GetEnd() - sound->GetRepeat());
- }
- }
- else
- position_ = 0;
- }
- }
- void SoundSource::MixNull(float timeStep)
- {
- if (!position_ || !sound_)
- return;
-
- // Advance only the time position
- timePosition_ += timeStep * frequency_ / sound_->GetFrequency();
-
- if (sound_->IsLooped())
- {
- // For simulated playback, simply reset the time position to zero when the sound loops
- if (timePosition_ >= sound_->GetLength())
- timePosition_ -= sound_->GetLength();
- }
- else
- {
- if (timePosition_ >= sound_->GetLength())
- {
- position_ = 0;
- timePosition_ = 0.0f;
- }
- }
- }
- void SoundSource::FreeDecoder()
- {
- if (sound_ && decoder_)
- {
- sound_->FreeDecoder(decoder_);
- decoder_ = 0;
- }
-
- decodeBuffer_.Reset();
- }
- }
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