Thread.h 2.0 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. namespace Urho3D
  24. {
  25. /// Operating system thread.
  26. class Thread
  27. {
  28. public:
  29. /// Construct. Does not start the thread yet.
  30. Thread();
  31. /// Destruct. If running, stop and wait for thread to finish.
  32. virtual ~Thread();
  33. /// The function to run in the thread.
  34. virtual void ThreadFunction() = 0;
  35. /// Start running the thread. Return true if successful, or false if already running or if can not create the thread.
  36. bool Start();
  37. /// Set the running flag to false and wait for the thread to finish.
  38. void Stop();
  39. /// Set thread priority. The thread must have been started first.
  40. void SetPriority(int priority);
  41. /// Return whether thread exists.
  42. bool IsStarted() const { return handle_ != 0; }
  43. protected:
  44. /// Thread handle.
  45. void* handle_;
  46. /// Running flag.
  47. volatile bool shouldRun_;
  48. };
  49. }